- The Builder is here! - 22 October 2025
After all this time, welcome to this new big Update of Ink.! Thank you for your patience and for all the players who never stopped playing and testing the game.NEW GAMEPLAY FEATUREnew special page: The Builder! (with a new NPC)With the Builder you'll be able to create countless new sinergies between cards of your choosingCARDS AND OBJECTS UPDATEnew objects: Lunar pendant, Pillow, Snail shell, Pin, Crystal swan, Stars powder, Glove box, Panic button, Magic potion, Explorer's hat, Paper plane, Carnival trumpet, Sponge, Wrench, Cursed skullnew TIER 1 cards: Rubber Band, Demolition, Paper Cutter, Knifenew TIER 2 cards: Diploma, Padlock, Secret Diary, Half Moonnew TIER 3 cards: Forknew TIER 4 cards: Carpetnew Obscure cards: Electrical Plug, Abacus, Golden Gauntlet, Inkwell, Full Moon, Moon Eclipseadded many new base sinergies between cardsNEWcontinue-preview added to main menu if a saved gam…
- Patch v.250717 - 17 July 2025
Hi everyone, here we are with a new update! Not much new content this time, I have to admit, but over the past month the game has gone through major internal optimizations that should make the experience smoother. I’m also working towards a future console release, and there’s still a lot to do. I want to sincerely thank everyone who’s playing and sharing valuable feedback—everything is being considered and evaluated. There’s a lot of new content coming in the future for Ink., including 5 new chapters which are already in their final stages, but you’ll need to wait a little longer. Thanks again for your patience! I hope you’re enjoying exploring the world inside the book. Here are the (brief) patch notes: - general performances optimization (which includes a lot of stuff) - improved quality of ink color traces - game background has been darkened to be softer on the eyes https://i.gyazo.c…
- Patch v.250611 - 11 June 2025
Hi all, sorry for the long delay! In these hot days we've been busy optimizing some stuff in the game and building the grounds for the future console version of Ink. We're always working on updating graphics and art, and improving gameplay based on your feedbacks, so thank you! Here's what changed in this new version: - blue pages and intro clip have new music! - new loading screen covers for all characters - new character selection images and boss-intros for all characters Improvements - general performance optimizations - Skrat weapon's text stats readability has been improved - changed default values for some options (new players only) Fixes - when using an Amulet, pages with only open chest's shells in it no longer prints a "?" on the map - enemies now stop properly when "ANDANTE" book modifier is active - skrat weapon's names has been adjusted for: English - fixed UI buttons not di…
- Chapter 5 and Co-op mode - 30 March 2025
Hi all! Ink. big update is finally here, thank you for being patient. This version introduces a lot of new stuff and rebalance the current system. Key features - new Co-op mode up to 3 players - new playable character with unique gameplay style - game has been translated to: French, German, Spanish, Portuguese, Japanese (+English, Italian) - new game chapter with a final boss See the changelog below to see in details what's new. New - chapter 5! with new enemies and one final boss - new unlockable character: Skrat - game has been translated to: French, German, Spanish, Portuguese, Japanese - local coop mode up to 3 players * coop mode is available from the moment you unlock your second character in game and complete chap. 5 at least once * coop mode is playable locally with keyboard and gamepads or gamepads only * coop mode is playable with Remote Play Together - 8 new Tier IV cards can…
- Update v.250208 - 13 February 2025
This patch includes a series of small fixes about pages generations and some quality of life improvements. A lot of new stuff will come in the next patch happening (hopefully) later this month. New - black pages can now appear after opening too many blue pages General Improvements - blue doors are previewed when you have ether bubbles - ether floor now cast reflections - duplicating a shop can lead to have multiples of the same object. The following now works in multiple copies: Lightbulb, Hot pepper - blue page's doors can no longer spawn when trying to connect a page with an enclosed area Changes - special pages no longer drop rewards when completing if there were enemies in it - map can now be opened while viewing stuff in the inventory - final pages of a path now are guaranteed to drop a reward when completing - dodging tutorial has been simplified Fixes - fixed an edge case when co…
- Update v.250127 - 27 January 2025
Start unlocking! With this update players can start unlock new stuff, like new cards and special pages. This will lead to a lot of new combinations of fun gameplay. New - feature "unlock stuff" is now available, this means that you will unlock new cards and various stuff by playing - enciclopedia is now available after beating the first chapter with Spok - game fonts has been changed to support all characters for future translated versions - the Gem Statue (rare encounter) General Improvements - updated grading score calculations so that max grade is more easier to achieve - shop's boxes are now a lighter color to improve readability - changed note background sprite when viewing effects on Smuk's weapon pieces and weapon sets - explosions performances has been slightly optimized - chapter name is now visible when viewing the map fullscreen (default by holding TAB) - modified background…
- Update v.250119 - 19 January 2025
