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Abatron

Abatron Steam news

W3 Studios | Mar 10, 2017 | game

Released

0players observed · 25 September 2026 - 08:13:41 UTC

ActionIndieStrategyEarly AccessShooterSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive

Abatron news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive
  • Total reviews13
  • Release dateMar 10, 2017
  • DeveloperW3 Studios
  • PublisherW3 Studios

Genres: Action, Indie, Strategy, Early Access

Company pages: Developer: W3 StudiosPublisher: W3 Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Abatron Steam news

Abatron news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Backend Update and More! (1.2.80) - 7 August 2017

    We're happy to release this big backend update for Abatron. We fixed many navigation issues and some server memory leaks preventing games from connecting up. In addition, we updated the core engine to 4.16.3 which contains many bug fixes and performance updates. Thanks for your support and see you on the battlefield!

  • Backend Update and More! (1.2.80) - 7 August 2017

    We're happy to release this big backend update for Abatron. We fixed many navigation issues and some server memory leaks preventing games from connecting up. In addition, we updated the core engine to 4.16.3 which contains many bug fixes and performance updates. Thanks for your support and see you on the battlefield!

  • Abatron Development Update - 12 May 2017

    A big thank you to all of our Abatron Early Supporters! We really appreciate all of you. Over the past few months, we have gotten a lot of very useful feedback and play data from our community. It made us look and evaluate our game in new ways, so keep it up! We are going through some drastic changes on the game itself and I want give a sneak peak of whats to come. Our current workflow to create maps is very extensive and time consuming. In addition, we are running into a non-scalable memory budget when we add new races plus one of our goals for Abatron is to be Mod friendly. We are in the process of fixing all that with new texturing techniques and map building tools. With our new map creation workflow, we are able to produce maps in the fraction of the time that look really beautiful. We can't wait to show more on that but it is very exciting. We are committed in making Abatron wonder…

  • Abatron Development Update - 12 May 2017

    A big thank you to all of our Abatron Early Supporters! We really appreciate all of you. Over the past few months, we have gotten a lot of very useful feedback and play data from our community. It made us look and evaluate our game in new ways, so keep it up! We are going through some drastic changes on the game itself and I want give a sneak peak of whats to come. Our current workflow to create maps is very extensive and time consuming. In addition, we are running into a non-scalable memory budget when we add new races plus one of our goals for Abatron is to be Mod friendly. We are in the process of fixing all that with new texturing techniques and map building tools. With our new map creation workflow, we are able to produce maps in the fraction of the time that look really beautiful. We can't wait to show more on that but it is very exciting. We are committed in making Abatron wonder…

  • Engine Update and Bug Fixes! - 15 April 2017

    Our next bug smashing update is out with our focus on fixing several game play issues. Enchantresses have been freed from constraints when firing their Dimensional Rift ability. Control is now in your hands on what height to create the Rift without any firing delay. The damage done has also been fixed to accurately kill the enemy and not your allies :) A ton of Dedicated Server fixes and there is a new tunnel on Nekros cut into the mountains on the far side of the map. Large units like the Queen and Rocketbellies shall not pass!... for now. We want to test the potential use of adding more tunnels and battefiled obstacles in the future. +Plus More... The core engine of Abatron has been updated to the lastest release. It comes with hundreds of bug fixes and performance gains suited for Abatron. See you on the Battlefield -Devero Release Notes .70 rocketbelly move fixed take over units not…

  • Engine Update and Bug Fixes! - 15 April 2017

    Our next bug smashing update is out with our focus on fixing several game play issues. Enchantresses have been freed from constraints when firing their Dimensional Rift ability. Control is now in your hands on what height to create the Rift without any firing delay. The damage done has also been fixed to accurately kill the enemy and not your allies :) A ton of Dedicated Server fixes and there is a new tunnel on Nekros cut into the mountains on the far side of the map. Large units like the Queen and Rocketbellies shall not pass!... for now. We want to test the potential use of adding more tunnels and battefiled obstacles in the future. +Plus More... The core engine of Abatron has been updated to the lastest release. It comes with hundreds of bug fixes and performance gains suited for Abatron. See you on the Battlefield -Devero Release Notes .70 rocketbelly move fixed take over units not…

  • New Party System Released! - 7 April 2017

    The new Party System is now online. You can now easily connect with your Steam friends and play Abatron together. The Party system allows players to connect with each other from the Main Menu without the need of actually loading into a Lobby Map together which typically needs to be done. To Start a party, click on the new icon at the bottom of the Main Menu screen. A list showing your online steam friends pops up. Simply Click to invite each friend to your party. http://static1.squarespace.com/static/560b0736e4b0a5bb18f83be8/t/58e7b5966a496342ee4407ad/1491580317847/?format=750w Once connected, you can chat with all party members or you can also whisper to individual members directly. The Party Host takes full control of starting games once you are in a party. When the Party Host starts a Game Type to play, they must ensure the Game Type can support the number of players in your party. I…

