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Infinity Wanderer

Infinity Wanderer Steam news

Imdie Studios, imdie Studios | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventureIndieRPG

  • Steam app typegame
  • Steam App ID3068420
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperImdie Studios, imdie Studios

Infinity Wanderer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3068420
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperImdie Studios, imdie Studios
  • PublisherImdie Studios
  • Parent gameNot available

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Imdie Studios, imdie StudiosPublisher: Imdie Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Infinity Wanderer Steam news

Infinity Wanderer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Developers Playing / Infinity Wanderer - 1 November 2024

    The Infinity Wanderer game developers are playing their game.

  • Infinity Wanderer Developer Diary #6 - 23 September 2024

    We are continuing our development process where we left off. We have made quite a few changes after the last developer updates and we are very happy and excited to share all these improvements with you. Boss Improvements Bosses in the game now have a phase system. With the phase system in bosses, when certain health values are reached, the attack patterns and behaviors of the boss creatures change. With this update, we have increased the depth of the boss scenes considerably. In addition, the readability of the bosses' attacks has been improved. Main Menu Optimization We have made changes to our main menu design. Existing menu designs have been optimized and missing features have been implemented into the game both visually and functionally. In addition, an in-game menu design has been made in line with the main menu UI standards. Similarly, both the visual features and functions of thi…

  • Infinity Wanderer Dev Diary #5: - 23 September 2024

    We continue our development process rapidly. After our last development diary, we made a lot of changes and we are very happy and excited to bring them to you. Main Character Images and Animations All designs of our characters in the game have been completed. Along with the design of our main character, animations were also added to the game. The animations we mentioned include idle, run, hurt, dash, air dash and jump animations. Parry System Added to the Game We have integrated the parry system into the game, which players can use to protect themselves from enemy damage and to stun them as a reflection of this damage. Dream Catcher System Completed The basic system for collecting and using the units required to make the upgrades needed to strengthen the character in the game has been made ready. Enemy and Boss Diversity Increases Unlike the existing enemies, 5 different enemies have be…

  • Infinity Wanderer Dev Diary #4 - 23 September 2024

    We are here to convey the latest updates we have made during these periods when we continue our development process at full speed. We are very happy and excited to share all these new details with you. Developments on the Main Character Continue From Where We Left Off Since we have completed in general system during the development process of our main character, we have now started to review our developments to present the dynamics of the character in a more optimized way and make them even more successful. In this context, we have focused on "In Air State" movements. To explain further, adjustments were made to our character's 'Wall Jump' mechanic. In addition, we reviewed the state times during its grip and sliding on the wall. We made fine adjustments that would have a positive impact on the gameplay and also eliminated some problems. We wrote a system that detects the type of ground…

  • Infinity Wanderer Dev Diary #3: - 23 September 2024

    We are here with the third "Developer Diary" where we will give you the latest updates about our development process. We are very happy and excited to be able to convey to you the new updates and developments about our game. UI/UX Elements Taking Their Shape As we mentioned in the last diary we shared, the design of the in-game Weapon UIs had started. In this context, developments continued at full speed and the UI designs of weapons and similar items of every tiers that could be included in the game were completed. In addition, improvements were made on the UI/UX side of the concept design we prepared for our "RPG Skill Tree" system and the design was matured. During this process, improvements in various areas such as canvas designs, icons, and user information were designed and integrated into the system. Automatic Targeting System Update We had a problem that when our character shot…

  • Infinity Wanderer Dev Diary #2: - 23 September 2024

    After we published the first developer diary, we continued to make improvements to our game and the development process at full speed. We are happy and excited to share new updates and developments about our game with you. Level Improvements Pick Where They Left Off After the level we prepared for the testing phase of our game, we started creating the levels of our game. In this process, we created the templates for the first 4 levels of the story. Then we completed the concept designs. In addition, we designed a room as a level for the boss we prepared called "Plague Doctor". Parry System In addition to the Dodge mechanics in our game, we wanted to include the Parry mechanics in the game. We hope that the Parry system we have established will add depth to the players' gameplay. Improvements on the Main Character While testing our main character on the new levels we prepared, we realize…

  • Infinity Wanderer Dev Diary #1 - 23 September 2024

    Improving Player Experience Against Flying Monsters Players had some difficulties while competing.To address these issues, we've added the first of several planned long-range weapons to the game, the basic bow and arrow. With this addition, we now aim to make it easier for players to fight flying enemies. Additionally, we implemented an auto-targeting feature for the arrow, eliminating the need for players to attempt precise aiming. We believe that the addition of auto-targeting will increase the desired tempo of the game. Allowing players to aim manually could potentially disrupt the fluidity of the game. Enemy AI and FOV Improved Initially, enemies, especially skeletons, had limited awareness of their surroundings and narrowly reacted to the player's actions. Following playtesting, we made significant improvements to enemy AI. Enemies will now be able to spot the player behind them mo…

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