- Summer Sale - 25 June 2026
Don't own and want EarthRoyale 3?? Well right now there's a 50% saleStill to expensive but you already own EarthRoyale or want it?? get the bundle for now 62% cheaper!!!idk what else to write here ehhhhh if you wanna try a mini project i've been working on it exists on both EarthRoyale and EarthRoyale 3 as a beta/version launch option under the name EarthRoyale 2.5, it's a mix of EarthRoyale 3 and EarthRoyale with influence from my super old non steam game EuropeRoyale but unlike them it's super ruched, non polished and 0 time spent optimizing!!! with a new version of it possibly being shadow droped soon
- EarthRoyale 2.5 - 20 June 2026
Due to being heavily burnt out lately while also dealing with a bunch of personal stuff i decided to make a new mini EarthRoyale game in within only 3 weeks.This has been added as a launch option to both EarthRoylale 3 and EarthRoyale, this is because i want it to be playable to anyone who have bought either game for freeDue to the time restraints i only had time to do Europe, with Balkan not being fully finished and will most likely be updated to the same detail as the rest of Europe at a later time.Due to how much more simple it is there is a bunch of fun events in it like1, War2,Buy City3.Buy Subdivision4.Buy land belonging to own culture5.City Revolt6.SubDivision Revolt7.Culture Revolt8.Form Alliance9.End Alliance10.Form Defense Treaty11.End Defense Treaty12.Declare war on entire world13.Form Union14.Split up UnionThe map includes population number which in turn (along with a hidden…
- Beta 4 plans & Content vote - 10 January 2026
sorry for so many posts recently and no updates, just got well again after being sick for all of january and end of december and really want to get into the work mood again on ER3 going to try to work on smaller stuff while slowly working on the big projects related to ER3 instead of only working on these big daunting parts, this hopefully means a smaller beta 4 will release in the near futurefor this i'm considering just doing a event and some provinces for some countries and to choose what i'll do i thought why not make a vote for it. will most likely continue doing it this way for a few updates now while working on the map maker in the background and implementing the province lag reduction once all provinces are doneaiming to release the first one / beta 4 on 1/2/2026 but might be delayed due to hospital visits or time taken to make itTLDR will do smaller updates from now on with eve…
- Development Update / seeking feedback for major re design of gameplay - 16 December 2025
What's Happened since october?Basically i've had a big burnout due to nearly no income from game anymore, lower ammount of player feedback than i'm used to and working on stuff i hatethe things i've worked on is the map maker wich is just pure torture for me, and 3 planned "DLC'S" that will be minor small fantasy/mythological stuff purely as a small bonus for donating money to the future development of the game. i've also worked on a side project to try to lower the burnoutontop of that i've had around 7 or 8 doctors appointment, moved house, had family over and a bunch of other stuff i've had to do that has stoped me from working while draining a lot of energyWhat's is in the next update right now?Right now i'm done with around half of Alpha 1 of the map maker, all planning for the DLC stuff, i'm testing a new system that dynamically lowers what the game simulates each day depending on…
- Beta 3.01.1 - 6 October 2025
Fixed Typos in gameFixed minor issiuesUpdated Unity to fix security issues found late last week
- Beta 3.1 The Revolutionary Bankruptcy Update - 26 September 2025
Revolts now start with a bigger area revolts "desired area" has a 1 in 100k chance of stoping calculation to make bigger cultures has a chance of not including the entire area to lower calculation pre war time Revolts capital now starts in the center of one of the "blobs" Revolts capital losing strength loss is now less increased revolt starting strength countries can now only run out of resoruces 1 time per war countries now remove all other funding tags when running out of resources new running out of resources message for when they are not already scrapping the barrel can now choose game files location in settings in pause menu you can now toggle 3D height map based on full,half and off (only visual) (sadly worked in editor but not in full build of version, will be looking into and hopefully quickly fixed in bug patch)in pause menu you can now toggle 2D height map based on full,half…
- Beta 3.00.3 - 24 September 2025
