- Rampage Knights update 1.10 - 9 July 2024
Hi guys! After a long time we are bringing this small update to Rampage Knights! It's mainly a technical update containing bugfixes and performance improvements along with better support for various game controllers. This update keeps save files compatibility with the previous version so no need to worry about losing any progress. Changes: A bit faster detection of jump attack, mostly noticeable on game controllers. Performance optimizations from Nintendo Switch release. Support for more variety of game controllers. Updated libraries used by the game for better compatibility with modern systems. We have now officially dropped support for Windows XP and Mac OS X. You can still play the older versions of the game on these system.
- Rampage Knights on Nintendo Switch - 17 January 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32938877%2F558e970bcc5dcc47ec5c3abf97be645df94d16cc.jpg We have just released our first game on Nintendo Switch! Rampage Knights are available on Nintendo eShop right now with a discount. Go grab it, if you want to experience some serious hack 'n' slashing on this awesome platform! Nintendo eShop US: https://www.nintendo.com/games/detail/rampage-knights-switch Nintendo eShop EU: https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Rampage-Knights-1497572.html
- Rampage Knights update 1.9 - 29 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32938877%2F83cb40dd4c4ed29a8d0533de6b10d6caf7942348.png The previously announced update 1.9 is out for everyone! Because the update resets saved campaigns in progress (most importantly the Endless mode), players who want to continue with their campaigns and Endless runs should switch to "version_1_8" branch on Steam. This way they can continue their runs until they are ready to update to the latest version of the game. To switch to "version_1_8" branch (if you want to keep your Endless campaign) on Steam do as follows: Right click on Rampage Knights in the Steam Client and click Properties. Select the BETAS tab. Select "version_1_8" from the combo box. The Steam Client will automatically update the game to the selected branch. Changes: Mighty Foot is removed from a room when the last hero leaves, to prevent heroes being st…
- Upcoming update and Rampage Knights coming to Nintendo Switch - 19 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8257281%2F8d3e7ae12dbbc6f77a1568f3684ec69f3db7db99.png We are happy to announce that Rampage Knights is coming to Nintendo Switch! We expect the game to be released at the beginning of 2019. We made many performance improvements and fixes under the hood. They will be included in the upcoming PC patch as well. The update is already available in the "beta" branch on Steam for people who want to test it. Note that switching to "beta" branch will reset your saved campaigns in progress, including Endless mode. The beta is for Windows only at the moment. Mac version will be available with the full release. We plan to test the beta branch for week or two. If no fatal bugs are found, we will release the update to the public. Because the release to the public resets saved campaigns in progress (most importantly the Endless mode), p…
- A new game from Rake in Grass! - 5 November 2016
Hey everyone! I'm here with a little bit off-topic news that might be still interesting to our fans. It's about the future of Rake in Grass. We spent a lot of time this year updating Rampage Knights, but we also started to work on our next project. I can proudly announce now that the new game we are working on is Jets'n'Guns 2! Here's the first footage of the new project: https://www.youtube.com/watch?v=Ugcz6vxEjpI The game is still in the beginning phase of the development and we have a long walk ahead of us. But we got a lot of groundwork done already - level objects and decorations, basic framework for enemies and weapons, physics, etc. If you are interested in the news about Jets'n'Guns 2 and want to be in touch with the development more closely you can follow our blog, Twitter, Facebook and Youtube channel. I also tested some alternative media and set up a new account at Minds.com.…
- A new game from Rake in Grass! - 5 November 2016
Hey everyone! I'm here with a little bit off-topic news that might be still interesting to our fans. It's about the future of Rake in Grass. We spent a lot of time this year updating Rampage Knights, but we also started to work on our next project. I can proudly announce now that the new game we are working on is Jets'n'Guns 2! Here's the first footage of the new project: https://www.youtube.com/watch?v=Ugcz6vxEjpI The game is still in the beginning phase of the development and we have a long walk ahead of us. But we got a lot of groundwork done already - level objects and decorations, basic framework for enemies and weapons, physics, etc. If you are interested in the news about Jets'n'Guns 2 and want to be in touch with the development more closely you can follow our blog, Twitter, Facebook and Youtube channel. I also tested some alternative media and set up a new account at Minds.com.…
- Halloween update 1.8 - 27 October 2016
Hi guys! With Halloween around the corner we have prepared this small update for the occasion. Along with Halloween related decorations here and there, we have some new items and game modes for fun. Enjoy! The main feature of the update: three new game modes! Bombo-rama mutation: Everything explodes, everything drops bombs, all weapons act like Bomba-stick! Flying Daggers mutation: You are small and nimble with only 30 HP, but you get a batch of free daggers in every new room! Throw away! Arena: Try go through 20 waves of increasingly challenging enemies with very little resources. No randomisation, pure skill! Other new features and changes in Halloween update: New Halloween themed camp and spooky forest for the first November week! Three new achievements for winning the mutations with new hats and faces as reward. New curse Duck Madness: All items appear to be ducks! QUACK! New low ti…
