- Update 0.11.23 - 19 September 2026
We are currently reworking the automatic control and NPC AI processing. In this update, drives now support automatic control; they can be automatically turned on or off based on conditions such as their destination, CAT's status, and whether or not they are engaged in combat. Modifications Added support for automatic control of drives. Added support for automatic control of Optimization E-10% and Optimization E-40%. Reduced the rendering load for backgrounds, particularly in lower layers. Changed the Attack CAT build in the DPS simulator to ensure a better balance between damage types. CP increased by skill effects is no longer affected by CP modification based on motivation. Bug Fixes Fixed: CAT status isn't updated when toggling Over Drive on or off. Fixed: Area-of-effect attacks performed via skills do not cancel cloaking states. Fixed: In some cases, the displayed field of view for…
- Update 0.11.22 - 31 August 2026
Instructions for NPC CATs are composed by AI during the command phase, just as they are when controlled by a player. Each CAT has its own distinct behavior policy, and we improved processing because some CATs were failing to respond appropriately to certain situations. Additions Prevented CATs with Lone Cat from intruding battle and added dedicated CATs for intrusion instead. Added extra effects to M.Core - Dream and M.Core - General. Modifications Changed the behavior of drones for reconnaissance purposes to prevent them from engaging in combat excessively. Improved how CPU-controlled CATs react to environmental heat levels. Adjusted the in-combat movement of CATs equipped with a Guideless Light or a Bullet Timer. Bug Fixes Fixed: Compressed Explosion fails to function when weapons with an AoE radius of 1 are combined with Compressed Explosion and Blast Radius +1. Fixed: CATs equipped…
- Update 0.11.21 - 15 August 2026
Since NPC CATs were not effectively utilizing the modules and skills added in recent updates, we have reviewed and expanded the CAT list. Some of the new CATs will not appear within the 1-8th layers, which are currently implemented. Additions Module: Burning Fist is a melee weapon that triggers a small explosion upon impact. Module: Stellar Breath is a high-power flamethrower for the late game. Module: Flier Buster is an auto defense module that fires guided missiles to intercept incoming ones. CAT: Clione, Luna Lionfish, Ningen, and 19 other models. Modifications Adjusted dozens of existing CAT models to equip previously underutilized modules and skills, focusing primarily on those recently implemented. The heat output from flamethrowers was too intense, so it has been nerfed. Bug Fixes Fixed: Data size of L-derived modules for special weapons and auto defenses was excessively small. F…
- Update 0.11.20 - 31 July 2026
We have implemented a new mechanic for negative heat levels. Modules whose heat level falls below 0 will be disabled for 1 second, and all their defenses will be set to 0. For CATs that haven't warmed up sufficiently yet, Ice Howitzers have become a weapon that inflicts a powerful debuff. Additions Negative heat levels have been introduced for modules. Module: Frozen Bit is a cyber weapon that lowers the heat level of a module it hits. Module: Null Ray is an optical weapon that lowers the heat level of both itself and a module it hits. Module: Promethium Burner is a flamethrower usable in the mid-game. Modifications The impact of environmental heat levels on modules has been halved. Consequently, the parameters for modules and objects that affect environmental heat levels have been adjusted. Bug Fixes Fixed: When the round progress speed is set to anything other than x1, some particles…
- Update 0.11.19 - 15 July 2026
A flamethrower has been implemented as a new weapon type. Available in the early to mid-game, it is categorized as a ballistic weapon featuring rapid fire, short range, low accuracy, and high thermal-type damage. Additions Module: Celosia Flamer is a flamethrower that spews colorful flames. Skill: Missile Splitter splits a missile into three, at the cost of halving the damage and tracking performance of homing weapons. Skill: Treasure Hunt improves the quality of items dropped when destroying objects such as boxes. CAT: Sakura Shrimp is a small CAT equipped with a flamethrower. Regarding existing CATs, Fox Fire has been modified to be equipped with one. Others Passive skills that cost 0 CP and have no drawbacks are now set to "ON" by default in a battle immediately after being learned. Dialogue lines for allied pilots during events have been expanded.
