- Ship Miner is part of Prismatic 2026 Indie Showcase! - 8 September 2026
Ship Miner is part of the Prismatic Indie Showcase 2026 edition and will also be part of October Steam Next Fest. I would've loved to have a demo update for the showcase but I couldn't since I am working super hard to for the next fest and the EA release. There is a Demo to play nonetheless and if you want you can join the private beta which is updated with more frequency.Thanks for reading!
- Ship Miner now supports multiple languages! - 31 August 2026
Here is how the game could look in Japanese.Even though the game is not finished, and will change for sure, preparing the game to support different languages shouldn’t be the last thing to do.The objective for the last week was to technically prepare the game while also validate some UI changes I did a couple of months ago where I decided to change to use a pixelart font named Silver that supports characters from multiple languages. The texts for each language are stored in a language file and I used the typical "key"="value" format.Long story short, the results were really good, the font seems to support pretty well Japanese, Chinese, Korean and Russian. From the UI side, I had to adjust some UI text elements pivots/anchors so the texts are centered properly and the size of the containers but in general it was relatively easy (although it might require still more work I didn’t notice).…
- Making runs feel more different and indirect combat. - 24 August 2026
While I am preparing the game for EA release, I am tackling some big issues and unknowns to then focus on adding more content and polishing the game. In this blogpost in particular I want to talk about making runs feel more different and changing the combat to be more indirect.One of the issues is that the game feels a bit repetitive in some decisions during the run. This doesn’t mean there are no interesting decisions, in fact, there are even lots of implicit decisions around the core gameplay but the explicit ones need more work. For example, which technology to install in the ship is a matter of randomness but you end up installing everything and it feels like there is no real decision there after playing multiple times.The other issue is that the game combat is too centered around the ship and it feels like it needs more combat oriented actions like dashing or blocking but that was…
- Metagame and replayability with new Ships - 15 July 2026
To prepare for EA release I started working on adding more replayability through metagame unlocks. Having different ships sounds like a reasonable first thing to have in a game named “Ship” Miner.In order to increase replayability, playing with a new ship should provide a different experience when playing the game again. That doesn't mean the core game should change but more like looking at the same game with different lenses.The approach I want is more like Dome Keeper or FTL where playing with unlocked content is optional and not like Wall World for example where you have to unlock metagame content in order to progress inside the game and in order to beat it.How to unlock the new ShipsMy plan for unlocking ships is to complete different objectives, could be complete the game, complete a specific achievement or complete missions inside the game (same asteroid or not).However, since I d…
- Roadmap to Early Access and LAGS impact - 1 July 2026
At the beginning of this month I announced Ship Miner Early access release date and I want to share what is the plan to get into it as well as what I am working right now.Before that though, I want to share some information about wishlists.LAGS + Early Access Announcement Participating in the LAGS Summer Game Fest Edition to announce the Early Access release date had a really positive impact in wishlists.Basically, the game duplicated wishlists during the event, which is nuts, and completely out of my expectations. I am really happy with this result and super grateful they selected Ship Miner. Here is the showcase presentation:Current wishlistsThe game has more than 8k wishlists in Steam and the objective is to reach 10k before the EA release in November. Right now, it feels like a reasonable objective considering there is still time and the game will participate in October's Steam Next…
- Ship Miner Demo - Update - 0.7.18 - 19 June 2026
Demo gets another update!! This new build is focused on improving the support for non gamepad players (also known as mouse players), and also improve scale options for high resolution monitors to both play it better but also stream it better in case you are a streamer.Here is the full change log since the last demo update:0.7.18 - First experience improvements.* Added: ship can be moved with right mouse button now, and interact with middle button (no instructions for now)* Changed: reduced a bit the drones cost.* Changed: asteroid generation now tries to grow in resistance faster.* Changed: reduced a bit how anomalies progress over levels and reduced the number of spawns (wip)* Fixed: gamehud wasn't opening again after disabling autohide.* Fixed: asteroid selection popup wasn't working with mouse. * Fixed: try to fix strange mouse cursor behaviour in linux, I suppose it wasn't in pixel…
- Ship Miner is part of the LAGS Official Selection 2026!! - 4 June 2026
Hey all! Ship Miner is participating in the Latin American Games Showcase 2026 edition!! There will be a stream showing all the selected games (including Ship Miner!) and there will be a new exclusive trailer and some important news!! Tune in the stream at 2pm PT!! Thanks for reading!
