- Meat Engine Demo V0.81 Update - 7 September 2026
Patch Notes:We are almost there! The game is nearing completion with the primary stuff I'm working on right now is the final boss, adding secrets and general polish/balance adjustments. We are still full steam ahead for releasing this year. In terms of the final boss its been a real uphill battle to create and has taken ages, I wanted to create a really cool final fight but that is easier said than done.I'm defiantly going to try and ramp up marketing as we are so close to 6K Wishlist!Once again thank you all for your support and feedback!New stuff and additions:New Railgun model and animationsAdded new arena blockers for combat arenasAdded 3 new ranks: Massacre, Speed runner(Still in the works), Secret HunterAdded new elements and secrets to E1M6Added secrets to E1M4Added new NPCs to the HUB areaAdded hitbox when the player is falling fastAdded sound effect when a resource pillar is de…
- Meat Engine Demo Update V0.699 - 13 July 2026
Patch Notes:Added hit reaction to WretchesAdded death animation and sound to VerticaAdded new rifle sound (Still a WIP)Updated first boss death animationUpdated slide jump to apply omni directional force (Slide jump now works in all direction)Increased Super Shotgun pellet damage 15 -> 20Mainly just adding some of the features and polish I'm working on for the final release.
- Meat Engine Demo Update V0.65 - 18 June 2026
Patch Notes:Added new movement ability: crouching in the air makes you fall fasterAdded Gamma sliderAdded level locking and progression systemAdded footstep sound to Baron enemyAdded new checkpoint to E1M1Fixed jump pad in E1M2Increased size of HUDNerfed hound fire rateAdjusted various spawn triggersImproved menu navigation in HUB menusImproved intro screenSmaller update this time, been going through a bit of a rut creatively. Hoping i can get the animations for the final boss done soon.
- Update on the demo store page - 15 June 2026
Small update to the store page for the demo. You can now leave a review if you wish!I'd love to hear your thoughts and gage the general reception of the game in its current state. I will admit i probably should have done this way earlier but its here now.The next update I'm currently working on will include a few small tweaks, a gamma slider and a new movement tool to help the player fall faster. Also a level progression system is being added.My primary focus right now is working on the final boss, getting systems like a level locking system ready and doing all around polish. I will also be doing a gameplay pass on E1M8 when i get more feedback. Thank you for reading and look forward to more news and updates in the future!
- A New Meat Engine Trailer is out now! - 30 May 2026
New Trailer is finally here after a long period of procrastination. Hope you guys like it! Special thanks to Dola for providing the music!Look forward to more news and updates in the future!
- Meat Engine Demo Anniversary Year 2 Update - 26 May 2026
Message to the community:My deepest thanks to everyone who has played the game! Without your feedback and playtesting the game would have never come as far as it has! Its been a long journey to finish Meat Engine, I'm hoping to get the game out this year! Work on the final level and boss and underway and will hopefully not take too long. I'm trying to keep my ear to the ground as your feedback in the final stages of development will be crucial. And yes i do believe the project is going into its final stages, the final level and boss are the main pieces of content left to do. I still have plans to possibly redo the model for the rail gun and tweak a bunch of the existing levels to improve their quality. Sadly this update isn't insanely big as most of the work I'm doing now is levels outside of the demo, that being said i hope you enjoy the update! I'd love to hear your feedback!Keep your…
- The game is coming this year! - 5 May 2026
The game's finish line is in sight!Important news the game is coming this year. I still have a ton of things to fix and add but i think i can get the game done this year.General state of developmentI still need to make the final boss and finish the final level. I also am in the middle of the detail pass on all levels. I'm refining and changing the design of existing levels to improve the consistency of the games quality. At the moment I'm fairly happy with E1M0 - E1M3 so far. Still making small changes to them but my primary focus is E1M5 and making the level suck less. Another thing I'm doing is adding more secrets to existing levels and other small pieces of content like lore tablets.Image of E1M5:General polish is something I'm still working on, some things may never be fully fixed sadly like the movement having issues depending on frame rate. At the moment I'm trying my hardest to m…
- Meat Engine Demo Update V0.49 and general progress Update - 27 April 2026
Patch Notes:Important Update: The programmer has been kicked off the team. Sadly that does mean some features are going to take longer. The rate at which content was being implemented wasn't sustainable.Going forward I'm working on updating the older levels with various visual and gameplay improvements. Focusing on improving game feel and polishing mechanics.New contentOverhauled E1M2Added impact marks on the ground for explosionsAdded new death animation for hounds and HusksAdded new hound walk animationsAdded new slide animation (Sliding has changed, to get your slide back without waiting jump cancel the slide)Slide now does damage to enemiesBaron enemy reworkReworked a lot of internal systemsAdded forward momentum to the slide jumpAdded visual effects to the checkpoints when activatedEnemies now block projectilesNew recoil systemChanges and FixesUpdated Abomination DesignUpdated key…
- Meat Engine Update V0.21 - 8 December 2025
Patch Notes:The focus of this update is small balance changes and fixes. New stuff:Added knockback to explosions and some attacks (Please note this is still a WIP feature and is really broken if used in movement tech)Added new checkpoint to E1M3 and changed the location of the existing checkpointAdded 2 new jump pads to E1M3Added a credits screen to the main menuChanges and fixes:Updated some of the textures for the BaronUpdated level select screen to reflect what levels are going to be in the full releaseCompletely removed the stamina systemReduced Enemy Count in E1M2 and E1M3Changed various enemy encounters in E1M2, E1M3, E1M4 and E1M5Changed Item placements in E1M2Fixed a bug that caused some sound effects to not be affected by the audio slidersBarons have had their AI changed to be more forgivingDeveloper Notes and news:This is a smaller update than usual as i am hard at work on new…
