SPSTEAMPULSELIVE ANALYTICS
Chaos Bringer

Chaos Bringer Steam metadata

Sayberry Games Inc. | Q4 2026 | game

Coming Soon

GameSteam Store content

RPGStrategy

  • Steam app typegame
  • Steam App ID3119830
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperSayberry Games Inc.

Chaos Bringer metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3119830
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperSayberry Games Inc.
  • PublisherSayberry Games Inc.
  • Parent gameNot available

Genres: RPG, Strategy

Company pages: Developer: Sayberry Games Inc.Publisher: Sayberry Games Inc.

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Chaos Bringer Steam metadata

Chaos Bringer metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3119830/metadata
Steam Communityhttps://steamcommunity.com/app/3119830
PCGamingWiki search
IGDB searchSearch IGDB for Chaos Bringer

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • How Our Modular Armor System Works - 19 September 2026

    Hello from the Chaos Bringer Development Team~ Building the Four Heroes · Part 5 of 6 Sooooo first thing's first! Though we originally went into it as such, we quickly found out that equipment in Chaos Bringer is NOT a costume placed over a complete character model! For better or for worse, in no way, shape, or form does it even *remotely* behave that way! Instead, we learned to see it more like a modular assembly, and we also quickly found that changing one piece of equipment can have profound effects on not just one, but several parts of the visible body at once. To illustrate, equipment that goes on the chest item may swap the torso mesh and add its own shoulder or additional chest elements. Or, arm bracers can include either parts of the forearm or only the hands. And then there are some pieces of equipment that carry skin surfaces of their own so that the body doesn't end up clippi…

  • Meeting Our Four Heroes - 12 September 2026

    Hello from the Chaos Bringer Development Team! :D Building the Four Heroes · Part 4 of 6 After our initial solid-shading pass, we spent the next stretch of our time really delving into the specificities of each character. Meaning, a lot of our time went into refining heads via edits in the fundamental shapes and structures, smoothing out the texturing workflow, and making sure that each of our four heroes both looked and *felt* like their own individuals. At the same time, our focus was always set on maintaining clarity and character readability, all the while keeping a close eye on how our heroes kept a common visual language between them. To our slight surprise, what really helped to make each of our characters shine wasn't the colouring, but rather the texturing! Specific textures helped to clarified the overall shapes and planes of each face, strengthened eyes + mouth readability, a…

  • The Four Heroes: Our First Solid-Shading Pass - 5 September 2026

    Hello from the Chaos Bringer Development Team! :) Building the Four Heroes · Part 3 of 6 There is a point in the whole character creation pipeline when we gotta take a step back from the one individual we're working on and take some time to look at the bigger picture. For us, that point came alongside our first solid-shading pass/trial for all four heroes collectively... Fun! ^^ At this stage, we had to objectively evaluate our models without any razzle or dazzle coming by way of finished textures. This is because (though not as cool-looking as a fully shaded model;;) solid shading makes it easier to read the fundamentals: silhouette, proportions, facial planes, hair volume, and the relationship between large and small shapes. Basically, it's A LOT less flattering than a polished material pass, which is exactly what made it useful, especially at this early-ish stage! Seeing Melania, Dai…

  • Finding (and Refing!) Daisy's Face - 29 August 2026

    Hello from the Chaos Bringer Development Team! :) Building the Four Heroes · Part 2 of 6 Daisy's face was by NO MEANS made in one clean go! Though that would be any designer's dream come true, in reality, the face we know and love today emerged through an extensive series of sketches, sculpting experiments, paint-overs, and rig tests. And of course, every stage brought out its own set of challenges and specific questions that needed answering! Right from the get-go, we knew that the early concept art sketches needed to capture the essence of Daisy's "character" first. In particular, we wanted a face that felt direct and expressive, one with enough intrinsic ability to communicate through shapes and defined edges to remain readable from the game's ever-shifting viewport. Once that direction moved into the 3D space, the questions that arose became a little bit more technical! We found our…

