- Welcome to the Arcade... Again - 25 July 2026
Hope you're having a good summer! This update cleans up a lot of bugs that players have reported since the big menu overhaul and also starts setting up the next big update that will improve the Inventory, Inbox, and Progression screens! Plus, I improved the framerate to 150+ on my machine, hopefully giving everyone more frames per second too.Where Credit's DueThe last update was so big that I ran out of time to finish some of the lesser used menus like Multiplayer and Credits. Since it's important to acknowledge all the people that have contributed to the game over the years, this update upgraded the credits, including links to everyone's professional pages.Welcome to the Arcade... againIt's been a long-running issue that framerate drops when you look at the Arcade from anywhere in the world. To fix this, I replaced all the flashy light shaders with ones that not only use less calculati…
- Neon Swarms - 12 July 2026
This update was actually 4 updates but each one broke something else that required another rework and more months to fix. Collectively, this is the 3rd update on our Dev Roadmap to Launch!Neon Enemies (again)Since the world and game color overhaul, the enemies didn't match the rest of the game's visuals. This required a lot of work to replace each enemy's texture with crisper neon lines that matched their silhouettes and allowed better color control. This gave them more readable outlines and makes their movement easier to predict. Plus, now they actually match the colors of their servers. You can see the full list of new enemy visuals here!This created an opportunity to give the Bufferfish a new, incredibly huggable face that will align with its lore in an upcoming mission. The spider eggs, which new players didn't realize were eggs without lots of on-screen prompting, have been given a…
- Regenerating Hotfix - 2 March 2026
This hotfix is mainly to fix 2 experience-breaking bugs.Regenerating FixRegenerating enemies were increasing their max health when regenerating at full health. This made for some impossible hacks. Sorry, it's now been fixed! I had noticed Regenerating was very hard in my testing but didn't realize why. Shout out to the players isolating the cause on the Steam forum.Proxy FixWhile I had added improved waypointing and HUD prompting for the boss fight events that used proxy points, I had missed a line of code in the normal servers' Proxy security. This made those servers unbeatable since the proxy point would never be dismissed. Fixed!Plus a few other fixes...0.9.226 - Hotfix (3/2/26)Fixed bug where Regenerating enemies' max health was also increasing.Fixed missing HUD indicators and bugs for Proxy security.Added HUD text alerts for ambushes, lockout, and proxy.Made damage numbers and pick…
- Job Contracts - 22 February 2026
This update took a little extra time to clean up old code but that also fixed a lot of bugs along the way. This is also the 2nd update on our Dev Roadmap to Launch!Job BoardsRandom world events have been reworked into job boards where hackers can accept contracts. These events bring higher level enemy types (mantas, snails, bats, bufferfish) into the low level areas as timed challenges. \By giving them defined routes, we can combo different enemy types with terrain that suits them. This allows for themed fun, like making deliveries to a nearby shop, intercepting data payloads sneaking through volcano tunnels, or tagging graffiti.Deliveries give item rewards for completing the routes before the package degrades. The waypoints have been spaced so that there's multiple routes, allowing for more creativity and item usage to improve your time.Payloads can be allied or hostile, spawning both…
- Music Viz - 7 November 2025
Wanted to get a small update out before the weekend while I continue working on the Courier and Payload event improvements.Custom WaypointsThis update fixes the custom waypoints you can add by right-clicking on the map. Their animations have been restored and they are now numbered, making it easier to follow your own directions using the world waypoints.Music VizThis was missing from the last update but there's now a music visualizer in the pause menu so you can channel your 90s winamp hacker vibes. Have a good weekend, hackers!0.9.224 - Music Viz (11/7/25)Repaired and re-animated custom map waypoints, along with numerical labelsFixed animations on Deliver waypointsAdded a music visualizer back to the pause menuFixed more text and backgrounds in the new UI elementsIncreased aniso texture levels so that visuals are less blurry for some GPUsFixed some text in Einar's throne roomMinor perf…