Countries are now always removed from the "need new capital" list when defeated/deletedFixed 1 random island in oceania having land data but not country data on medium mapbattle strength loss now has a chance of being somewhere between 1-6 (in big) 1-12 (in medium) 1-24 (in small) with bigger chance of being within half of the max value instead of always 1each pixel now actually has 1-5 battles (was accidentally set to 1-3 before)
- Beta 3.00.2 - 24 September 2025
Game now loads in culture data properlyGame now loads in "former country" data properlyFixed typos in Culture data textFixed typos in former country data text
- Beta 3.00.1 - 23 September 2025
Fixed typos in saves codeSave Load in values now reset properlySaves now load in right info extra textFixed camera movement on flat mapFixed capital marker placement on flat mapLimited camera tiltChanged Flatmap "empty" background colour to blend in with water moreFixed "visual update" buttonFixed "Auto save" buttton
- Beta 3 The military Update - 20 September 2025
Map ChangesAdded Capital city markers (10 variants each with 4 rotations possible)New 3D Height map (does not replace the 2D one)New 3D model for the GlobeGave Golan Heights to syria (idk why israel had it)Updated Subcontinent and Continent map (Subcontinents do now not span 2 continents)Updated Culture and country maps (to fix small issiuesUN country map is now base country map insteadadded micro nation map that's overlayed on base map when turned onadded native resavour map that's overlayed on base map when turned onadded defacto map that's overlayed on base map when turned onEvent ChangesNew Funding Change minor event (changes strength gain and loss)New Donation Event (gives strength from 1 country to 1 in war)Removed Revolt Equipment donation eventStrength SystemCountries now have individual strength valuesGame now calculates 1-5 battles per pixel in warcountries gain strength boost…
- Showcase Stream Live - 20 September 2025
You can now watch the showcase stream of Beta 3 here things that will be showcased: New strength SystemNew Improved capital systemCapital city locationsFunding SystemCommandsNew VisualsNew start game screenTogglable Subcontinents
- Beta 3 Release date & Showcase stream - 18 September 2025
Saturday (20/09/2025) evening i will be streaming the new beta 3 full release of EarthRoyale 3 along with either releasing a release candidate or full version depending on bugs left to fix.the aim of the stream is a mix of showcasing the new features, being able to talk more in depth/answer questions about the features talk about future plans and receive feedback and ofc also marketing/spreading word about the gameI will also attempt to edit a smaller video that will go up on YouTube afterwards from the stream, but that might depend on how much I hate my voice when editing.I will be aiming to start the stream somewhere between 19:00 and 21:00 central European time but depends on when I'm ready to stream and when the game is ready to updatefollow me on twitch to get notified when it starts.
- Beta 3 Pre Release 2 - 7 September 2025
Sorry for this update taking a long time, been doing a lot of stuff that has stopped me from spending time working on it, at the same time had to basically rework the load in system and expand on file data for countries and more, should be near the end of the update cycle now though. the size of the internal changes has made me re consider this as a minor update and bumped it up to beta 3, since i apparently can't do minor updates anymore, they just automatically become huge from nowhere this devlog might change in the future to be more specific due to lack of time to look back at old notes and the game itselfmany changes as most likely been left out.New load in system that supports both internal map load in and file map load inmain menu is now back and accessibleentity name and entity data (such as country) is now divided in their own files so that language files only need to include t…
- Berta 2.1 Release candidate 1 - 30 July 2025
Strength SytemChanged Odds for losing strength in battleChanged ammount of strength lost in battleMax strength is now based on ranking (500 lowest 750 highest)minimum strength is now 0new "Scrapping the barrel" sub event that gives more strength then funding militarynew "ran out of resources" sub event that gives less strength then defunding militarywhen a country hits 0 strength during a war it now has a chance to start scraping the barrelwhen a country has less then 10% of its pre war size during a war it now has a chance to start scraping the barrelif a country is scraping the barrel it now has a chance to run out of resourcesif country is scraping the barrel and a war ends it will start funding military insteadchanged odds of funding military sub eventchanged odds of defunding military sub eventcountries now give back naval landing sites to alliescountries now lose more strength whe…
- Beta 2.1 PreRelease 1 - 22 July 2025