  • New Party System Released! - 7 April 2017

    The new Party System is now online. You can now easily connect with your Steam friends and play Abatron together. The Party system allows players to connect with each other from the Main Menu without the need of actually loading into a Lobby Map together which typically needs to be done. To Start a party, click on the new icon at the bottom of the Main Menu screen. A list showing your online steam friends pops up. Simply Click to invite each friend to your party. http://static1.squarespace.com/static/560b0736e4b0a5bb18f83be8/t/58e7b5966a496342ee4407ad/1491580317847/?format=750w Once connected, you can chat with all party members or you can also whisper to individual members directly. The Party Host takes full control of starting games once you are in a party. When the Party Host starts a Game Type to play, they must ensure the Game Type can support the number of players in your party. I…

  • Roadmap for Abatron - 29 March 2017

    We've got some awesome changes coming down the pipe for Abatron. We recently made available our Trello Roadmap. This is what we are working on now and a little farther down the road. Check it out here: http://trello.com/b/wi2xqdgP/abatron-roadmap This is a Summarized Version of our internal tracking list. Things may change some as we move through the list, but it gives a good idea of our up-to-date priorities and focus. We are planning a new Party system to be released very soon. Once we bitbang all of the bugs out, we'll make it live. Steam friends can join into a party from the main menu without actually connecting to a lobby first. More on that to come and much more! Thanks for all your support!

  • Roadmap for Abatron - 29 March 2017

    We've got some awesome changes coming down the pipe for Abatron. We recently made available our Trello Roadmap. This is what we are working on now and a little farther down the road. Check it out here: http://trello.com/b/wi2xqdgP/abatron-roadmap This is a Summarized Version of our internal tracking list. Things may change some as we move through the list, but it gives a good idea of our up-to-date priorities and focus. We are planning a new Party system to be released very soon. Once we bitbang all of the bugs out, we'll make it live. Steam friends can join into a party from the main menu without actually connecting to a lobby first. More on that to come and much more! Thanks for all your support!

  • Post Launch Fixes! - 14 March 2017

    Getting stuck with the Goomba Challenge? We fixed him from being too aggressive during the training with this update. Also we fixed several stuck scenarios you could get into while training. We added Mouse Edge Scroll, where you can move the map around by moving your cursor near the screen edges. It is on by default, but can be turned off via the game mouse settings. Don't know the dude your're fightning, now you do. New in this update Lobby players now have names above their head in the practice mini game. This has also been fixed for allies in Coop vs Ai games. We've already gotten so much awesome feedback, keep it coming! Abatron Early Access Update! Abatron Dedicated Server Updated! Abatron Demo Updated! Release Notes .68 Added Screen Edge Scrolling with your mouse Allied Players in Coop vs Ai correctly display their Name bar Fixed Crash if player jumped off of map Added Kill volume…

  • Post Launch Fixes! - 14 March 2017

    Getting stuck with the Goomba Challenge? We fixed him from being too aggressive during the training with this update. Also we fixed several stuck scenarios you could get into while training. We added Mouse Edge Scroll, where you can move the map around by moving your cursor near the screen edges. It is on by default, but can be turned off via the game mouse settings. Don't know the dude your're fightning, now you do. New in this update Lobby players now have names above their head in the practice mini game. This has also been fixed for allies in Coop vs Ai games. We've already gotten so much awesome feedback, keep it coming! Abatron Early Access Update! Abatron Dedicated Server Updated! Abatron Demo Updated! Release Notes .68 Added Screen Edge Scrolling with your mouse Allied Players in Coop vs Ai correctly display their Name bar Fixed Crash if player jumped off of map Added Kill volume…

  • Early Access Launch Update - 10 March 2017

    New Challenges have begun. The first missions are now available to play. You must defeat Goomba's Challenge to play multiplayer. Its geared to get a new player up and running fast using game play mechanics. Many steam connection issolves have been fixed and we are now hosted world wide using PingPerfect Dedicated Servers. The Demo version has also been updated! Release Notes .67 Goomba Challenge Unlocked Saleos Challenge Unlocked New players must now defeat the first mission before multiplayer Added rejoin penalty for suicide deaths fixed rejoin after crash potential hangup moved start location of starting unit and drone out of way of collectors fixed session connections when joining exiting games fixed create session issues with steam on invalid connection states fixed dedicated servers memory crash after players leave match targets are now spread out more for the Ai tons of audio upda…

  • Early Access Launch Update - 10 March 2017

    New Challenges have begun. The first missions are now available to play. You must defeat Goomba's Challenge to play multiplayer. Its geared to get a new player up and running fast using game play mechanics. Many steam connection issolves have been fixed and we are now hosted world wide using PingPerfect Dedicated Servers. The Demo version has also been updated! Release Notes .67 Goomba Challenge Unlocked Saleos Challenge Unlocked New players must now defeat the first mission before multiplayer Added rejoin penalty for suicide deaths fixed rejoin after crash potential hangup moved start location of starting unit and drone out of way of collectors fixed session connections when joining exiting games fixed create session issues with steam on invalid connection states fixed dedicated servers memory crash after players leave match targets are now spread out more for the Ai tons of audio upda…

