- Save 71% on the BOID Single Player Campaign! - 9 March 2020
Enjoying FTP "kill-or-be-killed" awesomeness of BOID in multiplayer? Pick up the Single Player Campaign DLC to this intense sci-fi strategy at 71% off: https://store.steampowered.com/app/486220/BOID_Single_Player_Campaign/ Hurry! The deal ends on March 16th!
- Have you played Boid? - 13 September 2019
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. Sometimes, I find a game that doesn’t seem like my cup of tea. It’s not bad, per se, it’s just ostensibly not something I’d be tempted to spend my weekends playing. But then I lay hands on it, and if it feels great, if it’s responsive and satisfying and can run a smooth 200 FPS on my laptop… Well, that changes things. Now it doesn’t matter what the theme is, or the genre. That’s what happened with Boid . (more…)
- Play BOID For Free - 8 July 2016
BOID is out now on Steam! After 18 months in Early Access, the game is finally done! Here's how it works Multiplayer is completely free We've decided to make the multiplayer part of BOID completely free. This includes the level editor, competitive match making, ranking, playing with bots on all maps, etc - no catches here. The only things you can buy within the multiplayer are cosmetic skins to showoff on the battlefield. Single Player is DLC The single player campaign (which will take you about 10 hours) is a standalone DLC package. It is created AAA-RTS style with cutscenes, a full story, and is based around teaching players how the multiplayer works. It can be overwhelming to be dropped right in there, and we found that placing bot matches isn't always enough to teach people the game. So if you want to get a quick tour and 10 hours of entertainment, we appreciate everyone buying this…
- Play BOID For Free - 8 July 2016
BOID is out now on Steam! After 18 months in Early Access, the game is finally done! Here's how it works Multiplayer is completely free We've decided to make the multiplayer part of BOID completely free. This includes the level editor, competitive match making, ranking, playing with bots on all maps, etc - no catches here. The only things you can buy within the multiplayer are cosmetic skins to showoff on the battlefield. Single Player is DLC The single player campaign (which will take you about 10 hours) is a standalone DLC package. It is created AAA-RTS style with cutscenes, a full story, and is based around teaching players how the multiplayer works. It can be overwhelming to be dropped right in there, and we found that placing bot matches isn't always enough to teach people the game. So if you want to get a quick tour and 10 hours of entertainment, we appreciate everyone buying this…
- BOID launching on July 8 with free multiplayer - 5 July 2016
http://i.imgur.com/a89FXTT.gif We are super excited to announce that BOID is launching on July 8th and will have Free Multiplayer! Yes, free multiplayer for everyone with no catches The game's full online functionality, including rankings, the level editor, replays, etc -- will become completely free. The only thing you can buy within the multiplayer are purely cosmetic skins that do not obstruct the gameplay, nor enhance it in any tactical way. A 10-hour Single Player Campaign Will be DLC We have worked really hard on a single-player campaign for BOID, and we're super happy with the result. The campaign serves as a very extensive tutorial for players who aren't comfortable with the multiplayer straight away, and is a good standalone experience if single-player is what you're after. The price of the DLC will be $9.99, so you still have time to save before release (currently the game is…
- BOID launching on July 8 with free multiplayer - 5 July 2016
http://i.imgur.com/a89FXTT.gif We are super excited to announce that BOID is launching on July 8th and will have Free Multiplayer! Yes, free multiplayer for everyone with no catches The game's full online functionality, including rankings, the level editor, replays, etc -- will become completely free. The only thing you can buy within the multiplayer are purely cosmetic skins that do not obstruct the gameplay, nor enhance it in any tactical way. A 10-hour Single Player Campaign Will be DLC We have worked really hard on a single-player campaign for BOID, and we're super happy with the result. The campaign serves as a very extensive tutorial for players who aren't comfortable with the multiplayer straight away, and is a good standalone experience if single-player is what you're after. The price of the DLC will be $9.99, so you still have time to save before release (currently the game is…
- r5: Redesigned Match Making and Units - 18 May 2015
http://i.imgur.com/KBDcKUV.png A whole new matchmaking experience with no idle waiting You know how it can be boring to sit around waiting for an online opponent? We do. We fixed it! Now you can be searching for a match in passive mode, while doing something else. BOID will give you an estimated waiting time, and you can do whatever you want - play a match with bots, design a map, browse the leagues, etc. Your actions will get paused when you find an opponent, and you can return to what you were doing after the match is over. Neat, am I right? Release notes Matchmaking redesigned Added controls page to the settings menu Scouts redesigned Turret redesigned Added new spawners animations AI magic usage fixed Turrets and magic added to minimap Keyboard interaction reworked Let us know what you think!
