- Patch 1.2.0 - New Unlocks - 31 August 2026
Hey Lunar Knights,A new patch has come to Bloodmoon Survivors, and with it I've added a new character and more weapons to the main game. They can be unlocked by beating each level on the difficulty 4.Note: Players that have already completed Difficulty 4 on every stage will need to re-beat it to unlock the new content. New CharacterThe new character introduces Kaelis, the oldest and youngest knight of the Lunar order. He has just recently been initiated into their ranks, and yet, with his mastery of the temporal arts, he is also paradoxically the true founder of the knights and Eremin's mentor. He controls time itself to combat the horrors of the moon.New WeaponsThis patch introduces 4 new weapons into the lunar arsenal 2 melee, 2 projectile. I'm excited to have players give them a whirl.Scythe - A farmer's tool turned weapon in the hands of a Lunar knight. This weapon sweeps through en…
- Patch 1.1.5 - Evolution Codex - 15 August 2026
Evolution CodexNew to this patch is the Evolution Codex. While in run, if you press Pause > Evolution Codex you can see a list of all of the evolutions you have discovered and the combinations that make them. If you discover a new evolution, it will be revealed on the codex permanently. Currently the codex will only be available in the pause menu, but in future patches I will make it more readily available in locations where the information would be beneficial to players. Stay tuned!Bug FixesAdded the ability to navigate menus with the Right-Thumbstick with a controller. Note: this change requires you go to Options > Gameplay > Key bindings > Reset. This is unfortunately but if you would like this feature, this is required. You can then reconfigure the key bindings any way you wish Scroll bar: Fixed a bug where selecting a powerup or upgrade and then scrolling sometimes got the scrollba…
- Hotfix - Music Restored - 14 August 2026
Small issue with the last build was inhibiting music from playing on levels. Unfortunate regression, but music should now be restored.
- Patch 1.1.4 - 13 August 2026
PowerupsIncrease hellfire explosion speed from 1 second to .35 secondsLively hood:Buffed damage increase per missing health from 10% > 20% at level 1Buffed damage increase per missing health from 20% > 40% at level 3Walled off:Reduced flat armor generation from this powerup from 2 > 1Reduced percent gain per armor from 35% > 20%Added small percent chance increase to find armorLevel ChangesSignificantly reduced collision from debris in Level 3 Hollow HarvestSignificantly reduced collision from debris in Level 4 InfernusGeneral BugsFixed an issue with full screen resolution where if your monitor was not listed in the supported resolutions it would snap to 800x450 resolution when starting a levelFixed an issue with resolution support where screens that were not 16:9 would not snap to nearest neighbor resolutionsFixed an issue with resolutions that the supported resolutions would fail to fi…
- Patch 1.1.3 - 10 August 2026
A new Patch has come to Bloodmoon Survivors to do a little bit of balancing for powerups and some other small bugs!PowerupsSplit shot: Reworked this powerup a little bit as it seems to be a mandatory pick for players at the moment.I reworked the first level of split shot so that the second projectile fires backwards instead of forward. This fixes the problem where players needed to aim off-center to land a hit until they gained a third projectileI reduced the maximum number of projectiles it adds from 4 > 3Please let me know what you think of this change. I intend to monitor it closely to observe its impact on gameplayHellfire: Changed the color of the attack telegraph from orange which players confused with enemy attacks to a warmer gold color to signify it is the player's attack.Flying Daggers:Buffed Flying Daggers to spawn 2 right away instead of 1Fixed a bug where the Size increase…
- Patch 1.1.2 + Public Experimental Beta Branch - 8 August 2026
Patch NotesA new patch has come to Bloodmoon Survivors. The focus of this fix is to improve the gameplay experience for players before starting to tinker with the balance and new features I want to add into the game. This change features a change to controls so I will be monitoring it closely, please let me know if you find any bugs in the discussion forums. I want to make sure I can jump on them as quickly as possible6 New Achievements! - I added achievements for reaching max stacks with powerups that give players permanent extra damage. It's a fun little mini-game to play mid-run that I wanted to encourage players to try!Added new Cursor Size Slider under Options > Gameplay - I noticed players sometimes struggling to find the reticle when playing with aiming enabled. This should let them set the cursor size to whatever works best for themAdd toggle to disable pointer influence under O…
