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Ferrous: Digital Edition

Ferrous: Digital Edition Steam news

Sasori Zero Labs | Mar 6, 2025 | game

Released

0players observed · 26 September 2026 - 01:58:57 UTC

ActionIndieRPGStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Ferrous: Digital Edition news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews1
  • Release dateMar 6, 2025
  • DeveloperSasori Zero Labs
  • PublisherSasori Zero Labs

Genres: Action, Indie, RPG, Strategy, Early Access

Company pages: Developer: Sasori Zero LabsPublisher: Sasori Zero Labs

Top Steam chartsTop 100 gamesGame directorySteam Store page

Ferrous: Digital Edition Steam news

Ferrous: Digital Edition news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Mac Version hotfix - 20 September 2026

    We addressed an issue where the mac executable was wrong. Thank you for playing!

  • Development Update: Online Multiplayer is here! - 18 September 2026

    Ferrous is participating in DevGAMM Lisbon 2026! Our game has also reached another major development milestone coinciding with our latest patch release for Windows, Mac, and Linux versions of Ferrous: Digital Edition.Multiplayer is now implemented, bringing player-vs-player battles into the core game alongside the existing single-player framework. With that foundation in place, a much broader range of battlefield content is now being integrated and supported.New and expanded unit types now include:• Gunwalkers • Hardsuits • Infantry • Land Vehicles • Air Vehicles • The first Airships • Installations & BuildingsThe game now also supports multiple Game Types, allowing battles to use different objectives, deployment rules, and match structures rather than every scenario functioning as a standard engagement.The presentation layer has taken a major step forward as well. VFX implementation is…

  • Ferrous Wiki and Upcoming Network Test (NT) - 26 July 2026

    Network Test Begins + Official Ferrous Wiki Launch!Hello everyone!We've got two major announcements for the Ferrous community for our July into August update. We've heard your feedback to ZeroSum's podcasts, as well as your warm messages of support, your support means the world to us! To celebrate the Wiki and our new milestones we would like to show you a new Teaser Trailer made in collaboration with French Animator BeurreBreton!Multiplayer & Modding Network TestThe Ferrous Network Test is coming within the next one to two weeks. The NT Patch will be added and another announcement will be made. If you want to participate it is highly suggested that you comment on this announcement, comment in out Steam Community, or join our Discord where the Test is being conducted as an event with additional fun and a watch party being planned as per our weekly VHS Club which we are combining with th…

  • Updates Coming in June - 31 May 2026

    Visual & UI ImprovementsComplete visual overhaul of the Market Menu, featuring new animations and improved presentation.All unit icons have been updated to reflect the refined visual direction developed since the Alpha phase.The Workshop Menu has received a major visual update, including a fully animated background designed to feel more alive and reactive.Workshop ExpansionNew customization options have been added to the Workshop.Mech weapons and skins can now be customized.Support for Components is being explored for a future update.New ContentNew Faction: Varangar PiratesNew Air and Land Vehicle UnitsNew HardsuitsNew Unit Type: Light BCV (LBCV)New obstacles, including inns and additional urban structures.New Pilots for both Union and Federation, complete visual overhaul of all pilot portraitsStill in DevelopmentAnimated MechsScheduled for either this update or a follow-up hotfix.Final…

  • Interview with Sazori Zero Labs' MILES J. LITTERAL! - 31 March 2026

    ⚙️ Dev Interview: Ferrous & Sasori Zero LabsWe recently sat down with mech enthusiast and Sasori Zero Labs founder Miles J. Litteral to talk all things Ferrous—the digital adaptation of the mech combat board game created by Lewis R.K.From tabletop design to video game development, anime influences, and of course big stompy robots, the conversation covers the creative direction behind Ferrous and what players can expect as development continues.If you're into tactical mech combat, stylized warfare, and systems-driven gameplay, this is one to check out. 👉 Learn more about Ferrous and related projects: https://linktr.ee/ferrousgame🔧 Join the CommunityMercs wanted: https://discord.gg/Jtm6AtUhFollow ZeroSum for more mecha streaming content:Twitter: Twitch:

  • Happy New Year from Team Ferrous! - 2 February 2026

    In the build up to March we have done some serious work on the game that we hope to push as a massive patch, a thank you for all of the feedback and work of last year after PlayNYC to the present. Featuring new units, maps, obstacles, skins, animations, and more! We will also begin beta testing Online Multiplayer, modding, and are excited to mention we're building up to have a creator's program via Steam Workshop and Oncade! We thank you for your feedback and patience, for our growing Discord and Steam community, and hope to see you on the battlefield; and once again have happy 2026!!