- Update 0.11.18 - 29 June 2026
This update includes numerous bug fixes. Additionally, some cores have gained new special effects. Modifications Special effect of M.Core - Balancer: Increases the contribution of computers when determining which attribute grows upon leveling up. Special effect of M.Core - Space: Mitigates the decline in motivation as rounds progress. Special effect of M.Core - Sun: Reduces energy loss for carriers during battle. Special effect of M.Core - Tempest: Lowers the core's heat level each time the CAT moves during battle. 🐈Increased the probability of obtaining connectors usable as armor in rewards for victories and in shops. New markers now appear on items that you haven't obtained yet, even outside the battle results dialog. During the deployment phase, clicking on a placement spot on a playfield now selects that spot. Bug Fixes Fixed: Rapidly clicking nodes could allow players to bypass ce…
- Update 0.11.17 - 15 June 2026
Previously, the number of pilot skill slots was fixed at 8, but now it can increase through the effects of a certain skill or module. The download size of this update is larger than usual, perhaps because of a complete overhaul of the development and build environment. The installation size remains mostly unchanged. Additions 🐈Module: Smoke Discharger is an auto defense module that releases a smoke screen in response to enemy attacks to disrupt lidars. 🐈Module: Chaff Discharger is the anti-radar version described above. 🐈Skill: Lone Cat—If there are no other controllable CATs in a playfield, the number of skill slots increases by 8. Modifications Skill: Provocation effect changed. In addition to being targeted preferentially, it now has the drawback of being constantly detected by enemies and the benefit of damage reduction. Added a special effect to M.Core - Foreigner. This increase…
- Update 0.11.16 - 31 May 2026
Following on from last time, we've added auto defense modules and made corresponding modifications. Additions Module: Bullet Timer is an auto defense module that creates a field that primarily slows down the speed of bullets from ballistic weapons. 🐈Module: Star Shooter is an auto defense module that intercepts guided projectiles. Skill: Secondary Burst causes a small explosion when an object is destroyed. Skill: Space-Leaping teleports guided projectiles from homing weapons immediately after they are fired. Added various derived modules for auto defenses. Modifications Auto defense modules are now shown in hit rate statistics. Improved the interaction between Break Limit and auto defenses. Adjusted the difficulty of learning some skills. Bug Fixes Fixed: In First Cat mode, Vending Machines can occasionally drop items that cannot be used. Changes marked with 🐈 were inspired by user fe…
- Update 0.11.15 - 15 May 2026
A new module category called "Auto Defense" has been added. For now, implemented auto defense modules are only two types, and we plan to expand this category in future updates. Additionally, skills for homing weapons, which will become weaker due to auto defenses, may also be added to compensate. Additions 🐈Module: Guideless Light disrupts the movement of nearby guided missiles. Module: Mine Sweeper automatically attacks and destroys surrounding landmines. 🐈Skill: Sweet Homing improves the guidance performance of homing weapons. Skill: Double-Speed Printing doubles the drone production speed of drone pods. Bug Fixes Fixed: Specifying a path over a hidden trap placed on the floor turns off Soft Steps by automatic control. Fixed: Attack suppression within the blast radius of explosives is not functioning for some landmines. Changes marked with 🐈 were inspired by user feedback. Thank yo…
- Update 0.11.14 - 30 April 2026
New types of drone pods have been added that produce reconnaissance drones. We have also adjusted drone pod-related parameters and fixed bugs. Additions Module: Marking Kit is a drone pod that produces drones which explore a playfield and mark enemies. Module: Sensing Kit is a drone pod that produces drones which explore a playfield and place sensors. Modules: E, L, M, S derivatives to drone pods. 🐈Object: Pixel Charger is a device that, when unlocked, replenishes the pixels of modules equipped by CATs. Modifications When using a gamepad, cursor movement in lists now loops by default. Adjusted parameters for drone pods in general. Adjusted the parameters of certain derivative modules that were either exceptionally good or exceptionally poor. When a projectile from Mine Launcher or Sensor Launcher reaches the end of its range, a mine or sensor is now placed at that location. Bug Fixes �…
