SPSTEAMPULSELIVE ANALYTICS
Microvania

Microvania Steam metadata

Dreampunk | Oct 23, 2025 | game

Released

0players observed · 22 September 2026 - 02:37:36 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)812
  • Revenue (VGI)$5,226
  • Review score81% positive

Microvania metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)812
  • Revenue (VGI)$5,226
  • Review score81% positive
  • Total reviews31
  • Release dateOct 23, 2025
  • DeveloperDreampunk
  • PublisherDreampunk

Genres: Action, Adventure, Indie

Company pages: Developer: DreampunkPublisher: Dreampunk

Top Steam chartsTop 100 gamesGame directorySteam Store page

Microvania Steam metadata

Microvania metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3114890/metadata
Steam Storehttps://store.steampowered.com/app/3114890/
Steam Communityhttps://steamcommunity.com/app/3114890
PCGamingWiki search
IGDB searchSearch IGDB for Microvania

Reviews, pricing, and metadata

Review summary

Positive

81% positive, 25 positive, 6 negative

Price and discount

$9.99

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Full controller support, Custom Volume Controls, Adjustable Difficulty, Gamepad Recommended

Achievements

13

Platform releases
  • Steam 23 October 2025

Latest Steam announcements

  • Patch 1.1.3731 - 31 July 2026

    Just a quick small patch to fix the bug when you create a save file with an empty name (it doesn't get saved properly, and can't be loaded later).Now, the keyboard screen will not allow Accept to work, and will flash and flicker the text input window to show it needs something.

  • Patch 1.1.3731 - Fixed empty Save File Name - 31 July 2026

    Just a quick small patch to fix the bug when you create a save file with an empty name (it doesn't get saved properly, and can't be loaded later). Now, the keyboard screen will not allow Accept to work, and will flash and flicker the text input window to show it needs something.

  • Patch 1.1.3561 - 26 December 2025

    Happy Holidays, MicroKnights!Today there's just a quick patch to fix a rare case where you could become out of bounds and get soft locked from progression.The fix happens when loading a save file, and if the your location is detected as not within a room, you will be placed at the game's starting position instead.

  • Major Update 1.1.3559 - 4 November 2025

    MicroKnights, you may now pet the Shnail!Hi MicroKnights, in today's update I've added a major new feature and incremented the version number +0.1 to mark the milestone (*).You can now pet the snail!Added ability to pet the snail. To do this, stand on Snail and hold the Aim button until you crouch. Then while the Aim button is still held, press any direction to do the various petting poses. NOTE: this will prevent you from shooting any weapon, so release Aim to exit petting mode.Shnails will now give a reward after some time of being pet.Enemies are no longer is "blocked" by pickups. This fixes seeing them flicker when a pickup is in front of them and they were trying to move.Incrementing version number to 1.1.x, to indicate significant improvements over previous versions.(*) In all seriousness, the version number increase is more about stability in the game and all the Quality of Life…

  • Patch 1.0.3545 - 3 November 2025

    Greetings MicroKnights!Today's patch fixes a couple of nasty bugs, and adds some Quality of Life improvements:Fixed: Being stuck in a menu while game was playing in the background, if your controller disconnected while you were in a menu. Thanks to Toma for reporting this one! :)Fixed: Button remapping menus broken. Thanks to FrancisVace for reprint this! :)QoL: The in-game Keyboard and Controller config screens will now also show the alternate actions for the button, if you've obtained the corresponding upgrade. The config screens in the Main Menu are unchanged.QoL: The Secret Sensor Microcard will now flash its icon on the bottom left of the screen when detecting an item in the room. This should help if you've got sound turned down, since you won't hear the secret chime. Thanks to pgc82 for reporting this! :)QoL: The Secret Sensor will chime (including flashing icon) again after obtai…

  • Patch 1.0.3527 - 31 October 2025

    Greetings MicroKnights!Today's patch fixes the 100% item bug in Demo world, and some Quality of Life improvements to Fire Worm boss battle:Fixed: Demo scene showing 97.6% instead of 100%. Thanks to ProNerdy for spotting this!Fire Worm boss now pushes the player away with a scream when transitioning to the next phase. This should help avoid being hit by the sub-sections if you were too close. Though note that if you're positioned in the corner that you may still be hit (so avoid the corners!).Fire Worm boss will now destroy any current fireflies when doing its cinematic or when turning vulnerable. This should resolve the annoyance of weaving between them to try and land some hits on the head.

