- Dev Update #8: The Insides - 18 May 2026
Spies Inside and OutHELLO, spies! We took a few weeks off after the Spring Cleaning update, but we are back and continuing our journey through working on our new Wizard Boy castle!Here's where we're at:The Castle InnardsYou might remember from a previous update that I stated that I hadn't shown much of the castle interior due to us not having done lighting yet. We are now officially in the middle of doing interior design, lighting included, and what's come out of that is the ability for me to actually show off some of the screenshots from the new area!Without further ado, here's a selection of some of the environments we've been working on!We've been working on a bunch of new hallways. Turns out, when you have a large space, having hallways to get from place to place is really important.There's a very important returning character from the demo that you might be able to find in the dung…
- Spring Cleaning Update - Beta 1.2.0 Released - 17 March 2026
UPDATE FOR THE SPIESHey everyone! Although we're still working on our new big castle, we just have too many additions in the testing branch to not move over onto the main branch. Here is a big ol writeup on everything that's included in this update!(If you want news on the big castle, skip to "Is the New Castle in this Update?")Update NotesThis update includes the myriad of fixes, polishes, and additions we've been adding on the public testing branch.New Addition: the Prop CollectionThe Prop Collection is a new feature in the Spy Lair. You'll find a machine you can interact with that lets you browse through a mysterious list full of. . . what are those, props? On the side of the machine is a collection platform that you can drop any prop in the game onto. Once you do, it is now permanently listed as having been collected, and you'll even get a small reward! Props have different rarities…
- Dev Update #7: It's Coming Together! - 10 February 2026
GOOD MORNING, SPIES! Sorry it's been a bit since the last post! I've been trying to wait until we had just the right things to talk about before I wrote this one. Here's where we're at.The CastleAs with every update post, we're getting more and more work done on the new castle! It's really starting to come together in a meaningful way. Evan, David, and I together have been working on its layout and figuring out how all the interior parts relate to each other (which is actually the majority of the work we've been doing for the last couple months, despite what the length of the rest of the update post may make you think).Question: why don't I show much of the interior any time I do these dev updates? Answer: well, it's actually just because it's not lit yet. Lighting is something we prefer to do close to last in the environment pipeline, which is totally fine from a development perspectiv…
- Dev Update #6: Vehicles and Plans for Beta 2.0! - 8 December 2025
HEY WIZARDS!This is phase two of showing some of the background work that's been going into the next update that's made it take a little while to get together! I've been working on vehicles in the background, and we're at a point where I really want to show some of it off because it's getting very cool. Additionally, I want to give some info on what our plan for beta 2.0 release is, and what you can expect that it'll include!VROOM VROOMSo one of the major additions we wanted to make for our next Wizard Boy update was adding in vehicles. This is one of the main "gameplay additions" that we felt were necessary if we were going to expand the castle in the way that we have ended up expanding it. Essentially, if you are able to go outside, clearly one of the most interesting things to do would be to drive and fly around the outside of the castle. So not doing vehicles has pretty much never b…
- Dev Update #5 - The Castle Whitebox - 6 October 2025
What Has Wizard Boy Been Up To?Hiya! Popping in just to give some updates on what we've been working on! As I mentioned in the last update post, what we're working on now is a very large revamp to the main playspace of Wizard Boy. This is essentially some mixture of taking pieces from the existing castle, making new pieces, and, as you might be able to see from the screenshots, adding a full exterior!What you're looking at here is called a whitebox - essentially a flat-colored layout that represents the final ideation of an area that allows you to move things around quickly and not get too deep into any area before you're sure it will work out. Evan has done a basic whitebox for a large part of the new castle design and is currently in the process of filling in some missing sections with rooms and doing more detailed work on sections we feel 100% confident are ready to continue producti…
- Dev Update #4 - Next Steps! - 7 August 2025
Some Rambling NewsHeya! Just wanted to give you all a quick look into what we're working on with Wizard Boy and when you should expect looking for the next update!First thing - I (John) have had a couple non-Wizard-Boy responsibilities come up this last month that needed my more immediate attention (I've been nose down working on console ports for many other games), so my personal progress since the Summer Sale has been a bit slower than it normally has been. I'm getting close to wrapping stuff up, so hopefully it won't be too much longer before I can have my full focus back. HOWEVER, this hasn't ended up changing development that much, as what we're planning for the next update has a lot to do with things that Evan heads up.Evan has been hard at work with a very large task that is going to be the "foundation on top of the groundwork," which is reworking the castle. Lemme' explain.We've…
- Ridiculous Harry Potter-like wizard game Secret Agent Wizard Boy gets a huge upgrade - 25 June 2025
Secret Agent Wizard Boy and the International Crime Syndicate really rolls off the tongue doesn't it. Read the full article here: https://www.gamingonlinux.com/2025/06/ridiculous-harry-potter-like-wizard-game-secret-agent-wizard-boy-gets-a-huge-upgrade/
- Update 1.1 Released - The Groundwork Update - 24 June 2025
