- Major Update - Perfect block & Randomized Paths - 17 September 2026
We’re proud to announce a highly requested feature - the Perfect Block!With the latest update scions now have the ability to perfect block enemy attacks. Block in the last moment before a hit connects to avoid taking damage and deal some fatigue damage back to the enemy. This opens up a new playstyle that many of you (and us!) have been asking for. In the long run we will also be adding seeds and upgrades that trigger on perfect block, to further deepen the system. Another major feature we’ve been working on is Randomized paths. On the first two levels in both domains there are now a few paths and rooms that are randomly replaced between runs, so that the levels feel less static and to make every run feel less static. This is still under construction, and we will be adding more of these in future updates. To celebrate these changes we're going live, in great company, with the SoulSale -…
- Patch 1.0.15919 - 16 September 2026
Introduced a parry mechanic. You can parry by perfectly timing block. Beware, not all attacks can be parried. Introduced alternate paths that appear on maps some times Adjusted enemy and player tracking Many bug fixes and performance fixes
- Patch 1.0.15788 - 4 September 2026
Fixed an issue causing Firstborn to not be summonable on certain levels. Fixed an issue which caused some summons to drop loot incorrectly.
- Patch 1.0.15778 - 3 September 2026
Fixed an issue that made players unable to act under rare circumstances. Fixed issue with an event shrine that didn't give the reward to the player. Fixed Spores counting Rot from other players.
- NEW UPDATE: PROGRESSION ADJUSTMENTS + NEW WEAPON - 1 September 2026
Hello Scions! Hope you had a pleasant summer, full of snakes and flowers. We've been hard at work since we've gotten back from vacations, and today is the day where we release a new patch. This new patch is mainly focused on two things: Removing RNG based progression and revamping the gameplay loop a little bit. Previously there were some major weapons and classes that required RNG to unlock. We have reworked these to require specific actions from the player to unlock, so it should no longer be possible to go 80 hours without having the opportunity to unlock these items.The gameplay loop changes how the player levels up, receives seeds and upgrades seeds. Previously you gained one attribute point to distribute on each level up, we're changing this so you get three points to distribute, but it takes more blood to level up. Seed choices are now exhaustive. So once you have picked a seed y…
- Patch Notes 1.0.15751 - 1 September 2026
Seeds are now upgraded by using the essence that nutrunners and empowered elites drop when killed. Removed RNG from most weapon unlock steps to help acquiring new weapons less frustrating. Explore the desert and it's inhabitants to learn more. Added a new weapon. You now need 145 blood to level up but instead gain 3 attribute points to distribute per level. Elemental damage are now inherently scaled by attributes. A lot of items have been re-balanced to accommodate for this change. Added 8 new colors, 4 that everyone will have access to and 4 that only supporter pack owners will have access to. Player color can now be selected via the Settings menu instead of being assigned a color. Many new enemy animations. Lots and lots of tweaks to enemy abilities and general game balancing. Many bug fixes and performance fixes.
- Post Vacation Update - 17 August 2026
Hello Scions!Thank you for a fantastic summer! It's amazing to see so many new members in the community! We're back working on new updates. The first one will be live at the end of the month!Right now we're working on game performance and stability, adjusting power progression as well as some RNG issues and more.We're also working on more exciting things we can't wait to share with you, but it'll have to stay secret for now.
- ROADMAP + NEW WEAPON - 25 June 2026
First of all, we’d like to thank all scions for your kind words, feedback and many hours played! We’ve had an eventful time since our release into Early Access with about a dozen patches shipped and great community engagement on our Discord and the Steam forums. We’ve been focusing a lot on bug fixes and balance tweaks based on community feedback, but we’ve already started sneaking new content in, something there will be more of further down in the roadmap. Some big highlights since release is a new simple save system, so you don’t have to finish a run in one go, and a new (highly requested) weapon to unlock!Magnolia’s Thorn and Petal!It’s a sword and board archetype that lets you be much more proficient at blocking and playing defensively. While focused on a defensive playstyle the offensive power is not to be underestimated with multiple tools and upgrades in its arsenal to wreak havo…
- Patch 1.0.15442 - 25 June 2026
Fixed issue with falling hands sometimes getting "stuck" on players. Fixed Glass Cardio applying incorrect values. Fixed sometimes not being able to interact when standing too close to an interactable object.
- Patch 1.0.15436 HOTFIX - 24 June 2026
Fixed an issue with Malvo's Toothpick special ability not counting as a special ability.