  • Patch 1.0.3520 - 30 October 2025

    Greetings MicroKnights!Another quick patch, where I finally figured the pesky quiet music in boss fights.Fixed: Music going quiet during Boss Fights.Fixed: Bug where Recharge Station didn't refill empty pips if Healthbar was full.You can now use the Claw on the targets in the same room you get the upgrade.Mecha Scorpion's weakpoint covers now bounce projectiles away like how grey doors do.

  • Patch 1.0.3514 - 28 October 2025

    Greetings MicroKnights!Just a quick patch today with some minor QoL improvements:Fixed Health Pips, Missiles and Bombs ammo to be correct when loading the save file. This won't take effect until after your next save of the file, so the first load of the file in this build will still have the refilled bug ;).Mecha Scorpion's weak points will now bounce projectiles off when they're armoured.Ending Cinematic will now show the player in the Lava suit if it's obtained in this run.

  • Patch v1.0.3505 - 27 October 2025

    Greetings MicroKnights!In today's quick patch, I'll try addressing the confusion with how Microcards and Microcells work. As well as sorting out a few bugs:Some Microcards and Microcells explanationWhen picking up a Microcell item, the description text will say "... need more for Microcards", as a hint that you should find more of them. Once you've obtained enough to equip 1 Microcard, it will then say "Can now equip Microcard!".When opening the Microcard Equip screen, any full red bars will flash for a moment, to help indicate a card can now be equipped.FixesFIXED: one case of the music staying quiet/off. But there's still a few others I haven't been able to pin down, so you may still experience this sometimes. Sorry, hopefully next patch I'll squash this bug for good!FIXED: Missiles stuck in grey doors. Due to the nature of this, it actually could have triggered some other issues/bugs…

  • Patch v1.0.3490 - 25 October 2025

    Greetings MicroKnights!Yesterday's release saw the game get into the hands of many people. So many, that of course some bugs we never found earlier were found this time ;). Here's a fix to some major ones, including a few others:New Boss Room Enter CinematicWhen you enter a boss room, we now play a short cinematic where the player character walks in a little as the doors lock behind them. The player will turn to look, and may react to the event as well, before the cinematic ends and control is given back to you.FixesFIXED: MechaScorpion can no longer push you to outside the room above. I was tempted to allow this when it was discovered yesterday, but it turned out to be much more work (and risky!) to allow it, rather than just preventing it from happening.FIXED: silent crash when respawning from boss, related to musical blocks. This may not have affected anyone (the game would still run…

  • Microvania is out now! - 23 October 2025

    Attention MicroKnights!Microvania is now out and ready to play for PC and Mac.Here's a quick reminder of the new features that's been aded since the Demo build:A bigger worldMore enemies and bossesMicrocards and MicrocellsFull LexiconAchievementsCheck this news post for details on the above.Here's a few more additions that just made it recently:New Auto Save options, which can be set before the game starts and also from Accessibility settings.The Hint Frequency is now also shown before starting a new game, and also from Accessibility settings.Can now exit game from Boss fights (it will take your last save, which is the room just outside the boss room).Lexicon is largely hidden by default, and will reveal each entry when you see it or obtain it.Windowed Mode can now be resized, including a pixel perfect x1 size if you dare to try the game in its fantasy console accurate resolution.I hope…

  • 20251021 Patch - 21 October 2025

    Hi Everyone,Another day closer to launch, and another patch with some updates :).After creating a save file and before starting the game, you will now be presented with a "Set Hint Frequency" screen. Here, you can see the 3 options (Always, Once, Never), and a short description of what each one means. Many players have found the repeated Map hints to be annoying, but weren't aware that they could just change the Hint Frequency to Once or Never to remove that. Hopefully, this makes that a bit clearer.Missiles and Bombs will now stop giving hints after a certain number have been obtained. This is for the Always Hint Frequency. This was done, as there was still a valid reason to want Always for other things, but not for these two most common items.Added some non-gameplay visual details to various enemies. There's no gameplay effect here, but it does add some character to some of the creatu…

  • 20251020 Patch - 20 October 2025

    Hi Everyone,Another quick patch while lots of fixes and changes make it into the main release build (and also do the demo build). Changes below:GameplayFixed an issue where the playercould get stuck between a tunnel and the level geometry, causing a soft lock as the player cannot move nor transform to get out.When the game auto-saves, you now see a "Game Saved" alert on screen to indicate this happens. This is just before the boss fight, so it only affects the entrance to the boss fight in the Demo (though, in the full game, there are more places this can trigger).While in a boss fight, you can now Pause and Exit the game. Now that it's clear an auto-save happened just before entering, the confirmation screen now shows when the last save happened.Fixed seeing the Map hint during a boss fight.AudioFixed Sound FX volume not using the saved levels during Main Menu.Removed the high pitched…

