- 2026.04.23 Fix patch - 24 April 2026
Bug FixesFixed the freeze issue caused by events playing during unit movement.Pending IssuesAdd a new achievement system.Add new playable units.Add new main quest levels.Add new difficulty options.Optimize UI interactions and quality-of-life features.
- 2026.03.13 Fix patch - 13 March 2026
New Features/AdjustmentsCloud save support added for the main game branch.Bug FixesFixed the issue where some side quest data was missing in the Demo version.Fixed leftover prompt text caused by faction conversion.Fixed overlapping enemy units under certain conditions.Pending IssuesAdd a new achievement system.Add new playable units.Add new main quest levels.Add new difficulty options.Optimize UI interactions and quality-of-life features.
- Deep Fringe is 15% Off During Women's Day Sale! - 7 March 2026
Deep Fringe is 15% Off During Women's Day Sale!Offer lasts until March 15th 7PM PTWe're excited to take part in this wholesome event, along with hundreds of other titles! Get an additional 10% off on top of the existing discount when grabbing Deep Fringe and Conquest Tactics: Realm of Sin together!
- 2026.03.06 Fix patch - 6 March 2026
New Features/AdjustmentsRemoved the "Exclusive Fullscreen" display option.Added proportional window resizing for windowed mode.Added support for adjusting the game language via the Steam client.Bug FixesFixed the issue where the AI preset for enemy units "reaching the target location" was unavailable.Fixed the problem where enemy attack intentions were not displayed in the first turn.Pending IssuesAdd a new achievement system.Add new playable units.Add new main quest levels.Add new difficulty options.Optimize UI interactions and quality-of-life features.
- Early Access 0.1.220 Update Note - 27 February 2026
New Features/ModificationsAdded tech tree upgrades for Freight Figure.Adjusted movement logic for Hydrowomb: prioritizes moving to water terrain.Bug FixesFixed incorrect quest rewards for Kai’s character mission.Fixed repeated event triggers caused by faction conversion.Fixed occasional incorrect damage from Powered Punch.Fixed repeated status tooltip triggers on the battlefield.Fixed wrong position of the equipment info panel in the in-level details interface.Fixed incorrect stats caused by disabled equipment.Pending IssuesIntroduce new main quest levelsOptimize UI interaction and quality-of-life features
- Happy Year of the Horse, Commanders! - 16 February 2026
Since our Early Access launch on January 15, your feedback and support have brought this tactical world to life. Thank you for joining us on this journey!🧧As we enter the new year, we wish you: Strategic minds, swift moves, and victories on every battlefield—both in-game and beyond.⚔️ What's coming post-holiday: 🔹 New campaigns & units in development 🔹 Workshop & achievements system underwaySmall pixels light up the stars. Our passion never stops.Here's to another year of tactical brilliance. See you on the battlefield! ✨🐎
- Happy Chinese Lunar New Year & Holiday Announcement - 6 February 2026
Hello everyone,We wish you all a Happy Chinese Lunar New Year! 🐉🧨To allow our team to rest and recharge with their families, the studio will be taking a 2-week break starting this weekend.We will be back after the holidays with renewed energy to bring you exciting new content, including:The Main CampaignNew UnitsA Complete Difficulty SystemThank you for your support. See you after the break!Bosoneon Studio
- Early Access 0.1.219 Update Note - 4 February 2026
New Features/ModificationsOptimized the terrain information panel in the bottom-left corner of the level interface to display longer text.Clicking on a unit's portrait in the Trading Interface now allows you to view unit details.Added death animation for \.Added idle animation for \.Added \ terrain effect: \, Max \ +1.Adjusted \ terrain effect: \ cost +1. \, gain 1\. When \ reaches 2, skill consumes additional 1\.Added 2 \ secondary missions.Bug FixesFixed an issue where neutral units would occasionally cause the round to get stuck.Fixed an issue where allied unit equipment information was not correctly displayed in the Trading Interface.Fixed text errors in the Mission Failure results screen.Fixed an issue where unit sound effects were not cleared after the level ended.Fixed text errors regarding certain persistent terrain effects.Pending IssuesAdd the missing unit tech treesIntroduce…
