- Feature Add-ons - 18 February 2025
In-Game Autoclicker I’ve added an autoclicker for you to use. Holding down on the grandfather cashew will trigger the auto-clicker, and everyone will start at 1 click per second. You can obtain these upgrades in Prestige > Autoclickers > Clicker > Click Percent Upgrade. (S) Gain Per Click A new upgrade is now available for purchase in Prestige > Universal Upgrades. This upgrade offers a slight chance to earn an (S) Point for each click on the grandfather cashew. If you're struggling to build up to the next bag, it provides an additional way to gain those points. UI Changes I have adjusted the prestige menu to better align with the other UI elements, making it feel less chaotic. Autosave Change This change won’t noticeably affect gameplay. Its purpose is to help protect players from losing game data when unexpected bugs occur.
- Font - 11 February 2025
The last update added a new Font replacing the original with the "1" and "7" style issue. The font can be changes by going to Menu>Settings and clicking change font.
- UI Additions - 9 February 2025
Minor update for some UI elements. I have added a tip window, so if you hover over some of the texts, a window will pop up with a description to clarify what it stands for. I also removed the multiplier list, making it into one button you can click, increasing the multipliers. Next weekend there will be an update adding a feature to help the early game gains of (S) points.
- Bug Fixes and Balances - 28 December 2024
I just got back and settled from the holiday season and will get back to work on the bugs and balance issues. Some of the number limiters were asking for negative values or being skipped in the code. I fixed those so some people might notice a massive cut in the boosts they were being given. I also changed equations for the Autoclicker's prestige gains to slow down the curve. Bug Fixes Steam Achievements Bag achievements not being given after progress reaches 100% The bag achievements description error was fixed to say “Reach 100% with” Balancing Autoclicker Prestige Level ratios were getting out of hand much faster than intended Prestige>Autoclicker Gather gains (2.5% * Prestige Level) for each level. Clicker% gains (2.5% * Prestige Level) for each level. Boost Multiplier (+ x0.01) for each level. Boost is now limited to x3, giving a total of x5. Prestige Multiplier (- x0.01) for each…
- Restart bug - 24 December 2024
There is a delete save bug. I believe the delete method is having a problem doing it all in one fell swoop. This is causing partial deletes which is circumventing my optimization code. This will lead to crashing if you try to click the grandfather cashew. You can play with everything else but the second you click the cashew it will crash. What you can do If you are looking to restart and face this issue. Do as you normally would, delete save, then go to setting and change the audio levels. The audio system have a direct save method which saves the full files instead of the crashes partial files. I understand how this is happening but came to my attention at a bad time. I don't believe anyone will be restarting but I want this up as a fix for anything in the future if this arises again.
- Universal Upgrades Bug - 22 December 2024
Bug making the universal prestige upgrades to show values but in code were 0 has been fixed. Bug where prestige points are given back after spending when rebooting the game.
- Prestige Update Released - 21 December 2024
After much testing, debugging, and moving around, I have a stable build ready for release. However, there may still be bugs hidden in corners, so please report any you find. New systems Prestige The prestige system has a tab at the top left by the menu button. Hitting this changes the left side to show three tabs(Auto, Bags, Universal). Clicking any will bring up a few buttons to boost the respective category. On the right side, it will bring up a selection precisely like the auto-clicker buy section. Here, we display that type(Auto, Bag) and its increases. Some of these upgrades are limited. The text will zero out once they max out the cost. Autoclickers also can gain prestige levels, increasing the boosts per level. You obtain new prestige currency (S) by upgrading your bags. Some prestige upgrades use these and are very expensive due to the late-game gains you are rewarded with. Auto…
- Prestige Update Release Date - 14 December 2024
Prestige Update Release Date December 21 The Prestige and Research systems are going through the last bug tests. Minor balancing aside, I feel the mechanics are complete. The math is good, and I feel the game is now much more enjoyable. After the Prestige Update is out, I will focus on the UI. I will work on interaction feedback so players feel more intertwined with the game. I'm also going to add/edit some art and effects so it feels less bland. WARNING Saves—I changed how files are saved, which means player progress will be lost. I am very sorry if you are one of the players losing progress. However, these new systems and pace should make it feel very rewarding. Thank you for playing! All feedback helps me improve on this game, so keep it coming!