  • 20251016 Quick Patch - 16 October 2025

    Hi Everyone,As release date gets closer, I've added a few things that also affect the Demo build:Video- Windowed Mode (not Fullscreen) can now be resized. If you somehow have a screen that allows you see lower resolutions clearly (ie, the pixels are still visible to your eyes), then this might give you a more "authentic" experience - as in, this is what the game could have felt like on a fantasy handheld console from the '90s. NOTE: if using one of the lower resolutions, it may look better by adjusting the Retro Filter (either Off, or use Coarse mode).- Hopefully fixed any issues with ultra-wide or portrait mode displays. If you still have issues, please let me know.UI- Added Credits Screen, which includes some special thanks.

  • Microvania is releasing on October 23rd 2025 - 10 October 2025

    Attention all MicroKnights!We're in the final stretch - Microvania will be released on October 23rd 2025 (24th for Eastern Hemisphere folks). That's in just two weeks!Testing has been going well (a big thank you to all the testers!), bugs are getting squashed, almost everything is getting a polish pass, and many Quality of Life features are being added (you may have seen some of them in the Demo too!).Along with more items and more secret passages, here's a few things to look forward to coming in the full game:A bigger world. The full game has over double the number of rooms than the Demo and is completely new and redone (ie, the Demo and Full game are basically two separate "worlds", not physically connected).More enemies and bosses. As well as more enemies, there are also 4½ bosses in the full game, all of whom are completely new and not featured in the Demo. Each boss (except the fin…

  • 20251009 Quick Patch - 9 October 2025

    Hi Everyone. Here's another quick patch to keep the Demo build inline with the upcoming Release build.Most changes are to the release, but a few things do affect the Demo build.UIFixed button icons to be correct for the current controller. This accidentally broke from the recent Unity Vulnerability Patch.Lexicon pages for Missile and Bomb upgrades now also explain they open certain doors.Fixed UI Sound effect triggering when you press directional inputs during the Item Get popup screen.Fixed bug related to the screenshots in Save Files that was causing issues with playing a cloud saved game. If you've had issues with playing save files from a cloud save, please go back to the original machine, re-save the game, and then try the cloud save again. It should work correctly now.GameplayFixed a minor silent crash due to the timed blocks system trying to update after the scene reloads. This w…

  • 20251004 Patch - 4 October 2025

    Hi Everyone. This patch is mostly about Unity's recent vulnerability exploit that was recommended to quickly patch. Along with that, there's a few other small changes from the full game that are also in the Demo.Updated Project Editor to address a Unity Vulnerability exploit.Added short version of "Item Get" fanfare, which is used for the "common" upgrades (missiles, health, bombs).Added sound effect to Lava Fireballs.Added sound effect to Spaaht enemy when it spits.Added missing hit/death sound effects to enemies that were missing them.Added Cinematic Bars to Parrotto boss' pre and mid fight sequences.

  • 20250924 Patch - 24 September 2025

    Hi everyone. This update mostly brings the Demo build up to parity with the Full Game build. Here are the changes:GameplayFixed case where the player could get stuck inside the breakable ice blocks.Changed the 4 crumple block dash challenge (in the green room just outside Ice area entrance), to be 3 blocks instead. This challenge was designed quite a while ago, and well before I knew what the final game would have as challenges. It turns out, that there's nothing in the final game that is as hard as the 4 crumple block challenge. At least, nothing mandatory.Fixed enemies flickering when an enemy projectile passes through them. This doesn't happen too often in Demo (maybe not at all), but can happen sometimes in the Full Game.Fixed save files to now also save the state of killed enemies in the room. This fixes the issue of loading a game and having to deal with a full room of enemies, wh…

  • 20250804 Patch - 4 August 2025

    Hi everyone. This will likely be the final patch before the full release, as the main game is now ready and getting beta tested!Gameplay- Fixed seeking projectiles to no longer fire while game is paused.Audio- Added new original Boss Theme music.- Lowered volume of ItemGet fanfare, so it closer matches music volume levels.UI- Created Video settings sub-menu, moved Fullscreen and Retro Effect to it, and added new Scanlines option to control scanlines thickness.- Fixed Keyboard Composite Input Binding (the Move inputs) to work. This was accidentally broken in an earlier patch. Apologies for not noticing till recently!- Added Back tooltip to Settings Screen (now consistent with Video and Audio Settings pages).- Fixed an issue where some hints were not dismissed when you pressed the appropriate input.- Fixed HintPopup height so when its bottom aligned, it is correctly visible instead of cut…

