- Sovereignty - Removal from sale and discontinued support - 13 January 2021
In a few days it won't be possible to purchase Sovereignty anymore. Unfortunately, we are forced to cease support for the game as the developer studio which first created the game has ceased its activities and won't continue supporting the game. Whoever has bought Sovereignty in the past will still retain it in their library and will be able to download and install it with its latest version.
- Sovereignty - 1.0.3.1 Update - 19 June 2018
We are releasing a new update for Sovereignty: Crown of Kings! This patch fixes a few bugs that have been reported by our community. Thank you for your continuous support and feedback! Changelog: - Fixed crash in mid/late game when AI runs out of buildings to construct - Fixed possible crash during AI turns when number of players is calculated incorrectly - Fixed possible crash when AI is trying to recruit prisoners - Added floating status when shackles are used in battle - Changed Impenetrable Mist to reduce range of enemy units - Realm name texts no longer treat rivers as borders - Removed text about diplomatic offences when realm is not taking penalty for destroying another realm
- Intel graphics card support and AI upgrade (Beta Branch) - 19 January 2018
We have some fairly big changes in this latest beta branch update. We would like to push this to the main branch rapdly, and thus we are asking for some feedback and confirmation that it is working well for everyone. If you have already opted in to the public beta, you will get the update automatically. Biggest higlight is that Sovereignty can now be played by users with Intel cards. Full list of changes: AI is more aggressive when at war AI is less likely to wipe out capitol provinces, especially vs shared race/alignment/ideology Fixed bug causing map to appear all-black on Intel graphics hardware Fixed bug preventing AIs from forming alliances Fixed bug causing AI to abandon occupied provinces when there is no threat Fixed bug causing crash when hero returns home
- Intel graphics card support and AI upgrade (Beta Branch) - 19 January 2018
We have some fairly big changes in this latest beta branch update. We would like to push this to the main branch rapdly, and thus we are asking for some feedback and confirmation that it is working well for everyone. If you have already opted in to the public beta, you will get the update automatically. Biggest higlight is that Sovereignty can now be played by users with Intel cards. Full list of changes: AI is more aggressive when at war AI is less likely to wipe out capitol provinces, especially vs shared race/alignment/ideology Fixed bug causing map to appear all-black on Intel graphics hardware Fixed bug preventing AIs from forming alliances Fixed bug causing AI to abandon occupied provinces when there is no threat Fixed bug causing crash when hero returns home
- Patch 1.1 Progress Update - 5 May 2017
Since it has been some time since the last patch went live, we are posting this progress update to let you all know that we are still working on the next patch, and what sort of things to expect from it. The patch will of course include bug fixes - a more stable and playable game experience in general, there will be new things for your Agents to do, and the biggest things is that we will be improving the AI to provide a more fun and challenging game. So far, we are about 50% done with the changes and improvements. Details of what we are doing in each area are below: Agents: Incite Rebellion Your Agents will now be able to Incite Rebellion in another Realm - Agents on this mission will move from province to province, spreading lies and discord as they go - each province affected will have an increased chance to have Rebels spawn in it each turn. Agents: Counter-Spy Any Agent left at home…
- Patch 1.1 Progress Update - 5 May 2017
Since it has been some time since the last patch went live, we are posting this progress update to let you all know that we are still working on the next patch, and what sort of things to expect from it. The patch will of course include bug fixes - a more stable and playable game experience in general, there will be new things for your Agents to do, and the biggest things is that we will be improving the AI to provide a more fun and challenging game. So far, we are about 50% done with the changes and improvements. Details of what we are doing in each area are below: Agents: Incite Rebellion Your Agents will now be able to Incite Rebellion in another Realm - Agents on this mission will move from province to province, spreading lies and discord as they go - each province affected will have an increased chance to have Rebels spawn in it each turn. Agents: Counter-Spy Any Agent left at home…
- Sovereignty: the 1.02 update is available! - 17 March 2017
Hi Everyone, We have made the 1.02 update official! If you participated in the public beta, that branch have been removed so you are automatically back to the main version (1.02, build 1515). Here is the list of changes, compared to 1.01: - Fixed crash bug in tactical battles - Fixed Sylvan Rebirth targeting everything except Old Forest - Fixed "Failed to honour treaty" message always naming your own realm - Fixed clicks on unit portrait in deployment panel being ignored - Fixed incorrect text when a war is started - Fixed Allied realms sometimes not ending alliance properly when refusing to join war - Fixed crash at end of battle after loading mid-battle save - Fixed Gossamer Wings not being castable on own units - Fixed missing unit unlock in Evengaad campaign - Fixed Shattered effect being permanent - Fixed Heroes lost when treaty signed never returning - Fixed Town Hall buildings re…
