- Hot fix V0.0.7.3a - 4 July 2018
Hi all, This update corrects the issue with game loading and level switching taking a long time and in some situations causing the game to crash. Please note, initial game load may take additional time, but all sequential saves will load without delay. This update also restricts enemy AI bots from having Experimental grade weapons and parts. Best, -Touz
- Patch V0.0.7.3 - 23 June 2018
Hello Everyone, I have pushed the latest build V0.0.7.3 to the hot fix branch now. See a full list of changes for this patch below: Added a visual effect at the start of the fifth day to the harpoon launch sequence, if the player fails to deactivate the weapon in time. Added new sky phase textures for the scenario in which the player fails to prevent destruction of the Orion orbital platform. Added AI cooperation against the player after RFID control from the Orion platform is cut upon its destruction. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F6277533%2F02b6bef5f0ddd0b7ea7c3eb6311b5b9f52c1b3ba.png Added roads, paths, fences, and power lines to the countryside level which link several points of interest on the map. Added new explosion effects to detonators which differ based on the type of explosive charge the detonator is carrying. Added support for dropping and t…
- Patch V0.0.7.2 - 11 April 2018
Hot fixes: -fixed a bug causing hangs on scene switch -changed network serialization of constructions, allowing upto 9000 blocks in multiplayer game -fixed miscalaneous bugs
- Patch V0.0.7.01 - 28 March 2018
Hot fixes: -reduced saved game file size to address long loading times -reduced player's collision impact damage -increased effectiveness of radiation shield to muffle radiation signature
- Patch V0.0.7.01 - 28 March 2018
Hot fixes: -reduced saved game file size to address long loading times -reduced player's collision impact damage -increased effectiveness of radiation shield to muffle radiation signature
- Update V0.0.7.0 - 13 March 2018
Hello Everyone, We have released the latest patch version 0.0.7.0. With it come several new features including a modular component system that allows for customizing both player and NPC characters, a reworking of several old systems, tons of new items and blueprints, new constructables, and more. See below for a full list of changes. Added new player and NPC modding system which allows for modifying vision systems, locomotion, weapon stability, radiation and damage shielding, and more. We recommend replaying a portion of the tutorial to understand how to use the new system. Added support for Hunters to spawn with and utilize procedurally generated weapons and modifications that will scale with player rank. Added engineering module for modifying NPC's with modular components. Added LOD objects for all NPC to improve performance. Added AVL tree, priority queue, and k-d tree into load bala…
- Update V0.0.7.0 - 13 March 2018
Hello Everyone, We have released the latest patch version 0.0.7.0. With it come several new features including a modular component system that allows for customizing both player and NPC characters, a reworking of several old systems, tons of new items and blueprints, new constructables, and more. See below for a full list of changes. Added new player and NPC modding system which allows for modifying vision systems, locomotion, weapon stability, radiation and damage shielding, and more. We recommend replaying a portion of the tutorial to understand how to use the new system. Added support for Hunters to spawn with and utilize procedurally generated weapons and modifications that will scale with player rank. Added engineering module for modifying NPC's with modular components. Added LOD objects for all NPC to improve performance. Added AVL tree, priority queue, and k-d tree into load bala…
- Status Update 01/19/2018 - 19 January 2018
Hello Everyone, The past few weeks we have finished implementing functionality for the new player and NPC modification system in addition to the many other changes that we wanted to include for the next patch. As this update will add several new features, we are now focused on in-house testing to make sure things are working as intended. To show off a few of the new additions, here are some quick previews of what is to come with the next patch. The new modification system replaces several old player oriented behaviors: one such behavior being power distribution. You will now be able to scavenge and craft power chassis that can be modified with radiation shielding, more capacitor slots, etc. Similarly, NPC’s can also be modified with different components and mass produced with these configurations at the factory. While some components are NPC based, some are common between character type…
- Status Update 01/19/2018 - 19 January 2018
Hello Everyone, The past few weeks we have finished implementing functionality for the new player and NPC modification system in addition to the many other changes that we wanted to include for the next patch. As this update will add several new features, we are now focused on in-house testing to make sure things are working as intended. To show off a few of the new additions, here are some quick previews of what is to come with the next patch. The new modification system replaces several old player oriented behaviors: one such behavior being power distribution. You will now be able to scavenge and craft power chassis that can be modified with radiation shielding, more capacitor slots, etc. Similarly, NPC’s can also be modified with different components and mass produced with these configurations at the factory. While some components are NPC based, some are common between character type…
