- Version 1.1.19 is Live! - 24 September 2026
Hello Wardens!We have brought the previous update to the main branch, along with additional fixes and tweaks as listed below.Thank you for your reports!General:- The music filter on death should properly reset if Kronii's death animation ends up cancelling out.- Holding an input to scroll in the menu should work more consistently now.- Cutscene music should now pause properly in the cutscene viewer.- Fixed a bug locking the player in their victory pose after certain cutscene skips in speedrun mode.- Fixed an issue where choosing to restart during the Secret Sanctum gear pickup sequence would reset to Steel on Steel.- Generalized language loading in anticipation of additional language options being added in the future.- Inactive attack hitboxes should no longer activate switches.Widescreen Fixes:- Fixed Doorway to Nowhere boss into and Boros boop cutscene for widescreen.- Fixed the offse…
- 1 Year Anniversary! Version 1.1.14 + Nintendo Switch Announcement! - 12 September 2026
Thank you so much for your support over the past year, Wardens!To celebrate Chrono Gear's first anniversary, we have a couple of cool updates for you...Chrono Gear on Nintendo Switch!We are pleased to announce that with the help of holo Indie, a Nintendo Switch version of Chrono Gear: Warden of Time is now in development!In addition, Spanish and Indonesian language options are in the works, which will be brought over to Steam at the same time.Version 1.1.14 Ready for Testing!Tryptech has prepared a new update for us with several popular requests, including a cutscene viewer, true widescreen support, and Mac support!This update is in the beta branch for testing. We'll bring it over to the main branch a few days if everything checks out.You can read the full patch notes below.General:Added support for multiple aspect ratios (4:3, 3:2, 5:3, and 16:9). Stage layouts, HUD, menus, cutscenes,…
- Version 1.1.13 is Live! - 18 July 2026
Good morning, Wardens! Today's update contains further fixes, tweaks and refinements.We've also added more meaningful changes to some of the bosses on Overclocked difficulty so that that are noticeably harder on this setting compared to their behavior on Proud difficulty.Thank you again for your feedback and reports!General:- Fixed new saves potentially loading the last save's difficulty preset.- When the IL timer is enabled through a cheat code, it will now keep ticking after collecting a Golden Gear so that rewinding to the start of the level during the victory sequence resumes the timer correctly.- Adjusted IL timer behavior for several missions and boss fights.- Adjusted the game's audio filter to now have cutoff values that should prevent unsafe sample rates on low-sample devices.HUD:- In the custom difficulty menu, it is now possible to set Stasis resistance to the value used in O…
- Version 1.1.11 is Live! - 12 July 2026
Hello Wardens!Today's update addresses several minor bugs and oversights. Thank you again for your reports!General:- Added three dialog lines that were missing from the Japanese retranslation.- Multiple dialog boxes should no longer overlap each other if the player enters a dialog zone before a previous dialog zone conversation has finished.- Prevented softlocks when using low/0% damage as a Custom difficulty parameter.- Addressed an edge case where the filtered music effect during a KO rewind against certain bosses might not properly clear the effect.Kronii:- Fixed an oversight where Kronii's mana always regenerated at Overclocked speed regardless of difficulty setting.Doorway to Nowhere:- Fixed the physics interpolation on the drop chain platforms.Battleship Aquamarine:- Added extra checks for ensuring projectiles are not destroyed when colliding with their source, which was a specifi…
- Version 1.1.10 is Live! - 8 July 2026
Hello Wardens! Thank you for your feedback on the Japanese retranslation! We have brought it to the main branch along with the following fixes: General - The custom difficulty menu should now include Overclocked parameters. - Cutscenes that lead directly into a results screen should now properly save the level being cleared. - Checks have been added to ensure the player isn't immediately trampled by Kronie Wheels after dismounting them. Entropy - Fixed an issue with the ending cutscene in which the camera would not move with Kronii during a specific moment. Hope - Chain walls should now be cleared during phase changes.
- Japanese retranslation is ready for testing! - 5 July 2026
Wardenのみなさん、こんにちは!Chrono Gear: Warden of Timeをお楽しみいただきありがとうございます!今回のアップデートで、日本語ローカライズを改善し、一部のセリフやテキストがより自然な流れになるように調整を行いました。これにより、オリジナルのテキストと同じように、没入感のあるストーリーを日本語でさらにお楽しみいただけるようになりました!現在、アップデートされた翻訳はベータブランチにて公開中です。ぜひ皆様のご意見やご感想をお聞かせください!サポートいただいたholo Indieのスタッフの皆様、そしてフィードバックをお寄せくださったプレイヤーの皆様に、心より感謝申し上げます。また、現在他のいくつかの言語への翻訳作業も進めており、こちらにつきましても随時最新情報をお届けしていく予定です。Hello Wardens!We have refined the Japanese localization of the game so that some dialog lines and text will flow more naturally together.It's important to us that the story is equally enjoyable in Japanese as the original text, so we hope that this update will bring us closer to that goal.The updated translation is currently on the beta branch, and we'd like to hear your thoughts!We'd like to extend our thanks to both the holo Indie staff for their assistance and to our players for your feedback!We would also like to mention that we…
- Version 1.1.07 is Live! - 3 July 2026
Hello Wardens! This update focuses specifically on interpolation and other minor tweaks for the endgame missions. Kronii: - The behavior that can cause players to nudge certain enemies and NPCs now only applies to NPCs. Dark Nest: - Kronii's time power effects should now properly follow her when used during the intro animation of a 3D flight section. - During 3D flight sections, Kronii's Haste afterimages are quicker. Steel on Steel: - Adjusted the speedlines in the warp tunnel. - Added several missing interpolations for various projectiles and effects. - Projectiles that spawn during the 3D flight sections will now be properly deleted on finish. - The grind rail state should no longer break phase transitions. - Players can no longer attack or dive while trapped by chains.