- r5: Redesigned Match Making and Units - 18 May 2015
http://i.imgur.com/KBDcKUV.png A whole new matchmaking experience with no idle waiting You know how it can be boring to sit around waiting for an online opponent? We do. We fixed it! Now you can be searching for a match in passive mode, while doing something else. BOID will give you an estimated waiting time, and you can do whatever you want - play a match with bots, design a map, browse the leagues, etc. Your actions will get paused when you find an opponent, and you can return to what you were doing after the match is over. Neat, am I right? Release notes Matchmaking redesigned Added controls page to the settings menu Scouts redesigned Turret redesigned Added new spawners animations AI magic usage fixed Turrets and magic added to minimap Keyboard interaction reworked Let us know what you think!
- r4: AI upgrade, workshop improvements - 27 April 2015
http://i.imgur.com/9mgYNHT.png Hi everyone! BOID Update 4 (r4 for short) is now live. It adds significant improvements to the AI and now you can play against bots on any map - even a user map. There is a complex algorithm behind the AI, and we'd love to get some feedback on it. Building upon the workshop integration, Mokus also added a thumbs up/down button after user-made map matches. Full update log First version of AI that can play on any map created Chat history added Play with bots menu changed Thumbs up/down added to rematch screen Opponent name added to the game interface Venom Valley map changed Possibility to test map against bot added to the map editor Crash while typing chat message fixed Map building crash fixed Wrong score calculation on network outage fixed Various memory leaks fixed AI performance fixed, moved to a separate thread Crash while connecting to opponent fixed…
- r4: AI upgrade, workshop improvements - 27 April 2015
http://i.imgur.com/9mgYNHT.png Hi everyone! BOID Update 4 (r4 for short) is now live. It adds significant improvements to the AI and now you can play against bots on any map - even a user map. There is a complex algorithm behind the AI, and we'd love to get some feedback on it. Building upon the workshop integration, Mokus also added a thumbs up/down button after user-made map matches. Full update log First version of AI that can play on any map created Chat history added Play with bots menu changed Thumbs up/down added to rematch screen Opponent name added to the game interface Venom Valley map changed Possibility to test map against bot added to the map editor Crash while typing chat message fixed Map building crash fixed Wrong score calculation on network outage fixed Various memory leaks fixed AI performance fixed, moved to a separate thread Crash while connecting to opponent fixed…
- Level Editor, Trading Cards live - 31 March 2015
http://i.imgur.com/VCTMCym.png Woo! We just launched the Level Editor within Steam Workshop. You can now create full-on BOID levels and play them online against other people. It's INCREDIBLY easy to use. Here's Tom and Matthijs figuring it out within 5 minutes: https://www.youtube.com/watch?v=JDUPqS_kMM0 Full update log Here's a full list of what you can expect to find: New Features: Map Editor added Trading Cards added Added "beginner" difficulty to bots Improvements: After opponent quits a ranked match the result gets saved Exceptions logging improved Leagues points calculation slightly changed Label control improved - MaxWidth added InputLabel control improved Detailed analytics integrated Maps list scrolling changed Maps directories changed Changed Map format Balance: Melee vs. Melee fight time shortened Amount of defending units on all maps lowered Enclave map changed Warp Zone map…
- Level Editor, Trading Cards live - 31 March 2015
http://i.imgur.com/VCTMCym.png Woo! We just launched the Level Editor within Steam Workshop. You can now create full-on BOID levels and play them online against other people. It's INCREDIBLY easy to use. Here's Tom and Matthijs figuring it out within 5 minutes: https://www.youtube.com/watch?v=JDUPqS_kMM0 Full update log Here's a full list of what you can expect to find: New Features: Map Editor added Trading Cards added Added "beginner" difficulty to bots Improvements: After opponent quits a ranked match the result gets saved Exceptions logging improved Leagues points calculation slightly changed Label control improved - MaxWidth added InputLabel control improved Detailed analytics integrated Maps list scrolling changed Maps directories changed Changed Map format Balance: Melee vs. Melee fight time shortened Amount of defending units on all maps lowered Enclave map changed Warp Zone map…
- Achievements now live - 10 March 2015
http://i.imgur.com/C1DWE4B.png Last few weeks have been a little bit hectic. Between launching the League System and this latest update, BOID had an enormous show presence during PAX East 2014. http://i.imgur.com/0FVQrzo.png The latest minor update adds achievements You can now view achievements on this page. There is more achievements coming soon! This update also adds an important feature - you can now take over Ability Bases (Teleporter, Reverter, Freeze). Please try it out and let us know what you think!
- Achievements now live - 10 March 2015
http://i.imgur.com/C1DWE4B.png Last few weeks have been a little bit hectic. Between launching the League System and this latest update, BOID had an enormous show presence during PAX East 2014. http://i.imgur.com/0FVQrzo.png The latest minor update adds achievements You can now view achievements on this page. There is more achievements coming soon! This update also adds an important feature - you can now take over Ability Bases (Teleporter, Reverter, Freeze). Please try it out and let us know what you think!
