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Graphite

Graphite Steam news

RipRed | Jul 27, 2026 | game

Released

0players observed · 25 September 2026 - 08:48:42 UTC

IndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive

Graphite news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive
  • Total reviews21
  • Release dateJul 27, 2026
  • DeveloperRipRed
  • Publisherindie.io

Genres: Indie, RPG, Strategy

Company pages: Developer: RipRedPublisher: indie.io

Top Steam chartsTop 100 gamesGame directorySteam Store page

Graphite Steam news

Graphite news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Small features and bugfixing - 23 August 2026

    Patch Notes Bug Fixes Fixed a bug introduced last week where the Mage's Camp Activity would not level up a skill. Fixed Twinwhips activating twice when used with Reckless Outburst. Features Skill positions can now be changed from the Party Menu. Added Recruitment Dialogues to the Extras Menu. Added Friendship Dialogues to the Extras Menu.

  • A lot of bugfixes - 14 August 2026

    Patch Notes This update focuses on bug fixes and a few quality-of-life changes. Bug Fixes Fixed an exploit involving all wait-based artifacts. Fixed a bug where Love would not properly finish combats. Temperance will no longer count as an "Alive" unit. If the Effigy is the only unit alive on a team, that team will now lose. Fixed Check Notes not working correctly with the Notebook. Fixed additional typos throughout the game. Fixed an issue where the Monk was not unlocking his starting artifacts after beating Act 2. Fixed an issue where the health percentage difficulty modifier was not being applied to recruited party members. Standardized the skill level-up curve. FPS is now capped at 60 by default.

  • Extras menu added! - 8 August 2026

    Changelog 2 New Features Extras Menu: Added an Extras menu containing all main dialogues in the game. This will be expanded in future updates with more additional content, including character-to-character dialogues and other extras. Balance Truth Seeker: Increased its base value from 1 + (1 Ă— #Stacks) to 2 + (1 Ă— #Stacks). Act 4 Boss: Increased the boss's health scaling by 10%. Bug Fixes Fixed many dialogue issues and typos. Fixed voices not properly responding to the Voice Volume setting. Fixed the Warrior appearing at the wrong size when using his Assist Skill. Fixed the Rogue's Assist Skill displaying its damage prediction incorrectly. Enemy AI can no longer use the Mage's Check Notes, as it could result in an instantaneous defeat with no opportunity for the player to react.

  • First Patch notes! - 1 August 2026

    Changelog New Features Added Difficulty Presets. Clicking a difficulty now creates a pre-established setup for that difficulty rating. Added tooltips for Poise values, making the stat easier to understand. Added artifact rarity to the scaling inspection. Added a remaining draw counter to the artifact selection screen when buying artifacts. Improvements Improved the clarity of several tooltips. Updated the Scribe's post-processing effects to resolve visual glitches that could occur on some systems. The Mage Camp now displays which Witch skill was leveled up and by how much. Applied a 10% diminishing returns to the Berserker Mask. Bug Fixes Fixed the Cool Shirt. It was only counting the first stack.. Resolved numerous grammar issues across the game. Removed the unfinished Spanish localization, as it was not intended to be available yet. Additional language localizations will be released i…

  • 🎉Graphite is Available Now on Steam - 27 July 2026

    We are thrilled to announce that Graphite is now available on Steam!🎥 Watch the Launch Trailer: 🛒 Play Now on Steam: ✏️ Welcome to GraphiteGraphite is a tactical roguelike RPG about planning under pressure, building a party from the tools each run gives you, and surviving a fantasy world born from a child's drawings.Plan your actions on a living timeline, watch enemy intent unfold before it lands, and decide whether to interrupt, defend, delay, or gamble on one more action.Some runs will become flawless tactical victories.Others will become unforgettable lessons with dramatic consequences.Both are part of the experience.✨ What You Can Expect⚔️ Combat Built Around TimingEnemies don't simply wait politely for their turn.Their actions are placed on a timeline, giving you valuable information before danger strikes.Every encounter becomes a series of meaningful decisions:🛡️ Do you stop th…

  • Demo update - 10 July 2026

    This update includes, but is not limited to:A new tutorial to make the game's learning curve more approachable.Placeholder assets have been replaced.Visual improvements.Reworks to several skills.Reworks to several artifacts.Auto Combat has been added.Additional settings.Improvements to gameplay clarity.Numerous bug fixes.

  • Graphite launches on July 27, 2026 📢 - 9 July 2026

    We are excited to finally announce that Graphite launches on Steam on July 27, 2026.Watch the Release Date Trailer here: Graphite is a tactical roguelike RPG where pencil-drawn heroes fight for the fate of an imaginary world on top of a child’s school desk.Every run gives you a limited number of days to prepare before facing a powerful boss. Fight, gather artifacts, level up skills, recruit party members, take risky events, and build a strategy from whatever the run gives you.Or, more accurately:Make a plan. Watch the enemies scale. Adjust the plan. Break the timeline. Pretend the chaos was intentional.What makes Graphite different?⚔️ Timeline-based tactical combatActions happen over time. Enemies queue their attacks, and you must decide when to strike, block, delay or break them.If a unit takes enough damage while preparing an action, it becomes broken, reducing its damage and delaying…

  • The Steam Summer Sale Is On Now! - 25 June 2026

    The Steam Summer Sale is on now, running June 25 to July 9! Don't forget to wishlist Graphite now. While you wait, check out great deals on other indie.io titles during the Summer Sale to add to your collection. https://store.steampowered.com/app/3080560/

  • Official Publisher Announcement - 26 June 2025

    🎉Graphite officially joins indie.io!🎉Today we're thrilled to announce something very special: Graphite has formed a partnership with indie.io 🖤About Graphite & Our Development Journey Since we started working on Graphite a little over a year ago, we wanted to create something original, but inspired by the RPGs and Roguelikes that we love, a game that we could be proud of. We wanted to explore an odd approach, making a really weird but appealing concept for the game, art style and gameplay. That is why we decided to make the game, because of the enjoyment it gives to us while making it, and we truly believe what we are making will give the people who play the game a lot of fun.Thanks to this new alliance with indie.io, we'll be able to bring Graphite to more people, more corners of the world, and do it the way we dreamed: without losing our indie essence.Why indie.io?We were looking f…

  • More streams! - 1 March 2025

    Zeri wanted to stream a little more :p

  • Gameplay stream! - 1 March 2025

    We are streaming the game! join us!

  • Graphite stream with developers - 24 February 2025

    We are streaming the game!

  • Demo Update - 11 February 2025

    Hello, I have prepared a new build for the Steam Next Fest! This version adds a new character: The Monk! and addresses many pain points of the demo. With five characters in the roster, parties should feel a lot more varied. Features New playable character: The Monk! New music New environmental sounds Background NPCs Adjustments Losing in "The Test" no longer results in a game over. Sprites now appear shinier than before. Fixes Multiple typos in tutorials and events. Some predictions were not being calculated correctly. You can no longer gain an alarm clock in the tutorial, which previously caused a soft lock.

Patch notes and updates

S.noRelease datePatch nameGID number
123 August 2026Small features and bugfixing1841579228674056
214 August 2026A lot of bugfixes1840944183778503
38 August 2026Extras menu added!1840310314347905
41 August 2026First Patch notes!1839676055889868

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