- Version 1.00.19 - 2025 February 11 - 11 February 2025
Version 1.00.19 - 2025 February 11 fixed _task_villagers_list not set in s_STORY_z_NEW (crash) balanced cultists more likely to preach Version 1.00.18 - 2025 January 29 fixed/simplified reward artefact action (taking rest of the day) fixed _artefact_activated not set (crash) fixed overlapping tasks (only one task resolving) fixed task decription 'raise faith' - add to all texts number 10 fixed change conviction task (target not heretic) fixed household rat blocking text in event window Version 1.00.17 - 2025 January 18 fixed s_relation_0_extract in family tree (crash) fixed text spelling and grammar (formatting errors)
- Version 1.00.18 - 2025 January 29 - 29 January 2025
Version 1.00.18 - 2025 January 29 fixed/simplified reward artefact action (taking rest of the day) fixed _artefact_activated not set (crash) fixed overlapping tasks (only one task resolving) fixed task decription 'raise faith' - add to all texts number 10 fixed change conviction task (target not heretic) fixed household rat blocking text in event window Version 1.00.17 - 2025 January 18 fixed s_relation_0_extract in family tree (crash) fixed text spelling and grammar (formatting errors) Version 1.00.16 - 2025 January 1 fixed persuade to get intimate event (canceled before conclusion) fixed _p1 not set in s_STORY_z_NEW (crash) fixed magic generating at start of new day/year (missing code)
- Version 1.00.17 - 2025 January 18 - 18 January 2025
Version 1.00.17 - 2025 January 18 fixed s_relation_0_extract in family tree (crash) fixed text spelling and grammar (formatting errors) Version 1.00.16 - 2025 January 1 fixed persuade to get intimate event (canceled before conclusion) fixed _p1 not set in s_STORY_z_NEW (crash) fixed magic generating at start of new day/year (missing code) fixed villager praise task (not recognizing success) fixed Deep One preach task (not recognizing success) fixed Deep One pregnant with hybrid task (not recognizing success) Version 1.00.15 - 2024 December 29 derandomized birth and death events (ensure correct year) stabilized persuading to get intimate action (prevent loops etc.)
- Version 1.00.16 - 2025 January 1 - 1 January 2025
Version 1.00.16 - 2025 January 1 fixed persuade to get intimate event (canceled before conclusion) fixed _p1 not set in s_STORY_z_NEW (crash) fixed magic generating at start of new day/year (missing code) fixed villager praise task (not recognizing success) fixed Deep One preach task (not recognizing success) fixed Deep One pregnant with hybrid task (not recognizing success) Version 1.00.15 - 2024 December 29 derandomized birth and death events (ensure correct year) stabilized persuading to get intimate action (prevent loops etc.) Version 1.00.14 - 2024 December 24 fixed missing acknowledgement when acting against story motivation rewrote parts of story related code (prevent NPC mixups) added difficulty evaluation for new tasks (prevent impossible tasks)
- Version 1.00.15 - 2024 December 29 - 29 December 2024
Version 1.00.15 - 2024 December 29 derandomized birth and death events (ensure correct year) stabilized persuading to get intimate action (prevent loops etc.) Version 1.00.14 - 2024 December 24 fixed missing acknowledgement when acting against story motivation rewrote parts of story related code (prevent NPC mixups) added difficulty evaluation for new tasks (prevent impossible tasks) added deletion of story infos after conclusion (prevent loops) Version 1.00.13 - 2024 December 16 fixed spell connection fixed deep one asking for own household task fixed _person not set in s_people_2_decide_x_add_action - crash fixed info mouseover event spell & artefact not working
- Version 1.00.14 - 2024 December 24 - 24 December 2024
Version 1.00.14 - 2024 December 24 fixed missing acknowledgement when acting against story motivation rewrote parts of story related code (prevent NPC mixups) added difficulty evaluation for new tasks (prevent impossible tasks) added deletion of story infos after conclusion (prevent loops) Version 1.00.13 - 2024 December 16 fixed spell connection fixed deep one asking for own household task fixed _person not set in s_people_2_decide_x_add_action - crash fixed info mouseover event spell & artefact not working Version 1.00.12 - 2024 December 14 secured s_people_start_day_vitality script against crashing
