- Patch 1.1.3731 - 31 July 2026
Just a quick small patch to fix the bug when you create a save file with an empty name (it doesn't get saved properly, and can't be loaded later).Now, the keyboard screen will not allow Accept to work, and will flash and flicker the text input window to show it needs something.
- Patch 1.1.3731 - Fixed empty Save File Name - 31 July 2026
Just a quick small patch to fix the bug when you create a save file with an empty name (it doesn't get saved properly, and can't be loaded later). Now, the keyboard screen will not allow Accept to work, and will flash and flicker the text input window to show it needs something.
- Patch 1.1.3561 - 26 December 2025
Happy Holidays, MicroKnights!Today there's just a quick patch to fix a rare case where you could become out of bounds and get soft locked from progression.The fix happens when loading a save file, and if the your location is detected as not within a room, you will be placed at the game's starting position instead.
- Major Update 1.1.3559 - 4 November 2025
MicroKnights, you may now pet the Shnail!Hi MicroKnights, in today's update I've added a major new feature and incremented the version number +0.1 to mark the milestone (*).You can now pet the snail!Added ability to pet the snail. To do this, stand on Snail and hold the Aim button until you crouch. Then while the Aim button is still held, press any direction to do the various petting poses. NOTE: this will prevent you from shooting any weapon, so release Aim to exit petting mode.Shnails will now give a reward after some time of being pet.Enemies are no longer is "blocked" by pickups. This fixes seeing them flicker when a pickup is in front of them and they were trying to move.Incrementing version number to 1.1.x, to indicate significant improvements over previous versions.(*) In all seriousness, the version number increase is more about stability in the game and all the Quality of Life…
- Patch 1.0.3545 - 3 November 2025
Greetings MicroKnights!Today's patch fixes a couple of nasty bugs, and adds some Quality of Life improvements:Fixed: Being stuck in a menu while game was playing in the background, if your controller disconnected while you were in a menu. Thanks to Toma for reporting this one! :)Fixed: Button remapping menus broken. Thanks to FrancisVace for reprint this! :)QoL: The in-game Keyboard and Controller config screens will now also show the alternate actions for the button, if you've obtained the corresponding upgrade. The config screens in the Main Menu are unchanged.QoL: The Secret Sensor Microcard will now flash its icon on the bottom left of the screen when detecting an item in the room. This should help if you've got sound turned down, since you won't hear the secret chime. Thanks to pgc82 for reporting this! :)QoL: The Secret Sensor will chime (including flashing icon) again after obtai…
- Patch 1.0.3527 - 31 October 2025
Greetings MicroKnights!Today's patch fixes the 100% item bug in Demo world, and some Quality of Life improvements to Fire Worm boss battle:Fixed: Demo scene showing 97.6% instead of 100%. Thanks to ProNerdy for spotting this!Fire Worm boss now pushes the player away with a scream when transitioning to the next phase. This should help avoid being hit by the sub-sections if you were too close. Though note that if you're positioned in the corner that you may still be hit (so avoid the corners!).Fire Worm boss will now destroy any current fireflies when doing its cinematic or when turning vulnerable. This should resolve the annoyance of weaving between them to try and land some hits on the head.
- Patch 1.0.3520 - 30 October 2025
Greetings MicroKnights!Another quick patch, where I finally figured the pesky quiet music in boss fights.Fixed: Music going quiet during Boss Fights.Fixed: Bug where Recharge Station didn't refill empty pips if Healthbar was full.You can now use the Claw on the targets in the same room you get the upgrade.Mecha Scorpion's weakpoint covers now bounce projectiles away like how grey doors do.
- Patch 1.0.3514 - 28 October 2025
Greetings MicroKnights!Just a quick patch today with some minor QoL improvements:Fixed Health Pips, Missiles and Bombs ammo to be correct when loading the save file. This won't take effect until after your next save of the file, so the first load of the file in this build will still have the refilled bug ;).Mecha Scorpion's weak points will now bounce projectiles off when they're armoured.Ending Cinematic will now show the player in the Lava suit if it's obtained in this run.
