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CRISIS Command

CRISIS Command Steam news

Saint Pixels Entertainment | Sep 20, 2024 | game

Released

0players observed · 25 September 2026 - 12:04:20 UTC

ActionAdventureSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

CRISIS Command news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews24
  • Release dateSep 20, 2024
  • DeveloperSaint Pixels Entertainment
  • PublisherSaint Pixels Entertainment

Genres: Action, Adventure

Company pages: Developer: Saint Pixels EntertainmentPublisher: Saint Pixels Entertainment

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CRISIS Command Steam news

CRISIS Command news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch notes for update 1.1.4 of CRISIS Command - 11 January 2025

    Hello there phantoms! In my continued attempts to make CRISIS Command the best it can be, I will be releasing a hotfix to address a number of smaller issues that have irritated players. Look forward to the following fixes: Adjusted Cannonball damage and weakness calculations. Everyone loves a powerful weapon, but poor Thrash couldn't afford the therapy. Adjusted text alignment and typos for the introduction of General Rend. A powerful figure should probably have a better editor for his press releases. Updated the cursor alignment in the pause menu to make it easier to see what is being highlighted. Bounce Bolt shouldn't be able to play peak a boo with the cursor anymore. Updated an image used in the gallery that was off center. I won't name names, but it knows what it did wrong and is very sorry. Adjusted issues with the normal ending not displaying correctly for some when beating the g…

  • Update Notes for CRISIS Command version 1.1.3 - 27 December 2024

    Hello there Phantoms! In my continued quest to improve CRISIS Command to be the very best it can be, I have done the following to the game: - Improved the difficulty selection window from the start screen. New recruits should now see an improved window that displays a description of what to expect from each difficulty option. No more needing to hope we are on the same page for what is EASY or HARD. - Fixed the reported broken controller support for reading dialog during a cutscene. Now you can actually understand what is going on again! - Corrected a discovered issue where the button and key prompts that tell the player what to hit to skip or show the next text weren't always popping up. My thumbs are thankful. - Fixed a rare crash that happened when striking Hakon with a cannonball while he was prepping for his ultimate. Now he can't take his ball and go home anymore. - Fixed a small b…

  • CRISIS Command Update to 1.1.2 - 30 November 2024

    Hello there phantoms! In my quest to perfect my craft, I have added the following or corrected the following features in CRISIS Command! Patch notes are as follows: - Rearranged some of the invisible walls and level walls so players aren't able to get above parts of some levels. Too many reports of them falling to their demise, and the bad guys are tired of hiring cleaning crews for the messes. Please continue to let me know when you discover defects, pain points and weird behaviors while playing CRISIS Command. I'm happy to continue to improve the product. Enjoy until next time!

  • The Difficulty Update - Ver. 1.1.1 is now live - 29 November 2024

    Hello phantoms! I've got a hotfix inbound to address an issue with some of the achievements not working correctly. Unless my fat fingers got in the way, this should be all good to go. Incoming changes are as follows: - Corrected a typo preventing some Achievements from unlocking. Now the civilians you rescue won't be hiding from you after you rescue them! Please continue to document any issues you find either in the steam Tech Support forums, our tech support Discord channel or our support email. I appreciate your diligence and passion for CRISIS Command and I will continue to improve it to be the best it can be. GhostUrsa

  • The Difficulty Update is now live on CRISIS Command! - 21 November 2024

    It has been a long time coming, but with much sweat and tears I can officially say that version 1.1 is now going live! The Difficulty update has many features that have been requested by fans and I'm proud to bring them to you. First up, we have a Gallery Mode that will be available from the stage select. As you defeat levels you'll be able to get a small bit of trivia on the enemies, allies and places found in CRISIS Command. It has been a fun challenge to set up all the entries, and I hope you enjoy getting the whole menu filled! For those of you that have felt the game is too hard, I have added an Easy difficulty. This isn't just a rebalance of enemy damage and call it a day. I have done some work in the level and story structure to make it both easier yet fulfilling. Inspired by games like the original release of Castle of Illusion, this easy mode will have less levels to conquer, s…

  • Update notes for Version 1.0.5 - 1 October 2024

    Hello there phantoms! In my quest to perfect my craft, I have added the following or corrected the following features in CRISIS Command! Patch notes are as follows: - Corrected an issue where the game resolution won't change between 16:9 and 16:10 aspect ratios. Now the few people enjoying the game on the Steam Deck and hopefully avoid the dreaded black boxes. Not that they were bothering me, oh no.... - Added button prompts that show up when the player tries to skip a cutscene. Sometimes we just want to play, Odin! - Added an Accessibility menu with two features to toggle. For now, at least... - Added a toggle to have the blaster auto charge in the new menu. For those of you who hadn't grown up playing old Mega Man games, you can save your thumbs some pain now! It's too late for me though. - Added an adjustment option for the jump edge guard. This will make it so players don't have to…