- ouroborOS: HUD Upgrades - 20 October 2025
HUD UpgradesFollowing the Technocolor update and As Advertised update that replaced the shaders and rebalanced the colors for the world's terrain and decorations, the HUD and servers needed their own overhaul. This update replaces many HUD elements and makes the servers pop with sizzling neon!Targeting InfoWhen you aim at servers or enemies, you now see a compact bar with security types, health bars, and other info. Server and enemy names are colored to match, making it easier to tell which enemies belong with which server. New icons and detail about buffs / debuffs coming in the next updates.Interaction PromptsWhen aiming at a shop or interactable item, you'll get on-screen prompts under the reticle telling you how to interact with them. Similarly, you'll get warnings when you're being ambushed or hacked with instructions what to do next. In the next update, that will include instructi…
- Volcanic Activity - 1 June 2025
Following up on the Tree Fort update, the Volcano needed more complex terrain and servers to spice up the early game. This update increases the routes and platforming in each area and replaces key servers with more stylized ones. Combining a few servers into larger ones speeds up the progression, getting you to the open world faster. Plus, more routes to survive the submerged lava caverns and a new bridge to the volcano with better platforming and jumpscares. Einar's Legacy Complementing Einar's trophy servers, billboards for his companies expand their backstories and the progression of his career. Gameplay Balance, Continued There will be a lot of balance changes as we close in on final launch. We decreased the levels for the post-volcano missions to match the recent changes to the early game. The Prank War also lost its first 2 hacks to shorten the tutorial sequence. The inbox was rep…
- As Advertised - 1 April 2025
As Advertised What's a corporate dystopia without intrusive advertising everywhere you go? At long last, we have added the advertisements you crave! The ad billboards will accentuate the worldbuilding, add more flavor and background details to the corporations you hack throughout the story, and foreshadow future events so that you're already familiar with the places and people by the time you meet them. Now that we have greater control over the world's colors, we can add even more. Linked Servers Linked servers that would join a hack to defend each other were meant to add an element of strategy. Trace the paths backwards to remove the layers of security protecting your target. Hacker vibes. But in practice, it sometimes meant hacking the server at the end of the line to activate ?? hacks and spawn hundreds or even thousands of enemies for a 20-minute hack. While we want you to be able t…
- Presented in Technocolor - 12 March 2025
Easy on the Eyes This update brings balance to the world colors, making walls darker and walkable terrain more obvious. Darker terrain also helps the enemies, projectiles, and other things that can hurt you be more visible against the background. Lava has been redesigned to have less obvious tiling AND now it flows downhill! Firewalls also got a makeover to mask their tiling. Terrain color also changes in response to elevation, making routes and platforming easier to see at ground level and on the map! Plus all the dark spooky canyons got a little spookier. Most of all, these changes benefit users of Photosensitive Mode, which was intensifying the color warping. Your experience should match the colors and intensity of the default game without needing to wear dark sunglasses. Expect more changes to colors as we get closer to launch day. Better color balance will help us improve the HUD a…
- Tree Fort - 26 January 2025
Forest Service While the forest has always been about platforming to the treetops, the terrain was a bit too flat. This update adds a lot more terrain variation and cover, improving combat in this area. Now the bridges, tunnels, and cliffs give us more room to hide secrets and hacker stashes before launch. Black Ice, Inc. Vault Black Ice, Inc. added a vault to the forest. It's sealed for now but who knows what treasures are locked inside. In addition to adding more places to jump during some Quarkus fights, this tree fort would be a fun place for some PVP. 0.9.218 - 1/25/25 Tree Fort Majorly improved terrain in the Forest Added the exterior of a Black Ice, Inc. Vault There was a coolant spill in the Industrial area New Powerup: Ouros (max) now randomly appearing in the world New Affix: Double Draw Speed (Halves draw/holster time for all weapons. does not stack) The Camera now always upd…
