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Brabatos

Brabatos Steam news

loc4games | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureIndieSimulationSports

  • Steam app typegame
  • Steam App ID3077410
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • Developerloc4games

Brabatos news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3077410
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • Developerloc4games
  • Publisherloc4games
  • Parent gameNot available

Genres: Action, Adventure, Indie, Simulation, Sports

Company pages: Developer: loc4gamesPublisher: loc4games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Brabatos Steam news

Brabatos news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Brabatos is part of IDA Online! - 2 August 2026

    We’re proud to be taking part in this week’s IDA Online, organized by Indie Dev Argentina.To celebrate, we’ve opened the Brabatos playtest for the entire week, so you can easily jump in and see what we’ve been working on. https://store.steampowered.com/sale/IndieDevArgentina2026 Be sure to also check out all the other great games being created by Argentine developers!

  • Join our playtest! - 2 May 2026

    Playtest is live!Want to help shape the game—or just see if it’s a good fit for you?Jump in, give it a try, and push as far as you can. Every bit of feedback helps improve the experience.Join now!

  • Devlog Update #4 - 29 December 2025

    We wanted to take a moment to recap the project from the start.This all began in 2023 with a simple question: what if we made a football game where, instead of kicking the ball, you throw the players?That was the initial concept—and yeah, it looked rough. Here’s a short (and pretty awful) clip from the very first prototype. About a month later, things started to click. The visuals improved, and we added some basic AI, which finally made the game feel interesting to play. Fast forward to 2024. The core concept was locked in, and while learning the skills needed to pull it off, we ended up with a playable experience and a cast of characters we really like. We’re a two-person team, working at our own pace, and we’re very happy with how far the project has come so far. Our goal is to make something that’s as fun to play as it is to work on.Here’s where the game stands today. For 2026We’re f…

  • Devlog Update #3 - 14 September 2025

    September 2025Another month goes by we dedicated most of the time to finalizing the first iteration of the Campaign mechanics. At the same time we are updating our marketing material to boost visibility the following months. That said, let's talk about some specifics of the development process.Asset PackSo far, we’ve modeled and textured over 400 assets that populate the different environments of the game world: from mountains, dense forests, bustling markets, villages, ancient temples, and all kinds of constructions, to the smallest props and ornaments. Combined, they give each location a unique and easily recognizable identity.From the start, our policy has been to prioritize performance above everything else. That means keeping assets low-poly and consolidating textures into just a handful of atlases. This approach not only ensures the game runs smoothly on lower hardware, but also a…

  • Devlog Update #2 - 1 August 2025

    August 2025We're still deep in development on the campaign system and character design. The full game is finally taking shape, and it's satisfying to see ideas we mapped out over a year ago coming together at last. Of course, being this our first game, there are a lot of hiccups here and there but every week brings us closer to something that feels cohesive and true to our original idea. As promised last month, let’s talk about the characters.The Characters There will be hundreds of characters in the game, so we built internal tools to streamline their creation. Given our goal of supporting a wide range of hardware, we kept character models low in both polygon count and bone complexity.Each character was designed based on the fantasy culture they belong to, their unique abilities, and their backstory within the world. We also created a variety of armor sets, organized into different tie…

  • Devlog Update #1 - 1 July 2025

    July 2025Current Progress We're kicking off a closed playtest to validate the core mechanics, get a read on first impressions and the art direction. So far, the feedback has been sharp and constructive—exactly what we needed. We're in the middle of breaking it all down to prioritize improvements and cut what isn’t pulling its weight.On the development front, the Campaign system is starting to take shape. This will bring everything together in a more cohesive way. We’re drafting the campaign map, building out save/load functionality, and creating a detailed match history log. The aim is to track every game played and surface as many relevant stats as possible— we want players to be able to see all the historic data, best scorers, set their own records and more!On the art side, we’re revisiting all player characters and equipment. Nothing to show just yet, but big changes are underway. We…

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