- Version 1.1.06 is Live! - 30 June 2026
Hello Wardens!This update is aimed primarily at addressing a crash in Tower of Darkness. Thank you for letting us know about it!General:- Fixed a one frame camera delay when rewinding.Kronii:- Kronii should now face the proper direction when going left through doors.Eternity Sanctum:- Collecting the final Golden Gear will no longer "kill" the mirror in the basement and prevent Kronii's reflection from updating.Chloe's Beach Race:- Additional checks are run for music changes, which should prevent the music during the race from reverting to the standard Tidal Camp track after dying.- Removed the invisible tidal wave.Tower of Darkness- Fixed null reference errors on the gravity mines.- Added scene hierarchy checks that will hopefully reduce the chances of the game crashing after collecting the Golden Gear.- A suspend save will be created as soon as the Golden Gear is collected in this stag…
- Version 1.1.04 is Live! - 28 June 2026
Hello Wardens! We have a new hotfix up that addresses a few softlocks and visual quirks. Thank you for your reports! Hope: - The first Hope Spark in this level has been moved to a position that should be clearer to first time players. - The particle effects that indicate when the player can use wind geysers will now properly vanish when walking away from the geyser without using it. Dark Nest: - Fixed an issue where, when the player is KO'd in levels with the 3D flight gimmick, they'll reset to the flight section and then become softlocked. Tower of Darkness: - Fixed an issue where proxy blocks had slightly odd visuals when first encountered.
- Version 1.1 is Live! +25% Off for the Steam Summer Sale! - 26 June 2026
Enjoy improved performance, physics interpolation for higher framerates, and even tougher difficulty options in our latest update for Chrono Gear: Warden of Time!For a full breakdown of what's new, check out our previous announcement post:Thank you to everyone who tried out the new build and helped us snuff out most of the remaining bugs! We will keep an eye on anything else that might crop up.In the meantime, the Steam Summer Sale is live and Chrono Gear is now 25% off for the next week! Not only that, but other holo Indie games are also participating!You can check out the full holo Indie library below:store.steampowered.com/publisher/holo_Indie
- Chrono Gear 1.1 Coming Soon! - 25 June 2026
Version 1.1 is our biggest update yet, combining true support for higher framerates, a plethora of performance optimizations, and a new Overclocked difficulty setting for experienced Wardens.We are currently testing this update on the beta branch, and we could use your help to make sure everything still works correctly!If you're interested, you can switch to the Beta branch by right clicking the game in your Steam library, selecting Properties, and clicking the Game Versions & Betas tab.Here's a breakdown of what's new!Physics InterpolationWe have continued working hard on various bugfixes, tweaks, and performance optimizations, including proper physics interpolation. Our biggest thanks goes to tryptech for the extensive refactoring of numerous script files to get this working smoothly.This change ended up being a lot more involved than we thought, but we think the results are worth it…
- Version 1.0.27 is Live! - 5 January 2026
Happy new year, Wardens! We hope everyone has been having a good start to the year so far!Today's update adds an additional track to the Jukebox, adds a handful of fixes, and brings every other change from 1.24 onwards to the main branch.General:- An additional track has been added to the Jukebox, "Eleventh Hour", which is the music that plays before the Steel on Steel boss. It can be collected from the Sanctum hub after completing that fight.Note that this CD is factored into 100% completion, so completed save files will need to collect the CD from the Sanctum hub in order to retain their completion percentage. (Additionally, if you have not played since 1.0.25, you will need to defeat a Hydra Block to add its new entry to the codex.)Kronii:- Air attacks can now be cancelled with a Dive.- Added some vertical velocity damping to the dive's startup.- The logic for dropping through platfo…
- Version 1.0.26 Ready for Testing! - 27 December 2025
We hope everyone had a good holiday! Today's update addresses some of the more uncommon bugs and oversights.If you'd like to help us test it out, right click Chrono Gear in your Steam library, select Properties, and in the Betas tab, select "testing - For new experimental builds" under Beta Participation.If everything looks good, we'll push this onto the main branch in a day or two.Thank you again for your reports!General:- Door transitions should feel smoother if entered with run lead enabled in the camera settings.- Fixed some instances of warp gate lines appearing for one frame before they're properly drawn.- Widened the input conflict prompt.- Fixed mouse input in the stage confirmation menu of the alternate world map.Enemies:- Fixed a typo in the Volcanic Eel codex entry.- Sentry Hands should be affected by Stasis again.Castle Road:- Fixed one of the bridge platforms having no coll…
- Version 1.0.25 Ready for Testing! - 19 December 2025