- 2026.02.03 Fix patch - 3 February 2026
New Features/AdjustmentsThe in-level story dialogue on the left has been updated to manual playback mode; left-click the mouse to proceed to the next line of dialogue.Audio effects no longer accumulate when the game window is inactive, and will not play in a burst when switching back to the active window.Replaced the art assets of the Forged Cannon, and added new idle and attack animations for it.Revised the ballistic type of the Forged Cannon to 2-tile line attack.Adjusted the rendering order of props in the top-down view to prevent them from being obscured by units.Added attitude prompts for neutral units, which will display when hovering the mouse over the unit:Friendly: Attacks enemy units onlyRetaliatory: Attacks allied units only after taking damageHostile: Attacks all units indiscriminatelyIncreased the delay time for subsequent events after skill resolution (e.g., collapse, fall…
- A must-have for strategy fans: Your Next Tactical Obsession Bundle - 31 January 2026
Hello Commanders,We’re excited to partner with the newly launched turn-based tactics title Conquest Tactics: Realm of Sin to bring you the Your Next Tactical Obsession Bundle. 🤝Pick up both games together and enjoy 10% off, a perfect bundle for players who love deep tactical combat, tough decisions, and great art styles. On top of that, Conquest Tactics also has it's own 10% Full launch Access discount until Tuesday, making this a great moment to jump in if you’ve been eyeing both games.We’re proud to share this moment, and excited to see how players carry ideas, builds, and strategies from one game into the other.See you on the battlefield! 🪖
- Q&A: Saves, Difficulty, and Future Plans - 30 January 2026
Hello Commanders! 🫡It has been two weeks since Deep Fringe launched in Early Access. We have been overwhelmed by your enthusiastic support and the massive amount of feedback we've received.In today's log, we want to address the most frequently discussed feedback and highlight the major content arriving in today's update.💾 Difficulty Customization & Save SystemFeedback: "Not being able to save mid-game is painful," or "I don't want to be tortured by a forced Ironman mode."Response: The previous settings were indeed a bit too strict. We don't want the game to feel like a prison sentence, so we have made the following changes:Manual Saves (Outside Mission): We already implemented this last week. You can now safely save your campaign progress between missions.New Difficulty Options (Live Today): In today's update, we added new "New Game" options to let you customize your experience:Ironma…
- Early Access 0.1.218 Update Note - 30 January 2026
New Features/ModificationsAdded new level victory conditions:Eliminate designated targetDesignated unit reaches the target tileAdded new level failure conditions:Reach X round countAny enemy unit reaches the target tileDesignated unit reaches the target tileDesignated target is eliminatedAdded difficulty selection at level startAdded a toggle for auto-loot pickupAdded a toggle for equipment destruction alongside fallen unitsAdded Kai's character side quest to demonstrate its core mechanicsRevised failure conditions for some existing side missionsAdded 5 new side missionsSide missions now refresh when the player completes any questAdded support for 2K and 4K resolutionsChanged the game mouse cursor to a hardware cursorAdded a new game setting: Battlefield Hints ToggleEnabled: All units and objects are highlighted by default, and enemy attack intentions are displayedDisabled: Hold the ALT…
- 2026.01.26 Fix patch - 26 January 2026
New Features/AdjustmentsAdded the transformation animation for Aberrations advancing to Phase 2.Bug FixesOptimized the NPC dialogue logic in Main Mission 6.Fixed the random error occurrence when ending a turn and the subsequent issues caused thereby.Fixed the incorrect stacking issue of the Vulnerable status.Pending IssuesOptimize the interface of the new save system.Add the missing unit tech trees.Introduce new main quest levels.Optimize UI interaction and quality-of-life features.