- Halloween update 1.8 - 27 October 2016
Hi guys! With Halloween around the corner we have prepared this small update for the occasion. Along with Halloween related decorations here and there, we have some new items and game modes for fun. Enjoy! The main feature of the update: three new game modes! Bombo-rama mutation: Everything explodes, everything drops bombs, all weapons act like Bomba-stick! Flying Daggers mutation: You are small and nimble with only 30 HP, but you get a batch of free daggers in every new room! Throw away! Arena: Try go through 20 waves of increasingly challenging enemies with very little resources. No randomisation, pure skill! Other new features and changes in Halloween update: New Halloween themed camp and spooky forest for the first November week! Three new achievements for winning the mutations with new hats and faces as reward. New curse Duck Madness: All items appear to be ducks! QUACK! New low ti…
- Rampage Knights update 1.7 - 4 March 2016
New update is here! http://www.rakeingrass.com/promo/rampage_knights/rk_portal.jpg Endless Dungeon We added an Endless Dungeon game mode where you keep descending deeper and deeper into a neverending dungeon with challenges along the way. The Endless Dungeon starts on a hard difficulty and increases difficulty after each boss battle a bit. There is now a portal in the camp which you can use to enter a Shadow World or the Endless Dungeon. The Shadow World is not entered by talking to Tim anymore. The Endless Dungeon is unlocked once you complete the campaign at least once. In the Endless Dungeon passive items cannot stack (you can have only one instance of each passive item). In the Endless Dungeon you can have only three familiars at once. You can have only one familiar of the same type. Sword of the Underworld, Paladin's Belt, Amulet of Light and Magic Elven Leaf don't spawn in the End…
- Rampage Knights update 1.7 - 4 March 2016
New update is here! http://www.rakeingrass.com/promo/rampage_knights/rk_portal.jpg Endless Dungeon We added an Endless Dungeon game mode where you keep descending deeper and deeper into a neverending dungeon with challenges along the way. The Endless Dungeon starts on a hard difficulty and increases difficulty after each boss battle a bit. There is now a portal in the camp which you can use to enter a Shadow World or the Endless Dungeon. The Shadow World is not entered by talking to Tim anymore. The Endless Dungeon is unlocked once you complete the campaign at least once. In the Endless Dungeon passive items cannot stack (you can have only one instance of each passive item). In the Endless Dungeon you can have only three familiars at once. You can have only one familiar of the same type. Sword of the Underworld, Paladin's Belt, Amulet of Light and Magic Elven Leaf don't spawn in the End…
- Hotfix for update 1.6 - 20 December 2015
We have just released a patch which fixes crashes in some of the new rooms with spitting objects in online co-op. Also we have decided to disable the food poisoning and fat disease for now. The food poisoning is bugged on hard and insane difficulties and we also want to balance the diseases a bit in the next update.
- Hotfix for update 1.6 - 20 December 2015
We have just released a patch which fixes crashes in some of the new rooms with spitting objects in online co-op. Also we have decided to disable the food poisoning and fat disease for now. The food poisoning is bugged on hard and insane difficulties and we also want to balance the diseases a bit in the next update.
- Rampage Knights update 1.6 - 19 December 2015
http://rig.wk.cz/promo/rampage_knights/rk_xmas.jpg Merry Christmas! Here's a little present for those of you who can't imagine family holiday without gutting demons and crushing skeleton skulls. We've added several new deadly contraptions and life threatning conditions to amp up the challenge of the deadly depths of the dark castle! Endless mode didn't make it to this update but we will bring it in the next one. New features New mid-game boss Pits and the Pendulum. You can now view some basic statistics of your hero in the camp (total kills, rooms explored etc). Look at the chalkboard on the wagon next to Mighty Maximus. It's snowing in the enchanted forest! You can now encouter new rooms with dangerous objects: rolling spikeballs, fire spitting gargoyles, and acid spitting pipes. New type of shop with unique powerful items. Vampire shop sells various buffs for your hero but you have to…
- Rampage Knights update 1.6 - 19 December 2015
http://rig.wk.cz/promo/rampage_knights/rk_xmas.jpg Merry Christmas! Here's a little present for those of you who can't imagine family holiday without gutting demons and crushing skeleton skulls. We've added several new deadly contraptions and life threatning conditions to amp up the challenge of the deadly depths of the dark castle! Endless mode didn't make it to this update but we will bring it in the next one. New features New mid-game boss Pits and the Pendulum. You can now view some basic statistics of your hero in the camp (total kills, rooms explored etc). Look at the chalkboard on the wagon next to Mighty Maximus. It's snowing in the enchanted forest! You can now encouter new rooms with dangerous objects: rolling spikeballs, fire spitting gargoyles, and acid spitting pipes. New type of shop with unique powerful items. Vampire shop sells various buffs for your hero but you have to…