- Sovereignty: the 1.02 update is available! - 17 March 2017
Hi Everyone, We have made the 1.02 update official! If you participated in the public beta, that branch have been removed so you are automatically back to the main version (1.02, build 1515). Here is the list of changes, compared to 1.01: - Fixed crash bug in tactical battles - Fixed Sylvan Rebirth targeting everything except Old Forest - Fixed "Failed to honour treaty" message always naming your own realm - Fixed clicks on unit portrait in deployment panel being ignored - Fixed incorrect text when a war is started - Fixed Allied realms sometimes not ending alliance properly when refusing to join war - Fixed crash at end of battle after loading mid-battle save - Fixed Gossamer Wings not being castable on own units - Fixed missing unit unlock in Evengaad campaign - Fixed Shattered effect being permanent - Fixed Heroes lost when treaty signed never returning - Fixed Town Hall buildings re…
- The 1.01 version is here! - 17 February 2017
We just released Sovereignty but the team has been very active. The 1.01 patch is here - and it's going to fix some of the bugs that were making your life harder (look at the changelog below for details). In the meanwhile, work continues (check the roadmap to see what's next!). Changelog: Fixed a few engine bugs that may have caused crashes in some cases Fixed cases where terrain types are not correctly identified Fixed rejected heroes not being removed from the game Fixed capitol provinces being able to revolt Fixed Syndicate building causing extra agents to be created every load Fixed incorrect treaty broken message when a player attacks Valegorm Palatinate Fixed incorrect Rivalry message if player viewed Valegorn Palatinate before starting game Fixed treaty buttons on foreign affairs allowing Mutual Defence with Valegorn Palatinate Fixed AI being able to send Mutual Defence treaty of…
- The 1.01 version is here! - 17 February 2017
We just released Sovereignty but the team has been very active. The 1.01 patch is here - and it's going to fix some of the bugs that were making your life harder (look at the changelog below for details). In the meanwhile, work continues (check the roadmap to see what's next!). Changelog: Fixed a few engine bugs that may have caused crashes in some cases Fixed cases where terrain types are not correctly identified Fixed rejected heroes not being removed from the game Fixed capitol provinces being able to revolt Fixed Syndicate building causing extra agents to be created every load Fixed incorrect treaty broken message when a player attacks Valegorm Palatinate Fixed incorrect Rivalry message if player viewed Valegorn Palatinate before starting game Fixed treaty buttons on foreign affairs allowing Mutual Defence with Valegorn Palatinate Fixed AI being able to send Mutual Defence treaty of…
- Patch Roadmap - 12 February 2017
We gotten a lot of great feedback and we are working to update fixes and improvements asap. To keep you up to date on immediate plans for the future. 1) Our immediate attention is being directed to crashes, bugs, and so many of the one-off suggestions that have appeared in these forums. In short, our immediate focus will be on stability and miscellaneous gameplay issues. During this period, we will be using the beta branch to rapidly push patches. Basically, the beta branch will be used as the "most recent update" and then we will push that to the main branch, as the "vetted version." I'm guessing this phase will be a few patches, based on future unknown feedback. 2) Once we get in a good place there, we will be shifting focus to an AI overhaul. The focus here will be twofold. First, is the global AI. There are areas in which the AI is not making reasonable decisions. If you think the A…
- Patch Roadmap - 12 February 2017
We gotten a lot of great feedback and we are working to update fixes and improvements asap. To keep you up to date on immediate plans for the future. 1) Our immediate attention is being directed to crashes, bugs, and so many of the one-off suggestions that have appeared in these forums. In short, our immediate focus will be on stability and miscellaneous gameplay issues. During this period, we will be using the beta branch to rapidly push patches. Basically, the beta branch will be used as the "most recent update" and then we will push that to the main branch, as the "vetted version." I'm guessing this phase will be a few patches, based on future unknown feedback. 2) Once we get in a good place there, we will be shifting focus to an AI overhaul. The focus here will be twofold. First, is the global AI. There are areas in which the AI is not making reasonable decisions. If you think the A…
- Update on patch - 5 February 2017
Thanks to all of the people who have bought the game so far :) We know that there are issues for some players, which are making the game unplayable for them. These issues didn't come up in early access, they only occur under certain conditions which showed up once we had a larger number of players. We apologise for the inconvenience caused to the affected players, and we want to update everyone on the current progress - and let you know that there is progress going on. We appreciate your patience while we resolve these issues. We have been working as fast as possible to get a patch prepared and released to fix the issues which have been identified, we are hoping to make that patch available at least as a beta patch on Monday. So far, the patch will cover the following: (Short version: There were 3 significant crash bugs which are the bulk of the problem, and all of them are being addres…
- Update on patch - 5 February 2017
