ViCrew news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews9
- Release dateFeb 27, 2025
- DeveloperMatthias Denk
- PublisherMatthias Denk
Genres: Adventure, Indie, RPG, Strategy
Company pages: Developer: Matthias DenkPublisher: Matthias Denk
ViCrew Steam news
ViCrew news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update V1.0.9 - 23 August 2025
- Fixed custom keybinds - Fixed inscribed runes limit - Fixed enemy protect ability - Rebalanced campfire food cost - Added stun animation for golems
- Demo Update V1.0.8 - 30 March 2025
Updated the demo to the current release V1.0.8.
- Update V1.0.8 - 15 March 2025
- Added speech bubbles for active quest NPCs - Added mission reward scaling by mission level - Added loot scaling by mission level - Added screen fading when loading a new level - Added rest symbol UI - Added more boss abilities - Increased "no detection" time after fleeing from combat - Increased enemy strength scaling - Decreased difficulty for the first levels - Changed starting abilities for each class - Rebalanced amount of ability slots - Rebalanced amount of rune slots - You can close any opened UI with Escape-Key
- Update V1.0.7 - 1 March 2025
General: Fixed tutorial quests so you can't get stuck anymore Fixed Thorns ability so it deals more than 0 damage Added tooltips in the rest menu Updated crew screen size Stone enemies will now drop gold instead of food Rebalanced boss damage Ability Balancing: Magic Ward Trap: Increased duration: 2 → 3 turns Drain Blood: Increased cooldown: 1 → 2 turns
- Release Update V1.0.6 - 27 February 2025
The release is here, bringing a ton of updates! Here’s a list of everything new since the demo: (Current Version: V1.0.6) Fixed shadow bugs Reworked experience scaling Reworked enemy scaling Reworked mission scaling Reworked frustrating missions to no longer require a specific enemy type Reworked frustrating one-shot mechanics Added elemental damage types: Fire Ice Nature Shadow Added more character stats: Spirit power Physical defense Elemental resistances Added 13+ abilities for each class Added ability descriptions Added NPC "Fatebinder" to learn new abilities Added "Rune Inscriptions" to increase specific character stats Added 9 bosses with unique boss maps Added summer & winter season mechanic Added tutorial quests and info Added level info on missions and enemies Added different elemental colors for all damage types Added ship rowing animation Added unconscious mechanic – to preve…
- Release Info - 17 February 2025
Just wanted to let everyone know that the Release version will be a lot more polished and contain many more features and content than the Demo. Also the game will get further improvements after the release, based on community feedback. See you on release day!
- Demo Update V0.5.2 - 28 January 2025
- Added New Enemies: Forest Animals - Added Sound Effects - Improved Loot Probabilities
- Demo Update V0.5.1 - 20 January 2025
- Added Background Music - Added Camping/Rest Mechanics - Added Tutorial Missions - Improved Boss Mechanics - Improved Flee Mechanic - Archers got a bow :)
- Demo Update V0.5 - 19 October 2024
Demo V1.5 updates: - New enemies - New enemy abilities - New missions
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 23 August 2025 | Update V1.0.9 | 1808601382510513 |
| 2 | 30 March 2025 | Demo Update V1.0.8 | 1795283637917522 |
| 3 | 1 March 2025 | Update V1.0.7 | 1792751526083680 |
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