SPSTEAMPULSELIVE ANALYTICS
Eclipse Below

Eclipse Below Steam news

CactusBall | Jul 30, 2025 | game

Released

0players observed · 25 September 2026 - 04:52:34 UTC

ActionAdventureIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

Eclipse Below news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews4
  • Release dateJul 30, 2025
  • DeveloperCactusBall
  • PublisherCactusBall

Genres: Action, Adventure, Indie, RPG, Strategy

Company pages: Developer: CactusBallPublisher: CactusBall

Top Steam chartsTop 100 gamesGame directorySteam Store page

Eclipse Below Steam news

Eclipse Below news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 7 - 2 November 2025

    Addresses a couple small bugs and adds some new models and dungeon content

  • Patch 6 - 5 October 2025

    Hello, After some good playtesting, a decent amount of bugs/ balance issues were found, so over the past couple days I've been focused on fixing those. Here's a list of those changes. -Fixed Undocking -Fixed Saving Audio Settings -Added the ability to toggle headbobbing -Added ability to set max FPS -Fixed Harbinger blocking exit -Fixed Data Logs Spawning wrong -Added the log for the spider -Fixed the lip on the port tube -Changed analysis part of the shadow eel log for better clarity -Tweaked sulker attack rate -(I think?) Fixed an issue with dying to the dog causing players to not be able to revive. I'm not 100% sure, but from my testing it seems to work.. Honestly I don't even know if it was actually the dog causing the issue or something else entirely. More testing is needed. -Added a small glowing part to the engine power that hopefully draws people's attention better. I've noticed…

  • Patch 5 - 3 October 2025

    Hello, Just another very small patch. This one adds the option to change mouse sensitivity, and fixes some bugs with the harbinger, as well as adds some new audio. Have a good one, -CactusBall

  • Patch 4 - 1 October 2025

    Hello, Quick patch with animations added for the Harbinger. Also forgot to turn off debug mode before pushing the last patch, but that is fixed now. Have a good one, -CactusBall

  • Patch 3, I'm Back! - 26 September 2025

    Hey ya'll, The transition to college has been a lot more involved than I had anticipated- now though, I have adjusted pretty well, and I have some time to begin working on the game again. I'm truly sorry for the delay in my roadmap and the radio silence over the past month, but know I have not forgotten this project. Today I released a really small patch that addresses an issue with ultrawide monitors, and changed how enemies interact with the starting rooms in a dungeon. Over the next couple days/weeks (I'm not sure how much time I will have) I will continue to work more on improving the enemy AI. I really really appreciate the support even in my absence! I will be posting updates on the Discord as I get things done. See ya! -CactusBall

  • Version 1 Patch 2 - 6 August 2025

    Small patch focusing on QOL and several bugs: -Prevents AI from naturally navigating to Elevator rooms to prevent camping -Made water drain from ship while docked -Reduced frequency of BRKN enemy multi-killing -Fixed a bug with jumping not working in elevators -Decreased Dog damage by 75% -Added indication from SAINT when going too high -Fixed fuel loss indicator desync -Added feedback sections to main menu and pause screen

  • Post-Release Roadmap - 5 August 2025

    Hello! I hope everyone is doing well. It's been super cool being able to talk to some of ya'll about my game, it still feels kinda unreal that its finally out. I just wanted to come out and let you all know about my plans for the game going forwards. So firstly, I want to let it be known that I am just a couple days away from college move-ins, so my time over the next couple weeks will be fairly limited- but this does not mean that I am stopping development. I will still be diligently releasing patches for any bugs that are reported, and will still respond to anyone in the community. Right now my main focus is ensuring the stability of the game. There have already been several minor bugs that have been brought to my attention- all of which have been patched. I will continue doing this until I'm confident that the game is stable. Afterwards, I will move onto balance changes. You can expe…

  • Patch 1 - 31 July 2025

    Fixed an issue with getting stuck on an infinite loading screen -- Now entering a code less than the normal length will do nothing, and if the code is invalid, it will properly return you to the main menu. Also added some more content having to do with the survivor NPC, and a new model for the Harbinger (credits to Stardust).

  • Eclipse Below is Out Now! - 30 July 2025

    Hello!After almost two years, It's finally here. I have gotten the game to a state that I'm comfortable with, and am ready to share with all of you. The amount of work I've put into this game is insane- thousands upon thousands of hours making my dream game a reality- but the work isn't over yet. Over the course of the next couple weeks, I will continue to diligently reply to any bug reports in the Discord or Steam community page, and work on making sure they are fixed ASAP.After that, I do plan on taking a small break as I transition into college life. After that though, I plan on coming back and releasing more content and revamping old stuff in the game. Me and Stardust already have some ideas brewing...If you've enjoyed the game, had some issues, or just want to say hi, you can join the Discord through the link below. See ya!-CactusBall

  • Demo Available Now! - 6 July 2025

    Hello!The past week has been pretttty busy. I've been working on making the demo available (which it now is!), and overall just polishing the game... maybe adding some new content- but that would be stupid right before release... right?I'm still on track to release the full game on the 30th- but until then;Enjoy!-CactusBall

  • Eclipse Below is Coming Soon!! - 30 June 2025

    Hello! I can't believe this day is actually coming- I've been constantly working on creating this game for over a year and a half now, and I finally get to see my work put out there!If you haven't already seen it, here's my video explaining what the first year of development looked like- please bear in mind that this is the first video I've ever made; so the quality is pretty poor... I promise the game is better than my editing skills!Anyways-As this month goes by I will be working my absolute hardest to polish the game- I've already made such great progress in the past couple days. Some things I've added over the past week are: -New Music! Some of the songs that I've composed now play on the radios found in the shops-Lots of enhancements to visuals (especially with the NAV)-A Logs system. Logs can now be found in the world or generated by the onboard AI, Saint-Multiple endings to the g…

Patch notes and updates

S.noRelease datePatch nameGID number
12 November 2025Patch 71815034432956824
25 October 2025Patch 61811772772558029
33 October 2025Patch 51811772772494032
41 October 2025Patch 41811772772447308
526 September 2025Patch 3, I'm Back!1811772772282267
66 August 2025Version 1 Patch 21807332909519986
731 July 2025Patch 11806698490694205

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