- Update 0.11.13 - 10 April 2026
A dedicated gift pop-up has been added to make it easier to choose an optimal gift for each pilot. You can access it quickly by clicking the pilot list on the right side of the garage/exploration scene. For gamepad users, a "Gift" menu item will be shown. Additions 🐈Added a dedicated UI for gifts. 🐈Carrier upgrade: Clairvoyance allows you to see the contents of chests without unlocking them. (For Sea-Dragon) Modifications Renamed some CATs. Cat grasses that would have no effect due to hitting their motivation cap can no longer be used. Bug Fixes Fixed: Assigning Pay to Win skill causes the game to crash. Fixed: Evasion rate increases as balance decreases, contrary to the intended design. Fixed: Attacks on fast-moving CATs at close range have an excessively low hit rate. Fixed: Sound is played twice when some flyouts show. Changes marked with 🐈 were inspired by user feedback. Thank yo…
- Update 0.11.12 - 21 March 2026
This is a minor update, primarily focused on bug fixes. Additions/Modifications Added 10 CAT models: Catastrophe, Cicada, Holy Drone, IR Mouse, Locust, Mite, Rainbow Mouse, Red Mouse, Retina, SPG, Bad Badger, Echelon, Energybolt, Hummingbird, Island Rail, Macle Mammoth, Moonfish, Pizza Batfish, Stardrop. When a gamepad is connected, the control guide can be switched to one for game pad temporarily. Bug Fixes 🐈Fixed: Gamepads cannot be operated immediately after starting in First Cat mode. Fixed: In some cases, gamepads become unusable after text input. Fixed: Types of CATs that appear may not correctly reflect node colors. Fixed: If you start a battle and retreat before a version update, and then restart the same battle again after the version update, CATs that do not match the layer might appear. Changes marked with 🐈 were inspired by user feedback. Thank you for your participation!
- Update 0.11.11 - 6 March 2026
Five new carrier upgrades have been added. These upgrades allow you to gather more information in the exploration scene and restore a small amount of HP at the end of battles. Additions 🐈Carrier Upgrade: Sector Statistics shows statistical data for a currently explored sector. 🐈Carrier Upgrade: Reconnaissance shows main appearing CATs when you hover over a node with a capture battle. 🐈Carrier Upgrade: Online Flyer shows a current inventory when you hover over a node with a shop or trade. Carrier Upgrade: Good Loot restores 1 HP to looted modules at the end of battle. 🐈Carrier Upgrade: Quick Fix restores 1 HP to your CAT modules that lost HP during a battle, at the end of the battle. 10 CAT models: Avocado, Mangosteen, Nectarine, Huodou, Planetoid, Lightbringer, Sea Hare, Shadowfish, Mouse Trap, Tutelary Angel. 15 derived modules for suffixes -X and -Y. Modifications Added a small CA…
- Update 0.11.10 - 17 February 2026
This update focuses on balancing CATs and modules. In the previous update, it became possible to obtain mod kits by destroying and recycling derived modules. In line with this, CAT module configurations are comprehensively reviewed to adjust the spawn frequency of derived modules corresponding to various suffixes. In addition, module performance has been adjusted overall through revisions to evaluation functions used for module performance assessment and bug fixes in my internal tool. Modifications Changed derivative modules equipped by NPC CATs. 🐈Overall strengthening of optical weapons, armor repairers, and radiators. Parameters for other modules were also adjusted. 🐈CAT Thermodynamics changed (heat diffusion from damaged modules and heat infliction when optical weapons hit). 🐈Adjusted the automatic activation conditions for shields and armor repairers when not engaged in combat. A…
- Update 0.11.9 - 2 February 2026
Many drones produced by Drone Pods had low mobility and were very difficult to use. This update generally improves drone mobility overall while fixing several bugs in the drone AI that were hindering their movement. These changes should greatly improve the practicality of Drone Pods. Improvements have also been made to the CAT Builder and wireframe rendering in detected invisible squares. New Features 🐈Modules can now be manufactured directly in the CAT Builder. 🐈Added 12 new specialized drone types for Drone Pods, separate from the small CATs that are usually placed. (Some other drones are still placed normally.) Other Modifications 🐈Improved on/off control of drives for drone AI that follows the parent CAT's movements. 🐈Reduced the overall data size of Drone Pods. 🐈Increased the variety of wireframe images to make it easier to recognize object types in invisible detected squares.…
