- NEW GAME: Meaningless Random Numbers - 20 January 2026
(We’re still working on the next KTM patch but in the meantime checkout our new project!) Welcome to Meaningless Random NumbersWe’ve recently fallen in love with incremental games and wanted to toss our hat into the genre.Theme-wise we’re exploring the horrors of greed, the fear of uncertainty and what we’re willing to do to maintain control. Visually we’re taking a surreal mix-media approach, combining dithered photos, vector UI and drawn character portraits for an exciting new style. Please Wishlist and get notified when the demo drops!Nikko Nikko
- V1.41 Update: Quality of Life Changes - 1 December 2025
Kill The Music v1.41 UpdateThis minor update focuses on quality of life changes. Changes:Added “fast scroll” when holding up or down in the Unlock MenuAdded setting for “Background Opacity” to make environments darker to help with gameplay readability.Removed overly colorful and “hard to read” background color variations from rotation.Fixed issue where “Kill The Music” Title drop during the solo tutorial can be mis-aligned based on player position. Added 1280 x 800 (16:10 but with black bars) Resolution option, to resubmit for steam deck verified status. Cheers,Nikko nikko
- v1.40 Mosh Pit Update - 16 October 2025
Kill The Music v1.40 Mosh Pit Update This Major Update focuses on expanding gameplay variety. We focused on new features that change the “game state” during the minute to minute combat. Update Summary New Chance Item with Randomized EffectsNew Round Win ConditionsNew Enemy Power Ups Major Balance Changes, Optimization and Bug Fixes2 New Songs!New Chance Item Effects: A new item drop that triggers a randomized effect on pick up. Stun All EnemiesMark All Enemies Large BurstLarge Shockwave Enemy VortexItem Vortex Heal 25%Disable CurseDamage UpDefence UpNew Round Win Conditions: Added new variations to Rounds from Absurdity 2 onward. Energy Round: Players have to collect spirit energy to complete the round. Instead of pure combat, the player is encouraged to focus on movement and area navigationMini Boss Round: Players have to defeat between 1 to 3 Mini Bosses to complete the round. Instead…
- Kill The Music v1.30 Update - 20 September 2025
Kill The Music v1.30 UpdateThis update focuses on Mid-Run Saves and Balance.ChangesFixed issue where Run Start Animation was overly compressed.Fixed issue where Round End Animation was overly compressed. Fixed issue where Achievements were not activating. Fixed issue where New Instrument Guaranteed" could still appear as a Round Start Reward even though player is at Max Instruments (4) Buffed Laser Destroy Upgrade to fully stun laser enemies. Added and Enabled Steam Community Items (Cards, Badges and Emoticons) Demo updated to current changes (mid-run save disabled though)
- Kill The Music v1.29 Update - 16 September 2025
Kill The Music v1.29 UpdateThis update focuses on Mid-Run Saves and Balance.Mid-Run SaveAdded Continue button in Main MenuMid-Run Saves are generated after Upgrade Selection after each round. Mid-Run Saves are overwritten when starting a new run.Mid-Run Saves are deleted when playing Tutorial. Mid-Run Saves are currently not available in demo. Fragments earned during Mid-Run save will not be applied until Game Over or Run Success.BalanceReduce overall Kill Quota by 10%Reduce Kill Quota for later Absurdities by an additional 10%Reduce overall Timer counts by 10%Allow Meter Gain during solo for Absurdity 8 onward.
