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The Cruciball

The Cruciball Steam news

Timothy Letkeman | Jun 29, 2025 | game

Released

0players observed · 24 September 2026 - 02:42:10 UTC

ActionAdventureSportsSteam Store

  • Latest observed playersNot available
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  • Units sold (VGI)No data available
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The Cruciball news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJun 29, 2025
  • DeveloperTimothy Letkeman
  • PublisherTigpan

Genres: Action, Adventure, Sports

Company pages: Developer: Timothy LetkemanPublisher: Tigpan

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The Cruciball Steam news

The Cruciball news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Version v1.1.0 Released! - 17 November 2025

    Hello hello, everyone! I am very glad to announce that The Cruciball version v1.1.0 is officially released! Improved Animated Background Art All background environments are now fully animated and interactive. Relish the vastness of the Cosmos with orbiting planets, bask in the majesty of Opulence, survive the volcanic wasteland of the Depths, unravel the mysteries and code of the Nullspace, and ascend through the cloud-covered Hallows. These new hand-animated backgrounds are a major improvement over the old static AI-generated ones, and I’m extremely happy with how they turned out. Huge thanks to Emily Letkeman for creating the background art. Minigames The game now includes ten new minigames. These can appear between Adventure Mode levels if you grab a Minigame Star power-up, or you can select them through certain upgrades. There are 5 luck minigames and 5 skill minigames; so either gi…

  • Development Update - 3 September 2024

    Hello everyone! I've been working hard on The Cruciball lately, and I'm thrilled to share that development is going incredibly well. I'm super excited to bring this game to the world soon! All the core features have been implemented; now, it's all about polishing and refining the experience. Honestly, it's a blast to play—I find myself setting it up and playing it for fun at least once or twice a week, and each time it's not only a great time but also a fantastic workout and training tool. My accuracy when I first started playing was around 75%, and now it’s around 85-90%. I'm really proud of how it's all coming together. What started as a passion project with just a few moving shapes on a tiny projector in my basement has transformed into a truly unique and engaging experience. Graphical Enhancements: Recently, we’ve made significant graphical upgrades to the UI and the enemy sprites.…

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