- Version 1.00.13 - 2024 December 16 - 16 December 2024
Version 1.00.13 - 2024 December 16 fixed spell connection fixed deep one asking for own household task fixed _person not set in s_people_2_decide_x_add_action - crash fixed info mouseover event spell & artefact not working Version 1.00.12 - 2024 December 14 secured s_people_start_day_vitality script against crashing Version 1.00.11 - 2024 December 13 fixed relation issues Version 1.00.10 - 2024 December 12 quicker pull out menu animations marked affection, aversion, attraction as permanent (in long list) fixed asking for own household task - not married to human
- Version 1.00.12 - 2024 December 14 - 14 December 2024
Version 1.00.12 - 2024 December 14 secured s_people_start_day_vitality script against crashing Version 1.00.11 - 2024 December 13 fixed relation issues Version 1.00.10 - 2024 December 12 quicker pull out menu animations marked affection, aversion, attraction as permanent (in long list) fixed asking for own household task - not married to human prevent s_relation_0_give crash Version 1.00.09 - 2024 December 12 fixed dreams fixed _success_b not set - crash fixed _st_change not set - crash
- Version 1.00.11 - 2024 December 13 - 13 December 2024
Version 1.00.11 - 2024 December 13 fixed relation issues Version 1.00.10 - 2024 December 12 quicker pull out menu animations marked affection, aversion, attraction as permanent (in long list) fixed asking for own household task - not married to human prevent s_relation_0_give crash Version 1.00.09 - 2024 December 12 fixed dreams fixed _success_b not set - crash fixed _st_change not set - crash raised child bearing age to 40 years
- Version 1.00.10 - 2024 December 12 - 12 December 2024
Version 1.00.10 - 2024 December 12 quicker pull out menu animations marked affection, aversion, attraction as permanent (in long list) fixed asking for own household task - not married to human prevent s_relation_0_give crash Version 1.00.09 - 2024 December 12 fixed dreams fixed _success_b not set - crash fixed _st_change not set - crash raised child bearing age to 40 years Version 1.00.08 - 2024 December 11 fixed dslist_artefacts not set - crash fixed _p_grid_x not set - crash fixed missing meter mouseover info texts
- Version 1.00.09 - 2024 December 12 - 12 December 2024
Version 1.00.09 - 2024 December 12 fixed dreams fixed _success_b not set - crash fixed _st_change not set - crash raised child bearing age to 40 years Version 1.00.08 - 2024 December 11 fixed dslist_artefacts not set - crash fixed _p_grid_x not set - crash fixed missing meter mouseover info texts fixed player action interrupted by NPC hugging cat or getting intimate raised probability for human woman to get pregnant rewritten event code passing on values (focus on preventing mix ups) rewritten story code passing on values (focus on preventing mix ups) limit player journal to last 10 years > reduce late game save file size
- Version 1.00.08 - 2024 December 11 - 11 December 2024
Version 1.00.08 - 2024 December 11 fixed dslist_artefacts not set - crash fixed _p_grid_x not set - crash fixed missing meter mouseover info texts fixed player action interrupted by NPC hugging cat or getting intimate raised probability for human woman to get pregnant rewritten event code passing on values (focus on preventing mix ups) rewritten story code passing on values (focus on preventing mix ups) limit player journal to last 10 years > reduce late game save file size Version 1.00.07 - 2024 December 10 fixed crash after interaction fixed event looping (probale same problem as above) fixed obj_control.c not set - crash fixed household names - input at tutorial start fixed identify task
- Version 1.00.07 - 2024 December 10 - 10 December 2024
This should be much better. I'm very sorry. I won't stop until I fix this mess. Version 1.00.07 - 2024 December 10 fixed crash after interaction fixed event looping (probale same problem as above) fixed obj_control.c not set - crash fixed household names - input at tutorial start fixed identify task fixed heretical beliefs task rebalanced difficulty - deep ones less events with NPCs (not family or friends) approaching you Version 1.00.06 - 2024 December 9 adjusted camera - more snappy, less floaty changed rule - start game with full deep one meter added premeasurements to prevent crashing (3) forced tasks if too long downtime