  • Update notes for Version 1.0.4 - 26 September 2024

    Hello phantoms! In my ever-quest to improve CRISIS Command to the best it can be, I have updated the following features to squash some annoying bugs or correct issues: - adjusted the second checkpoint of the airport's location. Now you won't see my background changes, or my unsightly bathtub ring... - Adjusted the text display for the Weapon Select prompts at the top of the pause menu. The should finally stay in their cage! - Astra's wall jumping transitions are now smoother. Let that girl fly! - Added a slight grip to when wall sliding is activated with Astra before gravity kicks in. This should make getting those wall jumps more accurate now. - Increased the speed of the fire bolt and fire thrower weapons. Anthracite should be a more threatening boss now. Don't say I didn't warn you. - Updated the frequency of how much dust is kicked into the air when wall grinding and dashing. That m…

  • Update information for version 1.0.3 - 24 September 2024

    Hello there phantoms! In my ever continuing quest to improve the quality of my software, I have deployed an update that will help ease your burdens a little. The following will be available shortly for you to download: - Fixed an issue where the new sound cleanup was looking for the wrong sound in a few instances. Save the ghost hunting for the professionals - Corrected the keybind parser so it will show the correct keybinds for keyboards in the options. This should make it much easier for you to know what is actually your preferred keys, assuming gremlins don't get into the wires. - Updated the button prompt billboards in the tutorial to have them all animate properly. That should help players figure out how to get through the Tower Topplier's ambush easier! - Updated on of the tutorial billboards to show both D-pad and Analog prompts for those players that love options! - Adjusted the…

  • Hotfix 1.0.2.1 - 24 September 2024

    Hello phantoms! A hotfix is deployed that will address the following issue: - the game crashes when trying to remove some sound effects during cleanup. I shall punish my fat fingers for tricking the game into looking for imaginary sounds instead of the annoying ones! Known issues: - Keyboard keybindings are keeping both the original and new keybinds in a weird chimera baby! I'm looking into how to untangle that mess. I hope I have enough dragon meat... - Wall sliding to wall jumping has been reported to feel slippery for some players. I'll keep looking at why this is not the same for everyone - Some players have reported that dashing in general sometimes fails to register. I'm still looking into that. - Every once in a blue moon, Astra gets her face stuck in invisible barriers or tiny ledges. I'm trying to figure out why. It can't be good for her teeth. Please continue to let me know wh…

  • Update to Version 1.0.2 - 24 September 2024

    In my continued attempt to keep my game up to the expectations of all you phantoms, I have updated the following in CRISIS Command: - Moved around some of the Super Urchins and Sawballs in the seaport to make them a little fairer. It took a bit but they finally calmed down after the Tiger Eel got them riled up. - Rearranged some of the layout of the end of the spike tunnel in the seaport to make it fairer. Excavation took a bit but there should be a bit more room in there now to maneuver. - Updated Hakon's grammar during his introduction so he doesn't sound unintelligent. Leave the tongue-tied reactions to me! - Slowed the credits crawl a little to make them easier to read. Hopefully more than the speed readers can know who helped me out! - Adjusted the boundary interactions in the Waste Management stage so you have to fight your battles. Hopefully no more teasing that boss! - Added kno…

  • Update notes for version 1.0.1 - 23 September 2024

    To ensure that CRISIS Command is able to be the best shape it can for all you phantoms out there, the following changes have been performed to the game: - Fixed a bug discovered that will randomly crash the game when the Tower Topplier boss on the Tutorial stage dies when the player does. No more double KO for you Mister! - Fixed a spike jump in the warehouse of the airport stage. Your toes will thank you later. - Corrected Thach Reaver's super attack to fire the rockets he promised me - Adjusted the Tiger Eel so he doesn't just stand there derping out as often - Slightly adjusted the i-frames for the Tiger Eel so he doesn't feel so sad all the time - Adjusted how dash jumps are calculated so performing it in sequential jumps is easier. Continue parkouring, you mad lads! - Updated the Hawkopter and Minionwalker mini-bosses so they stop shooting over Astra's head and embarrassing me - Ha…

  • CRISIS Command launches to Yukrea's Rescue today! - 20 September 2024

    Hello there everyone! I'm GhostUrsa, creator of CRISIS Command and I'm excited to announce that it is finally ready! CRISIS Command can now be played for your enjoyment. I've put over a thousand hours of love, sweat and tears into this and I hope you are as excited to try it as I am to show it off. I was inspired by other games in this genre, like Panzer Paladin and Gravity Circuit, to make a game that is a throwback to my childhood. Something I'd be proud to have my children play, as some of my favorite games of yesteryear haven't aged as well as I'd like. CRISIS Command follows in that style of game that tries to be what you remember of retro games while having more modern twists in an affordable package. If you pick up a copy, I'd be happy to hear what you liked or didn't like both in the Reviews as well as in the Forums. I'm available for questions or to hang out, plus we have a bug…

Patch notes and updates

S.noRelease datePatch nameGID number
111 January 2025Patch notes for update 1.1.4 of CRISIS Command1788311419070360
227 December 2024Update Notes for CRISIS Command version 1.1.31786573930891671
330 November 2024CRISIS Command Update to 1.1.21784506359092924
429 November 2024The Difficulty Update - Ver. 1.1.1 is now live1784506359047828
51 October 2024Update notes for Version 1.0.56339469370201007481
626 September 2024Update notes for Version 1.0.46339469370183068898
724 September 2024Update information for version 1.0.36341720536521863760
824 September 2024Hotfix 1.0.2.16341720536521220679
924 September 2024Update to Version 1.0.26341720536519107471
1023 September 2024Update notes for version 1.0.16341720536515263159

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