  • Progression tracking and Match Results Screens. - 5 March 2017

    Ever wanted to know how well you are doing or actually see your stats from playing. You now can in this new update, New Scoreboards, Rewards Screens, & Stat Screens! The stats have been tracking behind the scenes for a couple of weeks so lets see how you did! Release Notes .66 New Profile Overview Menu/Section added Updated Scoreboard for end of matches New Game Results Summary Section added New Scoreboard for post patch section added Rewards Screen now active when returning from Match Crash fix with stats uploading fixed mouse state out of sync at end of match more updates to tips and help

  • Progression tracking and Match Results Screens. - 5 March 2017

    Ever wanted to know how well you are doing or actually see your stats from playing. You now can in this new update, New Scoreboards, Rewards Screens, & Stat Screens! The stats have been tracking behind the scenes for a couple of weeks so lets see how you did! Release Notes .66 New Profile Overview Menu/Section added Updated Scoreboard for end of matches New Game Results Summary Section added New Scoreboard for post patch section added Rewards Screen now active when returning from Match Crash fix with stats uploading fixed mouse state out of sync at end of match more updates to tips and help

  • Updates Incoming! - 2 March 2017

    Expect frequent updates as we gear up for Early Access launch. This patch aims at making it easier for new players with hotkey menus added to the game! Plus several other game breaking bugs fixed below! Keep the reports coming, they are great! Release Notes .65 dedicated servers now auto-reconnect to steam for sessions, if disconnected fixed slowmotion bug when leaving minigame and starting match added hotkey reference menu removed cubes from test minimap, causing phyics difference between lient/server stopped match vote timer from timing out while in active minigame fixed client color on slow to join connection fixed "Exit Delay" overwritting "Rejoin Delay" fixed Colors not being released when players left lobby fixed filters for CoopvsAi & FFA game mode searches

  • Updates Incoming! - 2 March 2017

    Expect frequent updates as we gear up for Early Access launch. This patch aims at making it easier for new players with hotkey menus added to the game! Plus several other game breaking bugs fixed below! Keep the reports coming, they are great! Release Notes .65 dedicated servers now auto-reconnect to steam for sessions, if disconnected fixed slowmotion bug when leaving minigame and starting match added hotkey reference menu removed cubes from test minimap, causing phyics difference between lient/server stopped match vote timer from timing out while in active minigame fixed client color on slow to join connection fixed "Exit Delay" overwritting "Rejoin Delay" fixed Colors not being released when players left lobby fixed filters for CoopvsAi & FFA game mode searches

  • Hotfixes for Dedicated Servers - 25 February 2017

    Hotfixes for death and Ai perceptions from last update! Improved the Queen logic for Ai teams! Restart Steam to update =) Release Notes .64 fixed units not dying correctly on dedicated servers impact forces from attacks impulse ragdoll correctly all attacks now generate force with hero modifiers fixed colors for minigame clients enchantress & rocketbelly ragdolls jittering fixed hotfix for ai perception fixed buildings not destroying at player defeat fixed ai timing out queen when not attacking

  • Hotfixes for Dedicated Servers - 25 February 2017

    Hotfixes for death and Ai perceptions from last update! Improved the Queen logic for Ai teams! Restart Steam to update =) Release Notes .64 fixed units not dying correctly on dedicated servers impact forces from attacks impulse ragdoll correctly all attacks now generate force with hero modifiers fixed colors for minigame clients enchantress & rocketbelly ragdolls jittering fixed hotfix for ai perception fixed buildings not destroying at player defeat fixed ai timing out queen when not attacking

Patch notes and updates

S.noRelease datePatch nameGID number
17 August 2017Backend Update and More! (1.2.80)4249665521681139069
215 April 2017Engine Update and Bug Fixes!4249665521681139317
37 April 2017New Party System Released!4249665521681139436
414 March 2017Post Launch Fixes!4249665521681139654
510 March 2017Early Access Launch Update4249665521681139771
65 March 2017Progression tracking and Match Results Screens.4249665521681139890
72 March 2017Updates Incoming!4249665521681139988
825 February 2017Hotfixes for Dedicated Servers4249665521681140099
924 February 2017Another Round of Updates!4249665521681140209
1023 February 2017Rocketbelly Goodness!4249665521681140314
1110 February 2017Steam Profiles Updated4249665521681140423
1230 January 2017A Heavy Dose of Bug Fixing!4249665521681140523
1324 January 2017Dedicated Servers Online!4249665521681140628
149 December 2016Optimize, Optimize, Optimize!4249665521681140836
153 December 2016New Hero Unit - Enchantress Released!4249665521681140944
1617 November 2016Watch Me, Baby! New Update!4249665521681141037
173 November 2016Ai brain capacity updated!4249665521681141143
183 November 2016Ai brain capacity updated =)4249665521681141232
191 November 2016New Bug smashing update4249665521681141340
2024 October 2016Hotfix for Leveling issues and more4249665521681141436

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