SPSTEAMPULSELIVE ANALYTICS
Breach & Clear: Deadline Rebirth (2016)

Breach & Clear: Deadline Rebirth (2016) Steam metadata

Mighty Rabbit Studios, Gun Media | Jul 20, 2015 | game

Released

1players observed · 22 September 2026 - 19:45:24 UTC

ActionIndieRPGStrategyZombiesSteam Store

  • Latest observed players1 · 22 September 2026 - 19:45:24 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)65,742
  • Revenue (VGI)$648,000
  • Review score54% positive

Breach & Clear: Deadline Rebirth (2016) metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 22 September 2026 - 19:45:24 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)65,742
  • Revenue (VGI)$648,000
  • Review score54% positive
  • Total reviews886
  • Release dateJul 20, 2015
  • DeveloperMighty Rabbit Studios, Gun Media
  • PublisherGood Shepherd Entertainment, Devolver Digital

Genres: Action, Indie, RPG, Strategy

Company pages: Developer: Mighty Rabbit Studios, Gun MediaPublisher: Good Shepherd Entertainment, Devolver Digital

Top Steam chartsTop 100 gamesGame directorySteam Store page

Breach & Clear: Deadline Rebirth (2016) Steam metadata

Breach & Clear: Deadline Rebirth (2016) metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/310890/metadata
Steam Storehttps://store.steampowered.com/app/310890/
Steam Communityhttps://steamcommunity.com/app/310890
PCGamingWiki search
IGDB searchSearch IGDB for Breach & Clear: Deadline Rebirth (2016)

Reviews, pricing, and metadata

Review summary

Mixed

54% positive, 481 positive, 405 negative

Price and discount

$9.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Stats, Steam Leaderboards

Achievements

46

Platform releases
  • Steam 23 January 2015

Latest Steam announcements

  • End of Summer Benefit Sale Now Available! - 21 September 2017

    Hey there again you lovely people! The next few days are going to be really special for us, as we’ve teamed-up with the amazing folks from One Gamer Fund and have put our entire library of Good Shepherd Entertainment published titles on sale for the lowest prices each respective title has ever been available for here on Steam to benefit the One Gamer Fund during its inaugural charity weekend. The One Gamer Fund is a new philanthropic initiative comprised of seven gaming nonprofits: AbleGamers, Child’s Play, Games for Change, Global Game Jam, the IGDA Foundation, Stack-Up and Take This. Between 10 a.m. PT on Sept. 21 to 10 a.m. PT on Sept. 25, half of all proceeds generated by purchases of Good Shepherd games after Steam’s share of revenue is factored will be donated directly to the IGDA Foundation on behalf of the One Gamer Fund and subsequently dispersed among all partnering nonprofits…

  • End of Summer Benefit Sale Now Available! - 21 September 2017

    Hey there again you lovely people! The next few days are going to be really special for us, as we’ve teamed-up with the amazing folks from One Gamer Fund and have put our entire library of Good Shepherd Entertainment published titles on sale for the lowest prices each respective title has ever been available for here on Steam to benefit the One Gamer Fund during its inaugural charity weekend. The One Gamer Fund is a new philanthropic initiative comprised of seven gaming nonprofits: AbleGamers, Child’s Play, Games for Change, Global Game Jam, the IGDA Foundation, Stack-Up and Take This. Between 10 a.m. PT on Sept. 21 to 10 a.m. PT on Sept. 25, half of all proceeds generated by purchases of Good Shepherd games after Steam’s share of revenue is factored will be donated directly to the IGDA Foundation on behalf of the One Gamer Fund and subsequently dispersed among all partnering nonprofits…

