- Anniversary Update - Update 0.5 - 28 June 2026
The Anniversary Update is here!Hello again! We are happy to announce this major update to Ascendant Realms!It’s officially been one year (and a bit, heh) since Ascendant Realms launched on Steam!And what does it bring? Well... quite a lot actually. Let's dive right in!Reworked Movement SystemWe completely changed the way movement is handled, with each move now being animated step-by-step, letting you know what your enemies are up to during your off-turn! We also made sure this system is way more optimized than the old, making longer and larger games run much more smooth, even on older devices!Reworked Turn SystemWe have also completely revamped our turn system, to work smoother and be more clear as to which player is currently playing, while also being much more performance friendly and focusing on reliability when playing during multiplayer.Multiplayer ChangesSteam integration has been…
- Ascendant Realms Anniversary Update Announcment - 9 May 2026
🎉 One Year of Ascendant RealmsHello again! It's been 2 months since our last major update, and we're excited bring forth the news of a new update coming It’s officially been one year since Ascendant Realms launched on Steam!Over the past year, the game has continued to grow thanks to all of your feedback, bug reports, discussions, screenshots, and play-test participation.We genuinely want to thank everyone who has been part of this journey so far.And to celebrate this milestone we are pleased to say that…The Anniversary Update Is Coming SoonThat's right! We’re currently preparing for a release of version 0.5 for Ascendant Realms.What will it include?Here are few of things that will be present in this following release! Keep in mind this is not a complete list of features, as the update will contain many more miscellaneous changes, that will be fully explained in the release logs. Rewor…
- Setting the Sails - Update 0.4 - 7 March 2026
Hello again!We are back with the next major content expansion - the Setting the Sails Update. It's our biggest update to date, featuring many new units, technologies and even custom events!Big thanks to anyone that participated both in internal and public playtest, we really appreciate the help and feedback given! Here's the full changelog of what we're bringing to life this time.Full Naval ReworkSo far the naval combat has been rather simplistic, with only 2 naval units, being available. This update aims to address it. As such a bunch of new naval units have been introduced, each with different strenghts and weaknesses! Here's the rundown:Transport ShipsTransport Cog - A primitive transport ship used to transport units. It's relatively slow and unable to enter deep water, while also being relative vulnerable. Transport Ship - A direct improvement of the transport cog. This ship is much…
- Patch #10 - Visual updates, new challenge map, animated intro, bugfixes - 12 December 2025
Hello!Back with some new improvements, as well as small content additions before the next major update. Let's get right into the new changes:Visual AdditionsAdded animated studio logo to the intro of the game.Added more visual indications in the quick guide start.Changed the font in the quick guide start to provide better readability as well as more fitting style.Resource panel now features a new style, hopefully providing more readability.Various parts of the UI have been slightly modified for better readability. Colors have been slightly corrected on various objects.BugfixesFixed an issue where the editor couldn't properly edit a saved game. Technology and resource data is now cleared from the saves that are edited with the editor. (this will change in the nearby future, to include custom setting of those value from the editor).Fixed an issue with neutral units rarely getting stuck Mi…
- Update 0.3.2 - Steam Workshop, Visual Improvements, Quality of Life, Bugfixes - 19 October 2025
Hello there, due to a recent play tests as well as gathering of feedback at International Festival of Comics and Games, we have managed to gather quite a list of requested features, and we do intend to act on them! Here's the first round of sweeping changes that hopefully will positively affect your experience! ːsteamhappyːHuge thank you to everyone who provided us with constructive feedback. It helps a lot!But now let's get into what has changed!Steam WorkshopAs promised, Steam Workshop has now been implemented and released.You can now use an in-game workshop uploader to publish your mod to the workshop!In order to download a workshop map, you can simply subscribe on the workshop, your maps will be auto-downloaded on game launch!Further customization of steam workshop assets, as well as pregenerated map previews will come soon.Visual ImprovementsA new Perlin-noise based water shader ha…
- The Road To Victory - Update 0.3 - 29 September 2025
Hello again!As previously announced, here it is! Our next major update The Road To Victory update is now here.Special thanks to all players who participated in the playtests of this update and to the attendees and organizers of International Festival of Comics and Games in Łódź, Poland for trying out our game and providing valuable feedback! ːsteamhappyːBut without further ado, let's dive into the changes this new update brings!New Road Building SystemYou can now build 2 types of roads that allow the units to move significantly faster through the map. Once you researched the required technology, your builders will automatically construct brick roads wherever they travel. In difficult terrain, dirt roads are constructed instead, which are slightly less effective. Construction of brick roads halves the movement points required for entering a tile, while a dirt road reduces the cost by 25%…
