- Patch 07/22/26 - Sam Soft Lock Fix - 23 July 2026
-This patch makes so Sam's navigation is a little more intelligent and will try not to trap you in corners as easily. -added some furniture in certain places -added almond milk in green room at beginning and in the red pit. -removed glitch where if you backtracked in the orb room Sam would disappear.
- Fully Optimized - The Definitive Version - 29 May 2026
Hello All!I have spent the past several months learning about optimization and I'm proud to say that this new patch should show a major increase in performance. I have removed the 30FPS lock and will probably add a button in the future to play with 30FPS (as was the intended frame rate with this game).Patch Notes:-massive increase in FPS-removed nanite and more intensive post processing that may slow older PCs.-changed the monolith achievement-removed areas where Sam accidentally trapped players or glitched. Example: after the long tunnel or in the mini-maze-improved lighting and completely changed it in some cases.-Changed location of Eve's notes-added extra almond milk in areas such as blue room and light puzzle.Other than the future 30FPS lock that will be added this will probably be one of the final updates. I enjoyed making this game and look forward to starting on the next one!-Fr…
- Fully Optimized - 30FPS Lock - 29 May 2026
This is a fully optimized version of the game! This specific upload is locked at 30FPS, but I will have a 60FPS option added later today. -I removed Nanite and most lights are now baked. Some visuals have been improved and the game should run smoothly overall. -Note there is a slight bug making the end credits not show up, and I should have that fixed later today as well.
- FPS Increase and Monolith Fix - 17 January 2026
There should be an increase in overall FPS for players.Also, I realized that after the previous update the first two monoliths wouldn't work sometimes, so they should be working now. So, you should be able to unlock the secret achievement once again.
- Patch 2.2 Additional Aesthetics - 29 August 2025
Slight Update: -Additional aesthetics and Lighting changes -Hidden Almond Milk Items allowing extended sprint -Minor bug fixes
- Patch 2.0 Release - 21 June 2025
Hello! The final major patch has released for the game. There may be a few smaller bug fixes here and there, but the game is now complete of all of its content. This patch includes: -A new secret Changeling boss with level extension and cutscenes in whit hallway area. -New achievement for defeating the secret boss on the first attempt -Some minor bug fixes -Player can no longer "uncrouch" when in tunnels -Grass field should have improved FPS -2 extra notes to find -Player no longer rushes at first painting -Barriers put in during Hatton backrooms level 0 area. -New save point added after solving color puzzle. -Sam doesn't slide when entering ball pit room if player faces the teleporter too quickly. Thank you! Fred Grant
- Last Major Content Update Coming Soon - 18 June 2025
Hello!Tomorrow afternoon I'm planning to release Patch 2.0 which will be the last update with major content. It's been a lot of fun making this game and I hope all of the additional content has made the game worth playing. This patch includes:A new secret Changeling boss with level extension and cutscenes in whit hallway area.New achievement for defeating the secret boss on the first attemptSome minor bug fixesPlayer can no longer "uncrouch" when in tunnelsGrass field should have improved FPS2 extra notes to findPlayer no longer rushes at first paintingBarriers put in during Hatton backrooms level 0 area.New save point added after solving color puzzle.Sam doesn't slide when entering ball pit room if player faces the teleporter too quickly.Thank you!Fred Grant
- Patch 1.5 is Here! - 27 May 2025
Hello all! Patch 1.5 is finally here. This includes about ten extra minutes of gameplay including: 2 puzzles, more Sam and Paul backstory, and extra backrooms exploration. There will be one more major update for this game, which will be patch 2.0. It will include a new entity, more notes, new areas, and more. Thank you for playing, Fred Grant
- Patch 1.5 Coming This Week - 25 May 2025
Hello everyone! Within the next 2 or 3 days patch 1.5 will be released. This will include 2 puzzles, new backstory content for Paul and Sam, and some extended Backrooms locations - adding about 10 minutes of play time overall. (You’ll also notice a blocked off area- that will be content for the final major patch coming in about 2 weeks. Just ignore for now.) -Fred
- Major Update 1.4 Patch - 23 April 2025
Hello! I hope everyone has been enjoying the initial release of The Backrooms: Forsaken. I have a major update for everyone. I have spent the last few weeks making additional content. This includes new menu options such as inverted camera y-axis control, controller sensitivity controls, and I noticed that the settings for the main screen sometimes don't carry over into the main game, so that should also be fixed as of this release. I have added "Hound" enemies, a maze, some room extensions, 2 new puzzles, new notes, optimized the frame rate more, have a secret cheat event if you use all of them, and some game breaking bug fixes. There will be about 1 or 2 more updates which will include a secret boss, a puzzle change, almond milk providing extended sprint, and some other small content additions. Thank you for playing! Fred Grant
- Update! ***Patch 1.3 - 30 March 2025
Hello! This is a pretty big update to the game. Please be sure to update your version if you have already downloaded it. The following additions have been made: -Hound entities -Extended content, level extensions, and a new maze. -Secret Cheat achievement if you talk to the first 4 monoliths in a row. I haven't had a chance to add the secret boss fight yet and the inverted Y-axis to the camera, but this new update should be considered the full game as it was originally intended. I just didn't have the Hounds ready and it made for an awkward Hazmat boss fight. Anyway! I'll be out of town for a few weeks, but please give this new update a try! :D -Fred Grant
- Extended Content Coming Soon - 23 March 2025
Hello! I wanted to let you all know what to expect in the coming update: -Extended content -Hound Entities added (original need for the pistol weapon) -Secret "Cheat" encounter and entity -Extended rooms -Secret Boss Fight -More areas that will have unlimited sprint enabled -2 new achievements -Inverted Y-axis for camera option I mentioned that I would implement a cheat button and remove the monoliths, but I've thought of an interesting way to implement it for something else. Stay tuned! Fred Grant
- Patch 1.2 - 22 March 2025
New Patch Includes: -Player already crouching during Hazmat interaction should no longer break game -Hazmat boss can be defeated easily with gun or without gun (if you use all your bullets). -New hazmat melee animations including flashlight melee, knife melee -Ammo crate limited to 1 -2nd pistol removed and pistol utility optional -Autosave graphic will appear to let players know when autosave occurs.
