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Prego Wars

Prego Wars Steam news

lukecreator | To be announced | game

Coming Soon

GameSteam Store content

Action

  • Steam app typegame
  • Steam App ID3085060
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • Developerlukecreator

Prego Wars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3085060
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • Developerlukecreator
  • Publisherlukecreator
  • Parent gameNot available

Genres: Action

Company pages: Developer: lukecreatorPublisher: lukecreator

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Prego Wars Steam news

Prego Wars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • MULTIPLAYER. - 14 September 2026

    Hey everyone welcome to the Prego Wars shareholder meetup of September, I'm only... two weeks late! No big deal!WHY SO LATE??Long story short I worked at my actual job for a good portion of this month with a pretty intense deadline to hit. We somehow made it happen, 1AM in the morning and everyone dying inside. Really fun stuff. Anyways I'm back in action now and am ready to work on the game again. HECK yeah brothers.The Big MMultiplayer is now in the game and it now works (mostly). Absolute hell on earth to implement, and looking back I have no idea why I didn't just suck it up and buy/learn a proper networking library, it’dve saved me a ton of time and headache. But now, we've got Steam lobbies, networking, and a good bit of the game sync'ed up! And it's (in theory) really high performance and will work on much slower connections because I actually put some work into making sure packe…

  • first full month of development - 4 August 2026

    It's only been one month since the last update, but I feel a whole year older. You're probably wondering (or maybe not) how it went. The answer is... uh... I rewrote almost all of the game. This is gonna be a more technical post than my others simply because I spent a ton of my time coding.WHAT? WHY?OK yes I know that sounds like a huge waste of time and one of the CLASSIC pitfalls of every indie dev; but seriously it was 100% necessary. I originally started working on this game back in 2022 (actually late 2021) and didn't plan on releasing the game on Steam, just playing with my friends and other random people (shareware, baby!). So I just blasted through the code as lazily as possible without thinking about the consequences LOL. It was really bad and no way to handle a commercial release.What did I do? (WARNING: nerd stuff on this section)Code wise:The entire base class that manages t…

  • OK for real this time - 1 July 2026

    Ignore the eldritch abomination in the banner.Looking back at the announcement I made here on... JANUARY OF LAST YEAR??? What??? Yeah, turns out I'm pretty bad at estimating how much I can do while working two jobs. I just escaped one of them, told them "See yall I'm going to work on Prego Wars" and they looked at me weird and said "what?"It's actually time to get this thing done. I'm committing to get it into your hands in 6–12 months, and hopefully not an unfinished mess. It's gonna be a hell of a lot of stressful work but this is all the time I can afford!Watch the Reveal VideoI just dropped the reveal video on my main channel which shows a bunch of stuff about what's in the game right now and what'll be in the game later! Go check it out and drop a like/sub if you dare.I'm gonna be making one of these every single month documenting my progress (along with these announcement posts) d…

  • so... what's up? - 1 January 2025

    Hey whoah, it's me luke! This is my first post here in the big scary Steam announcements; perhaps I'll get to it more often as we go along. So... the game's been in development for like... what? Three years now? Loads of rewrites, development cycles, artwork redoes, roster changes, etc. but I think we're finally at a point where that's done. The game's always been a deathmatch shooter with wacky abilities, but all the OTHER stuff seems to be locked in now. There's a todo-list somewhere with everything the game needs to be completed, and it's not changing any more. Progress In the name of "transparency," or something, allow me to serenade you with everything I've been working on over the past few months. Character Models Our old models looked horrible. I threw them together using some front/back A-pose images and PIFuHD which just didn't work very well. I've been debating with myself for…

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