- Corporate Graveyard - 3 December 2024
Corporate Graveyard After lots of work, the corporate wasteland is finished just in time for the spookiest time of the year... December. In the 2060s, Zheglov-Mang and Sol Fusion went to war. While the megacorps eventually negotiated peace, the cratered wrecks of old servers litter the battlefield. The surviving megacorps tower over the holes ripped in the Supermesh. The Wasteland is a high-level playground for veteran players, full of level 46 - 48 servers. The gigantic towers are perfect for using your teleports, grappling hooks, gliders, and triple jumps to vault from tower to tower and dodge enemies. Enter the Dragon Plus... there's a giant dragon. Do I need to say more? Black Ice, Inc. Ever wonder why every server that defeats you has a skull floating over it? Black Ice, Inc.'s cybersecurity platform is constantly studying you so their AI can shut down your hacks and fry your syste…
- Laser Boss Fight! - 18 June 2024
Sol Fusion... what if the final boss is lasers? Real talk about game development: There's never enough hours to make all the things you want to make. When we released the Sol Fusion megacorp tower last year, there wasn't enough time to add the final boss: *absolute tons of lasers*. With each additional update to add the other megacorp towers, there was never enough time to go back to Sol Fusion. But we decided May 2024 would be Lasers Month. This meant not only fixing all the bugged lasers throughout the tower by hand one at a time, but creating a new boss fight arena with tons of rotating laser sweeps. You can limbo under the lasers to stay alive or take risks to get them to sweep through the enemies. Let us know what's the best strategy! New Pizza, Same Great Flavor Since this patch was all about improvement, we took the time to replace some of the Volcanyon terrain to make the new ga…
- Megascorporation - 19 April 2024
Megascorporation Deep in the mountains, the AI for a data mining facility has gone rogue! A lowly Scorporation has gorged itself on the volatile code mined from the Supermesh and become... well, a really big scorpion. You might even call it a Megascorporation. In addition to its increased size, damage, and new attacks, it also still controls the mining facility. Be careful not to antagonize it... no way to tell what it might do. Startup Valley The area where you first jack in to the Supermesh needed a little refresh. Streamlined to get you to main world faster, it also features some improvements to the Prank War servers. Security Encyclopedia Ever wondered exactly what a Proxy server is? Or what Fire enemies are vulnerable to? Just check out this encyclopedia for all the server securities! What's Next? You may have noticed that the Zheglov-Mang megacorp has a new outer shell. The surrou…
- Helices, Megacorp - 18 March 2024
Helices is in its Growth Phase Helices: a megacorporation known for genetic engineering, biotech, and prefab agriculture. Everyone knows Helices engineered the factory crops and lab-grown foods that helped us survive the 21st century. Along with genetic engineering to make humans resilient against pandemics and food scarcity, Helices is now restoring wilderness and bringing many animal species back from extinction. Although some say that the genetically enhanced aleph generation of designer babies was a step too far. Plus eliminating seeds from all crops so that they can only be purchased from Helices... Sticky Situation Like Oshiro Orbital, Sol Fusion, and Quarkus, the Helices tower is an endgame dungeon with servers spanning levels 35 to 49. Much like the toxic pollutants contaminating the GHZ, Helices is filled with toxic goo puddles. Watch out, they seem to have a mind of their own!…
- Gilded Rage - 22 December 2023
Einar's Throne Room Einar's final resting place beneath the volcano is now fit for a king! Decked in gold, the new boss fight arena offers more platforming and routes to evade the swarm as you battle the Mother of Spiders. With the new boss fight HP bar, you can focus on the objective before you're overrun. We've also streamlined the early stages of the game to help you get through the volcano faster. More routes, better waypoints, rebalanced enemy progression. We will continue improving the early game with a reworked tutorial area soon! New Missions A small taste of what's coming next, we added 2 new missions while streamlining the other 100 story emails already in the game. Tangle with Baba Yaga (again?) in the Forest, then help some Quarkus employees stage a coup in Act 3. Looking Ahead: Helices Stay tuned for the next update bringing the Helices megacorp tower. Full patch notes belo…
- Quarkus, Megacorp - 27 November 2023