- Patch v1.0.3505 - 27 October 2025
Greetings MicroKnights!In today's quick patch, I'll try addressing the confusion with how Microcards and Microcells work. As well as sorting out a few bugs:Some Microcards and Microcells explanationWhen picking up a Microcell item, the description text will say "... need more for Microcards", as a hint that you should find more of them. Once you've obtained enough to equip 1 Microcard, it will then say "Can now equip Microcard!".When opening the Microcard Equip screen, any full red bars will flash for a moment, to help indicate a card can now be equipped.FixesFIXED: one case of the music staying quiet/off. But there's still a few others I haven't been able to pin down, so you may still experience this sometimes. Sorry, hopefully next patch I'll squash this bug for good!FIXED: Missiles stuck in grey doors. Due to the nature of this, it actually could have triggered some other issues/bugs…
- Patch v1.0.3490 - 25 October 2025
Greetings MicroKnights!Yesterday's release saw the game get into the hands of many people. So many, that of course some bugs we never found earlier were found this time ;). Here's a fix to some major ones, including a few others:New Boss Room Enter CinematicWhen you enter a boss room, we now play a short cinematic where the player character walks in a little as the doors lock behind them. The player will turn to look, and may react to the event as well, before the cinematic ends and control is given back to you.FixesFIXED: MechaScorpion can no longer push you to outside the room above. I was tempted to allow this when it was discovered yesterday, but it turned out to be much more work (and risky!) to allow it, rather than just preventing it from happening.FIXED: silent crash when respawning from boss, related to musical blocks. This may not have affected anyone (the game would still run…
- Microvania is out now! - 23 October 2025
Attention MicroKnights!Microvania is now out and ready to play for PC and Mac.Here's a quick reminder of the new features that's been aded since the Demo build:A bigger worldMore enemies and bossesMicrocards and MicrocellsFull LexiconAchievementsCheck this news post for details on the above.Here's a few more additions that just made it recently:New Auto Save options, which can be set before the game starts and also from Accessibility settings.The Hint Frequency is now also shown before starting a new game, and also from Accessibility settings.Can now exit game from Boss fights (it will take your last save, which is the room just outside the boss room).Lexicon is largely hidden by default, and will reveal each entry when you see it or obtain it.Windowed Mode can now be resized, including a pixel perfect x1 size if you dare to try the game in its fantasy console accurate resolution.I hope…
- 20251021 Patch - 21 October 2025
Hi Everyone,Another day closer to launch, and another patch with some updates :).After creating a save file and before starting the game, you will now be presented with a "Set Hint Frequency" screen. Here, you can see the 3 options (Always, Once, Never), and a short description of what each one means. Many players have found the repeated Map hints to be annoying, but weren't aware that they could just change the Hint Frequency to Once or Never to remove that. Hopefully, this makes that a bit clearer.Missiles and Bombs will now stop giving hints after a certain number have been obtained. This is for the Always Hint Frequency. This was done, as there was still a valid reason to want Always for other things, but not for these two most common items.Added some non-gameplay visual details to various enemies. There's no gameplay effect here, but it does add some character to some of the creatu…
- 20251020 Patch - 20 October 2025
Hi Everyone,Another quick patch while lots of fixes and changes make it into the main release build (and also do the demo build). Changes below:GameplayFixed an issue where the playercould get stuck between a tunnel and the level geometry, causing a soft lock as the player cannot move nor transform to get out.When the game auto-saves, you now see a "Game Saved" alert on screen to indicate this happens. This is just before the boss fight, so it only affects the entrance to the boss fight in the Demo (though, in the full game, there are more places this can trigger).While in a boss fight, you can now Pause and Exit the game. Now that it's clear an auto-save happened just before entering, the confirmation screen now shows when the last save happened.Fixed seeing the Map hint during a boss fight.AudioFixed Sound FX volume not using the saved levels during Main Menu.Removed the high pitched…
- 20251016 Quick Patch - 16 October 2025
Hi Everyone,As release date gets closer, I've added a few things that also affect the Demo build:Video- Windowed Mode (not Fullscreen) can now be resized. If you somehow have a screen that allows you see lower resolutions clearly (ie, the pixels are still visible to your eyes), then this might give you a more "authentic" experience - as in, this is what the game could have felt like on a fantasy handheld console from the '90s. NOTE: if using one of the lower resolutions, it may look better by adjusting the Retro Filter (either Off, or use Coarse mode).- Hopefully fixed any issues with ultra-wide or portrait mode displays. If you still have issues, please let me know.UI- Added Credits Screen, which includes some special thanks.
