- Survival Crafting Fest - 31 August 2026
Will they survive? Can they craft their way to escape? The only guarantee is fun in the sun as the Streamers navigate being Stranded Deep! Collect the game while it is on Sale!
- Stranded Deep Summer Sale Stream - 25 June 2026
50% OFF STRANDED DEEP Cool off and take a dive into Stranded Deep!
- Sand & Stone Survival Bundle Now Available! - 11 June 2026
Survival requires making the most of what you have.In Stranded Deep, that means scavenging island resources, crafting tools, building shelters, and finding a way to stay alive.Now, another survival journey awaits in the depths below.The Sand & Stone Survival Bundle brings together Stranded Deep and The Lord of the Rings: Return to Moria™, bringing together two very different worlds where adaptability and determination are the keys to survival.After enduring the dangers of the Pacific, descend beneath the Misty Mountains and join the Dwarves as they mine, build, and battle to reclaim the legendary halls of Moria.From sandy shores to ancient stone halls, both adventures challenge you to explore, adapt, and overcome. Two worlds. Two survival stories. One bundle.Scavenge. Discover. Survive. Get both games together and enjoy bundle savings.
- Stranded Deep Ocean Fest Live Streaming - 18 May 2026
Catch 50% Off Stranded Deep during Ocean Fest
- Stranded Deep 2 - Feedback Form Closed, Thank You! - 18 November 2024
Hi all, Firstly, we would like to say a big thank you to everyone who took the time to fill out and submit the SD Feedback Form from our previous post - as well as an extra thanks to those who shared it with friends, SD fans, on their social channels and beyond. The feedback form is now closed and we’ll soon begin sorting through, compiling and taking into consideration all of the information and feedback you have shared with us. Lastly, to those who’ve shared such wonderful comments and stories about what SD has meant to you as part of your feedback you have our heartfelt gratitude. We look forward to reading all of your messages, but know that the glimpse we’ve had at some of the submissions already has reminded us why we’re doing what we’re doing and how wonderful the SD Community is. Stay tuned and keep an eye on our various socials as we’ll be sharing more info towards the end of t…
- Stranded Deep 2 - Check In and Feedback Form - 2 November 2024
Hi everyone! We wanted to take a moment to check in with you regarding Stranded Deep 2. We’re progressing through early development stages and enjoying the exploration and conceptualization of SD2. We’re in that amazing game development space where everything is possible, and there are many potential exciting directions we can take. We’ve been reading the forums, checking out the posts on Reddit and other social channels and it’s fantastic to see you’re excited for the game. We love reading your theories about where SD2 will take you, or what you are hoping for in the game. The support the Stranded Deep community has shown us over the years has been phenomenal. We wouldn’t be here, working on SD2, if it wasn't for you. The feedback of the SD community is important to us, we want to make sure we’re staying true to the parts of SD that made it so enjoyable for you to play and to learn wha…
- Update 1.0.38.0 - 24 January 2024
Hi everyone, A new stable build (1.0.38.0) is now live. Stay Alive! — Beam Team Bug Fixes Fixed multiplayer desync causing ‘Water Still’ servings to be out-of-sync for host and client. Fixed multiplayer desync causing bird flocks to not replicate on client correctly. Fixed multiplayer desync causing time-of-day to appear out of sync for a short moment for player B after player A sleeps. Fixed multiplayer desyncs caused by client construction positions being slightly different to host. This also fixes client interaction with meat at a campfire. Fixed multiplayer desync causing the weather to be out-of-sync when the client joins a host’s game with weather already assigned for the day and the following day is also a weather day and the 1st day of the month. Fixed weather not reloading state correctly between sessions resulting in long periods without rain. Fixed some animals not being affe…
- Update 1.0.31.0 - 20 September 2023
Hi everyone, A new stable build (1.0.31.0) is now live. Stay Alive! — Beam Team Bug Fixes Fixed Container Shelf, Corrugated Shelf, Corrugated Table, Plank Chair, Plank Table, Plank Shelf, Wood Shelf and Wood Hook not refunding crafting materials when destroyed. Fixed players able to pick up and store ‘Wood Log’ or ‘Palm Bunch’ without separating. Fixed client able to join a game while the host is loading or generating a zone. Fixed environment FX not pausing when opening the pause menu. Fixed character not responding to left mouse button input after switching between projectile weapons immediately after firing. Fixed scenario where player could get stuck in throw animation after throwing a spear. Fixed notification texts not updating platform-specific controller elements when connecting or disconnecting a controller. Fixed incorrect platform-specific controller elements displayed for mu…
