- Patch 1.1.47.1616(Windows)/1.0.13(Linux) is Live! - 5 September 2026
Hey everyone! Been a while since a new patch rolled out, but that's a good thing I think haha 😊 Anyway, here's a list of fixes in this patch: At the Western Torga Training Site it says you can only use your sword, but you can still swap to other weapons When using Ice I, it re-uses the mana cost for each ice crystal spawned rather than just once Spiked ceiling trap in Level 4 didn't cause instant death and could cause the player to be softlocked. On Level 6, there's a softlock when wind jumping up to a secret area if you're right against one of the walls When playing as NO Body, if a Zombie grabs you, it showed Flame's sprite instead Swinging spiked chain ball obstacles caused inconsistent damage depending on where you were in the game Falling stone blocks caused inconsistent damage similar to the swinging spiked chain balls Fixed an off-by-one counting issue with the bestiary (you cou…
- Patch 1.1.46.1614(Windows)/1.0.12(Linux) is Live! - 29 May 2026
Hey all, got a new patch for you today! QoL: Added numbers for the player when they take damage or recover health when RPG Mode is active. Bug: Fixed issue where the player could get stuck in the Necrocarpals grasp when they died and the game would softlock. Bug: The puzzle in the lightning shrine would be auto-solved if you acquired the lightning spell upgrade elsewhere before solving the puzzle. Bug: Manually skipping the cutscenes where you freed the Gods could cause your rewards to be skipped Bug: Visual glitch where Flame would still be using his old sword during the mini-cutscene when unfreezing the warm springs in Glaciona Typo: Multiple minor typos and grammatical errors were addressed Bug: Flame would still show on the map when the fast-travel menu was open even if playing as NO Body Typo/Inaccuracy: Beta/unused desclh271001044usriptions for the Shadow Spell were accidentally l…
- Patch 1.1.45.1612 (Windows) / 1.0.11 (Linux) is Live! - 24 April 2026
Hey everyone, I have a patch for you all this afternoon ^^ Mostly just small bug fixes this time. fixed bug where the cutscene after defeating Captain Keplar would still play even if you had enabled "Skip Cutscenes" or were playing as NO Body fixed a spawn location bug with one of the teleporters in the final level fixed a bug where the griffon boss could respawn if you exited the room and came back after defeating them fixed a bug where the LV1 Light Spell would temporarily stop working after defeating either of the aforementioned boss As always, you can verify your version of the game is up to date with the version info on the title screen and in the game window's title bar. Thanks as always for playing and for your support ^^
- Patch 1.1.44.1611 (Windows)/1.0.9 (Linux) is Live! - 10 April 2026
Hey everyone! Got a small patch today ^^ Fixed a bug where defeating the next-to-last major story boss with LV3 Lightning magic could crash the game under a very specific phase of the boss' attack sequence Fixed a graphical bug where the flying Imp could be added to the bestiary twice As usual you can verify your version of the game is up to date by the version info on the title screen and in the window's title bar. Thanks as always for your support and feedback!
- Patch 1.1.43.1610 (Windows)/1.0.9 (Linux) Is Live! - 18 March 2026
Hey everyone! Here's a quick patch for you all this fine day! Crash that could occur if you tried to enter the final level after visiting a checkpoint in the next-to-last level Crash that could occur if you tried to use a teleporter while the Fury ability was active The version numbering information on the title screen should match the title of this announcement, as should the game's titlebar. Thanks for your ongoing support!
- Patch 1.1.42.1608 (Windows)/1.0.8 (Linux) is Live! - 10 March 2026
Hey everyone! Here's a quick patch for you all this afternoon ^^ Address issue of background parallax pixel stretching for slow-scrolling/very distant backgrounds Multiple minor typos addressed Repeating the Deagon boss fight would prevent the pause menu from being openable on the world map immediately after, until another level or enemy encounter was started If you kill the powerful enemy in the last room of Elysium before the big raising platform to the final boss, re-entering the room grants you 1000 EXP for free instantly every time you exit and re-enter You can confirm your version is up to date by the version info on the title screen and in the game's title bar. Thanks as always for your support, and hope you all have fun!
- (HOTFIX, Windows Only) Patch 1.1.41.1606 is Live (Again)! - 3 March 2026
Hey guys! Silly mistake on my part. I accidentally renamed the game's .exe when i was copying files over for upload to Steam, and so the old 1.1.40.1605 patch was still live 😅 THIS update however should address that. I'm going to double check after publishing this post so as long as you don't see another announcement immediately following this one, all is well lol.
