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Divine Wish

Divine Wish Steam news

Estel Games | Apr 24, 2026 | game

Released

0players observed · 26 September 2026 - 09:07:42 UTC

IndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Divine Wish news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateApr 24, 2026
  • DeveloperEstel Games
  • PublisherThe Bueno Lab

Genres: Indie

Company pages: Developer: Estel GamesPublisher: The Bueno Lab

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Divine Wish Steam news

Divine Wish news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The game is finally out! Get 25% off Divine Wish - 24 April 2026

    The game is finally out!And we have a 25% discount at release!We've been told that the game is fun (and we tried our best to make it that way), so please enjoy.There will also soon be a minor patch with a couple small localization tweaks, a fix for one unintended way to access a post-game minigame, and one artifact balance adjustment (and maybe some bugfixes if we find something to fix by the time we finish what we're doing).So, enjoy the game!

  • Demo Rework Update - 31 October 2025

    We got some feedback, and while we've been working on finishing the game, we've also reworked and added quite a lot of stuff.Rework Update (31.10.25, 1:06pm UTC, Steam Build ID 20627191)Major changes:Difficulty reworked: The enemies have much lower health, but there are more of them now, they don't spawn in groups of the same type anymore, making them more varied, and some of them are faster.Style Points system and Leaderboards added: Now, after you kill 2 enemies in quick succession, a style meter pops up, and tracks points for your kills (with different point values for different kills). If you keep killing enemies, you'll eventually gain a point multiplier that decays over time if you don't keep it up with more kills. At the end of a run, your score is added to a leaderboard, and you can view the global leaderboard and your friends' leaderboard.Slam added: Now, if you press the slide…

  • Spanish and Simplified Chinese Translations, & More! - 23 September 2025

    Minor update (23.09.25, 3:43 UTC, Steam Build ID 20087163)We're continuing to do a ton of stuff for the full release, but we've still got some things for the demo. Nothing gameplay-wise, but still enough to warrant a changelog.All descriptions in the Journal rewritten to be more accurate: all the artifacts, weapons, and effects now show their full stats, including damage values, effects durations, how all of those increments with the number of items, etc. (kind of like the Elden Ring Detailed Item Descriptions mod)Loading screen hints added: previously, the lobby loading used to be covered up by the Estel Games and The Bueno Interactive logos. Now that's only the case when launching the game, and going to the lobby after a run will now show a hint instead of the logos. Those hints now also wait for the player to press a button to proceed, since 2/3 of the core development team reported…

  • Major Demo Update - 10 September 2025

    Before we start with a patchnote,We've got a new artwork for our Steam header!Huge gratitude to our publisher The Bueno Interactive for that.Also, we made a new trailer and screenshots to showcase what we've been working on.Now, onto the changelog.Major changes:Lobby added: now you start your runs from the lobby, where you can see the demo completion progress, start your run, or go to the tutorial. In the full game, it will also feature a shop that you could visit between the arenas, and some secrets to uncover.Tutorial updated: the surroundings in the tutorial are now much more detailed, and it now has a few secrets to find.Four new artifacts: Magnet, Deadly Zone Generator, The Hive, and Blizzard have been added as unlockable artifacts. New achievements have also been added for their unlocks.UI reworked: the main menu has been changed to fit with the lobby, the gameplay UI has been ful…

  • Divine Wish LIVE - 24 February 2025

    Join Us for a Live Stream at the Start of the Steam Festival! The Steam Next Fest is about to begin, and we’re kicking things off with a live stream! 🚀 Where: Right here on our Steam page! We’ll be playing Divine Wish. Don’t miss this chance to see the action live! Set a reminder and join us for an epic start to the festival!

  • Sticker update! - 11 February 2025

    We've finally finished the sticker system. Stickers are basically unlockable classes, which have alternative abilities, and buffs and debuffs that can notably change the gameplay. Here are the changes: - Six new stickers added: Pirate Parrot, Fatty Dumpling, Deadeye Toucan, Swordsman Crab, Bumpy Goat, and Fair Carrot - The demo now takes up 325 MB instead of 730 MB - Eclipse-14 (the pistol) is now more accurate - Fixed the lack of translations on the new leveling system from the last update There was also a hotfix for the update the following day: - Fixed a bug where people who picked up both of the legendary items previously couldn't get the Pirate Parrot sticker - Fixed a bug where waves sometimes wouldn't progress after killing all the enemies - Fixed some translation issues - Fixed a bug where Eclipse-14 couldn't explode Eagle's bombs - Fixed a bug when a player could select and pla…

  • New Update! - 31 January 2025

    New update! As January comes to a close, we're rolling out some things we've been working on consecutively with the second arena. Here are the changes: - New artefact added - "Vampire Dentures" - Enemies now have notably higher attack speed on "Undivines Your Wishes" difficulty - There is someone watching you at Sandspire Coliseum. Now you can see him. - Fixed a bug where the hint for breaking generators remained in English in other languages. For the sake of balance, the text for picking up the Vampire Dentures can now remain untranslated - The journal now displays how many times each item was obtained, each enemy or boss was defeated, each debuff was received, and each arena was visited - Fixed a bug where Lanceae could occasionally throw a spear without the throwing animation - Fixed a bug where Axels could remain idle at the end of a wave Here are some particularly significant chang…

  • Demo release in a few weeks! - 30 November 2024

    We're releasing a demo in a few weeks! We can't name an exact date since we need to really test and polish everything, and we're still finishing up some minor things like sound effects, but we're nearly done with the demo and we're really looking forward to seeing people play it. Yours, Estel Games

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