  • Breach & Clear: Deadline Receives Massive New Update - 17 November 2016

    Hey there guys, We know that it's been awhile, but we've been closely listening to all of your feedback and have been hard at work implementing your requested changes/improvements. We've combined all of the changes that we've made over the last months into one big update, and we're really happy to bring you a whole new improved version of the game that we're calling Breach & Clear: Deadline Rebirth This new version strives to improve almost every single element of the game, and deliver the experience that we believe players would like to see. There are far too many changes introduced in this update to cohesively document all of them in this space, but here are the most important ways this new version improves the game: Overhauled Gameplay: Statistics for enemies, player characters, weapons, and gear have had a huge balance pass and a more enjoyable and consistently challenging experienc…

  • Breach & Clear: Deadline Receives Massive New Update - 17 November 2016

    Hey there guys, We know that it's been awhile, but we've been closely listening to all of your feedback and have been hard at work implementing your requested changes/improvements. We've combined all of the changes that we've made over the last months into one big update, and we're really happy to bring you a whole new improved version of the game that we're calling Breach & Clear: Deadline Rebirth This new version strives to improve almost every single element of the game, and deliver the experience that we believe players would like to see. There are far too many changes introduced in this update to cohesively document all of them in this space, but here are the most important ways this new version improves the game: Overhauled Gameplay: Statistics for enemies, player characters, weapons, and gear have had a huge balance pass and a more enjoyable and consistently challenging experienc…

  • Patch #7: Overworld Shroud/Fog of War Addition and Dungeon Improvements! - 24 November 2015

    http://i.imgur.com/7UnoKCB.jpg Back again to kick off the week with a new Deadline Update! Big changes for the overworld areas and some improvements to the Office and Cave Dungeons... Shroud/Fog of War has been brought to the overworld areas, and this definitely increases tension, difficulty and makes for more tactical encounters outside of dungeons. You'll also find that exploring the Caves in the Parks Hub is more difficult with the Infested crawling out from the crevices around the walls of the caves. Enjoy! Added Fog of War to the overworld sections of the game The map for dungeons now only shows explored areas Fog of War now reveals more when a soldier leans from full cover Fixed issue where sometimes ammo pickups would stick around on the map when switching dungeon floors. Revamped enemy spawns in dungeons Added more roaming enemies to the Park Some layout changes to dungeons Fixe…

  • Patch #7: Overworld Shroud/Fog of War Addition and Dungeon Improvements! - 24 November 2015

    http://i.imgur.com/7UnoKCB.jpg Back again to kick off the week with a new Deadline Update! Big changes for the overworld areas and some improvements to the Office and Cave Dungeons... Shroud/Fog of War has been brought to the overworld areas, and this definitely increases tension, difficulty and makes for more tactical encounters outside of dungeons. You'll also find that exploring the Caves in the Parks Hub is more difficult with the Infested crawling out from the crevices around the walls of the caves. Enjoy! Added Fog of War to the overworld sections of the game The map for dungeons now only shows explored areas Fog of War now reveals more when a soldier leans from full cover Fixed issue where sometimes ammo pickups would stick around on the map when switching dungeon floors. Revamped enemy spawns in dungeons Added more roaming enemies to the Park Some layout changes to dungeons Fixe…

  • Patch #6: Huge Unity 5 Update - 14 November 2015

    http://i.imgur.com/M4XysJP.jpg?1 We're sorry this took longer than planned. Unity 5 had some memory leaks that needed to be resolved before we could get our update out. Unity fixed the issue, and now we can get back to releasing more updates. Check the update log below as there are tons of fixes and improvements listed below. Game upgraded to Unity 5 engine. Should have performance improvements. Fixed some pathing issues in the Parks Fixed ground in the Residential scene that soldiers appeared to hover over. Fixed inventory menu showing stat categories it shouldn’t for guns and gear. Fixed inventory menu not showing the weight stat for gear. Fixed issues where human enemies might react to being shot at by walking backwards. Fixed a series of events that could break the quest to obtain the keycard in the Docks. Fixed pink steering wheel in the Docks. Fixed pathing issues on the boat in t…