- Patch 1.1.41.1606 (Windows)/1.0.7 (Linux) is Live! - 3 March 2026
Hey everyone! Got a relatively small patch for you all today ^^ Fixed a hardlock that could occur in level 1 if you revisited it after beating it, then left the level, then returned to the level before going anywhere else, and died before reaching a checkpoint Fixed a consistency bug with some items in the intro area of level 1 Fixed some layering issues with objects in the intro area of level 1 if you revisited that area As always you can verify your version is up to date by the version on the title screen and in the window title bar. Hope you're all having a great week, and thanks as always for your support ^^
- Patch 1.1.40.1605 (Win)/1.0.6 (Linux) is Live! - 15 February 2026
Good afternoon! I have a patch today that addresses a potential crash issue and a few other bugs ^^ The sidequest at Eleicor Fortress could become unfinishable if the player died while the miniboss was dying (Issue with old Save Data) If the pistol weapon was upgraded after the patch on February 10 2026 the game could crash due to the pistol's "level" value having previously been accidentally omitted from save data Game crash in the cave section on the Isle of Awakening to go to the 2nd continent when using the teleporter Level text would not update if you fast traveled to a new level while standing on top of another level icon on the world map (QoL) Added an autosave point after the Mechos Battle and after the conclusion of Act 1 Be sure your version(s) in the game's titlebar and on the titlescreen match the version info on this post's title. Thanks for playing, and let me know if anyo…
- Patch 1.1.39.1602 (Win)/1.0.4 (Linux) is Live! - 12 February 2026
Hey everyone, got a really quick patch to address some stuff I overlooked from my notes that I meant to put into the previous patch but, as I say, overlooked, oops^^; Some of these have been a bit obscure but I'm pretty sure I got them this time. The transition fade circle spawns in the wrong place during the first few frames when loading into a new area in certain places When playing a non-looping song at the music player NPC, after it's finished you can't replay it using the pause/play button unless you click play on another song first When playing a non-looping song at the music player NPC, pausing it then exiting the song menu will cause the town theme to not loop either. Note this does use the correct time for the town theme and not the time of the non-looping song played. Playing a non-looping song and exiting whilst it's playing will cause silence once it's played, but given it's…
- Patch v1.1.38.1600 (Win)/v1.0.3 (Linux) is Live! (+Important Announcements) - 10 February 2026
Hey everyone, got another patch today! This one addresses some bugs that were found in the patch that went live a few days ago. I'll list the patch notes as usual here, but please read through to the end as there's an important notice at the end regarding save data and the Linux version. FIXES: Playing a non-looping song at the music player NPC would cause the song to loop at the position that the previous looping song would normally end or loop at Pressing Space Bar while standing in front of specific doors would cause the door animations to play over and over again as long as you kept pressing the key Numbering bug where, when starting a new game with all save slots filled, the game would prompt you to pick a new save but the numbering started at 0 instead of 1 Weapon stats for one of the unlockable weapons would not get saved (weapon level and upgrades carried over but visual stats/t…
- Patch 1.1.37.1586 (Windows) and 1.0.2 (Linux) is Live - 5 February 2026
Hey everyone, hope you're all doing well! I have a rather large list of bug fixes in today's patch lol. beating the soul well more than once teleports the player to location 0,0 on the map at the end of khevari desert you can walk out of bounds and die off the right side of the screen the player can dodge either during or just after the message box in the underground level which will make the player get stuck behind the gate after the bridge closes teleporting back up the narrow vertical segments in the sky level will make flame spawn in the air to the right of the teleporter if Ewing plays a non-looping song the song will not loop but the previously played song will begin playing instead if you fall down the left wall side of the trap in the spooky castle level you get stuck in the wall and need to exit the level if you fall on the right side of the wall in the same level in the same a…
- Surprise! Linux Release! - 29 December 2025
Hey everyone! Hope you're all doing well. Like I promised earlier this year, I just recently pushed an update that includes the v1.0.0 version of the Linux release! I played through it after getting it all sorted out and it seemed to run without any real issues outside of the occasional graphical glitch, though I'm pretty sure I fixed those during the testing phase ^^ It was developed and released under Arch Linux. Game Maker supports Ubuntu natively, so I had to do a bit of extra setup to get Game Maker and the project working on Arch, but once I did it ran great! I'm still relatively new to Linux so there's of course still quite a bit I'm learning so please bear with me if you run into anything unexpected! (i have no regrets switching over so far though lol) This update should not affect Windows users. Linux users, the version information should be v1.0.0 in the title screen as well a…
- Heritage Patch v1.1.36.1586 is Live! - 21 December 2025
Good afternoon everyone! Got another small patch today, just some minor graphical bugs: Fixed a bug where, if playing as the unlockable character, Flame's graphics would show instead during the intro transition into the next-to-last level Fixed a bug where, if playing as the unlockable character, Flame's graphics would show instead during the introduction into the last level Fixed a bug where Flame's sprite would draw on the top of the screen during the animation/sequence that plays shortly before entering the last level As always you can confirm your version is up to date with the version info in the titlebar and on the titlescreen, which should show "v1.1.36.1586". Thanks for playing!
