- Game Update: January 29th 2026 - 29 January 2026
Yo, small update here to address a couple of bug fixes for some rare interactions with portals, and assuring the visuals of the map line up with the enemy pathing options.Don't forget to leave a review! It would mean a lot! GLHF -Jim
- Happy Holidays! - 19 December 2025
Thanks for checking out Spires! I hope you all have a great holiday. There have been a couple bug fixes in the past couple of days, targeting Portal path finding bugs, Critter behavior bugs, and some map layout issues. Good luck, have fun!-Jim
- 11/17/2025 Bug Fixing - 18 November 2025
Taking a look at bugs of various sizes.Blueprint towers properly remove when building on top of them.Blueprint towers are removed when right-clicked.Mission Info popup is slightly smaller, so it always fits onscreen.Bulwark wind wall vfx properly disabled / enabled based on wind strength.Added a bunch of safety checks to resolve path finding / critters (yaks) errors.Simplified Pathing Checks when building towers.Added Achievement syncing for users continuing their adventure after upgrading from the Demo.Resolved broken tutorials when spam clicking.Fixed the Conduit + Obelisk placement in Morosith's Challenge mode.Also, one day left on the launch-week sale! Get the game while it's 33% off!
- 1 Day Until Launch! - 11 November 2025
Spires of Morosith with launch tomorrow, 11/11 at ~10:30 PST.Dozens of bugs, tuning changes, and tutorial adjustments to make sure the game feel great! Rather than listing them out like I have in the past, I'll be brief. Many of the items are so small any description here will be incomprehensible, haha.I hope you all enjoy your time in the game. If you come across any bugs, join the Discord and let me know!Thanks for checking the game out, if you dig it, let someone else know about it!GLHF!-Jim
- October 31s 2025 Beta and Demo Updates - 31 October 2025
Less than two weeks until release! NEW:Alternate Gatherer Color option in the Settings menu.Removed the Wishlist and Discord “Exit Game” popup for a standard confirmation popup.New Menu Music, and Stone Rise music.UPDATES:Flame Tower attack speed reduced from 5/sec to 4/sec.Updated Mission Table lighting.Updated environment lighting in a number of missions, mostly around the Delver City missions.Reduced the clipping that would occur from the Windy VFX.Adjusted Tooltips so their display duration is no longer influenced by 2x speed.Nerfed Bannerman by removing their 30% damage reduction.Manasteel Fountain now awards its Manasteel after all the enemies in a wave are defeated, instead of when the next wave starts spawning.Adjusted Wave variety throughout the Stone Rise and Delver City missions.Simon and Allen now consistently start on the left/right side of the map, and their hotkeys + UI b…
- October 18th 2025: Beta Update - 18 October 2025
This is a small update in terms of changes. The goal was to hone some of the mission layouts, ramp up the pace of the missions, and bring Void Tower into the fray with some buffs.NEW:Remove the south-east portal on the Aquila Spire mission.Options Menu has a toggle that can be used to enable/disable the Build Mode's Slo-mo effect.UPDATES:Cores required to power an Obelisk reduced from 350 to 250.Chance a forest spawns with only 1 wood resource increased from 5% to 7%.Void Tower Damage buffed across upgrade levels except Nobel level.Opened some space on the Cloud Scraped Spire mission by moving trees around.FIXES:Added backwards compatibility to the Bestiary, will now display seen Grainwraith Types if you've defeated the Grainwraith-introduction missions in the past.Removed pre-placed Towers from the Wild Farm Spire mission, and re-enabled the environment art. Oops.Reenabled the Tears th…
- October 10th 2025 Beta and Demo Update - 10 October 2025
I’m excited to expand the game’s localization support to three more languages because it means the game is more accessible to more players! This update looks like a lot of text, but is ultimately a lot of noodly polish things that bring me joy to build. However, there are some neat new features, such as persistent 2x speed settings, slo-mo, and a more responsive mission select screen.NEW:Added French, Spanish (MX), Portuguese (BR) support.Fire VFX spawn on the Spires when they are damaged.When placing structures, Game speed is reduced to 20% speed.Setting 2x Speed persists through each mission.Grainwraiths now have Spawning VFXReigniting Spires now heals the Gossamer in the Mission Select screen.UPDATES:Updated existing language support (Ru, De, Cn) for the features added since last localization pass.Achievements and Store pages are now localized. (This update however, is not!)Mission I…
- September 26th 2025: Beta Update - 26 September 2025
I can't believe how far this game has come in the past year, and that it's nearing release-ready. All of the contributions from the playtesters have made a huge difference. This update addresses some long-standing bugs that I was able to figure out with the help from those testers. There are more to solve, but this build feels like the game is getting into great shape.NEW:Added a credits button to the out-of-game Options menu.Added an End-Game state to the Mission Table.Added VFX to the Thrall’s shield break. UPDATES:Updated existing Mission Thumbnails, and created new graphics to replace the temporary images used for Stone Rise and Delver City.Replaced all the button graphics to address a subtle but annoying flash of color that would happen when opening and closing popups.Synced the Loading screen and Loading Transition colors to create a smooth and seamless transition.Smoothed the Mis…
- September 17th 2025: Beta Update - 17 September 2025
The game’s nearing release. A lot of my focus is on improving what is existing, and adding smaller quality of life features, and what remains of my focus and energy is going into marketing the game. I appreciate everyone’s time and attention spent on Spires of Morosith, finding bugs and calling them out, providing feedback on their experiences, and sharing the game with others. I still need the help, please don’t let up!NEW:Added 5 cursor sizes to choose from in the Options menu.Added Screen Resolution options when playing in Window or Borderless Window mode.Added Walls and Paths to Spires to help convey the Spire’s entrance points.Added Indicators when constructing buildings that appear near the Spire when a building would block access to a Spire entrance.Added VFX to Survival Tears.All Standard mission Tears now display which wave they’ll start spawning on.Added an Ancient Knowledge t…
- Spires of Morosith Demo Update, Chinese, Russian, German support added! - 15 August 2025
Good afternoon!I've updated the game's demo today with a good chunk of bug fixing and some new features! I've been wanting to surface some more information that could be helpful, or exciting, in a few different interfaces. And there were some quality of life controls I wanted to add in. BestiaryShows some base stats for the Grainwraith, the discovered types, and the bosses.Each entry is a "???" until the cutscene introducing them is displayed. To that, people that have already played past the cutscenes wont have those Grainwraiths displayed unless they play the corresponding mission again.World MapYou can now click to speed past the zoom-in animation sequence, and improved a little bit of the responsiveness of opening the Mission Info popups.Mission Info now displays the region, region number, map number, and map name. Example:Arborglen 1 - 1 First Spire.This info is now also on the Mis…