  • From Modular Assets to Four Heroes - 22 August 2026

    Hello from the Chaos Bringer Development Team! :) Building the Four Heroes · Part 1 of 6 First off, we're so sorry it's taken us so long to return with another update;; But fear not! Development has continued throughout the silence, and we finally have some excitingly great news to share: We finally have an artist on our team!! Until now, we'd been dividing the visual work among the team as best we could (it was a bit of a struggle)! But now, having someone totally focused on art means we can shape the cast and the world with MUCH more consistency as well as share more of that process with you! So please look forward to all the updates! ^^ Over the next six dev notes, we'll take a closer look at how one shared character framework grew into four very distinct heroes. We'll start out with the character and equipment pipeline, but no worries! Each character's individual stories will come i…

  • Why We’re Putting “Roguelike” into a Raid Game - 3 November 2025

    Hello from the Chaos Bringer design team!We promised to check in more often, but it’s been a while again. ːsteamsadːMany of you know our game as one that puts everything into “solo raids.” (And you’re right!)But if the “leveling” you do to reach those raids is boring, what’s the point?We want you to enjoy not only the raid, but the journey itself as a complete piece of content. That’s why we’re investing a lot into “roguelike-style dungeon play,” too!ːsteamhappyːPlease check out the clips below!First. A generator for dungeons created anew each runThis clip shows our in-house “procedural dungeon generation tool.” It’s not just a simple map generator. We’ve developed multiple generation algorithms that operate according to \.For each algorithm, when you tweak the parameters, you can see the map preview change in real time. We don’t hand-draw maps — we “create” them with this tool. We also…

  • Major Overhaul of Skill Reservation and Macro System - 26 June 2025

    "Convenience as a baseline, where player's strategic decisions shine."Hello, this is Mocha and Latte from the Chaos Bringer development team back again.Following our previous dev note about the smarter 'Movement System,' today we're excited to reveal the final version of the much-anticipated 'Macro' feature and how it was completed.Actually, we've discussed the initial concept of macros in a previous dev note. For those whose memory might be a bit hazy, let me give you a quick recap.Previously on Macro Development:Breaking the Click Curse: To eliminate the inconvenience of constantly clicking on targets, we designed a 'Target Caching' feature where the system remembers targets and players only need to press skill buttons twice.Macros to Reduce Repetition: Going further, we proposed an initial version that bundles multiple skills into a single 'macro' skill that can be used repeatedly.Re…

  • It's been a while! Revamping the Movement System to Change the Flow of Battle - 26 June 2025

    Hello, this is Mocha and Latte from the Chaos Bringer development team.It's been a long time since we've greeted you with new updates. First, we'd like to express our sincerest apologies and gratitude to everyone who has patiently waited for us.For the past few months of silence, we have been pouring all our energy into a large-scale refactoring to fundamentally improve the experience of the combat system, which can be called the heart of the game. It was a process of redesigning the system from its very foundation so that players could be free from unnecessary operational stress and immerse themselves solely in strategic fun.Today, as the first result of that effort, we would like to introduce in detail how 'movement,' the most basic element of combat, has become smarter and more comfortable.A Smarter Movement System\Previously, we mentioned that we had introduced the following feature…

  • Combat Tension Through Animation: The Target Focus System in Chaos Bringer - 18 March 2025

    Hello! I'm Cherish, a designer at Sayberry Games. First of all, I sincerely apologize for not sharing development news for such a long time. We promised monthly updates, but now we're back after two months. I apologize to everyone who has been waiting. During this time, our team has been working tirelessly to improve the quality of the game. We've thoroughly refactored existing systems and invested a lot of time in creating more intuitive and user-friendly gameplay. There's still a lot we can't show yet, but significant progress has been made - please be patient a little longer. We're paying attention to every small detail to meet your expectations. As part of these efforts, today, following our previous camera system improvements, I'll explain in detail how we designed our character animation system. The "Focus" System for Enemies Chaos Bringer has a "focus" system. All party members c…