  • Patch #6: Huge Unity 5 Update - 14 November 2015

    http://i.imgur.com/M4XysJP.jpg?1 We're sorry this took longer than planned. Unity 5 had some memory leaks that needed to be resolved before we could get our update out. Unity fixed the issue, and now we can get back to releasing more updates. Check the update log below as there are tons of fixes and improvements listed below. Game upgraded to Unity 5 engine. Should have performance improvements. Fixed some pathing issues in the Parks Fixed ground in the Residential scene that soldiers appeared to hover over. Fixed inventory menu showing stat categories it shouldn’t for guns and gear. Fixed inventory menu not showing the weight stat for gear. Fixed issues where human enemies might react to being shot at by walking backwards. Fixed a series of events that could break the quest to obtain the keycard in the Docks. Fixed pink steering wheel in the Docks. Fixed pathing issues on the boat in t…

  • PATCH #5: A big change is coming! - 22 August 2015

    We're back with our 5th post-launch update! We have some bug fixes and improvements we think everyone will appreciate. You can now use some cars to trigger car alarms that will attract the nearby infested when they are set off, distracting them. Look around Harbor City and the Parks for cars with blinking dashlights. http://i.imgur.com/fWMNeUo.png We are now working on some more in-depth improvements and optimizations that are going to take a bit more time to complete and test to ensure stability. What that basically means is that we'll be skipping next Friday as far as updates go, and we will return in September with some more updates for everyone. As always, we want to thank all of you in the community for all the feedback and bug reports in the forums. Keep them coming! Changelog! Fixed police cars in the docks that weren't being treated as cover. The player can now choose to skip th…

  • PATCH #5: A big change is coming! - 22 August 2015

    We're back with our 5th post-launch update! We have some bug fixes and improvements we think everyone will appreciate. You can now use some cars to trigger car alarms that will attract the nearby infested when they are set off, distracting them. Look around Harbor City and the Parks for cars with blinking dashlights. http://i.imgur.com/fWMNeUo.png We are now working on some more in-depth improvements and optimizations that are going to take a bit more time to complete and test to ensure stability. What that basically means is that we'll be skipping next Friday as far as updates go, and we will return in September with some more updates for everyone. As always, we want to thank all of you in the community for all the feedback and bug reports in the forums. Keep them coming! Changelog! Fixed police cars in the docks that weren't being treated as cover. The player can now choose to skip th…

  • PATCH #4: Steady as she goes, more improvements! - 15 August 2015

    Hey all! More improvements this week! We've got bug fixes out the wazoo as well as steady gameplay improvements. You should start to notice even more streamlined gameplay! http://i.imgur.com/DsZ1R6q.png As always, be sure to post in our Community Discussion area for things you are running into, be they issues or ideas! We're always on the hunt for bugs, so please be sure to speak up! Love you guys, thanks for all your support! Fixed issue with the camera sometimes not being positioned correctly when choosing for suppression or provoke using the mouse. Fixed issue with enemies sometimes floating. Fixed issues where Breeder was not using root motion and sometimes falling through the floor. Fixed stairs that soldiers could get stuck in at the motel in the parks. Fixed doors at the motel in the parks not flying off when kicked. Fixed issue in parks where encounters would set the player to l…

  • PATCH #4: Steady as she goes, more improvements! - 15 August 2015

    Hey all! More improvements this week! We've got bug fixes out the wazoo as well as steady gameplay improvements. You should start to notice even more streamlined gameplay! http://i.imgur.com/DsZ1R6q.png As always, be sure to post in our Community Discussion area for things you are running into, be they issues or ideas! We're always on the hunt for bugs, so please be sure to speak up! Love you guys, thanks for all your support! Fixed issue with the camera sometimes not being positioned correctly when choosing for suppression or provoke using the mouse. Fixed issue with enemies sometimes floating. Fixed issues where Breeder was not using root motion and sometimes falling through the floor. Fixed stairs that soldiers could get stuck in at the motel in the parks. Fixed doors at the motel in the parks not flying off when kicked. Fixed issue in parks where encounters would set the player to l…