  • 20250613 Patch - 13 June 2025

    Hi everyone. With Frosty Games Fest now done (hello to our new friends!), it's time for another update. This patch ended up doing more than I thought it would. Most of these are from finalising the main game's world and features. Which btw, is getting very close to releasing!Gameplay- Feature: Map Screen now matches its colors to the terrain's colors (instead of generic grey).- When recharging health at a station, after a few seconds the recharge rate will increase in speed. So total recharge time is now much faster when you have lots of health pips and missiles. This speed increase does not apply for bombs, as there's so few of them.- When shooting a secret block, there's now a short sound effect to go with the reveal of the weakness hint.- When a bomb detonates, there's now a short screen shake effect.- The tunnel enemies will now auto kill themselves if they find themselves stuck for…

Patch notes and updates

S.noRelease datePatch nameGID number
131 July 2026Patch 1.1.37311839676055886728
231 July 2026Patch 1.1.3731 - Fixed empty Save File Name1839676055886726
326 December 2025Patch 1.1.35611819386365108595
43 November 2025Patch 1.0.35451815034432997043
531 October 2025Patch 1.0.35271815034432889944
630 October 2025Patch 1.0.35201815034432855467
728 October 2025Patch 1.0.35141814942955082015
827 October 2025Patch v1.0.35051814309641562844
925 October 2025Patch v1.0.34901814309641491014
1021 October 202520251021 Patch1813674389097681
1120 October 202520251020 Patch1813674389060079
1216 October 202520251016 Quick Patch1813674388920337
139 October 202520251009 Quick Patch1813041031196569
144 October 202520251004 Patch1811772772531304
1524 September 202520250924 Patch1811772772208043
164 August 202520250804 Patch1806698490800614
1713 June 202520250613 Patch1802354289579749
1830 May 202520250530 Patch1800991756342694
1916 April 202520250416 Patch1797185861602005
208 March 202520250308 Patch1793384379425757

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3114890
Live current players0
SteamPulse tracked peak10
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateOct 23, 2025
DeveloperDreampunk
PublisherDreampunk
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent81%
Positive reviews25
Negative reviews6
Total reviews31
Steam recommendationsNot available
Achievements13
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3114890/

Short description

Explore a tiny world, find upgrades, discover hidden paths, and battle bosses in this retro-style metroidvania action platformer.

About this game

Microvania is a tiny metroidvania So tiny, that the screen resolution is only 160x90! It's so small that you can also complete the game in a single session! Explore the depths of planet Micronus Traverse and backtrack through meticulously crafted pixels of caves, jungles, labs, ruins, and more. Almost every room has a hidden item or a secret path. Can you find them all? Find and make use of classic upgrade tropes Missiles, Claw, Ball-Mode and more! Customise your play style Equip Microcards to modify your weapons and abilities. Create your own play style. Just make sure you've found enough Microcells to power them. Microvania respects your time Don’t worry about saving your progress - the game will create a checkpoint every time you enter a room, and you will spawn back here if you die. And quitting to the main menu will save your game where you are, so you can jump right back in on your next session. Accessibility & Full Controller Support Designed for controllers, with fully customisable buttons. Including accessibility options like rapid fire or toggle modes for various functions. If a boss gives you trouble, you can use the "Respawn at Boss" setting to make them easier to fight. ... and you can pet the snail!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
68Custom Volume Controls
78Adjustable Difficulty
60Gamepad Recommended
75Keyboard Only Option
74Playable without Timed Input
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
79Save Anytime
69Stereo Sound
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Microvania's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Microvania's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Microvania at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$9.99$9.99No discountSteam Store

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GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS162,13722 September 2026 - 03:40:31 UTC3,236,0272,744,193PUBG Corporation
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo98,22022 September 2026 - 02:59:44 UTC111,475Not availablePawprint Studio
Apex Legends™76,87622 September 2026 - 02:50:47 UTC624,4731,047,228Respawn
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Grand Theft Auto V Enhanced33,15022 September 2026 - 01:14:41 UTC161,805217,159Rockstar North
Delta Force32,33522 September 2026 - 01:46:13 UTC246,418192,933Team Jade
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS253,85122 September 2026 - 01:46:14 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 259,77622 September 2026 - 03:12:42 UTC574,638199,438Mega Crit
Wallpaper Engine55,58122 September 2026 - 03:33:04 UTC150,2711,008,495Wallpaper Engine Team
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
Geometry Dash38,02822 September 2026 - 01:06:14 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

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