- The Road To Victory - What's coming next to Ascendant Realms? - 24 September 2025
The Road To Victory UpdateWill you follow it?Welcome back dear strategists. We have some great news for you, in just a few days we are looking to release the next major update, and we will be adding new tools for you to optimize your realms and crush your foes with. Here they are: The Road SystemYou can now build 2 types of roads that allow the units to move significantly faster through the map. Once you researched the required technology, your builders will automatically construct brick roads wherever they travel. In difficult terrain, dirt roads are constructed instead, which are slightly less effective.The Settlement ReworkPreviously the settlements represented a part of a city, used both for expanding your gold income, and providing population. To spice up the city building element, we have decided to split this building in two.We hope this provides a fun variety to the gameplay, an…
- Patch #9 - New Scenario and Scenario Changes, Bugfixes, Misc. Changes - 29 August 2025
Changes to Scenarios : New scenario was added - "Island Assault". It is a straightforward scenario, showcasing simple combat on favorable terms, including a naval invasion of a small island. Scenario icons were updated to reflect changes made. Scenarios were remade in order to not include unnecessary resources and properly showcase real population. Dragon Hunt scenario was reclassified to medium difficulty, while Relief was upgrade to the hard difficulty to address the real challenge difference for players. Bugfixes : A rare bug where an AI enemy sometimes manages to move out of turn on unit death was fixed. Fixed potential crashes due to AI Fixed fog of war sometimes being incorrectly loaded in in scenarios. Fixed population incorrectly being displayed as negative in scenarios. Fixed 3 digit hitpoints displaying incorrectly in unit details. Fixed a visual issue where negative income wa…
- Patch #8 - Bugfixes, camera changes, miscellaneous improvements. - 25 August 2025
Bugfixes: Fixed a major multiplayer issue where nature (wolves on random custom maps) would take a turn on each players turn, making them much stronger than intended in most cases. Fixed berry bushes being extracted before combat, if enemy unit is standing on berry bushes. Camera changes: Increase maximum zoom, to allow for easier navigation on larger maps. Increased maximum interaction range to allow for clicking units that are much further away. Miscellaneous changes: Editor Save/Load UI was updated. Minor UI improvements were implemented in various places in the game A new trailer was uploaded into our store page!
- Patch #7 - Integrated bug reporting, new special unit, misc. improvements - 22 August 2025
Hello! This small patch includes a minor content update, and few minor improvements. Here are the details. Bug Reporting added bug reporter into the game, accesible from the main menu, and gameover screen, which relays bug reports into our development discord server. Previously we encouraged giving us feedback via e-mail or through our discord server, but we understand this is rather cumbersome for some people. That's why the bug reporter was added to the main menu, and game end screen, which is integrated into our development discord server. New scenario unit with a unique function - King Added King as a scenario-only unit, that prevents defeat when alive. Replaced Pioneers in the Skirmish challenge with the King, to better suit the envisioned flow of the scenario. We decided to add a new unit, representing the monarch ruling your realm. A player with an alive monarch will never be def…
- The Forces of Nature - Update 0.2 - 18 August 2025
Hello again!As promised, we present you the first major update to Ascendant Realms!A big thank you to everyone participating in the beta testing of this update!Since the last announcement, thanks to your feedback, we managed to include some additional changes and features in the update, that weren't in the original announcment.But let us not delay, here is the full changelog of the 0.2 Update. Steam MultiplayerLong overdue, online multiplayer through steam is finally here! We hope this makes it much easier for you connect with your friends when playing.You can now switch between multiplayer through Steam, and LAN with default being Steam.You can invite and join your friends through you steam friends.Wilderness UpdateHeading over to the content update, there are quite a few new changes to core gameplay that will surely spice up both early and late game.Added new terrain types, hill along…
- The Forces of Nature Update - what's soon to come to Ascendant Realms? - 15 August 2025
Hello!A few weeks passed since the last update and we thought it would be best to let you know what's coming up!In several days, we are looking to release the first major update, including some of the most anticipated features.But enough stalling, let's dive right into what's coming to Ascendant Realms!Steam MultiplayerLong overdue, online multiplayer through steam is finally here! We hope this will make it much easier for you connect with your friends when playing. You can now switch between multiplayer through Steam, and LAN with default being Steam.You can invite and join your friends through you steam friends.Wilderness UpdateHeading over to the content update, there are quite a few new changes to core gameplay that will surely spice up both early and late game.Added new terrain types, hill along with its visual natural object, as well as a few extra terrains for the editor, includi…