  • Camera System Development Story - 6 January 2025

    Hello! This is Cherish, a designer at Savory Games. I’m in charge of designing art and user interaction, as well as implementing and testing them in Unreal. You can think of me as someone who wears multiple hats: art, UI design, and a technical artist role. Chaosbringer is based on the somewhat unfamiliar RTwP system—Real-Time with Pause. Because of this, there seem to be many fresh considerations and attempts when it comes to controls and usability. I have a lot of concerns as well, and I’d like to introduce the direction that has been shaped through discussions with various users and our own team members. Overview I believe that “usability” is the most important aspect of an RTwP game. Once the action pauses in the midst of intense combat, players need to be able to intervene in a more detailed and appropriate manner. Also, because this system is unfamiliar to many, it can create a hi…

  • Revamped Combat System: Smoother and More Strategic Gameplay - 23 November 2024

    Hi, nice to meet you! We are Moka and Latte, the development team behind Chaos Bringer. After dedicating a lot of effort, we’re excited to share news about a major update to our combat system. Movement and Skill Reservation System Overhaul We’ve revamped the movement and skill reservation systems to eliminate the hassle and stress of controlling movement! 1. Allies Considered Obstacles Based on Context Previously, allies were always considered non-obstacles, which meant that if an ally blocked another ally’s path, players had to manually reposition them. To improve this, we’ve updated the system to determine allies as obstacles or non-obstacles based on the situation. Allies considered obstacles when: Casting a skill Standing idle Blocking a path for more than 0.1 seconds Allies considered non-obstacles when: Combat begins Moving or movement is reserved Just finished an action 2. Real-t…

  • Chaos Bringer Participates in GLS2024! - 23 November 2024

    Hello, It’s been a while since our last dev note—this is Saveiry Games. (Sorry about that!) Thanks to support from the Korea Creative Content Agency (KOCCA), we’re excited to participate in GLS2024 (Game Levelup Showcase 2024). Chaos Bringer is still deep in development 🥲, and preparing a playable demo for this showcase has kept the entire team extremely busy. 🤪 Also, if you apply to join the Indie Game Tester Program, you can participate in the Stamp Tour and win prizes, including gaming laptops, headsets, power banks, and 32GB USB drives! Additionally, by applying to become an Indie Game User Reviewer, you could be selected to evaluate games as a judge for the participating developers. GLS2024 will run from Wednesday, December 4th, to Friday, December 6th, from 10 AM to 5 PM, at SJ Kunsthalle in Seoul. We’re a bit worried about how many of you can make it during busy weekday hours,…

  • Innovative Combat System: The Perfect Balance Between Turn-Based and Real-Time - 5 November 2024

    Hello! I’m Chaos, the system and balance designer for ChaosBringer. Today, I’m thrilled to share an in-depth look at one of our game’s core features: the Real-Time with Pause (RTwP) combat system. From RTwP’s history and recent developments to diverse player perspectives, I’ll explain why we chose this system and how we’re innovating it. The Journey of RTwP: From Glory Days to Challenging Times The origins of RTwP date back to 1998 with none other than Baldur's Gate. BioWare wanted to capture the complexity of D&D rules in a computer RPG while retaining the dynamism of real-time strategy. The result was RTwP, which revolutionized the RPG genre! Since then, classics like Planescape: Torment, the Icewind Dale series, and the legendary Baldur's Gate 2 have adopted this system. The original Baldur's Gate, which popularized RTwP in CRPGs In the early 2000s, RTwP and turn-based combat were th…