- Update 3: Leagues Are Live - 26 February 2015
http://i.imgur.com/e1pZS5p.png Hi everyone Today's update introduces a reason to keep on playing - Leagues and Ratings. The League system is done in an interesting way. Before the start of a match - based on your gameplay history, and your opponents -- you get a chance of winning, alongside other stats. These stats determine how many points you might get or lose. Leagues and ratings live Fixed start-up crashes Removed CommunityExpressSDK dependency - moved to Steamworks.NET Added Windows Cursor option Pressed mouse cursor state added Right click on minimap now moves units Taskbar icon will blink if error during matchmaking occurred Options button redesigned New hot-keys added Z,X,C... (test mode) Fixed messages in options window Fixed Bombs behavior - now they attack frozen units Please let us know what you think, as this system will keep on evolving and it's a first pass at it. WHO IS…
- Update 3: Leagues Are Live - 26 February 2015
http://i.imgur.com/e1pZS5p.png Hi everyone Today's update introduces a reason to keep on playing - Leagues and Ratings. The League system is done in an interesting way. Before the start of a match - based on your gameplay history, and your opponents -- you get a chance of winning, alongside other stats. These stats determine how many points you might get or lose. Leagues and ratings live Fixed start-up crashes Removed CommunityExpressSDK dependency - moved to Steamworks.NET Added Windows Cursor option Pressed mouse cursor state added Right click on minimap now moves units Taskbar icon will blink if error during matchmaking occurred Options button redesigned New hot-keys added Z,X,C... (test mode) Fixed messages in options window Fixed Bombs behavior - now they attack frozen units Please let us know what you think, as this system will keep on evolving and it's a first pass at it. WHO IS…
- PAX South: the post-mortem - 1 February 2015
https://pbs.twimg.com/media/B8OKYCMCQAE4zyT.jpg Hi everyone! Last weekend I spent in San Antonio at PAX South, getting people to play BOID, give us feedback, and to test out some marketing messages -- to see how they resonate with twitch streamers, youtubers, the press, and you - the players. To my surprise many people described BOID as "a very advanced tower defense" game, not the streamlined online strategy message we had going on before. This comes from younger players. https://pbs.twimg.com/media/B8UNJpRIEAE11i4.jpg pic: Jesse Cox playing BOID https://www.youtube.com/watch?v=Lqfiv6-p5lc#t=2728 video: TotalBiscuit, Jesse Cox, Dodger, discussing BOID (minute 46) What I absolutely loved though is that even super casual players were able to pick BOID up easily. All I had to do is launch the tutorial, and then pitch people against each other in a simpler map. We will be going full force…
- PAX South: the post-mortem - 1 February 2015
https://pbs.twimg.com/media/B8OKYCMCQAE4zyT.jpg Hi everyone! Last weekend I spent in San Antonio at PAX South, getting people to play BOID, give us feedback, and to test out some marketing messages -- to see how they resonate with twitch streamers, youtubers, the press, and you - the players. To my surprise many people described BOID as "a very advanced tower defense" game, not the streamlined online strategy message we had going on before. This comes from younger players. https://pbs.twimg.com/media/B8UNJpRIEAE11i4.jpg pic: Jesse Cox playing BOID https://www.youtube.com/watch?v=Lqfiv6-p5lc#t=2728 video: TotalBiscuit, Jesse Cox, Dodger, discussing BOID (minute 46) What I absolutely loved though is that even super casual players were able to pick BOID up easily. All I had to do is launch the tutorial, and then pitch people against each other in a simpler map. We will be going full force…
- Update 2: Rally Points, PAX, Group Bindings, 10 New Maps - 26 January 2015
http://i.imgur.com/MLE7Fs8.jpg Hi everyone, We just spent the weekend at PAX South in San Antonio, where thousands of people checked out BOID. Gamespot just put it into it's 10 Upcoming Games List, and there's loads more coverage coming. We're wroking really hard with Youtubers and streamers to setup showcase matches. Did anyone see Luke play BOID on the Twitch main stage during PAX? Meanwhile Max and the dev team worked really hard on Update 2. Here are the details: Added Rally Points - automatically send units to a certain location on spawn Group Bindings - use ctrl+ to group units 10 New Maps A New Type of Spawner Base Medics can now occupy enemy bases if those have no units Added borderless display mode Smoothened unit movement Optimized the units selection panel (on the left) Optimized path finding Scouts visuals changed Turret visuals changed Added mouse speed option in settings F…
- Update 2: Rally Points, PAX, Group Bindings, 10 New Maps - 26 January 2015
http://i.imgur.com/MLE7Fs8.jpg Hi everyone, We just spent the weekend at PAX South in San Antonio, where thousands of people checked out BOID. Gamespot just put it into it's 10 Upcoming Games List, and there's loads more coverage coming. We're wroking really hard with Youtubers and streamers to setup showcase matches. Did anyone see Luke play BOID on the Twitch main stage during PAX? Meanwhile Max and the dev team worked really hard on Update 2. Here are the details: Added Rally Points - automatically send units to a certain location on spawn Group Bindings - use ctrl+ to group units 10 New Maps A New Type of Spawner Base Medics can now occupy enemy bases if those have no units Added borderless display mode Smoothened unit movement Optimized the units selection panel (on the left) Optimized path finding Scouts visuals changed Turret visuals changed Added mouse speed option in settings F…