- v0.5.2: Battle of the Bop 🧑🎤 - 12 June 2026
AdditionsSpellsinging improvements. The battle with the “Florist” in the Midnight Shore has now been improved with:TutorializationHP and Favour indicatorsNew animations and attack effectsIncludes a beat-synced battle bop animation for Tytti :DDynamic and extended musicThe codebase was also updated with:Better music controls,Utilities like: InputIcon.cs for handling multiple input schema icons ,TutorialTextController for player-input-driven tutorial screens, HideableCanvasGroup base class for common show/hide canvas controllers, and more.AlsoThe horrible “ladders skillcheck” has been improvedChangesBattle system core loop refactored: cleaner Beat/Bar/Verse separation, better camera handling, improved metronome and win condition handlingCameras now scales all sprites while blendingCuriosity skill check decoupled into its own Study mechanic; introduced generic Skillcheck Music lowpass appl…
- v0.5.1: Straight into the Feels 🥹 - 19 April 2026
AdditionsMore in-depth dialogue for Marjukka and glimpses into her backstory, with some branching.Introduced dialogue utterances system with tag support for Yarn linesAdded visual timer to Curiosity skillchecksMiscellaneous Developer tool improvementsChangesAnger minigame overhaul (updated sprites, scripts, Yarn, and overall behavior tuning)Mood system improvements (tracking previous emotions, UI visibility tweaks)Various dialogue and Yarn improvements (branching, pacing, VA grunts tweaks, quest dialogue polish)Audio updates and refinements (Twilight scene positioning, skillcheck sound logic)UI and input adjustments (debug panels prioritized, expression selection input changes)Scene and prefab polish (barriers, hierarchy cleanup, bootstrap tweaks)Wisplight minigame behavior tuning to prevent early clusteringRemovalsRemoved unused and some deprecated methods, legacy comments, and obsolet…
- v0.5.0: Steam Demo🎉 - 21 December 2025
AdditionsExpanded Florist quest content: interior/exterior interactions, new Yarn nodes, and prefabs.Added prologue memories and Yarn content. Extra lore oooh!New environmental assets: glowing mushroom bunch, updated interiors, birch trees, fences, mushroom huts, rivers, waterfalls.Added Tiny Tytti sprites and animations for updated skillchecks! She’s adorbs 😍New audio events: Tytti VA, deer sounds, ambient layers, river/waterfall SFX, wildfire, meditation and menu sounds.Added updated cinematic ending and a controller which manages playbackImplemented a pause menu with some settings!The cliffside view has now been implemented 👀Integrated UGS AnalyticsChangesMood & expression system: refined #no-mood handling, prevented unwanted mood progression, improved ExpressionSelection/View behavior, UI color/gradient tweaks.Emotion skillchecks have an improved visual style now! Bye (most) place…
- v0.4.2: Ebin Title 🐻 - 27 November 2025
AdditionsAdded the florist house interior, props, FX volume, materials, and new interactable elements.New door SFX events (close, break, open) and extra example sounds added to dialogue.Added PlaySound and ShakeEffect Yarn commands.Added simple throne interaction marking end of demo.Added interactions inside florist house prefabs.Added new firefox run/idle animations with related prefab/asset setup.Added parallax effect scripts for some EPIC upcoming practical VFXAdded ability to use OrthographicScaling on the Z-axis.ChangesUpdated Memory Gallery controls layout and brushed up the UIMidnightScene adjustments (bridge parallax, cleanup, scene transitions).Throne dimension updates including new throne models and water/color tweaks.Main character interactor collider made slightly larger.Tweak to HP placement in battle and battle chart made slightly easier at the end.ExpressionView updated t…
- v0.4.1: Foxy Fixes 🦊 - 17 November 2025
AdditionsIntroduced a new system to track and advance the Tytti’s “mood”, synced with Yarn dialogue for branching narrative effects.Added a simple UI element to display currently selected Emotions.Added a “bullseye” spotlight effect for lantern for improved scene lighting and better nighttime visibility.The Firefox speaks now 🦊 Added a typewriter sfx set for the Firefox characterChangesAdjusted Expression button icons, added automatic colored borders for readability, and centralized prefab fixes.Some Yarn writing tweaksDifferent UI panels can now be shown or hidden dynamically from Yarn, used especially in tutorials.Refactored Lantern logic so it can optionally stop following Tytti.Tweaked GameManager / Quest initialization order and exception handling.Refactored Interactor/PlayerInteractor structure and moved logic to main character prefab.RemovalsRemoved some redundant prefabsRemoved…
- v0.4.0: Lore Galore 📜 - 18 October 2025