- Patch 1.1.1 - Controller Update - 6 August 2026
Auto-Aim/Auto-Attack OverrideAuto-Aim + Auto-Attack players now have the option to override the Auto-attack by holding down the attack button. This makes the cursor appear and they can take manual control over their aiming to get out of tricky situations. I noticed that players using auto-aim/auto-attack would occasionally get swarmed by enemies while needing to take down high priority targets in the backline. When this happens they would want to keep firing at the farther target while putting some distance between them. Auto-Aim prioritizes targeting the closest enemies so now players can override this behavior while fighting.Controller Powerup Select Focus-FlickerFixed a bug with focus-flicker when controller-users leveled up. There was an issue with controller-users where I noticed players would keep holding their thumbstick in the direction they were moving when the level up screen…
- Bloodmoon Survivors Has Launched! - 4 August 2026
Thank You!Bloodmoon Survivors is officially released! (Honestly I can't believe that I get to say that). It's been a long time coming for me and I just want to say thank you to everyone who has shown interest in the game so far and helped me make it what it is. It's a small project, but I hope it is able to entertain and perhaps provide a bit of challenge for anyone willing to survive the longest nights!P.SAs a note, I'll be leaving the demo up for anyone interested in checking out what this game is all about before putting any money down.Influencer FunWe've had a bit of coverage at launch and I hope more people get to play it! Honestly, this is my FAVORITE part of game development, I love seeing people play the game. If you have any cool footage, please share it, I'd love to see how crazy powerful all you lunar knights can get!
- Hotfix 1.0.1 - 4 August 2026
Small hotfix to the Rust Sands (level 2) difficulty 1. Defeating the boss on the first difficulty now unlocks level 3. You do not need to replay the level at higher difficulties to unlock the next level. P.S - If you have beaten level 2 difficulty 1 you will need to repeat it to unlock level 3. However, the final boss is now different ;)
- Demo Patch 0.3.9 - 30 April 2026
Greetings Lunar Knights! A new patch has come to Bloodmoon Survivors Demo. In this patch I've finally added 2 new languages to the game. It now supports Simplified Chinese and Portuguese (Brazil).
- Open Playtest Weekend Is Live - 17 April 2026
Friday 04/17 - Monday 04/20 9am ETThe open playtest weekend is here! Hop in to check out the full game for 72 hours. If you enjoy the playtest, consider wish listing the game and be notified about news or future playtests.Join the discord to give join the discussion and give feedback!https://discord.com/invite/xZxWmcxP8KHope to see you there!
- Demo Patch 0.3.8 - 11 March 2026
Greetings Lunar Knights! A new patch has come to Bloodmoon Survivors Demo. The artwork for successfully performing an active weapon swap has been improved, and I've fixed several performance issues with regards to the game saving at a less than ideal time which caused slow down in the game play.
- Demo Patch 0.3.7 - 15 New Achievements - 2 March 2026
Greetings Lunar Knights! A new patch has come to Bloodmoon Survivors Demo. There are plenty of new performance/tuning fixes along with new achievements to unlock for each level.Performance: Improved loading times of start screen and transitioning between levelsImprovement: Fixed ultrawide 3440x1440 to work with full screen by resizing to the correct resolution and letterboxingImprovement: Added the ability to navigate the boss chest menu with double click/WASD/SpaceBarImprovement: Heavily reduced the particle effects emitted by enemy attacks to increase visual readabilityImprovement: Increased the size of Moonshard Quest objective icons to be more visibleImprovement: Added 15 new achievements for completing quest chains on each levelBug: Fixed a bug where pressing space bar just as you’re level up causes the screen to soft lock on the level up screenBug: Fixed reroll button to be disabl…
- Demo Patch 0.3.6 - 22 February 2026
