SPSTEAMPULSELIVE ANALYTICS
Spires of Morosith Playtest

Spires of Morosith Playtest Steam news

May 29, 2025 | game

Released

0players observed · 24 September 2026 - 16:10:30 UTC

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Spires of Morosith Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
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  • Release dateMay 29, 2025
  • DeveloperNot available
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No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Spires of Morosith Playtest Steam news

Spires of Morosith Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Hotfix: May 1st 2025 - 1 May 2025

    Fixing the Gatherers becoming unresponsive.

  • May 1st 2025 Update - 1 May 2025

    World Map visual and ux polish. Critter model updates. Tweaking mission difficulty.

  • April 8th 2025 Update - 8 April 2025

    This is a pretty light patch, focused on bring Tower and Building animations into the game, as well as some UI polish to the Options Menu and the Tray at the bottom of the Gameplay UI.

  • Hotfix 2: March 30th 2025 - 30 March 2025

    - Repeatedly issuing commands to a Gatherer depositing resources will no longer grant additional resources - Missions 031, 032 are no properly loaded. - Removed a white box from the UI in Mission 220. - Gatherer no longer potentially unresponsive after being blocked from their Ruins

  • Hotfix: March 30th 2025 - 30 March 2025

    - Trying out some changes to prevent gatherers from sticking together. - Adjusting placement of Alerts ingame (+ Currency, - Life, etc) - Fixing Terrain materials in Deadroot.

  • March 29th 2025 Update: - 29 March 2025

    World Map! The Spires of Morosith now span across three new environments! Defend the Kingdom’s Forests, the Floating Islands, and the Deadroot from the Grainwraith invasions. A block out version of the world map is now useable. The goal with this map is to help visualize the progression you’re making through the game. The Survival Game Mode missions are on optional paths. Critters! Some maps will have groups of critter roaming around. They’re mostly harmless. They’ll block the construction of new buildings, but can be scared away by building nearby. Portals! The Grainwraiths have established some portal networks to warp from point to point. They’re dangerous, but maybe the portals can be used to your benefit. Deadroot & Heartwood In the third biome of the game, the trees are rotten and unusable Deadroot. However there are a few Heartwood trees that stand tall. The Heartwood have many mo…

  • Hotfix: February 23rd 2025 - 23 February 2025

    - Fixing the bridges in Mission 6. - Adjusting avoidance behavior for gatherers to prevent them from sticking together.

  • Hotfix: Feb 21st 2025 - 22 February 2025

    Quick fix for the Cores spawned by defeated enemies.

  • February 21st 2025 Update: - 22 February 2025

    Bug Squashing: - Improved Camera clamping to the gameplay space, to prevent the camera drifting off to somewhere not useful. - Cleaned up UI sorting and positioning so that it does not clip the 3d environment. - Adjusted Gem Tower missile speeds a bit to prevent the death spirals. - Dilation Tower's Dome effect should properly position and turn on/off. - The Thrall Ooze should now properly be removed, and re-activate the towers they've deactivated. - Returning from a cutscene should no longer put you in a bad gameplay state. - Fixed a building placement bug that would prevent Shrines/Blacksmiths/Mana Wells from being placed. - Building Placement graphics will now consistently render above the Water plane. - Many bug fixes implemented for the Trojan Enemy spawners. - Fixed a collision issue with the Vanguard shields. New or Improved: - Victory, Endless Mode, and Defeat flows added to the…

  • February 12th 2025 Update: - 12 February 2025

    Bug Squashing: - Towers are properly disposed when sold in pause mode, preventing infinite money from selling the tower repeatedly. - Units should seek new paths if they end up in a cell with an object, instead of circling the object indefinitely. - A few items have received tooltip updates to create consistency in language. (Ex, the Spire's repairing function said "Castle Repairing") - Projectiles should properly arrive at targets and be removed from the scene. - Unit VFX should all appear below/behind UI elements. - The Gatherer's shrine buff VFX now disables when they're no longer buffed. - Tower placement colors now update periodically when paused. Improvements: - Spent a lot of last week focusing on performance, in hopes to getting endless mode running smoothly. Let me know how it goes! - Tower placement now draws the cell below the tower always, and the tower's range indicator wil…

  • January 30th 2025 Update: - 30 January 2025

    NEW GAME MODE: Survival missions. I wanted to create some variation in the missions presented in Spires of Morosith. In Survival missions the Grainwraiths spawn constantly from one or many larger Tears in the Gossamer. Looking for feedback on how these missions played. - How did you approach the puzzle? - What did you try that failed, what did you try that worked? - Did the survival missions present a different experience from the standard missions? - Was there anything you hated? - Anything you wanted more of? The missions are listed in mission selection below the standard missions in an ‘experimental box’. These missions are unlocked by default so you can get into them more easily. Survival missions are intended to be tough, so I’ve also added an ‘unlock all’ button to the mission select which will unlock all the missions, towers, and buildings. You may encounter some new enemies with…

  • January 18th 2025 Update: - 19 January 2025

    - Large art and audio pass. - Ruins, Obelisk and economy iterations. - Added a progression system for your arsenal of towers and buildings. - Minor map layout changes to address wonky starting waves. - A lasagna amount of bugs addressed.

  • November 15th 2024 Update: - 16 November 2024

    A slew of improvements, bug fixes and additions. Menus - Returning to menus from a completed mission will now place you in Mission Select. - Options Menu no longer triggered during cutscene with . - Cursor now confined to game window, allowing for better edge-panning in windowed mode. - Many tooltip copy iterated on, spelling errors addressed. Art Updates - Spires, Obelisks and all Ruin types received visual updates. Missions - Removed 'Ready' button step. Mission begins when you command a gatherer to harvest. - Added Endless mode. Can be triggered after achieving Victory. Endless Mode displays tracks and displays high scores. How long can you last? - Increased Unit Health scaling. Let's see how challenging it is. - Adding stones throughout all of the missions, should create some more texture to maze building. - Redesigned Mission 4, finding the previous Obelisk and Spawner positions we…

Patch notes and updates

S.noRelease datePatch nameGID number
11 May 2025Hotfix: May 1st 20251798454487616968
21 May 2025May 1st 2025 Update1798454487615171
38 April 2025April 8th 2025 Update1795917897494309
430 March 2025Hotfix 2: March 30th 20251795283637927721
530 March 2025Hotfix: March 30th 20251795283637923771
629 March 2025March 29th 2025 Update:1795283637890790
723 February 2025Hotfix: February 23rd 20251792116353297145
822 February 2025Hotfix: Feb 21st 20251792116353244480
922 February 2025February 21st 2025 Update:1792116353244472
1012 February 2025February 12th 2025 Update:1791482680863932
1130 January 2025January 30th 2025 Update:1790214123097087
1219 January 2025January 18th 2025 Update:1789039014415506
1316 November 2024November 15th 2024 Update:1783238125266007

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