- Kill The Music v1.27/1.28 Update - 12 September 2025
Kill The Music v1.27 UpdateThis update focuses on Item Drops, Performance and Bug Fixes. Item DropsHeal, Projectile and Large Spirit item drops are now a default mechanic instead of an upgrade. The upgrades will now increase their drop rate.BalanceIncreased enemy damage slightly because of default healing item.Decreased solo damage slightly.Set A8 to no meter gain during solo.Increased Meter Gain Upgrade rates slightly.PerformanceReduced the size of some textures to improve general performance and vram load.Reduced build size from 5.30GB to 3.66GB.Bug FixesFixed issue where keyboard would hit the boss during round start menu, causing the boss battle to skip on start up.Hot Fix v1.28 09/14/2025Fixed issue where Boss shows up in A12 Song 1 We're still working on new boss attacks but for the next update we'll be focusing on mid-run saves. Stay Tuned,Nikko Nikko
- Kill The Music v1.26 Update - 6 September 2025
Kill The Music v1.26 UpdateThis update addresses Bugs and Demo Updates.DEMO UPDATEUpdated Demo to more closely reflect the full release version.Disabled Unlocks in Demo but added more upgrades in pool so players can get a better taste of Kill The Music’s upgrade choices. BUG FIXESAddressed Issue with Round Start Heal Reward sometimes not working or working with incorrect values.Added Heal SFX and FX on player when Round Start Heal Reward triggers for further clarity. Fixed issue with “Try Again” giving the player incorrect upgrades or instruments on their next run. Fixed issue with “Try Again” sometimes failing on use. Reduced white flashing on boss body sprite when damaging bosses.Fixed issue where “damage taken” pop up gave an inaccurate value. Fixed issue where the “item pick up” SFX was not tied to the SFX Volume Slider. Fixed issue where starting a run in Absurdity 13 would sometim…
- Kill The Music v1.25 Hot Fix - 30 August 2025
Kill The Music v1.25 Hot FixThis update addresses issues from the recent update. CHANGES:Fixed issue where some rounds in Absurdity 9, 10 and 12 had low or no enemy spawns. Some players have reported Lag in high enemy count rooms. Reduced total “allowed enemies on screen” values for now as we investigate the issue. Thanks for your patience! Nikko Nikko
- Kill The Music v1.24 - 30 August 2025
Kill The Music v1.24This small update focuses on additional Balance Tuning. CHANGESAdjusted Kill Quota to increase more gradually, making earlier rounds quick and later rounds longer. Increased difference between “Easy” and “Hard” Kill QuotasSet “Easy” Difficulty to always give “No Reward”Tuned chances of “timer” rooms vs “kill quota” rounds.Tuned chances of “kill quota + timer” rounds on Hard Difficulty. Removed 4 Star and 5 Star Guarantee Round Rewards (currently inconsistent) Next up is the Added Boss Fight Variety! Stay Tuned,Nikko Nikko
- Kill The Music v1.23 - 28 August 2025
KILL THE MUSIC v1.23This update focuses on Achievements, Balance and Beat Sync Polish.BEAT ADJUST MENU AND BEAT SYNCAdded Beat Adjust Menu “Perfect Beat Window” setting.Added Beat Adjust Menu “Double Time” toggle. Added more adjustment steps to Beat Adjust to “Beat Delay Value”Additional beat sync polish passes on All Songs.Slight adjustment to beat circle animation speed and ease. BALANCE CHANGESKill Quotas increased across the board for longer rounds.Boss Health increased across the board for longer boss fights.Increased Boss Health and Fragment Reward difference between difficulty options. Drum 3 (Chloe) projectile duration is increased significantly.Remove Drum 3 (Chloe) negative character condition (gets hurt by items). We want to rework her mechanics in the future. Reduced and Tuned Knockback for Guitar 2 (Laura) to reduce enemies getting knocked into player. Reduced Absurdity 1 t…
- Kill The Music v1.22 Hot Fix - 22 August 2025
Kill The Music v1.22 Hot Fix This Hot Fix addresses the major Day 1 issues. We'll be addressing more issues in the coming days (combo bug, achievement, heal bug and boss bugs)CHANGES:Addresses problem upgrade (Projectile Speed Up) causing freezes on Round End or Reroll Lowered Dash Enemy damage in early Absurdities Lowered Enemy Damage slightly in A2 and A3Increased Boss Health from A9 onwards Fixed Upgrade TyposFixed CH1 Cutscene Typos Fixed Mode Select “Auto-Beat” TyposLowered Anger LVL2 upgrade from x3 Attack to x2 Attack Adjusted Song assignments in early Absurdities Adjusted beat window to be more forgiving Thank you to all the players for being so thorough with bug reports!