- Microvania is releasing on October 23rd 2025 - 10 October 2025
Attention all MicroKnights!We're in the final stretch - Microvania will be released on October 23rd 2025 (24th for Eastern Hemisphere folks). That's in just two weeks!Testing has been going well (a big thank you to all the testers!), bugs are getting squashed, almost everything is getting a polish pass, and many Quality of Life features are being added (you may have seen some of them in the Demo too!).Along with more items and more secret passages, here's a few things to look forward to coming in the full game:A bigger world. The full game has over double the number of rooms than the Demo and is completely new and redone (ie, the Demo and Full game are basically two separate "worlds", not physically connected).More enemies and bosses. As well as more enemies, there are also 4½ bosses in the full game, all of whom are completely new and not featured in the Demo. Each boss (except the fin…
- 20251009 Quick Patch - 9 October 2025
Hi Everyone. Here's another quick patch to keep the Demo build inline with the upcoming Release build.Most changes are to the release, but a few things do affect the Demo build.UIFixed button icons to be correct for the current controller. This accidentally broke from the recent Unity Vulnerability Patch.Lexicon pages for Missile and Bomb upgrades now also explain they open certain doors.Fixed UI Sound effect triggering when you press directional inputs during the Item Get popup screen.Fixed bug related to the screenshots in Save Files that was causing issues with playing a cloud saved game. If you've had issues with playing save files from a cloud save, please go back to the original machine, re-save the game, and then try the cloud save again. It should work correctly now.GameplayFixed a minor silent crash due to the timed blocks system trying to update after the scene reloads. This w…
- 20251004 Patch - 4 October 2025
Hi Everyone. This patch is mostly about Unity's recent vulnerability exploit that was recommended to quickly patch. Along with that, there's a few other small changes from the full game that are also in the Demo.Updated Project Editor to address a Unity Vulnerability exploit.Added short version of "Item Get" fanfare, which is used for the "common" upgrades (missiles, health, bombs).Added sound effect to Lava Fireballs.Added sound effect to Spaaht enemy when it spits.Added missing hit/death sound effects to enemies that were missing them.Added Cinematic Bars to Parrotto boss' pre and mid fight sequences.
- 20250924 Patch - 24 September 2025
Hi everyone. This update mostly brings the Demo build up to parity with the Full Game build. Here are the changes:GameplayFixed case where the player could get stuck inside the breakable ice blocks.Changed the 4 crumple block dash challenge (in the green room just outside Ice area entrance), to be 3 blocks instead. This challenge was designed quite a while ago, and well before I knew what the final game would have as challenges. It turns out, that there's nothing in the final game that is as hard as the 4 crumple block challenge. At least, nothing mandatory.Fixed enemies flickering when an enemy projectile passes through them. This doesn't happen too often in Demo (maybe not at all), but can happen sometimes in the Full Game.Fixed save files to now also save the state of killed enemies in the room. This fixes the issue of loading a game and having to deal with a full room of enemies, wh…
- 20250804 Patch - 4 August 2025
Hi everyone. This will likely be the final patch before the full release, as the main game is now ready and getting beta tested!Gameplay- Fixed seeking projectiles to no longer fire while game is paused.Audio- Added new original Boss Theme music.- Lowered volume of ItemGet fanfare, so it closer matches music volume levels.UI- Created Video settings sub-menu, moved Fullscreen and Retro Effect to it, and added new Scanlines option to control scanlines thickness.- Fixed Keyboard Composite Input Binding (the Move inputs) to work. This was accidentally broken in an earlier patch. Apologies for not noticing till recently!- Added Back tooltip to Settings Screen (now consistent with Video and Audio Settings pages).- Fixed an issue where some hints were not dismissed when you pressed the appropriate input.- Fixed HintPopup height so when its bottom aligned, it is correctly visible instead of cut…
- 20250613 Patch - 13 June 2025
Hi everyone. With Frosty Games Fest now done (hello to our new friends!), it's time for another update. This patch ended up doing more than I thought it would. Most of these are from finalising the main game's world and features. Which btw, is getting very close to releasing!Gameplay- Feature: Map Screen now matches its colors to the terrain's colors (instead of generic grey).- When recharging health at a station, after a few seconds the recharge rate will increase in speed. So total recharge time is now much faster when you have lots of health pips and missiles. This speed increase does not apply for bombs, as there's so few of them.- When shooting a secret block, there's now a short sound effect to go with the reveal of the weakness hint.- When a bomb detonates, there's now a short screen shake effect.- The tunnel enemies will now auto kill themselves if they find themselves stuck for…