Thanks to all of the people who have bought the game so far :) We know that there are issues for some players, which are making the game unplayable for them. These issues didn't come up in early access, they only occur under certain conditions which showed up once we had a larger number of players. We apologise for the inconvenience caused to the affected players, and we want to update everyone on the current progress - and let you know that there is progress going on. We appreciate your patience while we resolve these issues. We have been working as fast as possible to get a patch prepared and released to fix the issues which have been identified, we are hoping to make that patch available at least as a beta patch on Monday. So far, the patch will cover the following: (Short version: There were 3 significant crash bugs which are the bulk of the problem, and all of them are being addres…
- Sovereignty is out! - 2 February 2017
The 4x fantasy game Sovereignty has finally clawed its way out of the clutches of Early Access into the gaming universe. https://www.youtube.com/watch?v=51Mmo6sOgqs Sovereignty brings the 4X concept to a fantasy world. Mixing grand strategy, where resource management, diplomacy, and military aspects are key to progress and turn-based battles, where players are confronted with tactical issues. The game features a bevy of different races and cultures, including Giants, Orcs, Humans, Dwarves, Elves and even chaotic evil factions. The game also includes a diplomacy, trade, recruitment and magic system that really fleshes out the existing concepts. Although not an RPG, it makes use of the Good/Evil system present in many of these games. Some countries will be good, focused on chivalry and the betterment of society as a whole. Others, such as the dark and deeply occult wizards of Maledor, or…
- Sovereignty is out! - 2 February 2017
The 4x fantasy game Sovereignty has finally clawed its way out of the clutches of Early Access into the gaming universe. https://www.youtube.com/watch?v=51Mmo6sOgqs Sovereignty brings the 4X concept to a fantasy world. Mixing grand strategy, where resource management, diplomacy, and military aspects are key to progress and turn-based battles, where players are confronted with tactical issues. The game features a bevy of different races and cultures, including Giants, Orcs, Humans, Dwarves, Elves and even chaotic evil factions. The game also includes a diplomacy, trade, recruitment and magic system that really fleshes out the existing concepts. Although not an RPG, it makes use of the Good/Evil system present in many of these games. Some countries will be good, focused on chivalry and the betterment of society as a whole. Others, such as the dark and deeply occult wizards of Maledor, or…
- Check the factions! - 31 January 2017
With the full release of Sovereignty: Crown of Kings only two days away, today we're going to have a look at the many factions available in the game! Sovereignty features 35 original fantasy factions, each of them providing a unique starting position and diverse gameplay. With so many options, Sovereignty has huge replay value! Click here to have a look at the factions in game. http://images.akamai.steamusercontent.com/ugc/80338598540634937/1BD4FE8686941E61474AAE8F9D375F9C4E890DC3/ The game is being released on Thursday February 2nd on PC and Steam. Don't miss it!
- Check the factions! - 31 January 2017
With the full release of Sovereignty: Crown of Kings only two days away, today we're going to have a look at the many factions available in the game! Sovereignty features 35 original fantasy factions, each of them providing a unique starting position and diverse gameplay. With so many options, Sovereignty has huge replay value! Click here to have a look at the factions in game. http://images.akamai.steamusercontent.com/ugc/80338598540634937/1BD4FE8686941E61474AAE8F9D375F9C4E890DC3/ The game is being released on Thursday February 2nd on PC and Steam. Don't miss it!
- Sovereignty update (27/1/2017) - 27 January 2017
Hi all! With the full release in less than a week, we're all pretty excited but hard at work! We are releasing a new patch now, fixing some bugs. Changelog: Fixed human players not being able to raise undead as Maledor Fixed crash when restarting game after certain types of crash Fixed being able to recall agent who is already returning home Fixed being able to click to demolish buildings in tutorial Fixed not being able to construct building in tutorial Fixed immunity to plague not preventing spread from adjacent province Fixed crash when loading save where Frozen Hoofprints has been cast Fixed issue detecting terrain types for hero powers, spells, etc Upgrade mode only responds to mouse clicks, not mouseovers Entering upgrade mode now auto-switches the active info card to show buildings Added GPU auto-switch for multi-GPU systems Experimental fix for black map on Intel GPUs
- Sovereignty update (27/1/2017) - 27 January 2017
Hi all! With the full release in less than a week, we're all pretty excited but hard at work! We are releasing a new patch now, fixing some bugs. Changelog: Fixed human players not being able to raise undead as Maledor Fixed crash when restarting game after certain types of crash Fixed being able to recall agent who is already returning home Fixed being able to click to demolish buildings in tutorial Fixed not being able to construct building in tutorial Fixed immunity to plague not preventing spread from adjacent province Fixed crash when loading save where Frozen Hoofprints has been cast Fixed issue detecting terrain types for hero powers, spells, etc Upgrade mode only responds to mouse clicks, not mouseovers Entering upgrade mode now auto-switches the active info card to show buildings Added GPU auto-switch for multi-GPU systems Experimental fix for black map on Intel GPUs