Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3118690 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | IndividualKex |
| Publisher | IndividualKex |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Plague Architect is a strategic outbreak simulator set in a mall. Evolve symptoms and abilities to spread infection. Watch chaos unfold.
About this game
Plague Architect is a strategic outbreak simulator set in a mall. Inspired by classics like Plague Inc., but on the microscale. Features Craft Your Plague Shape the disease by evolving traits, from how fast it spreads to how it changes shopper behavior - making them hungrier, slower, or more panicked. Control Behavior Watch hundreds of shoppers move, eat, and react in a living mall. Your choices influence their behavior. Watch Chaos Unfold Every game plays out differently. Shoppers may barricade zones, panic and scatter, or overwhelm responders. Adapt to random events that change the direction of the outbreak. Development The game is currently in early development. I'm a solo developer working on a vertical slice to nail down the core gameplay experience: one mall, one disease type, and a limited set of features. Once this feels great to play, I'll share a development roadmap, including more disease types, scenarios, and long-term gameplay variety. If you're interested in playtesting early builds, join the Discord!
Supported languages
English