- KILL THE MUSIC IS OUT NOW! - 21 August 2025
Kill The Music (Release v1.21) Kill The Music is officially out! Purchase it now with the 20% Launch Discount for $7.99 USD (Full Price: $9.99)Thank you to everyone for their support and feedback during development. This project has been 2 Years in the making and the team is incredibly proud of what we’ve made. Major Changes Automatically Adjust Beat-Sync with FPS drops to better maintain Beat Sync Performance Improvements Added Round Restart Option in Pause MenuHint System in Game Over ScreenAdded 9 New Instrument/Characters (Unlockable by finishing Absurdity 4 and above)Added all Absurdity Levels (Total: 14) Added 2 New Bosses (with 3 Variation Each) (set in Absurdity 4 and above) Added 1 Variation to Existing Boss (Set in Absurdity 3)Added Added 8 New Songs Implemented all Cutscenes (Total: 13 Chapters) Added 23 New UnlocksAdded 27 New Enemy Types (Set in Absurdity 4 and above) Adjus…
- Price Announcement! - 14 August 2025
The launch is next week: August 21st 2025Kill The Music will release for $9.99 USD with a 20% Launch Discount ($7.99)The OST will releasing along side for the same price and both will be bundled for an additional 10% off!See you on release day! Nikko Nikko
- DEMO UPDATE BETA v0.50 - 22 July 2025
HOLD ATTACKS, DOUBLE BEAT ATTACKS AND NEW UPGRADES! We’ve added Hold Attacks, a new default mechanic that will make balancing Rhythm and Combat easier. Players are able to “spend” their combo counter by holding the Beat Input to automatically hit the beat. This allows the player to focus on Rhythm as they build up their combo and then focus on the Combat once their combo counter is high enough. We’ve added new upgrade “triggers” to vary up our existing upgrades. This modifies the way upgrades synergize and interact with each other.Max HP: upgrade will only trigger or be active at Max HPLow HP: upgrade will only trigger or be active at Max HPCombo: upgrade will only trigger or be active at a certain Combo Count (+10 to +50)Solo: upgrade will only trigger or be active during SoloHold: upgrade will only trigger or be active when player is utilizing Hold Attacks We’ve added several new upgr…
- DEMO UPDATE v0.46 - 14 June 2025
Update Summary:This small update polishes the changes from last update, focusing on Bug Fixes, New Curses, Increasing Song Speed and Overall Balance Changes. NEW CURSES: The New Curse system if there are both a Larger Curse Pool to choose from and Harder Curses that counteract certain builds. We’ve added new curses to really explore this system better. BUG FIXES: In the last update a couple of Bugs and Soft-Locks were flagged and we’ve addressed a couple in this recent update. SONG SPEED: We’ve increased the speed for all the songs slightly for a faster game feel. BALANCE: There were some balance issues with Boss Health being way too low for most players. We’ve adjusted the Boss Health, Enemy Damage and Stat Reward Amounts accordingly. Future Plans:Next on our docket is expanding our Upgrade Options to prepare for the full release. Stay tuned! New Curses Added:Solo Resets ComboCombo Cap…
- DEMO UPDATE v0.45 - 6 June 2025
Update Summary:This update focuses on Cutscenes, Revamping Curses and Performance Improvements. We’ve reworked some of the loading systems to pre-load more assets before starting a run. This will hopefully address some players getting stutter and long load times on run start. If issues persist we will explore some recently added Godot tools for prepacking shader compilation (which is likely the culprit).Cutscenes will now play at the end of each run, with each Absurdity Level getting its own unique story content. The Demo will contain Cutscenes from Chapter 10, 11 and 1 (the story is not told in sequential order) with the other chapters will be locked off for the full game. We’ve reworked curses to make them more “predictable” with new UI and narrowing down the options pool during a run. Future Plans:We’ll be expanding curses and upgrades in the Next Update to increase the “risk/reward”…