  • ChaosBringer Combat System Introduction - 5 November 2024

    Hello, I’m Chaos, the system and balance designer of ChaosBringer. In our previous article, Pencil shared the background and memories that inspired ChaosBringer’s creation. In this article, I’ll offer a closer look at the core of ChaosBringer’s gameplay: how we brought the thrilling raid experience of MMORPGs to solo play with our unique combat system. MMORPG-Style Raid Our game’s raid bosses come with intricate and diverse patterns that go beyond typical designs. Each boss expects the cooperation of a tank, DPS, and healer, each fulfilling their role to the fullest. The challenge of adapting strategies to counter these patterns captures the spirit of raiding with friends. But here’s the twist—you control every character yourself! And as any MMORPG player knows, managing even one character can be tough. So, how does it work? RTwP System with Skill Reservations To address this, we develo…

  • Chaos Bringer: Solo Party-Based Boss Raids - 14 October 2024

    Introduction Hello, I’m Pencil, the lead for boss and scenario design on ChaosBringer. Starting today, I’d like to introduce our game and share the development process through a series of posts. First, I’m excited to share some great news! The Steam page for ChaosBringer is finally live. We’d greatly appreciate it if you could take a look, and if it piques your interest, please consider adding it to your wishlist. Starting today, through our development diaries, we aim to share the story behind the making of our game. We’ll be bringing you more details about ChaosBringer, our ideas, challenges, and the various aspects of development. Your support and enthusiasm are a great source of motivation for us. Please join us as we watch ChaosBringer grow. We look forward to using this space to communicate more closely with you all. Development Diary Part 1: The Origins ""Cut the DPS! Cut the DPS…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3119830
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateQ4 2026
DeveloperSayberry Games Inc.
PublisherSayberry Games Inc.
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Outsmart foes in fast-paced tactical dungeons, then become a raid leader who stops time to command your party. Explore, craft, and conquer giant bosses single-handedly for the ultimate MMORPG-level satisfaction.

About this game

Experience the Thrill of MMORPG Raiding, All by Yourself Forget the stress of finding party members or waiting for your guild. In Chaos Bringer, you alone hold the power to conquer epic raid bosses through your own strategic brilliance. Command your party of 8 heroes and claim victory on your terms! You Are the Commander, a Genius of the Battlefield Pause time at any moment to predict the enemy's next move. Issue the perfect sequence of commands to your heroes and watch your flawless plan unfold. Your foresight turns the tide of battle, combining skills on the Timeline system to create devastatingly powerful combos like a symphony of destruction. A Breathtaking Battle of Wits Against Giant Raid Bosses Enjoy the core of MMORPG fun, now designed for a solo player. Face mighty bosses with diverse, multi-phase patterns that will test your tactical mind. Monitor Threat and DPS in real-time to perfectly control the flow of combat, pushing your damage to the limit while keeping your tank alive. Every second is a thrilling choice. Every Moment of Progression is Pure Fun Leave the boring grind behind. Every part of Chaos Bringer is an interconnected gear in a grand machine, constantly giving you new goals and new ways to have fun. 1. Explore: Dive into ever-changing, roguelike dungeons. Experience fast-paced, strategic combat where every run is a new and exciting challenge. 2. Immerse: Your journey follows a rich, compelling storyline. You're not just leveling up; you're the protagonist shaping the fate of this world. 3. Create: Use materials from your adventures to craft custom gear that completes your unique strategies. Build a tank focused on Evasion instead of standard defense and outsmart the raid with your own creative builds. 4. Conquer: It's time to prove your growth. The greatest honors and Epic gear can only be earned in raids. Defeat colossal bosses with your unique builds and masterful command to become a legend. Add to Your Wishlist and Prepare for Your Legendary Raid!

Supported languages

English, Korean, French, Spanish - Spain, Russian, Spanish - Latin America, Japanese, Simplified Chinese, Traditional Chinese, German, Dutch, Italian, Romanian, Polish

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Medo
steam germany12Gewalt
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Chaos Bringer's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Chaos Bringer's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Chaos Bringer at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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