SPSTEAMPULSELIVE ANALYTICS
Earths Edge

Earths Edge Steam metadata

TeaMug Studios | 2026 | game

Coming Soon

GameSteam Store content

ActionIndie

  • Steam app typegame
  • Steam App ID3074980
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperTeaMug Studios

Earths Edge metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3074980
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperTeaMug Studios
  • PublisherTeaMug Studios
  • Parent gameNot available

Genres: Action, Indie

Company pages: Developer: TeaMug StudiosPublisher: TeaMug Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Earths Edge Steam metadata

Earths Edge metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3074980/metadata
Steam Communityhttps://steamcommunity.com/app/3074980
PCGamingWiki search
IGDB searchSearch IGDB for Earths Edge

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Steam Achievements, Camera Comfort

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • DevBlog #13 - Making Movement feel good - 1 September 2026

    Movement is more than just transportationAs a core mechanic for Earths Edge, movement is more than just a way to get from one objective to another.It is an important part of how you interact with the world around you, approach objectives and fight your enemies.Instead of simply running towards the next objective, we want players to actively use their surroundings to their advantage.Speed and MomentumSpeed is obviously important in a movement shooter like Earths Edge.Every class in Earths Edge has access to the same basic movement abilities: Sliding, double jump, wall-run and -climb. The Assault also has Tactical Sprint as a passive, making him even faster on open terrain.Especially sliding, wall running and double jumping increase your speed quite drastically, so chaining them together to maintain maximum speed is the preferred goal. Parkour environment While certain other movement shoo…

  • Join the Earths Edge Community Discord! - 4 August 2026

    Discussions, Chats and Info!If you ever wanted to take part in the development of a game, this is the place for you! Join here! On the community discord, you can discuss the game with the developers and other fans alike, take parts in surveys actively influencing the future of the game and learn more insights of the world of Earths Edge. If you want to take part in future playtests, this is the only way to be able to access a build before the launch of a demo.Feedback will be heard and is greatly appreciated!Join here!Thank you again for your continued support! Also check out our socials:Website: Official TeaMug Studios WebsiteTikTok: TeaMug Studios TikTokDiscord: Earths Edge Discord

  • DevBlog #12 - Game Loop - 1 August 2026

    From Insertion to ExtractionWhen we started designing the mission structure for Earths Edge, we wanted every deployment to feel like a complete experience.From the moment you infiltrate the objective area until you extract we want you to have a good time.In this blog post, we're taking a look at an example mission. INFILEvery mission begins with a dropship insertion. During this short sequence, you can already scan the general area and prepare for whats ahead.You arrive with the equipment you selected before deployment. Dropship Insertion Changing classes is currently not supported, but depending on the playtest is obviously subject to change.RECCEBefore approaching the main objective, you'll have the opportunity to explore the map. Secondary objectives, resources, and other points of interest should invite you to leave the main path and investigate their surroundings.Example of a Lunom…

  • DevBlog #11 - Progression - 1 July 2026

    Play to earnIn Earths Edge we want our players to earn their attachments, guns, camos and EM-BR Modules by playing the game.We’ve mentioned this before, but we are deliberately avoiding paid battle passes, time-limited event cosmetics and pre-order bonuses to focus on things that are accessible just by the initial purchase.TL/DR: Play to earn.Mission completionEvery mission you complete contributes to your account and class based progression. Experience is earned based on your team’s performance, including how effectively enemies are eliminated, overall accuracy, completed objectives, and other key factors. Example End of Round Screen (WIP) Progress is only logged upon mission completion. It does not matter whether the mission is ultimately successful or not, but the majority of experience is earned through the completion of primary and secondary objectives.The ShopThe ARK Shop is the c…

  • Open Call - Voice Acting Scout Class - 14 June 2026

    Update 17.08.26This casting call has been closed and no further applications will be considered.Thank you for your interest in the project!Calling all Voice Artists!If you are a new and upcoming or already a seasoned vet in the voice acting business, this is for you.We are currently looking for voices for our Scout Class, as we received a limited number of submissions in the first round.Ideally, you should already have some experience with voice acting, but we'd also gladly help someone kick off their career.See the bottom of this page for instructions on how to apply.Contract FrameworkThis is a paid, contracted indie project with full details provided upon selection. Depending on your experience and portfolio, we can offer the following rate range:Experience LevelRate RangeBeginner50–150€ PFHIntermediate150–250€ PFHVeteranNegotiableThe scope will be defined later, but we'll expect ~50-…

