- Space Cargo - local multi player now has cargo ship collisions! - 20 September 2026
Space Cargo game can be played solo or up to 4 local players. When playing with multiple players, cargo ships can now collide into each other, their course altered and lose control for a brief moment after that collision. Now we're not suggesting you push your opponent into a laser shield but... Why Not?
- Space Cargo multi-player update - 13 September 2026
Space Cargo game now properly shows up which of the local multi-players had the highest score, along with local player's score details. To play local multi-player in Space Cargo, start a game the usual way. Then press any X Y B A button on the second game controller (or 3rd / 4th) for additional player.
- Space Cargo - very early and experimental local multi-player - 12 September 2026
Plug-in up multiple game controllers into your PC (up to 4) Start any Space Cargo game, on any district (you don't even need to pick the Casual / MultiPlayer mode, any character, just like any usual Space Cargo game). When the game starts, it shows the cargo ship of Player 1 Additional players just need to press any X Y B A button on their game controller. Their cargo ship is added to the screen Anyone can now go on and rescue pods Like in single player mode, game is completed when all pods are rescued This is very early access. Current limitations: Game dialog does not show player with highest score. Cargo ships are currently transparent to each other.
- Space Cargo game polish - 6 September 2026
Space Cargo game now has sound effects, additional visuals when approaching laser shields
- Space Cargo tweaks - 31 August 2026
Our space cargo minigame now shows up in Earth / Solar maps with its own distinct symbol in yellow (not solved) or blue (district resolved) starts with the mighty 20x booster Space Cargo Ship but you have 3 seconds when game starts to press on button Y and use the good old crappy Space Cargo Ship that true pilots love and cherish (or not) and in that case you can claim "Heroic Pilot" Bonus if you continue not to use assists
- Space Cargo - 20x Booster and Stabilizer assists - 30 August 2026
Space Cargos are particular ships to pilot. Optimized to carry heavy loads, almost like a space train. And the Alien attack left us with mostly old models, old technology. But if you really need it, press B button on your gamepad for super performant space engines. They are 20x more powerful than our more common old engine most of us have to contend with. And if you find it is a very nervous beast to master, use our second assist. Press Y button on your gamepad to have the thrusters stabilize the ship and slow it down. It's perfect when you start to get into a death spiral. On certain districts, these assists will be likely necessary to rescue all pods. But if you are a skilled and patient pilot, know that you get a big score bonus if you complete a level without using any assist.
- Space Cargo game - new laser shield obstacles - 29 August 2026
Our mini-game Space Cargo is getting a few enhancements.Yellow lines represent the Alien laser shields. They make it harder to rescue the blue Pods. If you get too close to the yellow line, you rapidly lose energy. If you get in contact with a yellow line, you lose your Space Cargo ship.By the way, the laser shields were Human once. After the Alien invasion and our Y10K bug, the Alien were able to repurpose it against us. But you are here to change all that.Other recent improvements:Score is properly savedStart Screen allows you to toggle between the 4 games
- Start Screen lets you pick one of the four games - 27 August 2026
Start Screen has a new top level menu item to pick the current game. Games available are: Tiny Pods Resscue, Bridge, Shapi, Space Cargo (Experimental)
- Space Cargo minigame - now with time limit and persisted best score - 23 August 2026
Space Cargo is still in early preview. But we've just added 2 features. You have a certain amount of time to complete the level. After that the Alien spots you and you failed your mission Score is now persisted. Rescue all the pods in the level. The more energy and time you save, the higher your score. So you can choose to play slow and carefully. Or burn more energy and move fast. Space Cargo needs a good pilot like you...