  • PATCH #3: Optimizations and Bug Fixes Galore! - 8 August 2015

    Alright everyone, this has been a major update for the team; a lot of time spent on getting the game running faster, in addition to hammering out bug fixes. http://i.imgur.com/hYOKZD4.png That being said, we're still hard at work. This is definitely an ongoing process and the game will continue to be updated with more tweaks, fixes, optimizations, improvements and additions. We'll be looking to you guys in reviews and comments in the forums for more bugs and feedback. Post up, let us know, and we'll do everything we can! Here's your changelog for the new update, going live soon! Fixed Breeder that was set to level -251 in the parks Made it so the user can't manually save during cutscenes. Fixed bug Where Dead Men Tell Tales quest could be broken by taking a certain path to get the documents before the proper quest step. Fixed floating bottle in Pegram's pub. Fixed some sidewalks in the…

  • PATCH #3: Optimizations and Bug Fixes Galore! - 8 August 2015

    Alright everyone, this has been a major update for the team; a lot of time spent on getting the game running faster, in addition to hammering out bug fixes. http://i.imgur.com/hYOKZD4.png That being said, we're still hard at work. This is definitely an ongoing process and the game will continue to be updated with more tweaks, fixes, optimizations, improvements and additions. We'll be looking to you guys in reviews and comments in the forums for more bugs and feedback. Post up, let us know, and we'll do everything we can! Here's your changelog for the new update, going live soon! Fixed Breeder that was set to level -251 in the parks Made it so the user can't manually save during cutscenes. Fixed bug Where Dead Men Tell Tales quest could be broken by taking a certain path to get the documents before the proper quest step. Fixed floating bottle in Pegram's pub. Fixed some sidewalks in the…

  • PATCH #2: The Improvements Keep on Rolling! - 1 August 2015

    We have another week of fixes and improvements ready for you. We've been watching the forums, interacting with all of the players, and working with them to resolve issues. http://i.imgur.com/oJjOFVG.jpg We read every post and look into every issue reported, and we're working through them at the moment. If you don't see a fix for something you reported in the notes below, check back next week. Our goal is to give you the best support we possibly can. Thanks for all your assistance so far! Keep it coming and Deadline will keep improving. Change Log begins now! Fixed bug where a new game started would be in new game plus if a new game plus file was previously loaded. Fixed issue where dropped clothes wouldn't show up correctly to be picked up again. Fixed the way soldiers hold the AA-12 and also fixed the sight positioning for it. Fixed hand position when holding the M60. Anti-Aircraft bat…

  • PATCH #2: The Improvements Keep on Rolling! - 1 August 2015

    We have another week of fixes and improvements ready for you. We've been watching the forums, interacting with all of the players, and working with them to resolve issues. http://i.imgur.com/oJjOFVG.jpg We read every post and look into every issue reported, and we're working through them at the moment. If you don't see a fix for something you reported in the notes below, check back next week. Our goal is to give you the best support we possibly can. Thanks for all your assistance so far! Keep it coming and Deadline will keep improving. Change Log begins now! Fixed bug where a new game started would be in new game plus if a new game plus file was previously loaded. Fixed issue where dropped clothes wouldn't show up correctly to be picked up again. Fixed the way soldiers hold the AA-12 and also fixed the sight positioning for it. Fixed hand position when holding the M60. Anti-Aircraft bat…

  • PATCH #1: Getting Things On the Right Path - 24 July 2015

    Hey everyone! http://i.imgur.com/Om4rylp.jpg Our first update is live. We're going for a policy of getting stable fixes out the door as quickly as possible (which is more than likely going to be weekly, every Friday). Whereas our updates were twice a week or more during Early Access, we're going to get things out with a bit more testing time on each build. That doesn't mean updates every other day, it means as soon as we're done (and that could mean a week, maybe two for major issues. I'm not going to lie to you, but I will be as upfront as possible to give you guys real and manageable expectations). So, the big optimizations are going out the door hopefully in two weeks. This update isn't a fix-all, but we're working hard to get it out soonest! We're pretty confident that resetting the server cleared up some of the co-op issues that players were running into. We've added some in-game h…