- DEMO UPDATE v0.44 - 22 May 2025
This update focuses on Upgrade Unlocks and Progression Balance. We've added unlockable upgrades (via recorded game actions like enemies killed) and we’ve reworked Player, Enemy, Boss and Rewards Stats across the 3 Absurdities in the Demo. We weren't able to include Cutscenes in this Update but Story Content, Upgrade Tuning and Boss Polish will be the focus of our June Update. Kill The Music Demo Change Log 0.44 Major Changes Added New Menu called Unlocks that track certain game actions (ie. Enemies Killed) and will “Unlock” powerful upgrades after conditions are met. Increased Overall Round Start Reward Values (ie. Damage +5% to Damage +25%) Added new Round Start Reward: “New Instrument Guaranteed” to force New Instrument to appear during the next upgrade screen if completed. Added system to “force” certain rewards during a run for Hard Option (ie. Damage +25% in A2/A3 Round 4) Set “New…
- MAJOR DEMO UPDATE v0.43 - 8 May 2025
This new major update focuses on changes that respond to the feedback we got from the February 2025 Steam Next Fest. We’ve revamped Kill The Music's major gameplay related to dodging, solos and visual clarity. We’ve also added some quality of life features like Beat Sync Adjustment Settings. We have another big update coming later this month featuring Unlocks and Cutscenes, stay tuned and thanks for playing! Kill The Music Demo Changelog v0.43 MAJOR CHANGES Dodges are now executed by holding the Dodge Input and releasing the button to “quick stop” (Previously dodges were a single input and quick stop was done through an additional input) Dodges can now be “curved” by pressing movement input during the dodge. Visual Clarity improvements through UI, background color, and enemy color polish. The Solo mechanics have been reworked to involve quick rhythmic inputs that power the player’s knoc…
- NEXT FEST DEMO UPDATE: v0.42 - 1 March 2025
We’re celebrating Kill The Music achieving 15 000 Wishlists with a New Update that factors in some recent feedback from the Steam Next Fest players. We appreciate everyone’s support and hope you enjoy these changes! Kill The Music Demo Changelog v0.42 Major Changes Enemies now display a warning to indicate movement direction and distance before lunging to the beat of the music. Enemies do not move/lunge immediately after spawning. Enemies have their hitbox disabled for the first beat after spawning (but enemies retain their hurtbox so they can be attacked) Minor Changes Gold skulls now do not turn red on hit and retain their gold color for clarity. Slowed down default projectiles slightly Removed controls reminders for early songs for Absurdity 2 and 3 Drum Starting Instrument is buffed to have +50% Meter Gain along with her Solo Attack Boost. Set Rotating Laser enemy to not lunge to be…
- NEXT FEST DEMO: v0.41 - 24 February 2025
This update focuses on gameplay polish, balance tuning and bug fixes for our February 2025 Next Fest Demo. We'll have an additional hotfix update later in the week for our known issues, additional polish and adjustments based on player feedback from next fest. Stay tuned! Kill The Music Demo Change Log 0.41 Major Changes REBALANCE: Retuned enemy spawns, Adjusted beat sync, Decreased the “Perfect” beat window and Decreased some Inspiration Costs. STATS PAGE: Added a stats page to Round Start so players can keep track of their current active Round Start reward stats. ABSURDITY: Added a simple explanation to Absurdity Levels on mouse hover or setting change. SOLO DOUBLE TIME: Set Solo Double Time to be guaranteed on Song 1 Upgrade Options with its rarity going up significantly with every subsequent Song that run. INSPIRATION REFUNDS: Added prompt in Inspiration Menu to refund meta-upgrades…