  • Updates and Patches (12/7/25) - 7 December 2025

    Gameplay Changes:Units can now move until the player runs out of AP to move or do actions with.Added icons for unit types to come (Infantry, Vehicles, Emplacements)Added outline to the Load Menu's text for better readability. Bug Fixes:Fixed Issues with Dice Rolling and UI Text messages, Dice and messages should now linger, dice should no longer "roll multiple times" with certain weapons that gave them unfair advantages during combatFixed an issue where the computer player was moving and ending their turn early leading to movement issues for the player. The Move marker will now not be useable until a unit has completely finished moving, the AI should move entirely before ending their turn.Fixed a UI issue where the AI's AP was being tracked incorrectly.Fixed a bug in which death icons rendered incorrectly in the UI.Added Collision to all obstacles that previously missed them (Generator,…

  • Update on Tutorials & Getting Started, Hotfix for November Patch v2.2.5 - 14 November 2025

    Hey Commanders, This is Sasori speaking from the ruins: we’ve heard you loud and clear about the frustrations with the tutorial experience in Ferrous and this patch seeks to address those reported issues.🛠 What’s the problemPlayers tell us the tutorial is confusing, or incomplete, especially when it comes to the core mechanics (e.g., summoning, unit types, cover) and how they tie into the larger strategy.Some systems introduced later in the tutorial were behind a progression system, this confused many players who voiced a desire to pick and choose.There are complaints that the tutorial dialogue doesn’t clearly show the big picture of why you’re doing what you’re doing (not just how). As well as issues with graphics inconsistently loading or even maps. Because of all this, the barrier to joining the videogame-boardgame mix of Ferrous is higher than we want. And that’s on us.✅ What we’re…

  • November Update For v2.2.5 (v1.5) - 6 November 2025

    November Update — v2.2.5 (v1.5)Requested Bugfixes & New ContentWelcome Pilots,After a month of working on new artwork, a new website launch (Sasori Zero Labs), and new ingame content; we wanted this monthly update focuses on primarily improving gameplay stability, requested areas of address, and adding more Obstacle content to the maps with subsequent patches to focus more on player related and map related content respectively. The main addition is new environmental obstacles, in addition to past obstacles, that now appear across all battle maps, making each match feel more tactical and unpredictable.🧱 New ContentObstacles: Added multiple new obstacle types that now spawn on all maps.UI How To Menu: In-Battle Scenes now include a 'Controls' button that players can reference controls with. In the future this menu will also display selected game type information.🐞 Bug FixesMain Menu Pro…

  • Hotfix v2.2.5 (v0.3) - 24 September 2025

    Fixed a bug where buttons would not return to their original animation position, this additionally fixed any issues with the menu disappearing due to animation issues. Added missing Localization keys for new menu options (Skins, Customization) Removed extraneous options Updated Credits, credits scroll speed is much faster now Updated Linux Build to Latest Verstion (v2.2.5) Mac Build coming soon.

  • UI Hotfix - 17 September 2025

    Fixed issue where fading prevented menus from working properly, clicking a button will now automatically reset the menu fade in and out animation

  • Updates for 9/16/25 - 16 September 2025

    Fixed an issue with in-market faction icons only loading on refresh Fixed a bug where BabilM series mechs were not rendering their meshes and only their FoW Appearance Fixed a bug where T99C series mechs were missing their portrait Fixed a bug where OBJEKT39 spawned the wrong unit in matches Added Zoom Control for selected units allowing players to get a better view of the selected entity fixed a bug where the campaign option was appearing but going to nothing (hidden for now but will go to preview menu) Added Customization Menu, Skins, and Weapons to Marketplace. Quickplay now selects a random map Added missing Localization Keys for new units, new keys added for new features (campaign) Happy Playtesting!

  • 🛠️ Patch 03 🛠️ - 11 September 2025

    Fixed several crashes, errors, or bugs related to unit deployment, profile options saving, profile layers, camera control (ingame), cell selection, unit deployment, asset loading, Localization, Music and SFX, and added features from PLAYNYC-based playtesting. Look out for hotfixes related to Font Size in UI and Tooltips in the near future. Their options are toggleable (and will be saved for the user). Updated UI elements for clarity during mech market purchases and added NEW UNITS! Enjoy the use of Hardsuits, and Gunwalkers in addition to Bipeds and Quads on the Battlefield. Now available via the ingame store. Maps can have obstacles spawned on them, there are versions of maps with and without obstacles, this can be toggled in the Custom Game menu Added Terrain Effects, some tiles can come with status effects now based on terrain conditions (standing in water for example) Added Game Mod…