- Early Access 0.1.217 Update Note - 23 January 2026
New Features/ModificationsAdded auto/manual save functions within the campaign.New Save File PathSteamLibrary\\steamapps\\common\\Deep Fringe\\Deep Fringe\\SR_Data\\Data\\SaveData\\GameSave\\Save0TroubleshootingIf the later-positioned save files fail to load after launching the game, you can manually copy the save files to any "Save" folder. Then change the last number in the filename to a number no higher than 9.Added a toggle option for the Ironman Mode.Adjusted Tungsteel's upgrade materials, which can now be obtained via its side quests.Added Tungsteel's character side quests and accompanying lore text.Milalt will join the party after clearing the 4th Main Mission.Adjusted and added new loot tables for enemies.Bug FixesFixed incorrect skill text for Tungsteel.Fixed the incorrect stacking layer issue of the Amplification effect.Fixed the missing clear rewards in some levels.Fixed the…
- 2026.01.20 Fix patch - 20 January 2026
New Features/AdjustmentsAdjusted rewards for \; players will obtain the complete \ set upon clearing the level.Added sound effects to the skills of some units.Added the \ effect to \, the upgrade option of \.Optimized the text descriptions of some skills.Added tooltip descriptions for all attributes in the Unit Details and Preparation interfaces when hovering over them.Refined the tag and filter functions of the equipment bar.Enemies spawned in levels (excluding those summoned by enemy skills) no longer act immediately and will wait for one turn instead.Equipped gear on a unit will now be automatically unloaded when selling the unit at the shop.Adjusted the energy cost logic of \’s two summoning skills; these skills now always consume energy equal to the current maximum energy value.\ can no longer use the \ function after picking up a treasure.Disabled the camera adjustment function du…
- 2026.01.18 Fix patch - 18 January 2026
Bug FixesFixed the issue where the interface might freeze when Tungsteel's Forge Workshop is adjacent to Forge Cannon.Fixed some missing localization texts.Pending IssuesLack of prompts for the hostile stance of neutral factions in levels, as well as feedback during their stance transitions.Inaccurate stacking of loot obtained from combat.Residual enemy data issues in certain levels.
- 2026.01.16 Fix patch no.2 - 16 January 2026
New Features/AdjustmentsOptimized the event branches of Primary Mission 1 to make them more intuitive for players.Refined the tag icons for all levels.Added quest text descriptions for secondary missions.Adjusted the upgrade option icons for some hero units.Introduced new combat sound effects for some units.Tuned the rewards based on the completion status of different branches in Primary Mission 1.Revised descriptions for some skills.Bug FixesFixed the issue where units did not reveal vision after leaping into fogged areas.Fixed the issue where units did not reveal vision after being displaced into fogged areas.Fixed the problem where the preset AI of neutral factions in levels failed to activate.Fixed the occasional incorrect display of item stacking in the shop.Fixed the monster spawn errors in certain side missions.Fixed the inaccurate display of deployment requirements for some side…
- 2026.01.16 Fix patch - 16 January 2026
New Features/AdjustmentsAdded sound effects for loot drop, pickup and destruction in levels.Bug FixesFixed the abnormal display issue of the friendly side’s movement range in certain scenarios.Fixed the issue where set effects failed to activate.Fixed the abnormal cost issue of the Forged Assault skill.Fixed the problem where Forged Assault would collide with incorrect units.Fixed the incorrect descriptions of certain skills and missing English texts.Fixed the inaccurate text boundary issue in levels.Pending IssuesLack of prompts for hostile stance and feedback during stance transition of neutral factions in levels.Issue where neutral factions in levels attack indiscriminately without distinguishing between allies and enemies.Issue where the quantities of equipment and items sometimes stack incorrectly.
- Deep Fringe Early Access Out Now! Enjoy 10% Off On Launch - 15 January 2026
Hello Commanders, 🪖Deep Fringe Has Officially Entered Early Access!Grab it now and enjoy 10% off discount in the first days of launch!Deep Fringe enters Early Access with a solid core framework. Future mechanics and content are designed to meaningfully expand how the game is played.This project was born from our long-standing passion for tactical strategy games. Throughout development, we constantly debated and tested core rules internally and brought early, rough prototypes to industry events to be challenged by experienced developers.To better support complex terrain and multi-layered interactions, we made the difficult decision to rebuild our original 2D scenes into a fully 3D environment. To keep development moving forward, we deliberately cut many interesting ideas along the way. With a complete core framework now in place, those ideas are not lost, they are simply waiting for the…
- Deep Fringe Launches January 15th in Early Access! - 13 January 2026
Greetings Commanders, 🫡We’re excited to announce that Deep Fringe is coming to Early Access on January 15th at 2:00 PM UTC, 3:00 PM CET, and 6:00 AM PST. 📅👈 Save the date on your calendar. To celebrate the announcement, we’ve released a new Early Access Launch Date Teaser Trailer, recently featured on IGN. The support has been surreal, and we could not be more grateful. Before moving on, we’d like to thank you from the bottom of our heart for all the support and encouragement you’ve shown us along the way. The reception since the start of this project has been truly mind-blowing for us. Your feedback has been critical in helping us clarify our design priorities and development direction. As a small indie studio releasing our first title, we know there is still room to grow. Early Access is an important part of that journey, and we hope the version launching on January 15th brings you…