Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3107140 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | Free to play |
| Free to play | Yes |
| Discount | 0% |
| Original price USD | — |
| Current price USD | Free |
| Release date | Dec 10, 2025 |
| Developer | DLC Games |
| Publisher | DLC Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 5 user reviews |
| Positive review percent | 100% |
| Positive reviews | 5 |
| Negative reviews | 0 |
| Total reviews | 5 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/3107140/ |
Short description
Bring your best weapon, this is a massive, ancient structure designed for one purpose: trapping the unwary. This isn't just a maze; it's a living entity, and you are its prey in this action/adventure game !
About this game
Escape the Labyrinth: The Premise: You are the Prey, an unwilling participant trapped within a massive, ancient labyrinth. Its singular purpose hunts you. This is an Action/Adventure FPS focused on shooting ennemies, suspense, and survival. I. The Goal: Escape the Labyrinth The primary objective is straightforward, but the means are complex: Find the single, elusive exit and escape The Labyrinth. II. Character Progression: Adaptation and Augmentation A. Mastery and Insight (Non-Numeric Progression) Effect: Unlocks new Tactical Insights on the HUD (e.g., "The Stone-Walkers are deaf to non-metallic sounds," "This floor tile always collapses after two steps"). This allows for non-combat bypasses. Weapon Familiarity: Simply using your "best weapon" over time doesn't increase its damage. Instead, it improves the Character's Handling of it. III. Game Mechanics: Resource Scarcity, Tension, and The Labyrinth's Sentience The core gameplay loop is built around the terror of running out of resources while being stalked by an environment that actively opposes you. A. The "Every Bullet Counts" System Resource Scarcity: Ammunition is incredibly scarce. A standard engagement might cost 5-10 bullets, but you might only find 2-3 in the entire next room.
Supported languages
English * * languages with full audio support
