- Balance Patch 1.0.1 - 22 September 2026
Balance changesProgression Balance: Our goal with XP progression was never intended to be grindy, so XP gain has been increased and level-gated unlocks are now easier to unlockIncreased XP gained at higher levels by +10% per levelReduced level required to unlock the Scorpion vehicle: 15 -> 11Reduced level required to unlock the Plasma Gun: 15 -> 10Reduced level required to unlock the Impulse Laser: 20 -> 11Reduced level required to unlock the Plasma Beam: 25 -> 15 Weapon Balance: Weapons updated to be more responsive and allow for faster tracking of targetsWeapon horizontal tracking speed: 90 -> 120 It can be challenging to track a fast moving player in multiplayer. This change allows turrets to keep up with high-speed loadoutsWeapon vertical tracking speed: 15 -> 40 Players that use a vertical lift ability can be difficult to track, so we've increased the vertical rotation speed of all…
- Mad Metal is Out Now - 21 September 2026
Mad Metal is out now!Thank you to everyone who played the demo, filed bug reports, and kept showing up while this thing grew from a playtest into a full game. A lot of what you flagged went straight into the build you can play today. Campaign8 narrated missions with full voice over. You're looking for your kidnapped daughter and the road is not a kind one.Extraction and open-world InvasionSurvive waves with a friend until the boss drops, then get airlifted out of the zone. Or roll into someone else's open world and decide on the spot whether you're a friend or foe.Ranked and unranked MMRSeasonal matchmaking, global leaderboards and 1v1 deathmatch when you just want a clean fight.Launch discountMad Metal is on sale for a limited time starting today.How you can support usThis is a small operation with a lot of hours in it, so a few things go a long way:If you pick it up, please leave an h…
- Mad Metal launches on September 21st! - 1 September 2026
Gear up for launch in 3 weeks!Wishlist on Steam and get notified when the game launches.CampaignPlay through 8 narrated campaign missions that put your driving and combat skills to the ultimate test. DeathmatchChallenge other players in a fast-paced 1v1 fight to the death.Open-world InvasionInvade other players and decide whether to play as friend or foe.ExtractionCo-op mode where you and another player survive waves of enemies that culminate in a boss battle before being airlifted from the extraction zone.Ranked/Unranked MMRMatch with players of similar skill for casual and competitive playstyles.CustomizationBuild your own car or choose from 9 base vehicles. Each of the 80+ attachments alters the way your vehicle sounds and handles. OSTEnjoy an incredible soundtrack that adapts to the state of your vehicle. Produced by talented artists that worked on songs used by Marvel. Includes sin…
- The Steam Summer Sale Is On Now! - 25 June 2026
The Steam Summer Sale is on now, running June 25 to July 9! Don't forget to wishlist Mad Metal now. While you wait, check out great deals on other indie.io titles during the Summer Sale to add to your collection. https://store.steampowered.com/app/3068230/
- Multiplayer Live Now! - 23 April 2026
Multiplayer is now playable in the Mad Metal Demo!Multiplayer SystemPeer-to-peer 1v1Will consider dedicated servers with 4-8 players based on audience reception & salesQuick matchDistance-based search that auto creates a random map as host or clientRanked matchMMR-based search that auto creates a random map as host or clientCustom matchHost chooses map and clients join directly or via inviteSteam invites (friend or otherwise)Steam overlay to invite friends, followers, and non-friendsParty lobbyGroup up with a friend before entering a match. Return to the same group after each matchParty chatIn-lobby text chat with party membersGlobal leaderboardAll MMR and ranked stats are stored in Steam to prevent cheating/spoofingRanked seasonsResets every 4 months (60% MMR correction)Distance-based server browserPrioritizes low pingPvP Invasion (seamless transition between offline and online play)En…
- MULTIPLAYER Launch Announcement! - 16 April 2026
Mad Metal's online multiplayer support will launch on Thursday Apr. 23, 2026 @ 4:00pm ET in the Public DemoMultiplayer MatchmakingCreate/join a lobby solo or with a friend. Enter a quickmatch for rapid deploymentCurrent Features1v1 PvP deathmatchesQuickmatch, ranked, and custom lobbiesSeasonal MMR matchmakingFriend invitesParty lobby and chatSession lobbyDistance-based matchmakingGlobal leaderboardsFuture DevelopmentMMR rewardsPlayers can invade your open-world and you can invade others for a seamless transition between offline exploration and online destructionPatch DetailsAlong with the multiplayer patch on Apr. 23, there are several features, balance changes, and performance improvements:Create your own carFull integration of Steam Deck and Gamepad supportAbility to switch between primary, secondary, and sidearm weapons at willThe game will no longer start with uncapped framerateComp…
- Cosmetics, 2026 Progress, & Indie.db top 100! - 27 February 2026