- Update 1.0.17.0 - 28 December 2022
Hi everyone, A new stable build (1.0.17.0) is now live. Stay Alive! — Beam Team Bug Fixes- Fixed game room appearing '' when host is standing near a Boss. - Local co-op: Fixed both players not showing Boss UI when other player initiates the fight alone. - Local co-op: Fixed game failing to take input from P1 after P2 uses a Shelter/Bed while P1 is using a Label Maker. - Fixed unable to remove meat from campfire when fuel depleted. - Fixed player falling from Palm Tree when climbing to the very top. - Fixed a desync issue when rapidly removing items from piles. - Fixed multiplayer session not joinable after using a Bed to save. - Fixed multiplayer session not joinable after failed sleep. - Fixed multiplayer session joinable during sleeping sequence. - Changed multiplayer region to reset to 'Best' when opening create session menu. Fixes issues if player fails to connect to a specific regi…
- Update 1.0.13.0 - 25 November 2022
Hi everyone, A new stable build (1.0.13.0) is now live. Stay Alive! — Beam Team Bug Fixes- Fixed players unable to host games in the “USA, East” region. - Fixed no feedback when client disconnects during join-in-progress during ‘Sync World’. - Fixed Map Editor save menu not localizing for French language. - Fixed UI navigation becoming partially unresponsive after attempting to create an online session with no internet connection in Host Game menu. - Cartographer: Fixed game hanging when the player clicks on 'Yes' button multiple times on confirmation prompt for ‘Generate Perlin’. - Fixed a repro for players getting stuck on ‘Cleaning Up’ screen. - Fixed local co-op games getting stuck if P2 opens pause menu and unassigns their controller. - Fixed player able to change settings of existing save game after creating a new game with different settings on the same save slot. - Fixed ‘Apply’…
- Stranded Deep 1.0 Release! - 11 August 2022
Hi everyone, Today marks the 1.0 release of Stranded Deep! The release of 1.0 represents that Stranded Deep is feature complete. We’ve achieved our high-level goals and are now focusing on stability and quality-of-life fixes. We have some remaining multiplayer issues to fix and we have a dedicated team working on fixing these. We’d like to take a moment to thank everyone who has supported us. The game and community has grown far beyond anything we ever could have expected. Ben and I originally started this project out of our back rooms. We had no previous industry experience, we were just two kids with a cool idea who wanted to make their first game. I remember the Steam Greenlight concept with the little raft on the ocean… we never could have guessed the community would get behind it the way they did. It has grown beyond our wildest dreams. We’ve met some amazing people along the way.…
- Update 0.90.11 - 11 January 2022
Hi everyone, A new stable build (0.90.11) is now live. – Beam Team Changes- Changed ‘Bandage’ description to make revive usage clearer. Bug Fixes- Fixed inventory being wiped when a desynced object is stored inside. - Fixed desync issues caused by ‘Hog’ duplicating when killed. - Fixed client toolbelt not unlocking when reloading. - Fixed clients griefing with the dev console. - Fixed host and client able to overlap craftable items when placing. - Fixed host and client stuck on loading screen after accepting an invite while operating a ‘Boat Motor’. - Fixed raft failing to load for client when joining an in-progress game where the host is operating a ‘Boat Motor’. - Fixed P1’s held item not updating for P2 when auto-equipping end-game aircraft parts. - Fixed end game aircraft ‘Interact’ text not localized. - Fixed lobby texts not localized. - Fixed various options settings not localized…
- Update 0.90.08 - 26 November 2021
Hi everyone, A new stable build (0.90.08) is live with some small fixes. This patch fixes two issues brought to our attention by the community. - Beam Team Bug Fixes- Fixed an issue that prevented the crafting of brick scrap - Fixed an issue that caused a loss of interactions in local co-op
- Update 0.90.04! - 23 November 2021