- Status Update 12/13/2017 - 13 December 2017
Hello Everyone, Over the past three weeks we have finished most of the work on optimizing performance and reducing overhead for AI navigation and decision support. Additionally, we have implemented several new behaviors to NPCs as well as support for allowing NPCs, such as hunters and detonators, to utilize new weaponry. Detonators will now be able to be modified with support for increased yield explosives and directional shaped charges, while hunters can now be fitted with procedurally created, or player made, weaponry. Additionally, player controlled enemies are now capable of utilizing more advanced protocols, such as defending harvesters or providing fire support to the player. Currently, we are in the process of applying functionality to the dozens of new player and NPC modifications created for the new modular component system, mentioned in the last status report. While the majori…
- Status Update 12/13/2017 - 13 December 2017
Hello Everyone, Over the past three weeks we have finished most of the work on optimizing performance and reducing overhead for AI navigation and decision support. Additionally, we have implemented several new behaviors to NPCs as well as support for allowing NPCs, such as hunters and detonators, to utilize new weaponry. Detonators will now be able to be modified with support for increased yield explosives and directional shaped charges, while hunters can now be fitted with procedurally created, or player made, weaponry. Additionally, player controlled enemies are now capable of utilizing more advanced protocols, such as defending harvesters or providing fire support to the player. Currently, we are in the process of applying functionality to the dozens of new player and NPC modifications created for the new modular component system, mentioned in the last status report. While the majori…
- Status Update 11/19/2017 - 19 November 2017
Hello Everyone, The past few months we have been working on several exciting new features to the game. While we would really like to release the latest update, at this time we are resolving a few performance issues, and need to spend some extra time on optimization of algorithms. The next patch will contain a significantly improved decision support engine that is load balanced and will provide smooth performance across all levels of hardware. Our current tests suggest that we can now support over a hundred simultaneous NPCs without performance degradation. This will hopefully address performance issues and allow us greater freedom to pursue implementing new features down the road. Furthermore, we are transitioning from the current skill point progression system to a new augmenting system which allows for real-time player character upgrades as well as modifications and equipment upgrades…
- Status Update 11/19/2017 - 19 November 2017
Hello Everyone, The past few months we have been working on several exciting new features to the game. While we would really like to release the latest update, at this time we are resolving a few performance issues, and need to spend some extra time on optimization of algorithms. The next patch will contain a significantly improved decision support engine that is load balanced and will provide smooth performance across all levels of hardware. Our current tests suggest that we can now support over a hundred simultaneous NPCs without performance degradation. This will hopefully address performance issues and allow us greater freedom to pursue implementing new features down the road. Furthermore, we are transitioning from the current skill point progression system to a new augmenting system which allows for real-time player character upgrades as well as modifications and equipment upgrades…
- Update V0.0.6.46 - 14 July 2017
Hello everybody, In this update, we focused on extending and improving AI behavior, adding audio content, and implementing new construction elements. Additionally, we have added rudimentary Steam SDK integration, that we hope to expand on in the future, and supplied information panels for NPCs to allow for better status tracking. Swarm behavior has been enhanced with a strategic hive expansion and construction mode. In addition, NPC difficulty scaling has been added to address instances of overpowered hunters and underpowered detonators. See a full list of changes below: Added new constructions: light fixture, searchlight, and EMP station. Added information status panels for hacked NPCs. Added power distribution and power grid for player-made constructions. Added new swarm expansion behavior and persistence which allows for swarm to leave the hive to start new hive entities. Added EMP e…
- Update V0.0.6.46 - 14 July 2017