- Patch v1.1.35.1584 is Live! - 17 November 2025
Hey everyone! Got another small patch for y'all this evening. This one just fixes some minor visual bugs and a typo that were reported recently lol. Fixed a bug where when playing as NO Body during very specific level transitions his sprites would change back into Flame Fixed a typo in the epilogue cutscene And that's it ^^ You can check your version of the game in the title bar and on the titlescreen, which should show as "1.1.35.1584". Thanks as always for your support!
- New Patch (v1.1.34.1583) and Special Discount! - 3 November 2025
Hey everyone! Hope you're all well. I have a new patch, and a special announcement: It's been one year since I released Heritage - A Dragon's Tale, and so in celebration, the game is 40% off for the week! If you know someone who may like this game, feel free to share the word! And of course, this goes without saying, thank you all so much for playing the game and for sharing feedback, reporting bugs, etc. It means a lot to me and it helps make the game better with each update ^^ And now, the patch notes 👀 another small update but important nevertheless lol Fixed a crash with the Tank miniboss where the game would crash when it tried to attack you from off-screen. You can verify your version is up to date by the version info (v1.1.34.1583) in the title bar and on the titlescreen. Thanks again for your continued support, and I hope you all are having a great start to the week!
- Patch 1.1.33.1580 is Live! - 26 October 2025
Hey everyone, another patch for you all this afternoon! Before the notes, I just wanted to let everyone know that i'm now on a new PC and installed an updated version of Game Maker. I did a full playthrough of the game using this new version of Game Maker and only ran into very minor issues as a result of upgrading, which I fixed. Only one minor issue remains, and it's sometimes during cutscenes, SOME sound effects have softer volume. I've not yet been able to find a fix for this, and I'm thinking it's a Game Maker bug as this only seemed to happen after upgrading (at least, I never noticed it before). BUT I will keep my eyes on the bug reports and future updates for Game Maker. But enough talk, here are the patch notes! Repositioned one of the Trunkle enemies in Yggdrasil, who could sometimes spawn in the floor and then fall through it Fixed a bug where the some foreground tiles in the…
- Patch Ver 1.1.31.1573 is Live! - 1 October 2025
Good evening everyone, hope you're all doing well ^^ Here's another patch with another small batch of bug fixes 👀 Fixed some return-to-map inconsistencies when beating the Level 5 boss as the unlockable character rather than Flame (in other words you teleported to the wrong location) Fixed a bug where completing the level 5 boss as the unlockable character could cause a bug where revisiting the boss or any after would instantly kill the next main boss you fought Fixed a cutscene that would play while as the unlockable character that shouldn't have played (I think I got them all this time lol) Fixed a bug where revisiting the level 3 boss would sometimes not spawn the boss and you would have to quit out of the level due to a softlock I believe that's it for this one. You should see the new version info 1.1.31.1573 in the game titlebar and on the title screen. Thanks as always for your s…
- Patch 1.1.30.1572 is Live! - 28 September 2025
Hey everyone, got another quick patch for you all! Fixed a bug in Khevari Temple where revisiting one of the rooms would teleport the player OOB and kill them Corrected the damage reducing buffs so they stack properly As usual, be sure your version is up to date from the version number 1.1.30.1572 in the window title bar and on the titlescreen. Thanks as always for your support ^^
- Patch 1.1.29.1570 is Live! - 4 September 2025
Good afternoon everyone! Another small, quick patch. Fixed a bug for the Captain Keplar boss where some old obscure dev tools were still enabled (oops!) Fixed a bug where, in certain conditions, the aforementioned boss could be skipped entirely when entering the arena and the story and key items would be acquired as though he were fought and beaten. As usual, you can verify your game is up to date by the version info in the window title bar and on the title screen. Thanks as always for your continued support and feedback 🙂