This might be the only prerelease for Beta 2.1 as only some bug testing, translation and balancing 1 feature is left to doto test choose the beta option "beta2.1pr1"New Game start systemHid main menu due to not removing old start code yetAdded new start game menuyou can now toggle on and of defacto mapyou can now toggle on and of microdefacto is now divided into it's own internal map layermicro is now divided into it's own internal map layergame now paste defacto onto the country map at start of the gamegame now paste micro onto the country map at start of the gameSubcontinents now follow the continent bordersNew internal images for each subcontinent used for buttonsContinent toggle map now use subcontinents insteadif you shift you now change entire continent while normal click changes subcontinent settingyou can now toggle continents and subcontinents into being starting countriesbutto…
- Beta 2.00.01 - 13 June 2025
Fixed swedish language country file being formatted wrongFixed UWU language country file being formatted wrongFixed swedish country file missing 1 serboga colourFixed UWU country file missing 1 serboga colourFixed not being able to open save menue due to it attempting to download workshop scenarios without having a way to access workshop codeSaves now includes a version.txt fileFixed issue where the game overwrote date after reading date.txt filesGame now looks if the folder of a workshop file actually exists before attempting to move it to the scenario folderFixed locations in swedish language files where ä and ö was used instead of A1 nad o1
- Map Editor + Beta 2.1 plans - 10 June 2025
Once the next bug patch (Beta 2.0.01) is done i will start working on the next minor update (Beta 2.1) which will mainly be focused on separating downloaded maps and in game vanilla maps to avoid the big generation when starting the game that often causes issues and making adding more options when the player starts vanilla games easier.i will also start working on Alpha 1 of a separate map editor.i originally planned to not make one due to the horrible experience i had with the map editor in EarthRoyale as each time i did changes to the game it made the map editor completely stop working and it ended up being the same as working on 2 games at the same time but with any changes on 1 creating issues on both while also having to have them communicate with each other and therefore turning any small change to the game into a multi month thing,instead i tried to make the map files for EarthRo…
- Beta 2 - 29 May 2025
Events Fixed drain events having 0% chance of happening Fixed big flood having low chance of happening Set small flood odds back to 0% (was taken out a long time ago due to bugs but accidentally got it's odds back in beta 1) Slightly changed back all other event odds that got changed by the mistake Countries joining a war now actually makes the victim country weaker Naval invasions speed is now based on map size instead of constant Fixed issues related to the invasion side advantage calculations Fixed 1 spot making naval protection 200% instead of 20% added culture civilwar independence event (Will be redone to be based on cities aswell as more civil war events added later once the city map is done) Added civilwar funding sub event based on event side odds and origin country size Changed annex event pixel order to random Made a randomized chance of peace deal each day that's more rare t…
- Release Candidate 2 of Beta 2 - 29 May 2025
This will become the full Beta 2 version of no issues are found within the next roughly 24h Naval Invasions now does 1 ocean and 1 lake calculation per country in war per subcontinent Fixed bug where the border status wasn't removed properly when "victim" side was gaining land Increased min size for peace treaties to not remove a exclave Updated Invasion movement Values
- Release Candidate 1 Of Beta 2 - 15 May 2025
This will become the full Beta 2 version of no issues are found within the next roughly 24h Decided to delay the other civil war events until the city map is done due to me wanting them to end up being based around cities and it being a waste of time to add more temporary versions Changed Germanys base colour to Light Gray instead of Gray Added Serboga as a micro nation Pixel calculations in war now has a total value instead of value per subcontinent, sub continents will now only do the same % of the total battle value as their % of the war border Annex events now use the same system to figure out how many pixels to calculate per day, but does the max possible number each day Naval Invasion range now depends on how many months into the war it is Naval Invasion range now increase each failed attempt with it resetting after a success Naval Invasions now do 6 calculations at the same time…