Happy Friday, Wardens! This update adds a missing enemy codex, revamps the retro shader menu and contains additional fixes. We'll bring it to the main branch soon if everything checks out.Thank you again!General:- Fixed incorrect scrolling in the Log menu.- The retro shader menu has a new layout.- The pause menu should no longer overlap other menus.- Fixed the Codex animation for the Nekkomole.- Added a missing Codex entry for the Hydra Block. This will affect the completion percentage in the Records menu and credits, so existing save files with 100% completion will need to destroy a Hydra Block pedestal to return to 100%.Magic Resort:- Fishing prompts no longer erroneously display while airborne.Solitude:- Addressed a specific situation where players could get softlocked behind impassible soul blocks.Entropy:- Hourglass switches that alter the scale of a room should no longer shift pos…
- Version 1.0.24 Ready for Testing! - 11 December 2025
Good evening, Wardens! We have an update on the test branch that addresses a few more oversights and uncommon bugs, optimizes the CRT shader, and adds a new shader for water surfaces.If you'd like to help us test it out, right click Chrono Gear in your Steam library, select Properties, and in the Betas tab, select "testing - For new experimental builds" under Beta Participation.If everything looks good, we'll push this onto the main branch in a day or two.We also wanted to express our gratitude for your reviews on the store page, we've now surpassed 700 reviews! Thank you again for playing Chrono Gear!
- INDIE Live Expo Sale and Steam Awards! - 29 November 2025
Happy Friday, Wardens! Chrono Gear is 20% off in celebration of INDIE Live Expo along with other great holo Indie titles!Check out the links below for a full library of both holo Indie games as well as other indies that are on sale for this event:https://store.steampowered.com/publisher/holo_Indiehttps://store.steampowered.com/sale/INDIELiveExpo20251129Lastly, nominations for the Steam Awards are in full swing, and it would be an honor for Chrono Gear to be considered! You can nominate your favorite games from this year at the link below:https://store.steampowered.com/steamawards/nominations/2025We hope everyone who celebrated Thanksgiving had a good holiday yesterday, and we wish you the best of weekends ahead!
- Steam Trading Cards, Badges, Backgrounds and Emotes! - 24 November 2025
Good evening, Wardens! We're happy to announce that Chrono Gear now has Steam trading card drops as well as badges, profile backgrounds, and emotes to collect!A big shoutout to our wonderful border artists and sprite artists for the assets! Cheers!
- Version 1.0.23 Ready for Testing! - 20 November 2025
Good evening Wardens! This update addresses some reported issues from the previous patch, and we should have it up on the main branch tomorrow if everything looks good.Thank you again for your feedback!General:- Finalized the translations of the song names in the Jukebox.- Fixed pooled effects with multiple animated sprites not completely resetting.- Resolved some input stickiness cause by a recent change to input buffering.- The icons for right shoulder inputs should now use the correct graphic.- Added common fullscreen shortcuts.- Additional settings have been added for the retro shader.Enemies:- Sentry Hands in Cursed Lands are a separate entity from the ones in Sands of Time and previously did not benefit from the bugfixes from previous updates; They now do.Steel on Steel:- The reflection of the ground in the final areas now deforms a bit more naturally when rotated.
- Version 1.0.22 Ready for Testing! - 15 November 2025
Good morning Wardens! Today's update focuses on refinements to the Jukebox and Input menus, including a popular request for Jukebox music to continue playing in the hub areas. We have also addressed a few more oversights. Thank you again for the reports!General- Fixed a shader error introduced in the previous update with both the frozen time zones and the Sentry Hands.- Fixed an oversight in Speedrun mode where the IL timer would remain frozen if Rewind to Checkpoint was selected after collecting a Golden Gear.- The scaling of the Codex menu was tweaked so that it no longer expands horizontally for long codex names.- During the credits, a progress wheel is now displayed when holding Start to skip it, which will now helpfully indicate that it's possible to skip in the first place.- Fixed a handful of dialog lines that were not displaying in Japanese, including all of Bee Ame's lines.- On…
- Verision 1.0.20 Ready for Testing! - 7 November 2025
Good evening Wardens! We have a new build on the test branch that addresses a number of issues related to low frame rates along with further fixes and balance adjustments. We are putting it in a beta branch until we can verify that it won't cause unintended side effects.If you'd like to help us test it out, right click Chrono Gear in your Steam library, select Properties, and in the Betas tab, select "testing - For new experimental builds" under Beta Participation.If everything looks good to our players, we'll push this onto the main branch in a day or two.Thank you again for playing Chrono Gear!