- Hazmat Boss Explained & Update Coming Soon - 21 March 2025
Hello! I hope everyone has had an overall good experience with the game. If you haven't played yet, please be sure to have the 1.1 update which patches a few glitches here and there. I wanted to talk a little about update 1.2 and explain the Hazmat Boss really quick. Hazmat Boss: Originally there was no pistol weapon in the game and the Hazmat could only be defeated by running from him, crouching, and sneaking behind him. However, a little more content existed in which you needed to use the pistol on enemies, but it wasn't quite ready for the game's release. So, I quickly did away with them but left the pistol and made the Hazmat Boss shootable. I didn't want to remove the stealth kill code, so my only choice was to combine them. The boss works fine, and is not broken, it's just tricky to kill for the time being. Update 1.2: I wanted to tell you all about what to expect in the next upda…
- Patch 1.1 - 19 March 2025
Hello, -Added a monolith that will give players optional hints -Bug fixes include: 1. player can no longer skip last tube cutscene 2. music overlaps from hazmat boss 3. clean up trigger box duplicate activations ***please note, the Hazmat boss isn't broken, spoiler below for how to beat him: Shot to stun him then sneak around behind him when he tries to look around for you, a prompt will appear, and you can smack him on the back. Repeat 3x
- GAME RELEASED! - The Backrooms: Forsaken - 18 March 2025
The Backrooms: Forsaken full game has release and is now available on STEAM. Check out this spooky adventure. Navigate through the backrooms, pools, and more.
- New Demo - 21 February 2025
Hello, A new demo is up with a few changes representing the final product. If you had issues playing it on your PC or Steam Deck please feel try this new version. Demo Updates Include: -Massive increase in Frame Rate -New ability -Bug Fixes
- Official Release - March 18th - 11 February 2025
Hello! I have officially set in stone a release date that will not be changed. Mark your calendars for March 18th, 2025. I know it's a bummer having to wait another month, but this move was strategic and needed for multiple reasons. 1.) The game is already finished, but this will give me some extra time to test it and make sure I find as many issues as possible. 2.) I wasn't going to implement Achievements, but now this will give me time to try and add them. 3. This date will allow the game to participate in Steam's Next Fest, letting people try the demo and provide more feedback in case there are suggestions that may improve the game. *** Also, a new demo will be uploaded this week and will have a much better frame rate, bug fixes, and some slight alterations resembling the final product. So, if you had issues before, you may not have them now. Again, I apologize for this final delay,…
- Slight Delay - 14 January 2025
Sorry for the delay again. Last night the game was working and I woke up this morning to upload it and suddenly it won't open. I'm going to spend the next few days debugging it to see if it's recoverable. Luckily, it's backed up and I can use a version from last week. Either way there will be a delay. On the plus side I can have a little more time to polish any issues. I'm really excited to give you all a great experience and hopefully do the backrooms justice. I've been putting in many hours and I find the backroom concept fascinating. I just want to give you all the best experience possible. - Fred Grant
- Update #1 - 26 December 2024
Hello! I'm sure everyone is wondering what the status is for the game. Worry not, as of today the game is done! However, I pushed back the release date to provide time to Beta test and start preparing marketing materials such as a trailer and updated screenshots. I'm really excited about the game and hope it pleased all fans of the backrooms. Things to expect in this game: -water slides (epileptic seizure warning) -pools -companion characters -walking simulator -1 boss fight -puzzles -some eerie conditions and a few jump scares -flashlight and gun wielding -chase sequences -teleportation -different backrooms levels Happy Holidays! Fred Grant