- Meat Engine Demo Halloween Update! - 27 October 2025
Patch Notes: V0.1.9News:E1M5 is now done, work on E1M6 has begun. E1M6 will be a boss fight level. After the completion of E1M6 only two more levels will be left, E1M7 and E1M8. Once the final boss of E1M8 is done I'm planning to do a detail pass on all existing levels, this will include small tweaks, added more secrets to levels, adding NPCS to secrets, making new props for the levels to give them more character and general polish. Even though i consider E1M5 done it needs a lot more work to make the combat encounters feel balanced and fun, as right now they are more of a unfair and brutal onslaught. The Burning City has been removed from the demo for now. I'm really unhappy with the combat encounters and arena design in that level so I'm going to be giving it a soft overhaul. I also need to optimize the file size of the level as it is far larger than the other levels while lacking a l…
- Meat Engine Demo Update V0.1.8.6 - 9 October 2025
Patch Notes:Added jump animation to EnforcersAdded a platforming section to E1M4Added new textures for the Walker enemyAdded/Improved sound effects for Walkers, Hounds, Whip, Player, Explosions and WardensImproved enemy pathfinding when they haven't seen the playerImproved visibility of Walkers and HoundsIncreased Enforcer projectile damage 10 > 20Decreased stamina recovery time after slide jumpingReduced enemy count in E1M3 and E1M4Fixed a bug that caused sound effects to play in E1M1 when they shouldn'tFixed an issue with the Nav-Mesh in E1M1Fixed a bug that caused enemies to get stuck jumping or glitch all over the placeRemoved test enemy from E1M4
- Stamina changes and fixes - 6 October 2025
Patch Notes:When stamina is turned off on the settings the stamina bar represents how long you can slide for. This works in a similar way to the old system but with a visual indicatorIncreased stamina regen of RifleAdded an option to disable head tilt featureUpdated player slide to no longer be infinite when stamina is turned off. Fixed audio spacing on enemy alert soundsReduced max size of bullet impact particlesThank you to all the players who voiced their thoughts on the stamina system. Your feedback is very important to me.
- Stamina system go bye bye - 4 October 2025
Stamina is now an option in the settings menu and is off by default. The option remains for those who wish to engage with it.
- Demo Update V0.1.8 - 4 October 2025
Patch Notes:New StuffAdded stamina systemThis will affect the slide, stamina is infinite outside of combat and shooting enemies will regenerate stamina faster. This new system is still early in development and will change according to feedback provided by players or i might just removed it. (This system has now been changed to a toggle in the settings menu and is disabled by default)Added sound effect when a secret is foundAdded a sound effect when performing a parryAdded new bullet impact effectsAdded smooth turning to all enemiesAdded shockwaves to some explosionsAdded enforcers to E1M3Added a new test enemy to E1M4Updates and ChangesUpdated extra life UIUpdated various particle effects to be more retroUpdated Unity engine version to 6000Moved level stats from the pause menu to the UI overlay screenImproved visibility of Hound ElitesChanged kick hitbox when launching barrels and proje…
- Meat Engine Demo QOL Update 3 - 19 September 2025
Patch notes:Added inverted mouse supportAdded inverted mouse wheel supportAdded an inventory screen when holding TABUpdated settings menu to have a scroll functionFixed some UI issues
- Meat Engine Demo Update V0.1.7.4 - 16 September 2025
Patch Notes:Added new sound effect for weapons when they run out of ammoAdded new VFX to the whipAdded a visual indicator when ammo is lowAdded an extra visual indicator for interactable entities Updated weapon switching to work more consistently Update water material in E1M1Updated enemy knockback effect on deathUpdated all landscape materials to have some new effectsImproved AI navigation to avoid enemies getting stuckFixed some missing sound effects for the key pickupsFixed missing shotgun sound effectsThere is now a new icon on the level select screen.
- Small hotfix V0.1.7.3 - 6 September 2025
Patch Notes:Fixed a bug with the enemies not spawning in E1M4Optimized some bad codeTweaked hound AIFixed a bug that caused the railgun to not work when the grenade launcher ammo was 0This is just a small patch and i have more stuff planned for the future. Work on E1M5 is now underway.
- Meat Engine Demo QOL Update 2 - 4 September 2025
Patch Notes:Added a new stats screen when the game is pausedChanged the extra life UIFixed a bug that caused looping sound effects to persist between scenesFixed the missing sound effect for the Meat CrushersAdjusted some of the item placements in E1M2Fixed a hole in E1M0
- Meat Engine Demo Update V0.1.7.1 - 3 September 2025
Patch Notes:Tweaked some of the materials and lighting in E1M4Updated some text in the menusAdded some missing key binds for the new weaponsAdded jumping animations for most enemiesFixed a bug that made the E1M3 button in the menu not work as intendedReduced duration of blood mist particlesIncreased accuracy of all shotgunsprobably added a ton of new bugs
- Meat Engine Demo Update V0.1.7 - 1 September 2025
Patch Notes:Important NoticeBe aware that the current version of the burning city is unfinished and will be heavily changed over time, this is more of an early test than anything. Also this level will not be included in the final version of the demo.New Content:Added map screen to hub Added screen shake when explosions occurAdded new level E1M4Added 2 new weapons Railgun and Grenade launcherAdded 1 new enemy The EnforcerUpdates and ChangesUpdated all existing weapon textures and materialsUpdated level select screenAdjusted audio balance for weapon sound effectsChanged a yellow to door in E1M1 to red, this cuts the level's length in half making the yellow key hunt optional Reduced recoil of the RifleIncreased time that popups are visible Fixed a spelling errorFixed lighting error in E1M1Fixed a bug with the super shotgun shells animation