Greetings Lunar Knights,This week, I've made several fixes to the game's Powerups, Performance, UI and visual clarity. All of these fixes are now available in the demo version of the game.Performance: Fixed a bug with the final boss of every level causing a massive performance spike when summoned.Improvement: Options menu: Added Master Volume SliderImprovement: Added the ability to double click on powerups to select them with mouseImprovement: Added ability to press space bar to select a powerupImprovement: Added ability to navigate powerup UI menu with WASDBug: Fixed a bug where the the soldier being rescued would be missing text when he fought for the playerVisual: Offset the spawn location of Glacier Evolution to not spawn on top of the character spriteVisual: Offset the spawn location of Snowball Evolution to not spawn on top of the character spriteTuning: Ghost Archer: Removed proj…
- Demo Patch 0.3.5 - 16 February 2026
Greetings Lunar Knights,This week with the conclusion of the playtest, I'd made several fixes to the game's balance, visual clarity, and UI. These are now coming to the demo version. Hopefully these make for a smoother experience and improve the combat.Improved the UI for arrow pointers on Level up screen and Boss ChestAdded borders to powerups that show their rarity by colorFixed a bug with Prime target / Mark for death / Absorb / Deflect where they would not trigger during dual wield Fixed a bug with the UI where the Evolve text was a clickable part of the powerup button, which make it go into an infinite loop of selecting and deselecting the buttonFixed a bug where the player stats increase in size too much when highlightedTuned: Permafrost to trigger at higher swings countTuned: Poison flask to have a higher explosion radius 3 > 4 from the startIncreased Innerverter range from 14 to…
- Open Playtest Weekend Is Live - 13 February 2026
Friday 02/13 12pm ET - Monday 02/16 9am ETThe open playtest weekend is here! Hop in to check out the full game for 72 hours. If you enjoy the playtest, consider wish listing the game and be notified about news or future playtests.Join the discord to give join the discussion and give feedback!https://discord.com/invite/xZxWmcxP8KHope to see you there!
- Playtest Weekend! - 9 February 2026
Greetings Lunar Knights,I'm excited to announce an upcoming limited-time playtest for Bloodmoon Survivors!Starting this Friday at 12pm et, you’ll be able to play the full access version for the entire weekend. This build is close to final quality, and I'm excited eager to get feedback for the final development stretch.How to JoinSimply request access to the Bloodmoon Survivors Playtest, and you'll get notified when you can download the playtest build of the game.Starts: Friday 02/13 12pm ET Ends: Monday 02/16 9am ETJoin the discord to post feedback! https://discord.com/invite/xZxWmcxP8KIf you enjoy the playtest, consider wish listing the game and be notified about news or future playtests.Playtest opens This Friday — hope to see you there!Thanks for your support!
- Presskit - 3 February 2026
I've created a Presskit for Bloodmoon Survivors. Feel free to use any trailers, logos, or capsule artwork for content creation.https://drive.google.com/drive/folders/1GNOlk5nwE-YFN-lRviJjC4maM2ExCRm-?usp=drive_link
- Demo Patch 0.3.4 - 27 January 2026
Greetings Lunar Knights!A new patch has come for the Bloodmoon Survivors Demo.Patch NotesMajor Bug: Fixed recurring bug with Silas where if you dash and pick up money, exp, or ore before reaching the wall, you would go through the wallVisual: Moved spawn point of Permafrost further away from player spriteVisual: Removed death particle effects from all enemies to improve visibilityVisual: Removed particles effects from exp, money, ore collected to improve visiblilityVisual: Removed the circle from the reward chest as it mislead player into remaining inside the circleText Update: Removed the text box CHARGE from your ally when in on summonText Update: Changed “Moon Is Pleased” > “Summoned Additional Shrines”Text Update: Changed text, you’re gifted an army to: You’re Gifted AlliesText Update: Typo Galvenize > Galvanize
- Demo Patch 0.3.3 - 19 January 2026
Greetings Lunar Knights!A new patch has come for the Bloodmoon Survivors Demo.Patch NotesI added level queuing so you don’t have to stop and start combat if there's a lot of level ups in a rowImproved performance on magnet pullBosses no longer drop glowing orbs that increase your hybrid meterFixed a bug with Sylas that caused him to slip into walls on Level 3Fixed Collision geometry on level 3Fixed quest chains so other quests only spawn after the first one is completedRemoved quest counter to show more screen spaceReduced Oropei’s ability cooldown from 10 to 8 secondsRemoved quest counter from top of screen it was too large and didn’t serve much purpose.Increased radius of Eremin's knockback