- Bug Fixes - 5 November 2024
Bug Fixes -Multi-buy displaying (+5) when it should be (+1). -Percent-buy spending partial points when under 1,000 points. -The font setting is not being saved or set at the start. Prestige Update I really wanted to get the update out before I went on vacation, but I have not yet gotten to the final product. I will have the player progress transferred over when the update comes out. The plan is this: Points will be unassigned at release and given back to you to spend on the new system. I just want to give you a heads-up so there are no surprises. I have decided to hold off on the release until I finish all of the systems I want to add. Two more are being added and will be included in the prestige update. Additional system coming with the prestige update Achievement boost You will now receive a sell price boost for each unlocked achievement. This boost is compounding, increasing by a per…
- Settings Additions - 1 November 2024
Hey guys, here's just a minor update tonight. Settings These buttons can be found in the settings menu. For those of you who requested a fix/change to the font, I have included an option to change it. It is a toggle switch for now. I am looking into some better fonts when I can, but I will give you the primary font. Not everyone reads the discussions and might not know the shortcut keys for exiting fullscreen. There is now a toggle switch for that. Prestige Autoclicker A problem with the auto clicker for the prestige buttons caused unwanted points to be spent. In the percentages for prestige, there is now a button to turn off and on the auto clicker. Coming Week I have a vacation next week (11/7 - 11/12). As I run this solo and don't have a laptop with the correct OS to work on the game, I can't fix any bugs. I will release an update on Monday (11/4), which will give me time to fix any…
- Percent Buy - 27 October 2024
Percent Buy Hey guys added in a Percent buy for the prestige points. Obviously selecting 50% will spend 50% of your current points. For this update I had to change values to different states so you will have some stats wiped. But don't worry your overall points will stay the same. I put in a check to make sure it returns those points to you when you boot up. Settings Menu I added a settings menu, this has the volume sliders, delete save and reset points functions. Optimization A Big issue for late gameplay is the game locking up because of how much the clicker gives you on your first click. I fixed this so if your getting over 10k cashews on your first click its turns of the progress bar checks that was causing the lock up. I am sure there will be bugs I couldn't find so like always get in touch and I'll get them fixed asap. The Prestige update is still ongoing I have a lot of coding to…
- Max Buy - 20 October 2024
Sorry guys, I've been working on a max buy function but unfortunately I've had to stop. For a basic excuse the math system I'm using does not have an (#^#) function allowing me to make a max buy. I can but this is a way that could become hindered by our machines (system x64) number limit.(also its inaccurate by 0.1%) So I don't want to just extend an issue. I have asked the developer of this system for help and he has given me a timeline of a month. In the mean time. I will put out a x10k multi(THIS IS HIGH PERFORMANCE) it can take anywhere from 100-1 seconds to file and "every" time you buy. Release 5pm(EST) 10/20/2024 I am so sorry for this halt in production. I will work on the UI of the prestige update in the mean time because it does have its own issues I need to solve.
- Download Files Fix - 16 October 2024
We are good to click! Sorry for the crash reports guys. Long story short I was fixing many bugs and ended up missing one that halted progress. I needed to head to bed so I reverted the build to an older one and steam was downloading it incorrectly. The good news is I got those bugs fixed and updating the game fixes the file mishap. Bug fixes I had a huge chain of bugs that are not noticeable until you have 100s of thousands of prestige points(Millions even). I fixed all that a player helped me find and did a few display fixes as well. - Prestige % showing (#.##E^##%) I've converted this to use the number system in place so you'll get the (K,MIL,BIL,T,A,B,C....) - Multi Buy was leaving the next x1 buy at a much higher value than it should have been. if you restarted the game you would notice it as the pre-game checks corrected it. - The cost reduction % was actually giving x100 the reduc…
- Prestige counter and numbers adjusted - 14 October 2024
2 very important bugs have been fixed First off I have found out that the prestige level counter was not counting the purple progress bar. I added that fix in along with a count check so each time you get on it will confirm the prestige level is correct. Secondly some bag/autoclicker values are wrong and me putting a fix up previously just got overwritten by the save file loading in. I have added a check at start to cross reference these values for any balance updates I put out. I know there are a couple values wrong giving the player a 1000x or so boost in gather and some that decreased gather by 1000x or so. I have not gotten anymore bug reports aside from those ones. I will now start my work on the prestige update. Once again I am expecting 2-3 weeks for development and 1 week for testing.
- Bag Giving No Prestige - 12 October 2024
I had assigned the gathered points to the Bag upgrade not total points causing a none return. I didn't catch in testing due to the way my debug tools bypass value checks. The fix is up now and I apologize for any inconvenience.
- Achievement Update - 12 October 2024
Achievement Update! I finished my check list for this update done last night and did a few pass throughs for bugs. I've added some quality of life additions as requested and some of the prestige update features. This Update includes 76 Achievements and 2 features of the planned Prestige Update. Prestige add-ins I added a +1% of total prestige point when buying new bags. I did not ad in the ability to upgrade this just yet as I want time to balance the cost increase and gain increase. I edited how many points you get from Autoclicker boosts. It is now directly correlated to the multiplier so lv5 = 1p, lv10=2p, lv20=4p... etc. My hopes is these boosts can be a temporary fix to the economy's current state until the Prestige Update is out. Next Few Weeks I will keep checking the boards for bugs everyday and fix them asap. You can also join the Discord and add any bugs to the bugs channel an…
- Development Roadmap - 10 October 2024
Hey guys I'm here to to give some timelines on future changes. Achievements Update I have gotten the functionality together and doing some final bug fixes and testing before I release it. Many of the Achievements have the same image. I will update these over time to be more inline with its Achievement. This Update is coming in a few days. Now the big stuff... I will be doing a prestige economy update. The prestige point gain has a huge jump then a hard fall off. This has been one part I've raked my brain over and trust me when I say its current state is much better than the previous version. With this change you will get a new prestige upgrades menu. Each Autoclicker will be given its own upgrade section so you have more options how you want to build your game. Yes you will have to use more points, but I will be adding in compounding multipliers to make earning back those points even fa…
- Bug Reports & Player Requests - 5 October 2024
I have received many bug reports from friends and players so far. I will be working on them over the next few days and update the game as I go. Luckily game crashing bugs have not show their faces yet. Bugs that I know of: - Family pack was set to a wrong fill amount causing a huge gain in income then a huge lost when upgrading to the next Bag. - Autoclicker (+##) displaying incorrect values. - 5x multiplier gives a discount of costing 4 upgrades instead of 5 - Delete save doesn't remove save file causing fixes to not take effect - Idle time not providing money Player Requests - Achievements - Bag skins - Autoclicker skins I am working on getting some achievements set up and into testing. As for the skins I am no artist, but I will work on getting some bag skins together and have them mix in with the cashew well. Thank you for playing and reporting any issues. I am working as much as I…
- Cashew farming season is open! - 4 October 2024
Thank you for playing the game. This is my first game release and hope to help and improve as more play and give feedback. If you find any bugs let me know and ill get them fixed asap.