Hello everybody, In this update, we focused on extending and improving AI behavior, adding audio content, and implementing new construction elements. Additionally, we have added rudimentary Steam SDK integration, that we hope to expand on in the future, and supplied information panels for NPCs to allow for better status tracking. Swarm behavior has been enhanced with a strategic hive expansion and construction mode. In addition, NPC difficulty scaling has been added to address instances of overpowered hunters and underpowered detonators. See a full list of changes below: Added new constructions: light fixture, searchlight, and EMP station. Added information status panels for hacked NPCs. Added power distribution and power grid for player-made constructions. Added new swarm expansion behavior and persistence which allows for swarm to leave the hive to start new hive entities. Added EMP e…
- Update V0.0.6.45 - 26 April 2017
Hello Everybody, In this update we have focused on graphics, performance and stability improvements. Additional graphics options have been implemented and NPCs have now become smarter and more agile. Due to improved performance, the game is now able to support more NPCs. A new underground scene has also been added to continue with plot development. Furthermore, the player now has the opportunity to analyze and reproduce existing robot models using the factory and collected resources. An additional enemy type has also been introduced along with support for 64-bit packages for OS X and Windows. In upcoming updates we will continue to work on adding new story oriented levels and features. See a full list of changes below. Added new underground level. Added new parasitic leech enemy. Added new contact shadows quality option. Added new sun shafts quality option. Added scanner module for scan…
- Update V0.0.6.45 - 26 April 2017
Hello Everybody, In this update we have focused on graphics, performance and stability improvements. Additional graphics options have been implemented and NPCs have now become smarter and more agile. Due to improved performance, the game is now able to support more NPCs. A new underground scene has also been added to continue with plot development. Furthermore, the player now has the opportunity to analyze and reproduce existing robot models using the factory and collected resources. An additional enemy type has also been introduced along with support for 64-bit packages for OS X and Windows. In upcoming updates we will continue to work on adding new story oriented levels and features. See a full list of changes below. Added new underground level. Added new parasitic leech enemy. Added new contact shadows quality option. Added new sun shafts quality option. Added scanner module for scan…
- Update V0.0.6.44 - 25 December 2016
Merry Christmas Everyone! In this update we have added a new level from our future story line and addressed some of the concerns expressed in your feedback. AI behavior has been changed to a persistent A-life system, which we hope to continue expanding on, to replace random spawning of NPCs. Production of NPCs is now resource based and the user has the ability to impact it. We also introduced new shading for trees, plants generation and rendering. The update introduces fixes that reduce level loading time and memory footprint. In upcoming updates we will continue work on additional story oriented levels enabling them for community testing and continue to work on addressing issues reported by you. See a full list of changes below. Added the new level "Harpoon Bunker" with new loot, enemies, and hacking puzzles for future story features. Added persistent A-life system for all NPCs. Harves…
- Update V0.0.6.44 - 25 December 2016
Merry Christmas Everyone! In this update we have added a new level from our future story line and addressed some of the concerns expressed in your feedback. AI behavior has been changed to a persistent A-life system, which we hope to continue expanding on, to replace random spawning of NPCs. Production of NPCs is now resource based and the user has the ability to impact it. We also introduced new shading for trees, plants generation and rendering. The update introduces fixes that reduce level loading time and memory footprint. In upcoming updates we will continue work on additional story oriented levels enabling them for community testing and continue to work on addressing issues reported by you. See a full list of changes below. Added the new level "Harpoon Bunker" with new loot, enemies, and hacking puzzles for future story features. Added persistent A-life system for all NPCs. Harves…
- Update V0.0.6.43 - 3 September 2016
Hello Everyone! In this update we have addressed concerns expressed in your feedback to improve the construction algorithms. We have eliminated the sagging effect on building blocks, so new support blocks can be added to the structures once sagging become an issue. Please note that old constructions may need to be rebuilt in order for the effect to properly work. We also reduced network traffic during destruction of large constructed buildings in multiplayer games that were causing random disconnects and frame rate drops. We improved level loading timing and reduced the level memory footprint to address rare out of memory issues. New ambient sounds and sky-box updates were made to support addition of future story-line elements. In upcoming updates we will add additional story oriented levels enabling them for community testing and continue to work on addressing issues reported by you. S…