Breeze of Ashes Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
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- Release dateJan 14, 2025
- DeveloperNot available
- PublisherNot available
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Breeze of Ashes Playtest Steam news
Breeze of Ashes Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Mainteneance Update - 9 September 2025
Just a small update to prepare for a bigger release.
- Quality of Life Update - 21 August 2025
Steamworks: -implemented "join lobby" via friends list -fixed clearing lobby slot when a player leaves Lobby: -now coloring player borders depending on selected team -now clearing chat log after leaving a lobby -added option to adjust player supply based on team sizes to give players a fighting chance if they are outnumbered Units: -implemented splash damage for some weapons Main Menu: -should show the current build version
- Polish Update - 19 August 2025
This is mostly a maintenance and polish update: -fixed some bugs of multiplayer setup -added option to buy specializations for capitals via veterancy points (earny in combat) -added a toggle to switch between looted elements used for specializations and veterancy points -some stability fixes for multiplayer lobby -added player tech tiers and upgrades. this adds some light progression and improves flow. first players may upgrade units, produce and construct, then players may choose custom specs for capitals (or not if playing generic), and buying modules for capitals, and third transferring weapons and linking castles -fixed a bug when constructing buildings, target point and placement point wouldn't match -added option to either add furth specs to capitals which limit available modules. this should reduce analysis paralysis -crash fix when sending chat messages via steamworks should be…
- Steamworks Multiplayer - 15 August 2025
We've rolled out another update which stabilizes multiplayers via steamworks and prevents units from construction more than one unit at a time.
- Lan and Steamworks Multiplayer Update - 15 August 2025
We've fixed a couple of bugs which prevented players from connecting via lan or steamworks. In further tests we've seen lan gameplay to come really close to what you'd expect. Steamworks multiplayer faces desyncs after a short while. Also tickrate in steamworks appear to be a bit lower than solo or in lan. Sending chat messages is disabled for now in steamworks mp as it caused hard crashes. We'll enable them in a later update. We need to run some re-test on our photon implementation, but this comes after we've fixed steamworks mp as it got a higher priortity. Please give lan implementation a spin and tell us how it went.
- Multiplayer Test - 11 August 2025
Hi friends, this is the first update which introduces multiplayer to Breeze of Ashes to the public. Please note multiplayer still requires a ton of testing. Please bear with us. :)
- Patch Notes 20250227 - 27 February 2025
-Added a couple of mission settings (number of ai players, map size) -Reworked tutorial: now you finish the "quick early game"/setup phase, then are guided through the basics, removed the active ai player, the passive one waits for you to conquer them -Applied lots of polish and bugfixes
- Changelog 20250214 - 14 February 2025
Hi friends, here is a breakdown of the recent changes: -Changed the cost structure of units and income (reduced prices across the board), but increased the income rate from 5 to 6 seconds -Added a siege turret which deals a lot of damage to structures at high range -Added lots of localization, it is mission in some effect descriptions -Changed font and improved support for glyph languages (Japanese, Chinese, Korean) -Replaced tutorial panel with a tutorial mission -Now showing unpathable areas ingame -Reduced visual clutter from projectiles -Added a manual fire button for capital ship configurations (needs a better name) -Improved target acquisition of units a bit (they try to attack enemies which they can kill quicker) -Some AI improvements -Fixed some smaller issues
- Polish Pass 20250206 - 6 February 2025
-Fixed some gamebreaking bugs -Applied general polish
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 9 September 2025 | Mainteneance Update | 1809869180187213 |
| 2 | 21 August 2025 | Quality of Life Update | 1808601382439543 |
| 3 | 19 August 2025 | Polish Update | 1808061939503180 |
| 4 | 15 August 2025 | Steamworks Multiplayer | 1808061939377472 |
| 5 | 15 August 2025 | Lan and Steamworks Multiplayer Update | 1808061939372070 |
| 6 | 11 August 2025 | Multiplayer Test | 1807332909701539 |
| 7 | 27 February 2025 | Patch Notes 20250227 | 1792751526003007 |
| 8 | 14 February 2025 | Changelog 20250214 | 1791580425992154 |
| 9 | 6 February 2025 | Polish Pass 20250206 | 1790848102619459 |
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