- Update 0.11.8 - 17 January 2026
When scrapping a derivative module, there is now a chance to obtain a corresponding mod kit, making it easier to modify modules. The probabilities are as follows: When destroying a derived module (regardless of whether it's enemy or ally): 10% When recycling a derived module whose base module has already been analyzed: 32% (7 HP damage) to 75% (no damage) When recycling a derived module whose base module hasn't been analyzed yet: 11% (7 HP damage) to 25% (no damage) New Features 🐈A mod kit will now drop with a chance when a derived module is destroyed or recycled. 🐈CATs for the DPS simulator can now be selected in the combat simulator. 🐈Added a feature to view detailed information via tooltips for battle logs, such as module damage and repair. Added System Defense +40 skill. Other Modifications Made System Defense +20, which was previously exclusive to bosses, learnable by player pil…
- Update 0.11.7 - 31 December 2025
The final additional pilot has been implemented. Changes have also been made to improve QoL. Additions Pilot: Asagi Joining Condition: Complete a quest issued by Asagi. Skill: Teleportation X allows users to teleport their CAT to any location. (Asagi exclusive) Other Modifications 🐈 Made it possible to display the field of view for individual player-controlled CATs. 🐈 Added an option to highlight opponent objects in areas with low visibility. 🐈 Made it possible to display objects' sensing areas and other information by right-clicking (or pressing the left thumbstick) while the Move menu is open. Made it possible to display the movement range during the round for movable objects other than CATs. Escape, which was previously an exclusive skill to enemies, can now be learned by player pilots. 🐈 Direction Lock has been changed from a skill to a basic CAT command. Radiators now prioritiz…
- Update 0.11.6 - 18 December 2025
A new pilot has been added, and difficulty adjustments have been made, primarily in House Cat mode in the early stages of the game. Several major bugs have also been fixed. Additions Pilot: Blanc Joining Condition: Complete a quest issued by Blanc. Skill: Pay to Win consumes pixels in equipped modules to negate all damage. (Blanc exclusive) Bug Fixes Fixed: Unable to change from Alley Cat mode to Wild Cat mode. 🐈 Fixed: Mine Launchers and Sensor Launchers not functioning correctly. 🐈 Fixed: Refusing to fight a boss causes an infinite loop. 🐈 Fixed: Boss defeat achievements cannot be unlocked. Fixed: Using premium neko-cans does not decrease the number of items you have. 🐈 Fixed: Overboost skill does not double the power of drives. 🐈 Fixed: The game will crash if you reach the ending with a pilot who has never participated in a battle. Other Modifications Changed the content of Yuzu…
- Update 0.11.5 - 30 November 2025
Three more pilots have been added, who will join your team from the mid-game onwards. You can obtain each pilot's exclusive skill in exchange for coins at the prize exchange in the garage once you have reached a specific layer. Additions Pilot: Venetian Joining condition: Complete a specific event. Pilot: Ebon Joining event trigger: Base module analysis count exceeds a certain threshold. Pilot: Celeste Joining event trigger: The number of upgrades on a carrier you are using exceeds a certain threshold. Skill: Safe Operation makes users immune to area damage they cause. (Venetian exclusive) Skill: Classic Rule prevents users from being hit by stray bullets. (Ebon exclusive) Skill: Leadership buffs all nearby allies. (Celeste exclusive) Other Modifications Slightly reduced the time required to analyze modules. A notification will now be displayed when a trader is added.
- Update 0.11.4 - 22 November 2025
Three new pilots have been added. It's up to you whether you recruit them or not. For the purpose of placing events related to these pilots and the five upcoming pilots in Nekospace, returning to the garage in your existing save data will trigger a world map update. Additions Pilot: Bistre Joining condition: Achieve perfection in pixel mining at a specific location. Pilot: Ginger Joining condition: Complete a quest issued by Ginger. Pilot: Veronica Joining event trigger: Trade count exceeds a certain threshold. Skill: Asura temporarily increases attack power each time an object is destroyed. (Bistre exclusive) Skill: Formatting removes an object that did not exist at the start of battle. (Ginger exclusive) Skill: Flexible Body nullifies the directivity of weapons and sensors. (Veronica exclusive) Bug Fixes Fixed: Break Limit skill could not be acquired. Fixed: Replays sometimes failed t…