  • PATCH #1: Getting Things On the Right Path - 24 July 2015

    Hey everyone! http://i.imgur.com/Om4rylp.jpg Our first update is live. We're going for a policy of getting stable fixes out the door as quickly as possible (which is more than likely going to be weekly, every Friday). Whereas our updates were twice a week or more during Early Access, we're going to get things out with a bit more testing time on each build. That doesn't mean updates every other day, it means as soon as we're done (and that could mean a week, maybe two for major issues. I'm not going to lie to you, but I will be as upfront as possible to give you guys real and manageable expectations). So, the big optimizations are going out the door hopefully in two weeks. This update isn't a fix-all, but we're working hard to get it out soonest! We're pretty confident that resetting the server cleared up some of the co-op issues that players were running into. We've added some in-game h…

  • Dealing with Those Awesome Launch Issues - 22 July 2015

    Hey everyone playing and currently checking this game out. Launch day is here and we've hit a few growing pains. Our biggest issues right now are optimization and networking in Co-Op. We've overcome a lot of challenges during development, we'll surely overcome these as well over the coming weeks. One of the major Co-Op problems is that people are having a hard time finding games and getting things going. Our server needed to be brought down on launch day for a brief period of time account for all the new players, but unfortunately there were many players trying to connect while this ocurred. We've got a forum thread here that will hopefully fix you up if you encounter further problems with connections! http://steamcommunity.com/app/310890/discussions/0/530646715637823817/ As for those of you with optimization issues. The best we can do right this moment is to apologize and tell you that…

  • Dealing with Those Awesome Launch Issues - 22 July 2015

    Hey everyone playing and currently checking this game out. Launch day is here and we've hit a few growing pains. Our biggest issues right now are optimization and networking in Co-Op. We've overcome a lot of challenges during development, we'll surely overcome these as well over the coming weeks. One of the major Co-Op problems is that people are having a hard time finding games and getting things going. Our server needed to be brought down on launch day for a brief period of time account for all the new players, but unfortunately there were many players trying to connect while this ocurred. We've got a forum thread here that will hopefully fix you up if you encounter further problems with connections! http://steamcommunity.com/app/310890/discussions/0/530646715637823817/ As for those of you with optimization issues. The best we can do right this moment is to apologize and tell you that…

Patch notes and updates

S.noRelease datePatch nameGID number
124 November 2015Patch #7: Overworld Shroud/Fog of War Addition and Dungeon Improvements!4249665521681114033
214 November 2015Patch #6: Huge Unity 5 Update4249665521681114193
38 August 2015PATCH #3: Optimizations and Bug Fixes Galore!4249665521681114646
424 July 2015PATCH #1: Getting Things On the Right Path4249665521681114976
523 January 20151-23-15 Hotfix519372501705045347
623 January 20151-23-15 Hotfix4249665521681119494

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID310890
Live current players1
SteamPulse tracked peak3
Live count (today's peak floor)1
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateJul 20, 2015
DeveloperMighty Rabbit Studios, Gun Media
PublisherGood Shepherd Entertainment, Devolver Digital
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeMixed
Positive review percent54%
Positive reviews481
Negative reviews405
Total reviews886
Steam recommendations715
Achievements46
Average playtime forever682 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/310890/

Short description

A deadly new breed of human monster is on the rise, and it’s up to players to stop the infestation before it spreads. Breach & Clear: DEADline Rebirth is a new and greatly improved version of B&C: Deadline, the follow-up to Breach & Clear, the critically acclaimed hybrid tactical strategy game.

