Pineapple news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3084270
- PriceFree to play
- Release dateComing soon
- DeveloperSortaSmartDev
- PublisherSortaSmartDev
- Parent gameNot available
Genres: Casual, Indie, Free To Play
Company pages: Developer: SortaSmartDevPublisher: SortaSmartDev
Pineapple Steam news
Pineapple news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- New plans with better goals and hopefully the last delay! - 16 October 2024
Well as many of you can probably tell, I'm not very good at this coding stuff... About a week after my last update I had some unexpected expenses and had to put this on the backburner so I could make some more money and pay my bills, that doesn't mean this project is abandoned but it is on hold for now. When progress is being made I'll post another update and make new store page images as I plan to have some significant changes, even the current images aren't up to date with the current progress and were more meant as placeholders (which I've learned is not a good practice). For V2 I'm planning on a full successor to Cookie Clicker, which means upgrades for click amounts, auto clicking, prestiges, evolutions to the upgrades, and pretty much anything else you'd expect from a clicker game. There will also be the random drops as well as store items for customization in-game and to customiz…
- Well I'm not great at this but progress is being made! - 26 August 2024
It seems like I've greatly under estimated just how hard it is to implement Steam's inventory service... Like many things I've coded, nothing works how it's apparently supposed to, clearly I'm doing something incorrectly but I can't figure out what exactly that is. I'm not giving up on it but I know delays drive people away so as unfortunate as that is, I will only be releasing it once I'm 100% sure it's working as intended. I've been trying to rush it to meet my deadline goals and in that process I've glossed over things and made a nightmare of code for myself so I will stop doing that and start over with the other Steam API implementation since clearly this one isn't working and I need to stop wasting time with it. As my name suggests, I'm nowhere near an expert in C# or C++ which is what Unity and the Steam API use respectively. I will try harder to get this functioning as it's obvio…
- Sorry for the Delays! - 13 August 2024
First of all thank you to those who have wishlisted the game as I have done zero advertising of it, you have ensured that I will not be giving up on this but it is taking longer than I expected... To be honest the base game aspect was done within a week but I've been having a lot of issues with the Steam API wrapper. For those of you who don't know, Unity is coded in C# but the Steam API is coded in C++ which means I need to use a wrapper in order to implement it. There are 2 reputable options for this and I chose the one that's supposed to be simpler but doesn't have as good of documentation so learning to use it has been quite hard. From the looks of it I only need to fix a few more things for everything to properly work, but I've been stuck on those things for about a week now so I might have to start over with the other wrapper method if I can't figure this out soon. I have never wo…
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