v0.4.0: Lore GaloreAdditionsImplemented the new battle against the Florist, charted using SongCrafter — a new scene / tool for charting battles.New battle music!Finalize Firefox Hide-n-Seek and Wisplight minigamesIntroduced Meditation tutorial and MeditationView updates.Added popup yarn functionality and dismissable popups for tutorials.Added various development helper attributes and scriptsAdded emissive runes prefabs.Added Scrying Pool for the Sadness minigameImplemented new events: ChangeCamera, SetVisible, and improved MoveTo.NPCs and interactors now face each other upon interaction.Ferry activation VFX and SFXAdded initial player name input for StartScene.LOTS of new writing!ChangesTwilight and Midnight scenes renovation and ungrayboxing: Terrain sculpting, lighting adjustments, barriers, colliders, water. All models in place.Event system refactored. Argument validation and event l…
- v0.3.3: Vogue Dialogue 💬 - 1 October 2025
AdditionsWisplight minigame expandedAdded Church model to the world.New bridge prefab and grayboxing progress in the Midnight Scene.Apex FX volume added to MidnightScene.Added Twilight lightmap for improved lighting.Additional dialogue portraits for MC and FirefoxWisplight quest dialogue batches added.Meditation view updates: New background, HUD layering improvements.ChangesGameManager now loads emotions better for debug purposesMeditation view improvements: emotions now sync correctly, selected emotions visible on UI.Misc DialogueManager improvements:ExpressionView now supports spaces in button labels.Wisplights in minigame now use a custom Yarn function for cleaner comparisons.NPCs can now self-destruct 💀Moved dialogue palette and added orange tag.Adjusted Tytti’s and Marjukka’s speech speed.Various terrain and grayboxing updates.RemovalsDeprecated older events (LetThrough, Obstruct,…
- v0.3.2: Wispfire Wonders 💫 - 22 September 2025
AdditionsIntroduced the Wisplight Minigame, complete with dialogue, prefabs, and event handling.Added a Sadness Minigame test prefab.New MC portraits for TyttiExpanded Yarn/FirefoxQuest dialogue, including Marjukka’s first meetingBrought in a ThroneCam with improved camera locking and trigger zones for the throne area.Lightmaps and extra FX volumes for MidnightScene and throne environments.Added fissure models and updated runic barrier shaders with alpha masks.ChangesAdjusted MinigameEvent naming and arguments for clarity.Refined Yarn instance variables.Reorganized code and type naming, separating skill checks from minigames.Reworked SceneVisuals & FX volumes into a cleaner override system.RemovalsDropped the old deprecated event interface.BugsSolved oddities with negative instance IDs in interactables.Resolved issues in shaders for water and runic barriers.Patched URP changes that brok…
- v0.3.1: Wisps & Wonders 🔮 - 13 September 2025
✨ AdditionsRunic Barriers:Base shader, textures, cracked fissure model, stone formations, and particle effects.Memory Gallery:Initial implementation with prefabs, navigation, scrolling log view, placeholder memory bubbles, and quest integration.Lantern & Wisps:Lantern Fast Travel system with Yarn integration.Lantern Light HUD item.Lantern light resource system with Meditation charge mechanics.Wispfires & Wisplights mechanic.Scenes & Visuals:New water shader, Mylly well model, stone terrain textures, and emissive materials.Other:Test quests added.💭 ChangesScenes:Twilight and Midnight scenes updated (skybox, shoreline, water materials, FX volumes, rearranging/moving assets).Interactables:Highlight effect changed to silhouette.Code/Structure:Housekeeping for scripts, UI prefabs, folder structures, scene hierarchies.DebugManager tweaks.CutsceneManager:Deprecated Sequence() method.🛠️ Fixes…
- v0.2.11: I have Scene this before 🧐 - 10 July 2025
Additions Added new TwilightScene terrain, including an alpha version for reference.Curiosity minigame logic implemented.SceneContext system created for persistent and scene-local managers to handle data across transitions.New Event system enhancements, including arguments support in ExecuteEvent. Base event abstraction and identifier logic.New hierarchy object marking script. Properties/warnings for null references.Added firefox test sprite and updated its quest Yarn. ChangesMajor Manager architecture refactor: Singleton -> Manager. Managers, cameras, and scenes reworked.Bootstrap scene and scene transitions overhauled: Global managers are bootstrapped using donotdestroyonload before initial scene load.Refined scene cleaning and persistent object logic.Auto interaction improvements (e.g. Marjukka catching Tytti).Yarn and event scripting improvements, including string overrides for even…
- 🌊 v0.2.10: Shoreline Boogaloo 🏖️ - 4 June 2025
Additions Implemented a new Quest System, including: `QuestManager` with progression tracking via stack-based entries Quest log content support and indexing Changes Battle: New system in progress Player now gains temporary invulnerability after being hit New transition Courage minigame fully implementation ready Removals Jumping was removed from input bindings Bugs Fixed: Flower-following glitch Sprinting during NPC following Reappearing speech bubble mid-dialogue Workbench and logs made interactable Marjukka’s walk points were adjusted That's all for now! Thank you for joining our journey 💙