- Ship Miner Demo - Update - 0.7.15 - 3 June 2026
Hey all!! Demo has been updated!! this new build includes multiple fixes from the private playtest, and also includes a new feature: THE LOCAL CO-OP! Hope you like it and all the small changes I did over the last couple of months. Here is the full change log since the last demo update:0.7.15 - Demo UpdateAdded: now ui scale can be configured separately from the game scale.Changed: react to mouse over to autoselect upgrade or tech and improved scroll sensitivity in for those menus.Changed: adjusted stargate position for starting asteroid to try to make the ship don't hit the asteroid on spawn.Fixed: mouse autoselect object while scrolling with keyboard. 0.7.14 - Content & FixesChanged: rebalance asteroid minerals per asteroid.Changed: ship stat upgrades cost re balance from previous change.Changed: can't jump to big asteroids from initial (tiny) one.Fixed: wrong stat selected on open sta…
- Ship Miner Demo - Small Update - 0.7.8 - 20 February 2026
A small Quality of Life update.* Added: show saved asteroid information in continue button. * Added: ship teleport in/out sfx when coming to asteroid and leaving. * Changed: added again the try again button when ship destroyed, it restarts the level with all savegame data. * Changed: continue game will start in the same asteroid when quit was selected. * Changed: increased mining speed stat max levels to 8 and increment per level to 20% from 15%.
- Ship Miner Demo Update - 0.7.7 - 5 February 2026
Ship Miner Demo gets its second content update, I've been working on the mid loop, now you can select different asteroids when traveling, among other changes. Also increased a bit the current game difficulty.There is still a lot to do, I hope I can focus on adding more content for next update (enemies, tech, etc) while also tune a bit all the asteroid travel progression too.Thanks so much for reading! Hope you enjoy it!PLAY IT NOW!
- Ship Miner Demo Update - 0.7.4 - 7 November 2025
Ship Miner Demo gets its first content update, I've been working on the game progression a bit and changed a couple of things. There is still so much to be defined/decided but the game is taking shape with each small step.This update changes a bit the need for traveling among different asteroids and it provides some increased difficulty as well with each jump.I keep working on the game and love to hear your feedback, join discord or steam discussions or fill the game feedback form, whatever is more useful for you. Thanks so much! Hope you enjoy it!PLAY IT NOW!
- Ship Miner Demo Released!!! - 19 September 2025
I’ve just released the Demo of Ship Miner!!! This is a great milestone for me and the game.The game is far from over but I believe the Demo shows part of the core experience of the game. The idea is to keep working on the game and update the Demo frequently in order to improve it and communicate better and better what the game is gonna be in the end.Hope you enjoy it!PLAY IT NOW!
- Ship Miner Private Playtest - 26 July 2025
Hi Everyone!This is Ariel from Pixel Core Games, I am working towards having a public Steam Demo in the next couple of months. In order to achieve that I need to polish and define more stuff and I need help from players in doing so.If you want to be part of this playtest, you can join by pressing the button in Ship Miner store page:I will add more and more testers overtime. If you request access and get the chance to be part of this Playtest, please also join Discord (check the more ways to connect for the link) and contact me or fill the Feedback Form linked inside the game. Your opinion means a lot and will help me making the best possible game I can.By the way, if you join the Discord and write to me I could also give you a Playtest key directly to be sure you have access to the game.Thanks for reading!