  • FERROUS MEGA UPDATE — FINAL COUNTDOWN TO PATCH 03 & PLAYNYC - 12 August 2025

    🚨 FERROUS MEGA UPDATE — FINAL COUNTDOWN TO PATCH 03 & PLAYNYC 🚨Commanders, the wait is almost over. Patch 03 is just days away — and it’s bringing the biggest wave of changes Ferrous has ever seen. Whether you’ve been with us since Early Access launch or you’re just climbing into your first cockpit, this is the moment to get hyped.🔥 What’s New in Patch 03Obstacles & Cover Mechanics — The battlefield is no longer wide open. Dynamic obstacles now let you break line of sight, set ambushes, and survive that one extra turn.Total UI Redesign — Sleeker, sharper, and more tactical than ever. Every screen has been rethought for clarity and style.New Arsenal Menu — View all your owned units in one place! This is just the start — unit customization is on the horizon.Marketplace Expansion — New UI, new categories (Hardsuit, Gunwalker), and brand-new units making their debut.Add-Ons Now Available…

  • Minor Patch - SteamInput API - 13 July 2025

    re-enable Steam Input API and allow users to use their preferred set up setup controls to work with a Steam Deck

  • Hotfix: localization - 12 July 2025

    localization fixes where options menu was previously not setting localization correctly.

  • minor bugfixes - 11 July 2025

    mend issues where the wrong dialogue was appearing (tutorial dialogue was in quickplay and vice-versa

  • Minor fixes - 11 July 2025

    Fix an issue some users encountered where the loading screen would remain black randomly

  • Commanders, strap in—your cockpit just got an upgrade. - 18 June 2025

    ⚙️ New & Improved: Now featuring the much-requested Tutorial Mode! Players can now open a tutorial area featuring Rulebook Links and a Youtube How-To-Play Commentary by Lewis R. K. himself! A full dialogue system has been added ingame, featuring characters from the Ferrous Universe. With new opening dialogue to set the tone of every level. A myriad of sound effects have been added across the UI and ingame. Full Localization support for English, Thai, Chinese, and Japanese. Can be toggled in options menu added SFX and Music controls in options Obstacles and New Maps Contextualized. New Maps have been added, including an urban environment: Kurung Roze! Players can now use Obstacles for cover or Death From Above action. Entities can also Jump onto obstacles of appropriate size. Controller Support Added: Basic support for Xbox Controller. Next up SteamInput API support is coming in the next…

  • ⚙️ DEV DIARY 04: NEW TRAILER, TUTORIAL MODE // COMING SOON! ⚙️ - 20 May 2025

    Hey everyone! We’re back with another exciting update as Ferrous: Digital Edition continues to evolve during our Early Access journey. First off—a massive thank you to all of you who supported the launch of Patch 01. The feedback has been overwhelmingly positive, and it’s been incredibly helpful in shaping what comes next. ✅ PATCH 01 RECAP: A Strong First Push Patch 01 marked a huge step forward in stability, performance, and quality-of-life improvements. Your feedback was clear, detailed, and inspiring—and we're happy to say that many of the most-requested changes are now live. UI fixes, responsiveness improvements, and overall game polish were the focus, and we're thrilled to see that many of you have noticed the difference. Now, it's time for Patch 02. And this one's a big one. 🎓 NEW FEATURE: TUTORIAL MODE We know that jumping into a tactics-heavy, mech-strategy experience like Ferr…

Patch notes and updates

S.noRelease datePatch nameGID number
126 July 2026Ferrous Wiki and Upcoming Network Test (NT)1839041357034431
231 May 2026Updates Coming in June1833968530895963
32 February 2026Happy New Year from Team Ferrous!1823191198610534
47 December 2025Updates and Patches (12/7/25)1818118366180034
514 November 2025Update on Tutorials & Getting Started, Hotfix for November Patch v2.2.51816307528957705
624 September 2025Hotfix v2.2.5 (v0.3)1811772772202261
717 September 2025UI Hotfix1811138915349042
816 September 2025Updates for 9/16/251810503566568626
911 September 2025🛠️ Patch 03 🛠️1810503566406000
1013 July 2025Minor Patch - SteamInput API1805065414287044
1112 July 2025Hotfix: localization1805065414257690
1211 July 2025minor bugfixes1804977324459644
1311 July 2025Minor fixes1804977324459636
1418 June 2025Commanders, strap in—your cockpit just got an upgrade.1802893906684533
1514 April 2025minor filesystem bugfix1796631172385261
1614 April 2025Dev Diary 02 - Update Notes for April 14th1796631172376177

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