- Version 1.00.06 - 2024 December 9 - 9 December 2024
Version 1.00.06 - 2024 December 9 adjusted camera - more snappy, less floaty changed rule - start game with full deep one meter added premeasurements to prevent crashing (3) forced tasks if too long downtime Version 1.00.05 - 2024 December 9 fixed _action not set in s_action_player Version 1.00.04 - 2024 December 9 decreased load on graphics card (less particles) added premeasurements to prevent crashing (2) fixed journal_write_arguments bug fixed find human spouse task
- Version 1.00.05 - 2024 December 9 - 9 December 2024
Version 1.00.05 - 2024 December 9 fixed _action not set in s_action_player Version 1.00.04 - 2024 December 9 decreased load on graphics card (less particles) added premeasurements to prevent crashing (2) fixed journal_write_arguments bug fixed find human spouse task Version 1.00.03 - 2024 December 9 fixed position of achievement rat (befriend heretic) added premeasurements to prevent crashing (1) Version 1.00.02 - 2024 December 8 rebalanced despair, faith, wrath, dread fixed deep ones task - deep one already married
- Version 1.00.04 - 2024 December 9 - 9 December 2024
Version 1.00.04 - 2024 December 9 decreased load on graphics card (less particles) added premeasurements to prevent crashing (2) fixed journal_write_arguments bug fixed find human spouse task Version 1.00.03 - 2024 December 9 fixed position of achievement rat (befriend heretic) added premeasurements to prevent crashing (1) Version 1.00.02 - 2024 December 8 rebalanced despair, faith, wrath, dread fixed deep ones task - deep one already married fixed main ending
- Version 1.00.03 - 2024 December 9 - 9 December 2024
Version 1.00.03 - 2024 December 9 fixed position of achievement rat (befriend heretic) added premeasurements to prevent crashing (1) Version 1.00.02 - 2024 December 8 rebalanced despair, faith, wrath, dread fixed deep ones task - deep one already married fixed main ending Version 1.00.01 - 2024 December 7 fixed s_people_4_PERFORM_RESULT_exe - crash Version 1.00.00 - 2024 December 7 fixed demo stories - co-stories missing added full release stories (not available in demo)
- Release Date Announcement - 25 November 2024
The release date is set for December 9th. Writing is progressing well. It’s been quite a challenge. It’s my first time writing this much. The themes lean toward the darker side, but I’ve been working to balance them with lighter moments here and there. Playtesting has provided at least some amusing or unexpected surprises, often in that “video game logic” kind of way, so I'm not that concerned about it being entirely gloomy. That said, there will be a few disturbing dreams scenes. The demo has undergone significant changes over the past few months, but the mechanics are now finalized. I’m really happy with how the cult-building, villager manipulation, and magic system have turned out. They feel unique and interesting. The gameplay puts you into the shoes of a real sociopath. simulinati
- Getting Ready for Release - 31 October 2024
First, I want to thank everyone for playing, commenting, reporting bugs, wishlisting, and following. The demo is improving and becoming more enjoyable each day, thanks to your support. For anyone waiting for things to improve before giving it another try, now is a good time! The demo is not perfect yet, but it’s definitely enjoyable. Last week, the game reached a point where it suddenly seemed to click with people, and since then, it has been seeing a significant number of new daily wishlists.. This might be due to the introduction of the interaction preview (the detailed list showing what raises and lowers the chances of success). I’m really glad it worked out this way, as I think I was previously a bit too hesitant to show too much on the screen. I'm also excited to see traffic from all over the world! Speaking of different regions, I haven't addressed this yet, but the game is nearly…
- Marry a Deep One at the Steam Next Fest! - 14 October 2024
Hello everyone! As the Steam Next Fest begins, I want to announce a new demo update featuring more stories and tasks. Please give it a try and share your feedback in the community hub. I'm looking forward to reading your thoughts! -simulinati