  • DevBlog #10 - All Things Explosive - 1 June 2026

    "Yes Rico, Kaboom!"What is a shooter without having an almost unlimited supply of explosives?In this blog post we'll be taking a look at a selection of grenades, grenade launcher rounds, rocket types, abilities and whatever else I could find that you might find interesting.Keep in mind that explosive damage to yourself is enabled at all times ;)Throw- and launchablesSticky GrenadeLegally not a Semtex-Grenade, but functionally very much a sticky grenade. Once you throw it, it sticks to the first thing it touches.Plastic explosives encased in a shrapnel casingWhile the fragmentation deals heavy flesh damage, it has limited effect on armored targets.Incendiary GrenadeA perfect tool for area denial and dealing damage to hard-to-hit ground based enemies.Also equipped with a smart fuse making the grenade explode only on a ground surface.Incendiary GrenadeDepending on the angle the grenade has…

  • Closed Call - Voice Acting - 17 May 2026

    Update 12.06.2026As of today, this "Open Call" has been closed, as 4 out of 5 roles have already been selected. Thank you for your submissions and your interest in the project! Calling all Voice Artists!If you are a new and upcoming or already seasoned vet in the voice acting business, this is for you.Specifically, we are looking for people to lend their voice to our 4 main classes and to mission control.Ideally, you should already have some experience with voice acting, but we'd also gladly help someone kick off their career.See the bottom of this page for instructions on how to apply.Contract FrameworkThis is a paid, contracted indie project with full details provided upon selection. Depending on your experience and portfolio, we can offer the following rate range:Experience LevelRate RangeBeginner50–150€ PFHIntermediate150–250€ PFHVeteranNegotiableThe scope will be defined later, but…

  • DevBlog #9 - Animations and Additives - 1 May 2026

    Making things come aliveAnimations are often the driving factor for shooter games to make the core of the gameplay "feel good".Not only the shooting, but also reloading, moving and general weapon handling are important!This blog post is a bit more technical and shorter than usual. Expect more lore and previews in the next post!Our Animation SystemWe are currently developing on Unreal Engine v5.3.2 and animate everything using the in-built Anim-Blueprints for easier access and keeping things organized.For both our EM-BR-Units and Scorchers, we are using a mix of both procedural animations and baked, hand crafted animations.Excerpt of the AnimGraph used for the first-person-view of the EM-BR UnitsWhile the classic baked animations make everything look good, procedural animations are mainly used to get everything to feel right.Things like the weapon nudging downward when hitting the ground…

  • DevBlog #8 - Lunom Variants - 1 April 2026

    Keeping things interestingObviously, fighting against a single enemy type does not keep anyone interested for long. In this blog post, we want to introduce you to 2 new enemies you'll be facing off against on Earths Edge, along with a bit of lore!Lunom BomberField Log from a returning expeditionary crew during the first few months on the edge:--- BEGIN TRANSCRIPT ---... we didn’t realize what we were seeing. It didn’t look like a new variant, more like something had gone wrong.We were tracking a group of Grunts through a collapsed extraction zone that had been abandoned for eleven days. Reports said everything was normal, and at first it was. Slow movement, basic reactions. Then one of them started to change.The crystalline growth sped up right in front of us. It wasn’t spreading outward like usual, it looked like pressure building from inside. Its chest began to glow, uneven and pulsin…

  • DevBlog #7 - Weapon Customization - 2 March 2026

    Make it your ownIn our discord, we were asked what the customization options for both player character and weapons might look like. Here we are to find out!While this blog is quite similar to the one from last month, I still wanted to take the time and talk specifically about the customization itself.Weapon CustomizationYou'll be able to swap different attachments like scope, muzzle device and laser/flashlight, but also different ammo types like FMJ, Hollow Point and High Velocity for certain weapons.Your classes will share the same armory, so if you customize your AK in a certain way and have it unlocked on a different class, you'll also have all attachments on that class.Default and slightly customized AKX200 configurationWeapon MasteryYou'll be able to level up your weapons as well, and unlock specific skins along the way to show off your favorite weapon.You really cant go wrong with…