We've been hard at work improving the game this year based on player feedback. A lot has changed so if you tried an earlier version of the game, give it another spin! Mar. 12, 2026 (live)- The game is now DRM-free and can be run offline without requiring Steam. In such a case, saves will be stored locally and achievements will be locked- Added quick-turn ability to all enemy vehicles to make them more agile- AI are now better at avoiding obstacles- Fixed the first campaign mission's street barrier not closing/opening correctly Mar. 5, 2026 - Shotgun is now able to simultaneously shred armor, dismember components, and incapacitate drivers- Fixed a bug that prevented shotgun from dealing damage- Improved performance of projectiles, beams, missiles, and shotgun particles- Fixed a bug that caused failure of audio playback for some projectile impact sounds Mar. 4, 2026- Fixed an issue that p…
- Mad Metal partners with indie.io! - 17 November 2025
I'm excited to announce a publishing partnership with indie.io! It has been a lifelong dream to develop video games but it's challenging to build a game of this scope as a solo dev. I chose to work with indie.io because they have a large team of industry professionals that will help bring Mad Metal to new heights. For those of you who may not know, working with a game publishing platform like indie.io greatly helps indie developers focus on game development while they handle all the behind-the-scenes magic. From helping manage store pages to crafting marketing campaigns and even helping the game shine at both digital and live events, indie.io helps in all the aspects that indie developers often struggle with alone. Don’t forget to follow and wishlist Mad Metal and join our Discord community to be notified of future announcements and giveaways! Check out the indie.io Steam Publisher Page…
- Campaign + Sidearm Update - 25 October 2025
CampaignIntroduced the first campaign mission where you play as Claire in search of her kidnapped daughter, EmmaFollow Jack in his police interceptor through a checkpoint and discover the dark world of Mad MetalIncludes professional voice over and subtitles in EnglishIncludes 2 campaign-specific music tracksCabin-View SidearmDrivers can now use a sidearm while in cabin-viewThis will tie into a salvage mechanic where sidearms don't degrade targeted components as muchYou can use your sidearm to shoot drivers and disable their vehicles without damaging the components, allowing for better salvage and more XP/Scrap rewardsGameplay & ContentAdded quick-turn to all vehicles to enhance maneuverability and responsivenessAdded a new NOS boost VFX, sound, and 6D camera wobble to enhance game feelIncreased the initial power of NOS boost considerablyReduced the sustained power of NOS boost. We want…
- New Vehicle, Faction System & Weather Events - 26 September 2025
New Vehicle: Iron HowlAbility: Caltrop Bonus: 2 mounted NOS Boosters Function: Anti-police car capable of stopping pursuers in their tracks See it in action here: Faction SystemGain reputation with various factions and decide who your allies and enemies are. Your reputation persists between games and determines how much of a threat you are to potential enemies. Ally with the police force to gain their protection or become the ultimate solo badass by declaring war on all factions. See it in action here: Weather Events:Along with 8 environmental effects, there are occasional weather effects like Sandstorm, Thunderstorm, Blood Mist, and Sinister Fog. Each weather event greatly impacts your vehicle and requires adaptive playstyles to survive.
- Death Race, 8 New Environments, & Full Gamepad Support - 4 September 2025
8 New Environmental ModifiersEach environment provides a gameplay modifier that grants special bonuses and impacts your vehicle in various ways. As you progress through gameplay milestones, environments shift at random and demand adaptation of playstyles in order to survive. Day: The starting point for all playthroughs, it provides a safe environment with increased visibility.Night: Weapons don't overheat during the cool desert nights so you can flex your arsenal without pausing to cool down.Dawn: The dawn of a new day brings new hope for survival. Your vehicle passively regenerates HP over time.Dusk: As the sun sets and engines cool, gain a massive increase to your vehicle's speed. Nitrogenic: Vividly-blue nitrogen skies provide an infinite supply of nitrous oxide for infinite boosting. Swamp: The air is saturated with a putrid moisture that decreases visibility and increases lightning…
- Elemental Weapon Augments Update - 30 July 2025
New stackable elemental augments for weapons: - Lightning: bounces to the nearest target - Flame: deals burn damage over time - Leech: repairs for 50% of damage dealt - Corrosive: deals acid damage over time Also reworked all other non-elemental augments. Augments are currently hidden throughout the Infinite World map.
- New Vehicle Abilities - 20 July 2025
The Falcon is based loosely on the 2015 Dodge Challenger Hellcat. Its new ability is a winged vertical lift. The Reaper is a muscle car based loosely on the 1970 Dodge Charger R/T. Its new ability is a dual scythe attack inspired by Bloodborne. The Scorpion is a custom car based on a mechanical scorpion. Its new ability is a dual pincer attack with an extra mounted weapon on the mechastoma (metastoma). Buggy has the same jetpack ability. Interceptor and Vigilante will have the same grapple hook ability. A new biological vehicle is in the works.