Heya Wizards!I'm glad to announce that our first content update is live! We've decided to name this update "The Groundwork Update." First of all, lemme' tell you about all the new features that we've put into Wizard Boy!The MissionsWe've added the first batch of Spy Missions! These are a variety of tasks that will either be completed naturally over gameplay or will take a bit more planning to complete. Some basic examples are things like "perish x amount of times" or "collect x amount of biscuits," whereas some of the more interesting ones are things like "eat 10 rocks without dying," "reach a height of 20,000," or "have the game run below 10 FPS." All of these missions are totally optional, but if you do complete them, they each reward you with a Spy Emblem. What are Spy Emblems, though? Well, let's talk about the next big addition.UpgradesYou can now upgrade Wizard Boy however you see…
- Missions and. . . Office - Dev Update #3 - 7 May 2025
OFFICES IN PROGRESS The spies were in progress last update. This update, it's the PROGRESSOR OF THE SPIES BEING IN PROGRESS. We just got our first Wizard Boy paycheck, and it has granted us a lovely space to continue our wizarding development! In this case, we're not talkin' one, but we're talkin' TWO rooms. One is hosting Evan and my desks. One is getting set up for. . . well, some stuff that I'm working on materializing for the future (hopefully more on that later). Here's a picture of all the Squishmallows I put on Evan's desk since he's not in the office today and if he reads this announcement he'll be notified in advance. (They're to greet him back to work.) Spy Missions In this time, though, we've still been making progress on Wizard Boy proper. We've finished the baseline of the missions system and implemented a handful. That might sound like a small task, but included is things…
- Working on Systems - Dev Update #2 - 21 April 2025
SPIES IN PROGRESS Hi again! Been a couple weeks, so just wanted to let you all what we've been working on. I (John) hadn't taken any time off from the EA release so ended up taking one of the last two weeks to do at least some work things that AREN'T directly related to coding. So much of the work the others have been chewing on isn't in the codebase yet. BUT, I've got some neat things to share nonetheless! Bug Fixes As you may remember, we now have a public testing branch that I'm uploading unfinished content to. Last update, I pushed up a version that included a barebones version of the inventory and spider enemies. As you might imagine given the nature of the game, this has given a wealth of new bugs and unintended exploits. I've been working to address the most major ones, and although the list is shrinking, there's still a lot of work to do! UI Work Evan has spent some good time mo…
- What's Next for Wizard Boy? - 7 April 2025
Greetings, Wizard Spies! Wizard Intel (AKA John) here! It's been a month since Wizard Boy released into early access, so I wanted to give some insight on what's been being worked on and when you can expect the first content update. But first, I wanted to say a big thanks for the warm welcome you've all given to our very silly game. About 20,000 agents have put their bid into going undercover, and we're on the last leg of the journey to getting to the big 500 review mark. To say this means a lot to me and the rest of the people who have put time into the project would be a huge understatement. SO. What's coming up next? First Content Update: Inventory, Missions, and the SPIDER DUNGEON We have been working on the first major content update, which will involve three major pieces. First, we've been working on a way to give players some extra room to carry items around without taking away fr…
- Secret Agent Wizard Boy is Harry Potter meets Goat Simulator and it's chaos - 7 March 2025
From John, Evan and David Szymanski - names you might know from the likes of DUSK, My Friendly Neighborhood, Kyle is Famous, Butcher's Creek, Squirrel Stapler and more is a thoroughly chaotic and ridiculous game about toppling an evil crime syndicate hidden beneath a prestigious wizarding school. Read the full article here: https://www.gamingonlinux.com/2025/03/secret-agent-wizard-boy-is-harry-potter-meets-goat-simulator-and-its-chaos/
- Secret Agent Wizard Boy is OUT NOW!!! - 6 March 2025
Secret Agent Wizard Boy and the International Crime Syndicate EARLY ACCESS is OUT NOW! https://store.steampowered.com/app/3111080/Secret_Agent_Wizard_Boy_and_the_International_Crime_Syndicate/ So you're now free to go nuts, alone or with friends! As always, feedback, suggestions, reviews, and all that are appreciated, and we'd love to see your gameplay clips and screenshots shared with us on Twitter, Bluesky, or wherever else you prefer to share that sort of stuff. If you missed the release faq, here it is again. If you have other questions or issues check out the forums or the early access FAQ on our store page Q: How much will the game cost? A: Wizard Boy will release into early access at $9.99 usd with a 20% launch discount. Q: How does the early access release differ from the demo? A: The early access release of Wizard Boy has about double the content of the original demo, which we…
- The Secret Agent Wizard Boy release is IMMENENT - 3 March 2025
On March 6th, ALL SPELL BREAKS LOOSE... ...as Secret Agent Wizard Boy and the International Crime Syndicate releases into early access! Q: How much will the game cost? A: Wizard Boy will release into early access at $9.99 usd with a 20% launch discount. Q: How does the early access release differ from the demo? A: The early access release of Wizard Boy has about double the content of the original demo, which we estimate at being roughly 1-2, maybe 3 hours of content depending on the player. It also features more spells, more items, more music, more characters and VO, and to the best of our abilities more chaos. Multiplayer should also be much smoother and more stable. We've fixed some bugs that got in the way of fun and enhanced other bugs that added to the fun. We also redesigned many familiar areas from the demo to flow better and provide more opportunities for expanding the castle. Q…