- Rampage Knights update 1.5 - 12 November 2015
In this update we finally bring public online games and lobby browser to the game. Enjoy wonderful world of online gaming with strangers! http://www.rakeingrass.com/promo/rampage_knights/rk_playing_together.png Changes: Online lobby browser. The list of games is sorted by distance. For best latency choose games from the beginning of the list. You can choose to host public or private games. Public games are visible to all players and can be joined by anyone. Private games can be joined only by people from your friend list. You can use emotes to communicate with strangers in multi-player. The emotes menu is opened by E key on keyboard by default (Dpad-Up on controller). Support for more DirectInput controllers without need to configure them in Steam Big Picture mode. This should also fix issues with Logitech RumblePad 2 being detected by Steam but not detected by the game. Mysterious Poti…
- Rampage Knights update 1.5 - 12 November 2015
In this update we finally bring public online games and lobby browser to the game. Enjoy wonderful world of online gaming with strangers! http://www.rakeingrass.com/promo/rampage_knights/rk_playing_together.png Changes: Online lobby browser. The list of games is sorted by distance. For best latency choose games from the beginning of the list. You can choose to host public or private games. Public games are visible to all players and can be joined by anyone. Private games can be joined only by people from your friend list. You can use emotes to communicate with strangers in multi-player. The emotes menu is opened by E key on keyboard by default (Dpad-Up on controller). Support for more DirectInput controllers without need to configure them in Steam Big Picture mode. This should also fix issues with Logitech RumblePad 2 being detected by Steam but not detected by the game. Mysterious Poti…
- Rampage Knights update 1.4 - 29 October 2015
Halloween update is here! It’s not as big as we hoped, because we spent much more time solving networking problems than we expected. But it still brings a lot of new items and some of them are really crazy! Check out new Infinijump of brutal Mechanical Arm to see, what I’m talking about. Good news is that we still have many ideas that didn’t make it here due to time constraints and we intent to improve the game even more. http://www.rakeingrass.com/promo/rampage_knights/rk_murica_pumpkin.gif New items Mechanic Arms - HOLD attack button to swing. You can't dash anymore. Syringe - You fully heal in every new room, if you have a disease. Nightcrawler's Eyes - +20% critical hit chance in dark rooms. Salamander's Oil - Strongly inceases damage to enemies from poisoning and burning. Steel Springs - Your jumps are huge. Infinijump - You can jump midair. Forever. Molten Mittens - You burn enemi…
- Rampage Knights update 1.4 - 29 October 2015
Halloween update is here! It’s not as big as we hoped, because we spent much more time solving networking problems than we expected. But it still brings a lot of new items and some of them are really crazy! Check out new Infinijump of brutal Mechanical Arm to see, what I’m talking about. Good news is that we still have many ideas that didn’t make it here due to time constraints and we intent to improve the game even more. http://www.rakeingrass.com/promo/rampage_knights/rk_murica_pumpkin.gif New items Mechanic Arms - HOLD attack button to swing. You can't dash anymore. Syringe - You fully heal in every new room, if you have a disease. Nightcrawler's Eyes - +20% critical hit chance in dark rooms. Salamander's Oil - Strongly inceases damage to enemies from poisoning and burning. Steel Springs - Your jumps are huge. Infinijump - You can jump midair. Forever. Molten Mittens - You burn enemi…
- Rampage Knights update 1.3 - 21 October 2015
This update makes the changes from the "Beta" version public along with other small fixes. We have been working on improvements and fixes of the networking implementation to address lags some people are experiencing in online co-op. We have completly rewritten big chunk of the multiplayer implementation and the code that synchronizes inputs between the host and the client. We have implemented several new optimizations that should help the game run better in online mode and also on slower computers and notebooks. These are major changes with possible unforseen consequences, so if you experience any issues or crashes please report them in the Community Hub's Discussions. There is a new "Network rate" option available in the game. The option specifies how frequently the game sends packets between the host and the client. We recommend keeping the network rate at "fast" unless you experience…
- Rampage Knights update 1.3 - 21 October 2015
This update makes the changes from the "Beta" version public along with other small fixes. We have been working on improvements and fixes of the networking implementation to address lags some people are experiencing in online co-op. We have completly rewritten big chunk of the multiplayer implementation and the code that synchronizes inputs between the host and the client. We have implemented several new optimizations that should help the game run better in online mode and also on slower computers and notebooks. These are major changes with possible unforseen consequences, so if you experience any issues or crashes please report them in the Community Hub's Discussions. There is a new "Network rate" option available in the game. The option specifies how frequently the game sends packets between the host and the client. We recommend keeping the network rate at "fast" unless you experience…