This version introduces a series of small updates for version 250114 and some new quality of life improvements. New - luck modifier has been reworked to be more consistent and more easy to understand - luck modifier is now visible in "active effects" tab in inventory - added option when pausing to quick restart a game from beginning - hidden upgrades are now hinted when upgrading weapon parts with Smuk - Smuk's "Rear Sub" weapon piece has been upgraded - card "Super Glue" has been reworked, can still be purchased from the pirate in the Black Market pgae General Improvements & Fixes - enemies now spawn at the same time with all props when entering a page - batteries indicator is now visible when viewing "Mixer" using Spok - when player invincibility status effect goes off a new sound effect has been added - grade now starts from a much higher value (now 66/100, was 50/100) and improved b…
- Update version 250114 - 14 January 2025
What's new - new object: instant camera - post-processing has now multiple options and its been rewritten, you can choose between: * OFF: no post-processing * SOFT: subtle and darker effect that has a soft impact on the eyes * LUMINOUS: give colors a more alive-feeling - color stains now applies on enemies and objects (this can be turned off in graphic options if desired) - cards now have a new textured background and change their border color based on their upgrade level - added a full-screen animation when the card "Signed Contract" activate its effect - new grading system for in-game score - game time and game grade will now show after taking the final elevator - change in layouts: for each page the position and number of neighbours now heavily impact the loaded type of layout * this change may modify generation on old saved seeds General Improvements & Fixes - when viewing inventory…
- Update & Fixes for v.241219 - 24 December 2024
New - added a new tutorial in the tutorial machine: Health - game timer now is continuous and doesn't pause (except in pause menu). This is useful to time speedruns General Improvements & Fixes - Gem of Life now transfer more valuable items more consistently - door lockers now are visually off when you cannot interact with them - fixed text in inventory for active effects that stays for one or more chapters - improved quality of global obscurity - global mist disappear gradually if global obscurity is visible - fixed a page where an Hydrant was unreachable
- Chapter 4 "From slime they grow" update! - 19 December 2024
With chapter 4 release you'll have access to a whole new section of the game. We are coming very close to having a full and complete run in standard mode for Ink. What is "Standard Mode" ? Ink. will have various modes for you to play. Standard mode is a normal run that consists beating chapters 1 to 5. In a future update alternative chapters will be added, letting you choose the path you prefer to complete a run. Different paths will lead to different rewards, but we'll talk about that in the future. What's new in this Update? Here's a list of what I've added and changed in this version. New - added chapter 4: "from slime they grow" with 200 new pages - added 10 new enemies for chapter 4 and one new boss - added new cards, also "TIER 4" cards can now be found - added new pages for chapter 1 and 2 - new trap: blob turret (can be found in chapter 3) - new tutorial system implemented in th…
- Update v.241207 - 10 December 2024
Improved the quality of some tutorials to make them clearer. This should improve gameplay readability for some key mechanics that some players don't use often. As always, feedback is highly appreciated. Sneak peak of next week update: - new trap: Blob turrets in Chapter 3 pages - new pages - start the implementation of chapter 4
- Chapter 3 is here! - 7 December 2024
Hello! After this first month of getting feedbacks from you on how the game feels, it's finally time for a new expansion. The chapter 3 of Ink. is a water theme adventure: Many new enemies, cards and a new boss awaits for you to be discovered. As always, let us know your suggestions, feedbacks or everything you can think of. Here's a more detailed list of what's new: chapter 3 "Veiled by the mist" with 200+ new pages added new pages for chapters 1 & 2 when choosing a card now you can see how many synergies it will have with your current deck (indicated by a star) new negative status effect for players: poisoning Changes when starting a new run the first couple of pages will be forced to be more easier to complete with initial equipment page's clearing loot's quality now is balanced on page's difficulty and powered enemies poisoned enemies and rotten champions have a chance to shoot pois…
- Chapter 3 development in progress - 18 November 2024
Hello all! Just wanted to say that Ink. development is continuing and new chapters are coming very soon! That includes new enemies and bosses, new challenges and multiplayer local coop mode. Animated intro and endings are just as important and I'm currently studying the best way to make them and add them to the game. Please leave some feedback or comment, it's very important and very appreciated 💙 I'll post game updates here and on Ink.'s X page https://twitter.com/InkGameLover
- Small Update v.241115 - 18 November 2024
This is just a small update to improve the readability of the tutorial machine in the starting page. I saw that some people were confused about how the dodge mechanic actually works, and now it's been specified that by dodging you can avoid any type of danger, from obstacles like spikes, to enemies and their shots. New: - (keyboard) you can now use your mouse to open the book at the start of the game - added blur effect under the tutorial screen