  • DevBlog #6 - Combat Hardware - 1 February 2026

    Mortal CombatTrained in a variety of weapons, Scorchers have multiple ways of dispatching the enemies and creatures on earths edge.We are spotlighting some small arms of the scorcher and some "big guns" of the EM-BR Units which you will be able to choose from!Small ArmsM4D5A staple of the past decades, this AR has been used in many conflicts before and is used on Earths Edge as well. Exceptional all-around performance.Stats:Damage: MediumRange: MediumFire Rate: 800 RPMReload Speed: 2,4s/2,8sStandard Magazine Size: 30Type: Assault RifleCartridge: Mod. 5.56x45mmPX60Shotguns never went out of style. Box Magazines for faster reloads and Extreme Damage in close range, but less effective at longer range.Stats:Damage: ExtremeRange: ShortFire Rate: 550 (Pump Action)Reload Speed: 2,8s/3,7sStandard Magazine Size: 8Type: ShotgunCartridge: 12/70 00 BuckshotMk14 DMRIf the scout prefers increased amm…

  • DevBlog #5 - 2025 Recap - 1 January 2026

    Happy New Year!Happy New Year from all of us at TeaMug Studios! A lot has happened in the development of Earths Edge:Steam page & socials went liveRefined core gameplayImproved audiovisual fidelityImplemented Steam stats & achievementsRefactored our build pipeline Steam page & socials went liveAs of writing this blog, we've reached a total of 3099 wishlists on steam, which feels quite impressive given that we've only been sharing development progress for Earths Edge for just about 4 months.Thank you for all your support, discussions and feedback! We really appreciate it! Graph of the daily wishlists actions since steam page launchRefined core gameplayEM-BRs feel more weighty and Scorchers feel lighter. Interactions, movement and general combat responsiveness have been improved to make gameplay more intuitive and fun. UI Feedback has also massively improved compared to a couple of months…

  • DevBlog #4 - Ear Candy - 1 December 2025

    Getting it to sound just rightOne of the most important factors for an entertaining experience is great sound. Without punchy gunshots, deep explosions, and a convincing atmosphere, much of the game's "oomph" is lost.Sound SampleThis blog focuses specifically on the sound design for the orbital re-entry of objective equipment, which players are required to drop in from the Ark.The WorkflowBelieve it or not, but I am mainly using the OpenSource software Audacity to mix and master the sound effects of earths edge.The process starts with identifying and timing the animations critical events like the orbital re-entry, touchdown, flame bursts, and so on. With that structure in place, I source or record audio elements and layer them to produce the sound profile you've just heard!This Objective Equipment Drop SFX, for example, consists of sounds like:Car suspensionJet engines"generic" hydrauli…

  • DevBlog #3 - Cannon Fodder - 31 October 2025

    Here, have a bullet in the face!Every horde has them: Cannon Fodder Enemies.In Games like Left4Dead, they are the simple zombies, in Deep Rock Galactic its the Glyphid Grunt and in Space Marine 2 its the Terminid Hormagaunt.In Earths Edges first faction, the Lunomites, its the simple Lunom Grunt. The scanners just lit up like a Christmas tree!You'll be facing off against these grunts as you explore the Edge of this world. Easy to spot:Low healthAlmost never encountered aloneHighly aggressive and fire sensitive But why?As some of you might now, we wanted to make a Mech FPS / Horde Shooter hybrid. That obviously means creating some swarm enemies that will keep you on your toes during the missions!Lunom Grunts are exceptionally harmless on their own, but have their strength in numbers. If you get surrounded, you might be in a bit of trouble.If you are keen on using shotguns, LMGs or incend…