Quarkus Returns Quarkus: a megacorporation known for quantum computing and data at every scale. The biggest search and social media monopolies of the 21st century merged to form Quarkus. While its CEO Grafton Bayles never completed his vision of a "metaverse", Quarkus dominates the Supermesh with their quantum computing infrastructure. Although some say all of Quarkus' innovation was stolen from Supermesh founder Rachana Joshi and the other megacorps... By their powers combined Each of Quarkus' four towers wields the powers of ice, fire, corrosion, and laser... Almost like they were copying their 4 megacorp competitors. Equip the right gear to deal with each one! Dissect their networks Like Oshiro Orbital and Sol Fusion, the Quarkus tower is an endgame dungeon with servers spanning levels 35 to 49. But the Quarkus servers are all connected. Follow the arrows to know which server is prot…
- Sol Fusion, Megacorp - 12 July 2023
Sol Fusion is open for business! Sol Fusion, a megacorporation known for nuclear power and opulent enclosed cities. Formed from a merger of aging oil export corporate kingdoms, Sol Fusion ascended to megacorp status through the construction of sealed cityscapes to survive the new world climate. Between widescale adoption of nuclear power and their technologically advanced and climate-controlled urban planning, Sol Fusion saved many lives across Africa and Eurasia in the mid-21st century. At least, that's what their PR department keeps telling us... Climb The Lasers Much like Oshiro Orbital, the Sol Fusion tower is an endgame dungeon with servers spanning levels 35 to 49. Hack servers to power laser platforms as you climb. But each additional platform fills the room with more and more lasers. Choose your hacks wisely. Just watch out for the giant laser well that bridges each floor. It ca…
- 0.9.204 - Loading OuroborOS - 29 June 2023
ouroborOS: the operating system for hackers by hackers Systems online....... After a lifetime hacking in the Supermesh, Ouroboros built an operating system that gamifies network (in)security. Corporate AIs personified as spiders, scorpions, and squids. Viral vectors and brute force attacks visualized as laser fire and... y'know... disco balls spewing even more lasers. Because an accessible platform for hackers and hacker wannabes puts even more people on even footing with giant megacorps. Even you, Mako. Hack them all! Where are we going now? We improved the waypoint system with cleaner visuals. Red waypoints for servers to hack, green waypoints for servers to defend, blue waypoints for deliveries. Distance indicators make it easier to find servers in twisty indoor spaces and volcanoes. And the best part? If it's not your primary objective, the waypoints are hidden when you get far away…
- New Area: Green Hill Zone - 26 May 2023
Green Hill Zone The verdant Green Hills surrounding Helices are finally packed full of towering corporate fortresses, biotech cartels, and toxic sludge that amplifies damage. Another quarter of the world is filled in with the addition of this swampy cityscape full of 40+ servers for levels 30-40. The new Proxy security type forces you to platform the giant castles to hold unlock points in order to finish the hack. The corrosive sludge being dumped by the warring biotech cartels causes both you and enemies to take bonus damage while standing in it.... use it to your advantage! Gotta Go Fast... Travel We added the much-requested Fast Travel system to the Arcade. You can use the ring of launchers to fly through the air back to locations you've already visited like the volcano, megacorp skyscrapers like Quarkus and Oshiro, and distant locations like the Phish Market or the Scar. You'll have…
- Oshiro Orbital, Megacorp - 22 March 2023
Supermesh message received, downloading... Unzipping... Oshiro Orbital My grandfather believed the only way to save humanity was to escape Earth. He thought a select few could flourish in space, free from the corruption and catastrophe of our home planet. He was willing to sacrifice the many to advance the few he deemed worthy. My father, on the other hand, grew obsessed with the virtual: federated communities, simulated worlds, deep space exploration. He believed that if given the tools, the worthy would reveal themselves, ascending to the stars alone by virtue of their own communal labors. But under my governance, Oshiro Orbital has proven that it is the virtuous few who toil in space to provide for the survival of the many on Earth. Exceptional skills don't place us above others, but below, carrying them on our shoulders. The Oshiro Orbital network, in close partnership with Atlas Fo…