Battlewrights news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews15
- Release dateJan 14, 2026
- DeveloperFlorian Malogajski Dev
- PublisherFlorian Malogajski Dev
Company pages: Developer: Florian Malogajski DevPublisher: Florian Malogajski Dev
Battlewrights Steam news
Battlewrights news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patchnotes v.1.4.0.0 - 24 August 2026
Holy.... this is by far the biggest update for Battlewrights yet!So much has changed recently that it was hard to keep track of all the changes, so I'm sure there are a couple ones I missed. Without further ado- here's the list: Features Localization: the game is now available in German, French, Spanish, and Brazilian Portuguese, with a language option in SettingsTime Trial ghosts: race against a recording of your own best run, toggleable from the pause menuNew main menuNew credits screenNew Discord button in the main menuNew Camera Shake option in SettingsFactory: new cables that show what buttons do Factory: electricity hazards now telegraph before zapping (with a new warning color)Vista: the level now progresses from day to night during a matchTutorial: The "winner" of the endless round is now visually declaredTutorial: added confetti cannonsTutorial: The last player in a round of 3…
- Patchnotes v1.2.0.0 - 9 May 2026
Hey there! It's been a while, but I promise it's good one! Without further ado, let me jump straight in and show you...Replay & GIF export!In versus & time trial, replays are available now! In versus it will show the last kill, in time trial the full run (as long as you beat the bronze time) You will also have the ability to export the replay as a GIF file to really rub that perfect kill in your friends nose or show off your time in time trial!By default, the replay gifs are not super big (480x270) to save on space and time, but if you want, there is an option in the game menu to enable big GIFs(TM). With a 2-4 x encoding time tradeoff.Would love to see some cool GIFs on socials - don't forget to tag them with #Battlewrights or even @me (look for my socials on the steam page) for a repost!Other changesVersus: Some new things can be evaded (Sudden Death blowdarts & seagulls, knifes ...)T…
- macOS version + patchnotes 1.1.0.1 - 13 March 2026
Hello fellow wrights!With this update, Battlewrights is available on macOS in addition to Windows and Linux! That means the holy trifecta is finally complete!And if there's anything the beefy apple silicone line hardware was made for, it is throwing axes (and wrenches, and pans, and paintbrushes...) at your friends!Anyways, here are the patchnotes:FeaturesThere is now a small developer overlay. If you press "^" in game, you will toggle a bar on the bottom of the screen that lets you do some interesting things like triggering or disabling sudden death, handing out popwerups (even the ones not spawned in a certain level) etc. I've been using it to test while developing and thought you might like it too! FixesLevel select and restart were switched in the pause time trial pause menuIt was possible to jump straight up with a walljump in some casesThat's it! The next patch will REALLY include…
- Linux version + Patchnotes 1.1.0.0 - 3 March 2026
Hello fellow wrights!From now on, there is finally a native Linux version of Battlewrights! It should start way faster than the windows version on SteamDeck!Creating this build for a 16:10 (SteamDeck) display led me down a rabbit hole of viewport scaling... This led to some more options for how you want to display those crispy pixels.Anyways, here are the patchnotes:FeaturesYou can now pick from different scaling modes in the option menu!If you don't use the whole screen, you can now add a lovely border!Some UI, especially in the options menu, has been redoneWalljumps have been reworked and are now way more forgiving - you can press away from the wall and still do a walljump for a couple of frames!Slightly changed zooming animation on level selectFixesVarious small fixes and UI touchups here and thereThe next patch will include a fresh batch of Time trial levels!See you!
- Hotfix - 1.0.1.1 - 26 February 2026
Features Adds an option for pixel perfect scaling in the main menu Fixes Fixes a bug that stops secondary controllers from working in the main menu. Known bugs Pixel perfect scaling does not work correctly on resolutions smaller than 1080p yet and might cut off some parts of the screen That's it! The next update will add Linux support as well as more in-depth scaling options (specifically for Steam Deck players).
- Patchnotes 1.0.1.0 - 8 February 2026
New features"Alternate air aim" option in character selection screen. When toggled, your aim direction will stick to the last direction you aimed at when in air. This is especially helpful for people who let go of the stick too early when wanting to throw in a specific direction.ChangesChanged perfect throw handling so that it is less likely to happen involuntarily or through spammingFixesFixed a bug with weapon parenting when holding a quick-throw direction when catching a weaponThat's it! Mostly a small quality of life update.Next will be new platforms and new time trial levels!See you!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 24 August 2026 | Patchnotes v.1.4.0.0 | 1841579228676192 |
| 2 | 9 May 2026 | Patchnotes v1.2.0.0 | 1832065502818412 |
| 3 | 13 March 2026 | macOS version + patchnotes 1.1.0.1 | 1826992588596350 |
| 4 | 3 March 2026 | Linux version + Patchnotes 1.1.0.0 | 1825727806719415 |
| 5 | 26 February 2026 | Hotfix - 1.0.1.1 | 1825727806707927 |
| 6 | 8 February 2026 | Patchnotes 1.0.1.0 | 1823825466504003 |
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