About this game

A deadly new breed of human monster is on the rise, and it’s up to players to stop the infestation before it spreads. Breach & Clear: DEADline Rebirth is a new and greatly improved version of B&C: Deadline. the follow-up to Breach & Clear, the critically acclaimed hybrid tactical strategy game. The game gives players real-time control over a squad of four elite Special Forces tasked with tracking down information on the source of the infestation. Enthralling Action: Adds real-time strategy to a franchise already acclaimed for its tactical combat. New Modes: An all-new Command Mode gives total control over the entire squad for on-the-fly tactical planning. Deep, strategic gameplay: Plan and execute detailed strategies as players encounter a wide assortment of enemy types and combat scenarios. Detailed open world: Explore the secrets hidden deep within Harbor City via several districts, each with dynamically generated areas. RPG Elements: Countless side quests where players can grab experience and level up their squad’s core and tactical abilities, grab rare ammo, weapons and gear.

Supported languages

English * , German, Polish, Russian, French * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
29Steam Trading Cards
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Breach & Clear: Deadline Rebirth (2016)'s USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Breach & Clear: Deadline Rebirth (2016)'s tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Breach & Clear: Deadline Rebirth (2016) at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$9.99$9.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2857,00922 September 2026 - 20:40:10 UTC1,818,368
2Battle Teams 222022 September 2026 - 16:20:50 UTC7,966
3Once Human22,02522 September 2026 - 20:01:05 UTC231,343
4Total Football Online22922 September 2026 - 16:04:11 UTC932
5xingchenbian online722 September 2026 - 08:27:48 UTC32
6Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,271
7女神异闻录:夜幕魅影3622 September 2026 - 06:25:43 UTC385
8Realm of Ink1,23322 September 2026 - 13:51:23 UTC6,799
9Dota 2651,08722 September 2026 - 20:37:49 UTC1,291,328

Related Steam games by tag and genre

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2651,08722 September 2026 - 20:40:49 UTC1,291,3282,758,031Valve
Baldur's Gate 353,17922 September 2026 - 20:22:29 UTC875,343836,282Larian Studios
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Hearts of Iron IV42,64722 September 2026 - 17:38:07 UTC93,196366,107Paradox Development Studio
Arena Breakout: Infinite36,19422 September 2026 - 14:48:27 UTC65,94478,112Morefun Studios
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Don't Starve Together30,24422 September 2026 - 15:53:50 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI29,92422 September 2026 - 17:01:54 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord28,76122 September 2026 - 16:15:05 UTC248,034297,199TaleWorlds Entertainment
RimWorld28,22622 September 2026 - 17:20:10 UTC95,851239,107Ludeon Studios
Total War: WARHAMMER III27,83822 September 2026 - 15:19:26 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die25,13522 September 2026 - 17:26:11 UTC124,449398,822The Fun Pimps

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2857,00922 September 2026 - 20:40:10 UTC1,818,3689,826,471Valve
Dota 2651,08722 September 2026 - 20:40:49 UTC1,291,3282,758,031Valve
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
PUBG: BATTLEGROUNDS181,52522 September 2026 - 20:40:49 UTC3,236,0272,744,193PUBG Corporation
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
War Thunder75,99622 September 2026 - 14:30:50 UTC125,317781,076Gaijin Entertainment
Marvel Rivals74,42622 September 2026 - 19:37:52 UTC642,333409,518NetEase Games

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero71,85022 September 2026 - 19:30:43 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe55,60222 September 2026 - 16:09:05 UTC181,509676,031Digital Extremes
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld53,44122 September 2026 - 20:14:46 UTC2,101,535451,088Pocketpair
Baldur's Gate 353,17922 September 2026 - 20:22:29 UTC875,343836,282Larian Studios
Path of Exile 249,48322 September 2026 - 16:18:37 UTC578,562209,717Grinding Gear Games
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Arena Breakout: Infinite36,19422 September 2026 - 14:48:27 UTC65,94478,112Morefun Studios

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,2711,008,495Wallpaper Engine Team
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero71,85022 September 2026 - 19:30:43 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Palworld53,44122 September 2026 - 20:14:46 UTC2,101,535451,088Pocketpair
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Geometry Dash39,36822 September 2026 - 20:25:19 UTC108,707590,977RobTop Games
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.