- Early Preview of new Space Cargo mini-game - 23 August 2026
Controls are simple. Game Pad Analog Stick 1 controls the rear of your cargo ship. Game Pad Analog Stick 2 controls the front of your cargo ship. Left Trigger / Right Trigger also let you accelerate / decelerate along the axis of your ship.But this primitive cargo ship does not come with fancy gravity stabilization tools. Aliens ruined our fancy ships, all that's left to pick up and rescue our blue human pods is you, pilot! Your cargo ship gets longer and longer (and heavier) as you rescue more pods and add them to your cargo. Your cargo ship shrinks as you consume energy pods in your cargo. Fly with finesse this primitive mastodonte and try not to spiral endlessly.Watch your energy, control gravity and don't let gravity control you.This is an early preview to our latest mini-game. It is a sequel to the Tiny Pods rescue board game - this is what happens after you complete a level in TPR…
- Bridge the pods - simplified gamepad controls - 30 July 2026
The controls are now more aligned with their layout on your game pad controller Y - A game pad buttons: increase/decrease size of the selected square X - B game pad buttons: rotate the square counter clock wise / clock wise It's now much more convenient to decrease the selection, you no longer have to maximize the selection size to return to the minimal size.
- Solar System Map has improved visuals - 25 July 2026
From Start Screen you can bring up the Solar System Map with (RB)+(Y) buttons on your controller. The Solar System Map summarizes all your success for the 9 planets / 81 districts of our Solar System. Blue represents liberated districts, Yellow represents districts remaining under Alien Control. In this latest release, Solar System Map now includes a visual of the corresponding planet so you can more clearly see which planets are liberated or not.
- Milky Way Map Improvements - 10 July 2026
From Start Screen use RB + Y buttons to bring up the Milky Way Map. This shows your journey starting from our solar system as you jump to liberate districts through our galaxy.
- Bridge Map - 14 June 2026
In Start Screen press and hold RB button on gamepad + (Y) button. After a few seconds a map of all 81 bridge levels in Solar campaign are displayed on the screen. This acts as a visual reminder of the disruption you need to bring to Aliens to reclaim the Solar System. Reminder: the regular campaign map is accessed from Start Screen by holding the RB button alone. This summarizes all the districts that you own or that still belong to Aliens (blue versus yellow color).
- Planet scores now next to your Character - 31 May 2026
On start Screen your Character's success is summarized by their Score (in White). And you can now see a breakdown of each planet score. It is displayed in blue if the planet has been liberated by you. It shows up in yellow otherwise.
- Shapi reaches 60 levels - 18 May 2026
We're really proud to announce we now have 60 hand-crafted levels for Shapi.
- New Shapi levels in Pluto, Bridge The Pods levels without hollow tiles - 11 May 2026
Pluto has 3 nice Shapi levels using the CORNER shape behavior - allowing you to influence the direction of moving tiles. Bridge The Pods levels no longer include hollow tiles. We found this was not that fun to make it harder to build a bridge.
- Shapi Corners - 9 May 2026
Pluto's second district has a new Shapi level, with our latest addition : the ability to create corners with atoms. Moving tiles like atoms or solid contacts will do a 90 degrees turn when hitting the corner you place in front of them. This allows you to control the flow of moving tiles, while using the basics of Shapi - moving atoms around and staying in one piece!
- Shapi - new level in Pluto planet with moving hollow tiles - 4 May 2026
This week we introduced a new kind of tile in Shapi : hollow tiles. These tiles are transparent and their behavior against other tiles are a little bit like wall tiles but with significant differences for you to discover! Also they allow us to make non rectangular levels. This release includes a new Shapi level in Pluto planet, where you have to cross an area mixing walls and hollow tiles.
- Shapi Worm Hole Gate extended behavior! - 2 May 2026
The tile that looks like a cross X is the Shapi Worm Hole Gate. It behaves, you guessed it, like a worm hole, with a second nearby worm hole gate. So if you enter it, you exit through another nearby gate. In this release, worm hole gates can now function while moving. They can transport live shapes (in one shot). They can also transport any other tile that happens to cover the X tile. This makes for very dynamic levels, as tiles get transported to places that depend on where the moving worm holes go themselves.