- Major Demo Overhaul - 14 July 2025
Demo overhaul is now live! 700 playtests + 6,000 demo plays = one big patch. Arena Mode & Infinite Open-World Players can now choose between arena-style deathmatches based on real-world locations, or explore an infinite open-world wasteland. New Vehicles: Falcon (based loosely on the 2015 Dodge Challenger SRT Hellcat). Scorpion. Main Menu Overhaul The main menu was removed in favor of an in-game menu. This change has been reverted and players now start in the main menu. Added autodetection of screen resolution. Added 15+ hotkey bindings Camera Switching Added a third FPS-style camera for the primary weapon. Camera switching is more robust and remembers your last aim position. Graphics Overhaul Next-gen lighting & ray marching for high end graphics cards. Added 4 graphics presets to choose from. On-The-Fly Vehicle Adjustments Activate the ancient garage for in-game vehicle modification w…
- Mad Metal Demo Launched! - 9 May 2025
The Mad Metal Demo is finally here! New vehicles - Buggy: light class with jetpacks - Vigilante: heavy class with grapple - Phoenix: medium class flame arson - Pipe Dreamer: medium class 360-degree artillery gunner New components: - Pipe Dreamer's Kit: a full-body heavy armor kits - Horned Basher: front-guard with great reach Augment System: - Choose from powerful augments that alter each playthrough - Find hidden augments scattered around each map Performance changes - Adaptative DLSS - FPS target raised from 60fps to 120fps Balance updates: - Increased avg damage, firerate, and health New Demo progression system - Designed to unlock everything within 30-40 minutes of playtime Paint: - Players can now change materials and apply paints to their vehicle. - Temporarily removed painting of individual parts. Minimap: - Increased minimap size. - Correctly displays real-world coordinates of t…
- Demo Release on May 9th, 2025 - End of Playtest on April 28th, 2025 - 28 April 2025
We've been playtesting and responding to player feedback daily from March 28th to April 28th. Today marks the official end of the Mad Metal Playtest as we prepare to launch the demo in less than 2 weeks. Thank you all for your contributions during the testing phase. We had a great turn up with an average of 20 daily playtesters, many of which provided incredibly valuable feedback. We will be releasing the demo on May 9th, 2025. The demo includes: - 6 new vehicles + 6 new attachments, and 2 new characters! - Another huge performance patch - 40+ bug fixes - Extra settings options - Reworked lighting, shadows, materials, and overall graphics quality - Reworked progression system I would love to see all the playtesters join us again for the demo release and to check out the massive improvements you've helped create. See you on May 9th!
- Feedback Patch - Alpha 0.40 - 21 April 2025
Please continue to provide feedback via the in-game feedback/bug report button to help improve the game. Paint: - Players can now change materials and apply paints to their vehicle. - Temporarily removed painting of individual parts. Minimap: - Increased minimap size by 20%. - Correctly displays real-world coordinates of the map. - Player and Enemy icons are now displayed above other icons. - Enemy icons correctly align with the corresponding vehicle's forward direction. Tutorial: - Players can now retry the distance score challenge. Levels: New York City: - Each enemy now has a unique weapon loadout. - Environmental props have been reworked to prevent getting stuck under the vehicles and impeding their movement. - Temporarily removed highly obstructive environmental props. - Reduced memory requirements. Grand Canyon: - Removed some ground rock formations to prevent vehicles from gettin…
- Major Performance Overhaul - Alpha 0.31 - 16 April 2025
Performance across all devices has increased by an average of 50–60% when using DX12, and 25–50% when using DX11. The target framerate has doubled from 60 FPS to 120 FPS. DX12 has been introduced for the following benefits: Split jobs (33% performance gain): Large objects normally rendered by the GPU are now split into smaller parts and distributed across all CPU cores. This significantly reduces GPU load and maximum CPU overhead. Baked shadows and pre-rendered shaders (17% performance gain): Some static shadows are now pre-rendered to avoid real-time calculations. Shaders are also prebaked to reduce performance spikes. This significantly reduces GPU rendering load. DLSS (10%-20% performance gain): On low- and mid-end devices, DLSS dynamically lowers the resolution and upscales it to your selected setting. This activates when framerate drops below 60 FPS, ensuring smooth gameplay regard…
- Content and Balance Update - Alpha 0.20 - 9 April 2025
Content: New urban map added: New York City Balance: Reduced size and opacity of dust trails and explosions by 50% to help with visibility. Enemy weapon accuracy reduced from 100% to 75%. Enemy speed reduced by 50%.
- Content and Balance Update - Alpha 0.15 - 9 April 2025
Content: New vehicle added: Police Interceptor. Balance: Average vehicle weight increased from 1,600lbs. to 4,000lbs to reduce "floatiness". Traction increased by 33% across all surfaces. Shotgun damage reduced by 50% (10x5 to 5x5). Missile damage reduced by 33% (50 to 33). Enemies retreat when health falls below 25%. Enemy pursuit speed reduced by 33% - 50%.