Hi everyone, A new stable build (0.90.04) is now live! Thanks so much to everyone who has been a part of Stranded Deep’s online co-op launch. We’ve really enjoyed watching the new content from creators and the community feedback on the forums has been invaluable. The big focus for this patch has been fixing connectivity issues and issues reported by the community. Several important issues have been fixed which will significantly reduce the number of desyncs and disconnects and improve overall stability. We have a few known issues, mostly related to the ‘join-in-progress' feature. If you experience desyncs, we recommend quitting and re-joining in the lobby for now while we work to fix the remaining issues. – Beam Team Bug Fixes- Fixed game crash caused by player destroying a 'Raft Base' while standing on it. - Fixed disconnects caused by client joining games with mismatching game version…
- Plane-crash island survival game Stranded Deep gets online multiplayer - 29 September 2021
Being alone on a desert island after a plane crash? No thanks. Bringing along a friend? Yes please. Stranded Deep now has online multiplayer for two people. Read the full article here: https://www.gamingonlinux.com/2021/09/plane-crash-island-survival-game-stranded-deep-gets-online-multiplayer
- Stranded Deep Online Co-op Launch! - 27 September 2021
Hi everyone! We’re super excited to announce that the next Stranded Deep update containing Online Co-op is rolling out tomorrow -- 28th of September! You will now be able to invite a friend to join you on your island and share your Stranded Deep adventure. We’re thrilled to bring one of the most requested features to players and can’t wait to see how you tackle the islands together! For more info and discussion, head over the official Stranded Deep forums at: https://forums.strandeddeepgame.com/ Stay Alive! Beam Team
- Update 0.80.01 - 27 May 2021
Hi everyone, A new stable build (0.80.01) is live with some small fixes. A heap of patch notes for the latest 0.80.00 stable update were also missed, so they're included here and updated in the previous post. Stay Alive! :: Beam Team -- Bug Fixes- Fixed Achievements unlocking out of order. - Fixed Sail audio not playing. - Fixed invisible Snakes for players with AMD cards. Known Issues- The Tutorial will resume from the last saved state from build 0.80.00. However, save games pre-0.78.00 don’t have saved tutorial data, so will ‘resume’ from the beginning. It is safe to disable the tutorial from the Options->General menu. EXTRA PATCH NOTES0.76.00-0.80.00 Stable Change LogChanges- Changed ‘Play’ button to enter New Game menu if no save game available to continue. - Changed Boat Motor to function as a rudder when out of fuel. - Changed Medical Consumables to refund Coconut Flasks after con…
- Update 0.80.00! New Item Piles and Storage Improvements! - 18 May 2021
Hi everyone, A new stable build (0.80.00) is live! The 0.80.00 update transitions our recent work on the experimental branch to the stable branch, including the new Piles, Inventory improvements, quality-of-life changes, bug fixes and polish. This build features some changes and improvements to the Inventory mechanics. We recognized that the idea of your hands acting as an extra ‘slot’ for your held item and not being visible in the inventory was confusing. This mechanic also made it difficult to transfer held items into storage. Now the item you’re holding is displayed in the first inventory slot. The slot to the left of this is reserved for other inventory actions, like empty hands, or navigating between storage. This build also adds the ability to craft Piles of items. This is part of our recent work to encourage organization and discourage players from gathering large piles of items…
- 0.79.01 Experimental Update. - 13 May 2021
Hi everyone, A new experimental build (0.79.01) is now live with some small fixes. Also, a small reminder that if you’re having trouble crafting the new piles please see the previous patch notes where there are detailed instructions on how to create piles. Stay Alive! Beam Team -- Bug Fixes- Fixed Piles not snapping to terrain objects. - Fixed not being able to pick up Logs after being stored in Piles. - Fixed not being able to pick up Logs when loaded in by custom maps. - Fixed Furnace being destroyed when crafting Bricks.
- 0.79.00 Experimental Update. New Item Piles! - 12 May 2021
Hey everyone, A new experimental build (0.79.00) is now live! This build adds the ability to craft piles of items. This is part of our recent work to encourage organization and discourage players from gathering large piles of items that negatively affect performance. We know there is a reward and feeling of satisfaction from accruing large piles of stuff, so we don’t want to take that away! ‘Piles’ are an efficient way to show off your hoarding skills! See the patch notes below for more details on how to craft and use the new piles... Have fun :) Stay Alive! Beam Team -- New Features - Added new craftable item Piles! You can create a pile by looking at or holding an item that you have 2 or more of in the surrounding area. Use the Quick Craft menu to craft a ‘pile’ of that item, which is shown by a new pile icon in blue. Piles are free to create and store 1 type of crafting item. So far,…