- Patch #6 - Visuals, Editor Content, Balance, AI improvements, QoL, Bugfixes - 26 July 2025
Visual Changes: Replaced the model for the iron mine, to resemble an ore vein more, with some chunks of iron embedded. Several textures were updated to better fit the low poly style of the game. Editor Content: New scenario-exclusive(for now) Wolf was added as a unit. It's a quick high damage unit strong versus civilians but vulnerable to military units. Added brick road and dirt road tiles as scenario-exclusive tiles. These can be used to speed up travel with brick road having half the movement cost of an empty green tile, and dirt road having 3/4 of the movement cost. AI Improvements: AI is now much more effective at attacking enemy buildings, and way more aggressive in its attacks. AI will now much more effectively search for valid starting point, were it to start in an obstructed tile. Balance Changes: Reduced the time to research settlements from 2 to 1 turn to shorten the time req…
- Patch #5 - Quality of Life, Bugfixes, Editor improvements, Balance - 16 June 2025
Quality of life: In multiplayer games, a sound now plays whenever your turn comes up. In the game lobby, you may now pick from the list of saves instead of manully writing the save games name in order to load it. Bugfixes: Fixed an editor issue, where a color of a placed building would not be displayed in the editor itself. Fixed an editor issue, where a placed city center would display City_Name as it's name instead of an actual name. Fixed an editor issue, where a building could be incorrectly saved with 0 hp. Fixed a save issue, where technologies would not be properly restored after loading. (your saved games will still work after this change) Editor Improvements: In editor you may now remove all objects from a given tile by right clicking on it, which should help improve the pace of map design. Balance changes: Hunting Camp hp reduced from 20 -> 15 in order to reduce its viability…
- Patch #4 - Save System, Bugfixes - 10 June 2025
Saving and loading: Game can be saved at any time via the in game menu, and function similarly as scenarios. This works both in singleplayer and multiplayer. Scenario/save location is now within the game files in the Saves catalogue. Bugfixes: Fixed an issue with fog of war being incorrectly shown in multiplayer while processing turn. Fixed an issue with negative resource income not being shown correctly.
- Patch #3 - Map Generation Changes, Optimization, Bugfixes - 21 May 2025
Changes to the map generation : To improve accessibility on tighter maps, large mountain ranges will now be broken into valleys and smaller clusters, forming natural paths between them and allowing for easier access to different parts of the map. The Oceanic map type has been reworked to more consistently spawn islands and avoid situations where mountain ranges render them unusable. Islands are now also slightly larger than before. The Mountainous map type has been adjusted to rarely contain bodies of water, emphasizing its intended gameplay focus. The Default map type now features slightly less water, resulting in a more balanced and navigable landscape. Optimization: Larger maps were previously quite demanding. This update introduces a range of optimizations aimed at improving performance. As a result, you may see significant performance gains on large maps potentially up to 2 times h…
- Patch #2 - Balance Changes, Bugfixes, Visual update - 16 May 2025
Balance Changes: Gold production has been adjusted to encourage the production of luxury goods. Previously, sufficient gold production could be achieved with too few cities and settlements. Townhall's settlement adjacency bonus has been reduced from 5 to 3 Settlement gold production has been decreased from 5 to 3 Settlements built adjacent to other settlements now provide a bonus yield of 1 gold instead of 2 Visual improvements: Several sprites have been replaced with refined versions Bugfixes: Luxury goods incorrectly display their income. Sometimes building foundations(in-construction models) are left over when they are destroyed by a ranged attack Natural objects (trees, iron mines) missing after a production building on which they were built is destroyed. Units in a transport ship could be overwritten by attempting to load another unit.
- Patch #1 - Tutorial Overhaul + Bug Fixes - 12 May 2025
The tutorial has been completely reworked to provide a more intuitive and engaging introduction to the game: The original single wall of text has been replaced with a multi-page format that guides you step-by-step through various aspects of the game. Key concepts are now highlighted with color accents to improve clarity. Looping video visualizations have been added to demonstrate core mechanics in action. The scope of the tutorial has been expanded to cover more essential aspects of the game. Additionally, some minor bug fixes have been implemented: Game summary now correctly resets game statistics between playthroughs. Fixed minor visual glitches in the in-game menu.