- Loot Drop System Overhaul - 12 September 2024
I have completely overhauled the loot drop system due to previous security vulnerabilities. From now on, loot drops will be time-based, granting players a random skin every 10 minutes of playtime, which will automatically be added to their Steam inventory. I will be monitoring the interval for skin spawns and may adjust it in future updates to enhance the overall player experience. In addition to the new loot system, I’ve introduced a more intuitive way to unlock skins. Players can now browse locked skins in-game and click on them to be directed to the Steam Market for easy access.
- New Leaderboards: Track Your Dominance - 10 September 2024
This update brings a competitive edge to your gameplay! With two new leaderboards, you can now see how you stack up against others: Enemies Killed: Track the total number of enemies you’ve slain in a single match. How high can you push your kill count? Max Level Reached: See who can rise to the highest level in one match. Will you reach the peak and claim the top spot? Push yourself further, climb the ranks, and show everyone that you're the best! both leaderboards are on steam! let me know if u would like to see more leaderboards
- Fixed some problems with settings - 10 September 2024
just a small update for the settings
- Customizable Controls Update: Sprint, Dash, and Jump Keys Now Rebindable - 9 September 2024
I'm excited to announce a major update to the settings menu! You can now fully customize your keybindings for sprinting, dashing, and jumping, giving you the freedom to adjust controls based on your playstyle. These settings will be saved across all sessions, so once you configure them, your setup is ready every time you start the game. Whether you’re looking to optimize your mobility or personalize your controls, this update is designed to improve your overall experience.
- Loot Collection and Settings Update: Smoother Gameplay and Persistent Preference - 9 September 2024
In this latest update, I’ve significantly improved the loot chest and experience orb pickup radius to ensure they no longer get stuck behind unreachable obstacles. This refinement guarantees a smoother and more rewarding collection experience. I’ve also enhanced the game's settings functionality. Your settings, including volume controls, will now save persistently, even after closing the game. No need to readjust your preferences each time you play—your customized settings will now be automatically stored and ready for your next session. Enjoy a more seamless gameplay experience with these crucial improvements!
- Updated Enemy Spawner Rate + Combo timer - 8 September 2024
changed the enemy spawner rate* (after 8 min there will be a endless wave that just keeps running at you) if anyone having problems with the amount of enemies let me know! and the combo timer went from 0.75 to 2.5
- Hopefully fixed drop items - 8 September 2024
So I just found out that I didn't quite build the loot drop system correctly, and it only worked for developers. However, I believe (and hope) that I’ve managed to fix the issue. It’s my first time using the Steamworks API for the inventory system, so I’m still making a lot of mistakes, but I know that’s not an excuse. I’ll make sure to fix everything as time goes on. I'm still closely monitoring the loot system, so there will be more updates about it. Thank you, and have a great day!
- Weapon Drop Rates Update - 7 September 2024
Prepare yourself for an exciting journey of discovery with the latest update on weapon drop rates: Common Weapons: 0.02% chance (1 in 5,000) Uncommon Weapons: 0.01% chance (1 in 10,000) Rare Weapons: 0.005% chance (1 in 20,000) Epic Weapons: 0.002% chance (1 in 50,000) Legendary Weapons: 0.001% chance (1 in 100,000) Godlike Weapons: 0.0001% chance (1 in 1,000,000)
- Updated enemy spawner - 7 September 2024
just fixed a few stuff with the enemy spawner
- Player-Requested Feature Enhancements - 7 September 2024
Based on valuable feedback from our player community, I have rolled out several updates to improve the game's functionality and overall user experience. First, I reduced the density of map objects to ensure smoother gameplay, addressing concerns about clutter and performance. Additionally, I made progress on updating the death scene to display critical player stats—while still in progress, this feature will provide better post-game insights. Lastly, I introduced object transparency to prevent objects from obstructing the player's view, making gameplay more intuitive and fluid.
- Introducing Weapon Drops from Defeated Enemies - 6 September 2024
Greetings, I am excited to introduce a brand-new feature to enhance your combat experience—weapon drops from defeated enemies! As you engage in battle, every enemy slain has a chance to reward you with valuable weapons. These items come in various rarities, each with a unique drop rate, allowing you to customize your appearance and stand out on the battlefield. Here’s how the drop rates work: • Common Weapons: 0.002% chance (1 in 50,000) • Uncommon Weapons: 0.0005% chance (1 in 200,000) • Rare Weapons: 0.0002% chance (1 in 500,000) • Epic Weapons: 0.0001% chance (1 in 1,000,000) • Legendary Weapons: 0.00002% chance (1 in 5,000,000) • Godlike Weapons: 0.000001% chance (1 in 100,000,000) Each battle could bring you closer to finding that game-changing weapon! Keep pushing forward and test your luck in the heat of combat. Who knows, the next enemy you defeat might drop the rarest weapon in…
- Updated Maps - 6 September 2024
updated and added a few new maps
- Outfit Saves - 2 September 2024
Added the option to save outfits (up to 8 outfits total)
- New Button Sounds and GUI Overhaul! - 1 September 2024
Hey everyone! I’ve been hard at work making some improvements to the game, and I’m excited to share what’s new. I’ve given the GUI a fresh new look and updated the button sounds to make the experience even better