- The demo for our upcoming game, BLACKMIND: Psychic Social Simulator is now out! - 15 August 2026
Although we’ve been quiet for a little bit of time now, we haven’t been resting on our laurels. We’ve spend the better part of a year working on a new game, BLACKMIND: Psychic Social Simulator. You can view a tease of it below with our announcement trailer:BLACKMIND: Psychic Social Simulator is a visual novel where you play as a man with psychic powers, who has to use his abilities to find and stop a serial killer. Use your skills carefully to uncover hidden secrets, learn peoples’ weaknesses, and manipulate them into giving you the information you need. What you uncover can lead you down one of multiple different paths…but will you be able to find the truth behind the serial killer?BLACKMIND: Psychic Social Simulator has a demo available on Steam to play now. Follow the game’s development on Bluesky, Discord, or on our website to stay up-to-date with the latest news and changes.
- Version 1.2.0 Now Available! - 26 April 2026
Artificial Nexus has now been updated to version 1.2.0! This update adds in some requested features around the Notes functionality: Up to three notes can now be pinned from within the Notes section of the pause menu. Any pinned notes will be displayed in a scrollable window when interacting with puzzles and elements which may require information from notes. Notes can be unpinned by clicking the icon in either the Notes menu, the scrollable window, or by using the existing functionality to mark a note as unimportant.Notes can now be added quickly within the game. In order to add a quick note, click the Notes icon, and then click the plus button which appears. This will allow you to easily reference information currently on-screen.This update also fixes the following bug:Typing the word "exit" into a terminal could previously result in the game crashing. Instead, the game will now exit th…
- Version 1.1.1 Update - 16 April 2026
Fixed up a typo during the Look tutorialFixed up an issue where messages sometimes couldn't be sent through Tachyon
- Version 1.1.0 Now Available! - 28 February 2026
Hello and welcome, intrepid explorers and investigators of COEUS! We've been hard at work this month working on a major update for Artificial Nexus, which has just been released! Here's the full list of changes:Hint SystemThe game now features a hint system, available from the pause menu shortly reaching the first major puzzle of the game. This hint system should help you make your way through any main puzzles that you're struggling with, and aims to guide you to the solution yourself. Rest assured, however - if you're really unable to work out a solution, the system will give it to you after a prompt warning you that the solution is coming up.Certain achievements are disabled when using the hint system to solve them, but these are always pre-empted by a warning that this will happen prior to the solution being displayed.New AchievementsTwo new achievements have been added to the game -…
- Version 1.0.4 Update - 1 May 2025
Setting text speed to its maximum value will ignore pauses in the middle of text Note that this update will also cause some text to no longer register as having been seen before, which can result in the fast-forward functionality stopping on some lines. Once they have been read again, they can be fast-forwarded as per usual.
- Artificial Nexus Devlog - May 2025 - 1 May 2025
Welcome back to the latest in my monthly devlogs, or hello and greetings if you’re here for the first time! As always, I’ll be discussing what Too Many Teeth Studios has been up to in the last month, and what’s coming up next (which means that the May devlog is covering the activity of April - yes, I know that it’s a bit unintuitive). The big news, which I’m assuming that you’ve already heard of (how are you here if not?) is that our second game, Artificial Nexus released on April 17th! The release has been a success so far (minus a terrifying issue discovered and fixed a few days before launch - don’t accidentally upload your saves folder to Steam, kids), with positive reviews and feedback overall. Other than the game releasing, the majority of work done in April has been, unsurprisingly, bug fixes and post-release changes. As you can see from the list below, the actual changes have be…
- Version 1.0.3 Update - 30 April 2025
Updated preferences to allow for muting music/effects/voice individually Added in functionality to delete personal notes after crossing them out Hank's handsome countenance now appears on the Move map Updated the codeword minigame to remove some ambiguity around repeated letters
- Version 1.0.2 Update - 23 April 2025
Fixed an issue that prevented some users from loading saves made in a previous version Fixed up some side portraits to match the displayed sprite on-screen The fastest way to let us know about any bugs or issues you find is in the Discord - let us know so that we can fix them as soon as possible!
- Version 1.0.1 Update - 18 April 2025
Fixed up a typo during the opening scene
- Artificial Nexus is out NOW (and with a 10% launch discount)! - 17 April 2025
After well over a year of development, we're pleased to announce that Artificial Nexus is now out! Inspired by some of our favourite games like Snatcher, Virtue's Last Reward, and AI: The Somnium Files - as well as a few unorthodox games, like Operator's Side/Lifeline - our game has you trying to escape from a mysterious facility while solving the mystery of who the protagonist, Susan, is. A Compelling Story Who is Susan, and how has she ended up in a mysterious, coffin-like device? The only way to find out is to explore the facility...but that comes with its own dangers. Engaging Puzzles The facility isn't going to give up its secrets easily - you'll need to find passwords, deduct information, and execute computer demands to progress. Keep a notepad and pen handy! Beautiful Presentation The visual novel features artwork from the ever-talented misokatsuhaumai, who previously worked with…
- April Devlog and Release Date - 31 March 2025
It’s the start of April, so you know what that means: it’s time for an update on Artificial Nexus, and the development progress over the course of March. (As an aside, I probably should be posting these at the end of each month, since this might make it sound like this is the progress done across April, but hey, I’ve established a pattern now, and I’m sticking to it). Anyway, the development progress over March has been very positive! I mentioned in last month’s post that there was a small delay as a result of issues with the voice acting - those issues have now been resolved, and the remaining voice lines have been recorded. With that final step done, this means that the game is nearly completed! To make sure that everything’s as high-quality as it can be, the game is currently going through a round of playtesting with a small group. Once that’s finished, there’ll be a bit of extra dev…
- Demo Update (Again) (More) - 26 March 2025
As we move closer to the release of the full game, more and more work is being done, and so naturally it helps to keep the demo in sync! The following changes have been made: The maps (displayed both when moving and when viewing the full map) now have a blue-grey border to help separate them from the backgrounds Fixed up a bug where pressing Enter would trigger a click if the mouse was hovered over a button Changed multiple voice lines for side conversations and added some new ones Watch this space for an update soon about the full game's release!
- Artificial Nexus Devlog - March 2025 - 28 February 2025
Firstly, a bit of a whoops to confess to - for the past few months, I've been posting monthly devlogs of the game's progress, but didn't think to post them on Steam because I'm an idiot. If you'd like to read them, you can do so on my website. Regarding progress on Artificial Nexus across the month of February - it's a bit of a mixture of good and bad news. Sorry, folks, that’s just the way that it is at times - but if you keep reading on, you’ll see that it’s more good than bad news! We’ll start with the bad news, so that you can have the good news for dessert. I mentioned in last month’s devlog post that the voice acting was coming along nicely. Unfortunately, one of the voice actors has gotten sick, which has caused a delay in recording their lines. There’s not much that can be done about this, naturally, so all that can be done is waiting for them to get better and then to get aroun…
- Artificial Nexus Demo Update - 10 February 2025
To quote Professor Farnsworth: good news, everyone! I mentioned in a devlog post on my site that the demo for the game had been undergoing some updates in January. These changes have now been pushed live in preparation for the full version of the game, and now include such things as: New background artwork You can now press Enter to submit any input fields (in addition to clicking a button) You get a display when new notes are added Notes can be toggled on or off The in-game messaging system now uses avatars for most characters Unread messages and notes are marked with a red circle The UI for preferences has been greatly updated Saved games can be named (if you're the sort of weirdo who makes saves in the middle of a demo) Swapping accessories utilises a larger clickable area Many other small quality of life changes All of these changes better reflect the progress of the final release o…