  • DevBlog #2 - EM-BR Customization - 1 October 2025

    Your EM-BR, Your RulesWhen assembling your own EM-BR, you'll be able to exactly control the speed, health and abilities of your Unit. Every armor-attachment will have their own unique armor and health modifier that will affect the EM-BRs total Health and movement speed.Heavy Armor will drastically increase your health and damage resistance while trading off some movement speed, while light armor will still provide some protection at basically no cost to your mobility. Bring Out The Big GunsYou'll be able to choose from a variety of primary weapons, each filling their own niche. From a heavy high explosive revolver for reliable crowd control to a powerful railgun to take care of heavily armored single targets, I'm sure you'll find your favorite! :)We are also currently experimenting with dedicated melee weapons for your EM-BR, so stay tuned for that! EM-BR HardpointsIn addition to the ar…

  • DevBlog #1 - Lets Talk about Classes - 1 September 2025

    Let's talk about Classes!At TeaMug, we wanted to give as much freedom of loadout customization as possible into the hands of the players. However, to keep things a little more interesting, we've opted to implement 4 well known classes:Assault:A movement focused Class, capable of navigating the Edges very efficiently.Heavy:A class focused on defensive abilities, keeping himself and the team aliveScout:As a self sufficient class, you'll be able to call down air-support from the ark and excel at long rangesEngineer:This class utilizes turrets or other fortifications to keep swarming enemies at bayNote: The abilities each class will be able to choose are subject to change, and/or may be scrapped entirely based on future playtesting.Loadout CustomizationYou'll be able to choose from 5 primary weapons, 3 unique secondary weapons and a variety of grenades. We're working on bringing in even mor…

  • Earths Edge Steam Page is now live ! - 1 August 2025

    It is live!The official Steam page for Earths Edge is live! You can wishlist the game NOW. Earth’s Edge is a fast paced coop FPS for up to 4 players. Customize your EM-BR mechs, battle rival factions, and face a growing threat twisted by the mysterious Lunom ore. FAQ & Details: https://teamugstudios.com/games/earths-edge/faq TeaMug Studios Website: https://teamugstudios.comOur Discord:https://discord.com/invite/Pv9yaduH8t Our other Links:https://teamugstudios.com/links We´d love to hear your thoughts and your feedback, this helps us shape the game together! Thank you.

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3074980
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2026
DeveloperTeaMug Studios
PublisherTeaMug Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Earths Edge is a fast co-op Movement FPS for 1–4 players. Enter the battlefield from the flying hub with your own fully customizable mech and pilot. Smash through destructible environments, enemy factions and mutated monsters. Double jump, slide, wall-run and shoot your way through Earths Edge.

About this game

Earths Edge is a cooperative first-person shooter where you and up to three of friends pilot Mechs ( EM-BR Units) into battle for control over a new ore that has changed the course of the world. Face two enemy factions, each with their own soldiers and mechanized units. The ore has corrupted someone or something nearby, posing an unpredictable threat for everyone trying to gather it. Key Features: Cooperative : Play alone or join forces with 3 other pilots (1-4 Players). Combine your skills and abilities to complete mission objectives. Momentum-based movement: wall-running, sliding and double jumps. Mech Combat: Call down your Mech (EM-BR Unit)and drop into the fight. Use the mech’s heavy arsenal and firepower to eradicate enemy forces. Destruction: A lot of things are destructible in Earths Edge, and some paths can only be accessed by the Mechs (EM-BR Units). Keep your eyes peeled! Mech Customization: Upgrade and customize your Mech (EM-BR Unit) with a variety of weapons, armor and abilities to suit your style and create your very own mech. Other Key Features: Enemy Factions: Engage in battles against two factions, each with unique weapons and mechanized units. Uncover the World's Unknown History: Uncover the secrets behind the corrupted foes, and the newly found ore that changed the Earth "Lunom". Can u discover what lies on Earths Edge ? Pilot Customization: Upgrade and customize your Pilot (Scorcher) and their weapons to suit your style. Choose from a variety of weapons, attachments, abilities and skins.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
22Steam Achievements
67Camera Comfort
66Color Alternatives
68Custom Volume Controls
78Adjustable Difficulty
74Playable without Timed Input
69Stereo Sound
18Partial Controller Support
23Steam Cloud
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Linguagem imprópria
steam germany16Drastische Gewalt Schimpfwörte
igrs18Interaksi Daring Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Earths Edge's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Earths Edge's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Earths Edge at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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