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Crayon Legend

Crayon Legend Steam news

Tabletop'd Games, NULLED FANTASY GAMES | Nov 6, 2024 | game

Released

0players observed Β· 25 September 2026 - 00:43:54 UTC

AdventureCasualIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Crayon Legend news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews4
  • Release dateNov 6, 2024
  • DeveloperTabletop'd Games, NULLED FANTASY GAMES
  • Publisher5N Interactive

Genres: Adventure, Casual, Indie, RPG

Company pages: Developer: Tabletop'd Games, NULLED FANTASY GAMESPublisher: 5N Interactive

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Crayon Legend Steam news

Crayon Legend news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • RELEASE UPDATE 4 - 16 November 2024
  • RELEASE UPDATE 3 - 15 November 2024
  • FIXING THE NAME BAR FOR ITEMS! - 13 November 2024

    Hello friends; just a quick update to the Name Plate system for items. The following is now fixed: Name Plates no Longer Flicker Gems no longer trigger an empty nameplate Name Plates will no longer Con the wrong name from another item. Name Plates and Backgrounds no longer get stuck on the UI I replaced... the whole system with a new one on the Prefabs themselves. And invented 4 new things Unity can't natively do to do it! There are 4k pickups in the game... so such fixes take time. Thank you friends! Have fun!

  • RELEASE UPDATE 3 - 13 November 2024

    I took the time to replace the code for the Name Plates for the Items you feed the mimic to make it stop getting stuck and flashing. This should help the Epileptic Players a great deal (I'm working on the Floor Textures which are still Z-Fighting with the Fog Layer). And should stop the ADHD/OCD frustration it was causing. Thank you to both sets of testers for making me aware that it was a challenge. Part of making the game disability friendly is that I have to be aware of things which may be outside of my range of understanding. So I really appreciate the kind feedback and disability advocacy from the players! -Brandon

  • RELEASE UPDATE 2 - 12 November 2024

    I've added (by Kazooii's request) a loading art screen for the Castle, to show and tell when you're loading new content. It should make the halt in the UI a bit more palatable. Our friends the Watchers will come tomorrow, once I've finished work. But this was a complete rebuild. Instead of spawning 1,200,000 items in the scene and randomly deleting, I rewired and redesigned the Pooling System, Soy Sauce, and the Paper Pumpkin Plugins to work in combination with Game Creator's Instantiation plugins. So now the items instantiate from Item tables instead. I also designed a lovely Numbering system for the UI so that files get number IDs to make complex scenes easier to design. You should stay at 50+ FPS on smaller devices, and should be close to 200 FPS for the computers. Thanks to the early adopters. Now that I've squashed those rather large issues, you should see me begin progress on the…

  • 1.0 RELEASE IS HERE! - 6 November 2024

    Happy day friends! Thank you to those who played the demo, and who are diving in for the release of the game. I'm a Solo Dev, and this was a genuine labor of love. I really appreciate everyone who's taken the time to play my little cozy puzzle game. There are some genuinely fun bugs that made it to live. Sometimes you can kick the gems into Orbit! (I have a fix I just need to implement it) From time to time the White Gem from the intro will respawn when you reload the scene. The load time from the Tunnel into the Castle is too long. It should be Steam Deck friendly, but I don't want it to take more than 20 seconds. And depending on your system it can take upward of 90 seconds. I'm working on a couple of fixes. Please stand by. The Timekeeper is oddly transparent in the final cutscene. The Watchers after Yellow don't want to spawn in this build. I know the cause, but will need some time…

  • RELEASE UPDATE 1 - 6 November 2024
  • DEMO UPDATE 1 - 5 October 2024

    The Demo was the first time I included Ambient Occlusion and Item Toggling based on Range, and to be honest, I accidentally did it on the Parents and not the Items. So, when you got to far from a spawner, the item just *poofed* into nothingness. That has since been fixed. I sped up the Item Calling for the Mimic and made it so it's a universal system as well for the upcoming Sidequests. Items will no longer randomly disappear when too far. The Mimic Call for an Item has been sped up. The Mimic Call System is now a Reusable Tool for Quests

  • [UPDATE 4] GIVING THE GAME "CHARACTER" - 21 August 2024

    One of the more challenging things about this game in particular is how condensed everything is. I feel like Aonuma building Termina in Majora's Mask. As you can see above we've reached the 50% in the interior decorating. Right now that means I've placed about 6500 props. One of the core tenets of this design is that Each of the Nobles has their own core Personality, which aligns with their vice. But that means that not only does each character have their Own Crayon color, but they have core decor in that Color. So I need to create uniquely skinned props for their vice. But then each room need to 'tell a story'. It's no exaggeration to say that the Devil is therefore in the details. I had to assembled about 10,000 props which matched in theme, then divide that up into 9 groups, then color each set to match the area to which it belongs. Then use the items to paint a narrative about the l…

  • Sunshine Daisy Butter Mellow... - 3 August 2024

    Our narrator, Propp the Butler has been added to the build alongside the Crayonian Nobility. His vocal dialogue triggers to add lore to the game in triggered random increments as you're playing. That way the lore is more ambient. But his design went through a couple of iterations. As I was concerned that he would be something that could actually effect our rating if I didn't make it cartoony enough. There are some core elements which transcend all design in a Stylized Game. Thankfully, there's a tolerance for variation which isn't in realistic game design which I really treasure as a developer. I'm able to yank items into Sketchup and make massive design changes, then manually retexture or repaint to blend Item sets from the Unity Asset Store and my own Creations. And Yes, I know it's WEIRD to use sketchup. But I never got the hang of blender for anything other than rigging. So over the…

  • 𝓐 𝓒𝓗𝓑𝓀𝓑𝓑𝓔𝓑𝓨! - 19 July 2024

    As is the case with most well planned games, the vast majority of the design work went into the engineering. The game concept isn't MASSIVE for Crayon Legend. It's an object finding puzzle game. But there was a TON of 'how do we get the game to allow 1 of 10,000 items to have a rigidbody without melting unity?' work that had to be done. Like Mad King's Lair, Tome of Destruction and Adult Toy Store to Another World the puzzle engineering is everything. When creating A.T.S. I designed 'Please Pass the Soy Sauce' which you can read about over on the Patreon. But that plugin allows the mechanics for this game to work flawlessly. Now that we're nearing release, and I'm designing the Release Puzzles, the environment needs to be completely linked. Since I've worked out the Lag, and made it so that the game will run on a toaster, and validated that the Controller controls work, my main focus is…

Patch notes and updates

S.noRelease datePatch nameGID number
116 November 2024RELEASE UPDATE 41783238125289894
215 November 2024RELEASE UPDATE 31783238125233034
313 November 2024FIXING THE NAME BAR FOR ITEMS!1783238125194706
413 November 2024RELEASE UPDATE 31783238125194273
512 November 2024RELEASE UPDATE 26148070194801744640
66 November 2024RELEASE UPDATE 16148070194801553505
75 October 2024DEMO UPDATE 16350729003500311266

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