- Patch 1.0.15433 - 24 June 2026
Added a new weapon to be found by exploring the world.Added multiple new Seeds.Galesworn Sword and Aspect of the Serpent are now both unlocked on interacting with their event ju as how Callings work.Fixed an issue causing summons to sometimes not realizing which team they belong to.Batoush now doesn't get stuck in a corner when he bounces against the wall.Malvo's Toothpick special has been reworked to now deal a small amount of Sanguine damage to all afflicted targets but also give you a small Sanguine boost per target hit to your base weapon damage.The upgrade that made The Aureate Curved Sword stand still in place now instead significantly lowers how fast you move(while spinning just as fast) while also making you take less fatigue damage.Lowered the end lag of some heavy weapon attacks to allow players to more quickly react to dangers around them after attacking.Fixed a lot of collis…
- Patch 1.0.15357 - 17 June 2026
Fixed an issue with some bosses sometimes had projectiles pass through them. The Relic UI now properly displays the actual cooldown of the relic if you have anything that affect it such as Mirras Many Arms. Reworded the cooldown part of Mirras Many Arms. Fixed Dune Shroud relic effect incorrectly not being treated as a buff.
- Patch 1.0.15349 - 16 June 2026
The game(host only in multiplayer) will now save your progress at the beginning of every map. So if you exit the game you will be able to continue the previous run from the hub. This feature is still a work in progress. Awareness progress has been wiped due to a major change that makes Awareness be based on domain instead of a single global progression. Introduced an eighth Awareness level. The Firstborn has gotten reworked animations and a new look. Introduced a new event. Added 2 new relics. Added keybindings for changing target for KBM players. Fixed a bug causing water effects to linger forever. Fixed an issue causing players that fell of the world to sometimes get stuck. Reworked the lowest Global Illumination setting to completely disable Unreal's Lumen technology which should help low spec hardware to run the game. More GPU memory optimizations. A ton of small balance and stabili…
- Patch 1.0.15212 - 6 June 2026
Fixed an issue with the rebirth event shrine causing players to incorrectly lose seeds/attributes. Fixed an issue causing players that disconnected to not be able to do any abilities on reconnecting. Fixed an issue with Sunflower Petal not becoming stronger when leveled up.
- Patch 1.0.15196 - 5 June 2026
Significantly lowered GPU memory usage. Added more level shortcuts. Added more enemy voicelines. Added more enemy abilities/animations. Most relics now only apply cooldown if the ability was successfully cast. Fixed issue with player block sometimes causing players to not do any other abilities. Fixed Aspect of the Attuned not being unlocked correctly. Fixed supporter pack colors being reset on startup. Fixed issue that blocked players from reconnecting to a multiplayer session. Fixed an issue causing Barrier to stack infinitely. Fixed an issue causing Blades of the Desert Hunt to sometimes not deal damage on left handed attack. Hubris Calling now make you susceptible to damage while knocked down. If a corrupt save file is detected during startup the game will now fallback to using the last backup. Many other small balance fixes.
- Patch 1.0.15075 HOTFIX - 1 June 2026
Rolled back changes made to blocking which unfortunately sometimes caused energy regeneration to become stuck. Fixed issue with attribute gambling event shrine sometimes allowing for infinite rolls.
- Patch 1.0.15070 - 31 May 2026
Callings will now be automatically unlocked whenever you interact with an event that rewards Callings. So you no longer need to actually choose the Calling to unlock it. Using the Cower relic now properly counts as activating a relic. Equipping the Galesworn Greatsword once will now permanently unlock it as a starting weapon. Fixed issue with not being able to roll while holding block. Fixed an issue with summons that spawn and are instantly killed getting stuck in place. Fixed an issue with summons falling through part of the floor in the Vali area. Many other small balance changes.
- Patch 1.0.15038 (HOTFIX) - 29 May 2026
Fixed issue with relic texts being forced to English even when another language was selected.
- Patch 1.0.15037 - 29 May 2026
Singleplayer enemy health has been lowered across the board by 10% on lower Awareness Normal sprinting now retains some energy regen while in combat Fixed an issue causing some Mysterious Seeds to show on multiple levels incorrectly Fixed issues with summons sometimes getting stuck in mid air Fixed issues with Typhlotic Pair summon sometimes not knowing what to do Tweaks to AI navigation on levels Fixed some connectivity issues with Steam Many small balance changes to enemies and items Many other small performance and stability fixes
- Supporter Pack DLC out now! - 28 May 2026
Greetings Scions!We have had a great couple of days since launch – we are working hard, fixing bugs and implementing many of the features and ideas from the community. Your response and involvement is fantastic, and your feedback is already making the game a lot better! We are constantly pushing many small patches and hotfixes, and we have a few cool updates coming up very soon, with stuff that you’ve been asking for.Today we happily announce a minor addition to the game – a Supporter Pack DLC. This is a very slight visual customization for the playable characters, PURELY FOR THOSE WHO WANTS TO SHOW US SOME EXTRA SUPPORT. This pack does not include any extra game content and should only be seen as a way to give us some extra aid in the development of the game.If you enjoy the game so far, please do not hesitate to leave a review for the game. This helps us tremendously!Thank you so much…